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Dev blog: Ship balancing winter update

First post First post First post
Author
Kale Eledar
Venerated Industries
#221 - 2012-09-13 16:33:24 UTC
Read Thorax balancing, had to change pants
Spacepunch buffing is always good.
Win

First come smiles, then lies. Last is gunfire.

Nikolai Dostoyevski
Federal Navy Academy
Gallente Federation
#222 - 2012-09-13 20:11:14 UTC
I'm Down wrote:
Only thing the cane needs to bring it in more balance is a smaller or non existant drone bay and 100 less powergrid base. Other than that, it's fine.

Drake just needs to lose some PG, drone bay, and the resist bonus while nerfing heavy missiles further.

The other two are pretty fine as is.

The teir 1's are another story all together. They're all pretty much ****.


Why the heck do you feel that heavy missiles require further nerfing??
Beagle von Space
Doomheim
#223 - 2012-09-13 22:58:21 UTC
Sarah Moonshine wrote:
I'm a bit dismayed to get Drakes nerfed. Sure, they're a workhorse, staple ship, but along with tengus, it's the sole remaining viable Caldari Ship (as per current doctrines, anyway) for pvp. Please keep that in mind when making any changes. Same goes for Canes, which seem to be fine as they are.

As for the rest, changes seem to be mostly in the right direction.

Now, wtf is that new stabber hull? I mean, what about the visual identity? Where's the magnet-drawn-through-a-scrapheap-and-fixed-with-duct-tape look? D:

Just kidding, it's pure win.



I think in the case of the Caldari, the problem is not with necessarily the balance of the ship themselves, but the Caldari's two weapon systems. Both rails and missiles could use some reworking to be better for PVP. They are the only race that is effectively limited to filling one role, sniping.

For example, I think missiles should get a buff to their speed and a corresponding adjustment to their flight time to lessen the problem of delayed damage.

And rails....I can't think of anything that won't turn them into copies of artillery or beam lasers.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#224 - 2012-09-14 00:05:10 UTC
One thing..

CCP, please keep in mind to make rails viable for the new Caldari ships after the balance.

I would really HATE if all caldari boats just turned into shield gallente blabber boats, that would be terrible.

BYDI recruitment closed-ish

Luba Cibre
Global Song Setup
#225 - 2012-09-14 01:09:16 UTC
Sarah Moonshine wrote:
I'm a bit dismayed to get Drakes nerfed. Sure, they're a workhorse, staple ship, but along with tengus, it's the sole remaining viable Caldari Ship (as per current doctrines, anyway) for pvp.

Say Hello to Shieldcats.

"Nothing essential happens in the absence of noise." 

Daioh Azu
Center for Advanced Studies
Gallente Federation
#226 - 2012-09-14 03:51:19 UTC
Salpad wrote:
When are you going to update the corresponding T2 frigates? Especially the Covert Ops frigates, so that they match the bonuses and functions of T1 versions?

I'm actually hoping this never happens. Blindly cascading through the T1 bonuses to the T2 hulls, allowing T2 hulls to keep their improved resists and fittings, and adding a role bonus on top will end with the same outcome we have now. T2 hulls will continue to be the ships of choice because they can do everything the T1 variant can do, do it better than the T1 can do, and have additional capabilities for their intended niche.

I would rather see the T2 hulls have to suffer some kind of drawback in trade for their specialization similar to how most T2 modules, while generally being more effective than the T1 version, are also generally more difficult to fit.

Since you've mentioned Cov Ops frigates let's examine them. The rebalanced Exploration Frigates are getting bonuses to scan probe strength as well as reduced cycle times for analyzers, codebreakers, and salvagers. Cascade those bonuses to the Covert Ops and add the Cov Ops additional scan probe strength and flight time bonus, plus cloaking device fitting bonus and you get ships that preform all exploration activity as well as their T1 counterparts, can scan down those sites faster then their T1 counterparts, and can warp to those sites while cloaked. Given those advantages why would anyone chose the T1 hull over the T2, except for lack of in game skills?

If the purpose of T1 rebalancing is to make T1 ships a viable option to T2 ships, then T2 ships will need some kind of penalty for their specialization that make T1 ships seem attractive. If the rebalancing is just to make T1 ships suck less until you have the skills to fly T2 it will certainly do that, but very little else will change.
MintyRoadkill
Vulture Enterprises
Brotherhood of Spacers
#227 - 2012-09-14 09:51:23 UTC
Recoil IV wrote:
MintyRoadkill wrote:
TrouserDeagle wrote:
Moa needs cap and fitting, not blasters.


Blasters will help, though.

The Caracal will be the Caldari Long-Range Cruiser.



And while we're at it, FIX THE EAGLE. (Also the Cerberus, but mostly the Eagle)



long range pvp doesnt exist anymore.its close-->medium range these days.caracal is useless if flown for long range,caracal the same.cormorant,moa,ferox,rokh all the ships that have bonus for optimal are just useles bonuses in my opinion.replace them with damage/rezists/tracking/faloff bonuses.


The Rokh's optimal bonus is what makes it an excellent fleet ship. Don't listen to this guy!
Lord Thingol
Czarna-Kompania
Czarna-Kompania.
#228 - 2012-09-14 11:51:28 UTC
Caracal (navy too), Cerberus and Eagle are pretty much useless.

Recoil IV
Caldari Provisions
Caldari State
#229 - 2012-09-14 14:28:59 UTC  |  Edited by: Recoil IV
Lord Thingol wrote:
Caracal (navy too), Cerberus and Eagle are pretty much useless.




all ships with bonus to optimal and missile flight range,especially the caldari ones are useless these days.nobody fights at 150km-200km these days.

please ccp.give caldari ships better bonuses.example : faloff for hybrids boats,damage,tracking.and for missile boats . rate of fire for missiles and so on

the era of long range battle is long gone.
Dersen Lowery
The Scope
#230 - 2012-09-14 15:30:45 UTC
Also, for both Caldari and Gallente pilots: please, please, please, buff medium railguns. They're peashooters.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Alx Warlord
The Scope
Gallente Federation
#231 - 2012-09-17 12:36:13 UTC
CCP Phantom wrote:
CCP Ytterbium has juicy new information about the upcoming ship balancing for our winter expansion! In this balancing round we will have a closer look at the massive amount of 40 ships: frigates, destroyers, cruisers - you name it!

Read this latest dev blog, learn more about our ship balancing plans and please send us then your constructive feedback and ideas regarding these plans.

The dev blog is available here.

And the exploration cruiser?
Terik Deatharbingr
Ministry of War
Amarr Empire
#232 - 2012-09-18 03:28:32 UTC
I think instead of people crying that the drake is OP, why not bring all the other cruisers in line with it? Why shouldn't a Harbinger be able to solo Lvl 4's just a Drake does. I understand their logic that Gallente can run lvl 4's in a domi because they can deploy different size drones to account for different size targets...but what does amarr get? Lasers on a BS that can't hit for anything without sacrificing tank for tracking.

Instead of the constant stream of tears to nerf the drake...why not rally behind making the other BC's worthwile. Esp with them extending the training time to get into BS's, it's going to more and more difficult for noobs that want to mission run to make isk.

Any of you elitests that want to start WHINING about how hard you had it, just remember that while this is a nitch game, people will come and go and if you can't make it appealing to a least some people, you'll be hard-pressed to keep the game alive as the population will eventually die.

Cause and effect is a fact of life, yet so few people actually think about the ramifications of an action.
El 'Terrible
Cat Squad
#233 - 2012-09-18 19:15:42 UTC
20% Reduction in damage for HML

Are you serious?

I'm finally able to get into a half decent skilled tengu post incursion nerf and now its pretty much useless. Their have been several major nerfs this year and almost all deal with nerfing the amount of isk a player can make while prices for ships/mods have vastly increased.

Drone nerf - No more drone poo, ship/mod prices rocketed.

Incursion nerf - can more isk running L4s, so why bother trying to get in a fleet?

Missile launcher nerf - No more running anoms/complexes in tengus

Tech Nerf - Tech (although still valuable) will steadily decrease taking isk out of alliances pockets/

All these nerfs this year and not a single buff to anything that isn't completely insignificant and useless (t1 frig buff WTF). Balancing making isk and Pvp'ing is already stupid being able to make 60mil or so per hour max. The only real way for newish players to make their own income is to buy and sell plex, I mean why rat for 12 hours when you can just spend money right CCP? I mean I would have thought you would be more interested in making it easier for players to have a decent income so they can do the only decent thing in the game (pvp), with F2P mmos springing up I'll probably just cancel my subscriptions, I really won't have the time to play this game anymore.

NERF online.
Rawls Canardly
The Scope
Gallente Federation
#234 - 2012-09-18 22:59:43 UTC
Recoil IV wrote:
Lord Thingol wrote:
Caracal (navy too), Cerberus and Eagle are pretty much useless.




all ships with bonus to optimal and missile flight range,especially the caldari ones are useless these days.nobody fights at 150km-200km these days.

please ccp.give caldari ships better bonuses.example : faloff for hybrids boats,damage,tracking.and for missile boats . rate of fire for missiles and so on

the era of long range battle is long gone.

That's because the warp-to range is below that of large railgun optimal. Extend no-warp range out to 250k and those sniper boats would be fine.
Edit- Railguns aren't broken. The game itself is.
Ribikoka
Royal Amarr Institute
Amarr Empire
#235 - 2012-09-19 08:12:16 UTC
El 'Terrible wrote:
20% Reduction in damage for HML

Are you serious?

I'm finally able to get into a half decent skilled tengu post incursion nerf and now its pretty much useless. Their have been several major nerfs this year and almost all deal with nerfing the amount of isk a player can make while prices for ships/mods have vastly increased.

Drone nerf - No more drone poo, ship/mod prices rocketed.

Incursion nerf - can more isk running L4s, so why bother trying to get in a fleet?

Missile launcher nerf - No more running anoms/complexes in tengus

Tech Nerf - Tech (although still valuable) will steadily decrease taking isk out of alliances pockets/

All these nerfs this year and not a single buff to anything that isn't completely insignificant and useless (t1 frig buff WTF). Balancing making isk and Pvp'ing is already stupid being able to make 60mil or so per hour max. The only real way for newish players to make their own income is to buy and sell plex, I mean why rat for 12 hours when you can just spend money right CCP? I mean I would have thought you would be more interested in making it easier for players to have a decent income so they can do the only decent thing in the game (pvp), with F2P mmos springing up I'll probably just cancel my subscriptions, I really won't have the time to play this game anymore.

NERF online.


Yes, another nerf coming. Who care cruiser cosmetic changes, when another nerfs killing the games ?
How many players playing with cruisers ? 0.000001 percents in the game ?

Missile nerf + tracking distruptors will effect for missiles ? -25% missile range reductions ? Too mutch drakes were in 0.0 and need changes which will be ruin the other players of game in empire ???

Drake nerf, Hurricane nerf,Missile nerf,Tech nerf etc. Ridiculous changes again.

TheGunslinger42
All Web Investigations
#236 - 2012-09-19 08:43:00 UTC
El 'Terrible wrote:
20% Reduction in damage for HML

Are you serious?

I'm finally able to get into a half decent skilled tengu post incursion nerf and now its pretty much useless. Their have been several major nerfs this year and almost all deal with nerfing the amount of isk a player can make while prices for ships/mods have vastly increased.

Drone nerf - No more drone poo, ship/mod prices rocketed.

Incursion nerf - can more isk running L4s, so why bother trying to get in a fleet?

Missile launcher nerf - No more running anoms/complexes in tengus

Tech Nerf - Tech (although still valuable) will steadily decrease taking isk out of alliances pockets/

All these nerfs this year and not a single buff to anything that isn't completely insignificant and useless (t1 frig buff WTF). Balancing making isk and Pvp'ing is already stupid being able to make 60mil or so per hour max. The only real way for newish players to make their own income is to buy and sell plex, I mean why rat for 12 hours when you can just spend money right CCP? I mean I would have thought you would be more interested in making it easier for players to have a decent income so they can do the only decent thing in the game (pvp), with F2P mmos springing up I'll probably just cancel my subscriptions, I really won't have the time to play this game anymore.

NERF online.


The problem is that most of the hisec bears and wowscrub newbies aren't interested in using their isk for pvp. They just hoard it. They hoard spacebucks for the sake of hoarding spacebucks. Catering to these types of people (if you can even call them people, most more closely resemble bots) is going to be the downfall of eve.

The risk vs reward issues desperately need balancing, more so than rebalancing frigates/destroyers/cruisers
Peter Tjordenskiold
#237 - 2012-09-19 10:53:47 UTC  |  Edited by: Peter Tjordenskiold
TheGunslinger42 wrote:
[quote=El 'Terrible]
The problem is that most of the hisec bears and wowscrub newbies aren't interested in using their isk for pvp. They just hoard it. They hoard spacebucks for the sake of hoarding spacebucks. Catering to these types of people (if you can even call them people, most more closely resemble bots) is going to be the downfall of eve.

The risk vs reward issues desperately need balancing, more so than rebalancing frigates/destroyers/cruisers


There is no problem putting ISK in a wallet as long as its untouched. 0.0 players paying for PVP up to 2b-10b ISK each month. Nerfing the most effective pve ships is a nerf of PVP, because you need longer to earn ISK in boring anomalies. That isn't motivation to pay for accounts

I addition CCP wants to nerf passive income for 0.0 alliances. The consequence will be much higher taxes to finance sov. This will again lowering the income of 0.0 players. The game is becomming more and more a PVE play to finance 5min PVP per month.

I agree with a nerf of drakes, when the game will be balanced. But this is stupid.
Ultimate Gunpower
Spooks On Pings
SE7EN-SINS
#238 - 2012-09-19 19:12:00 UTC  |  Edited by: Ultimate Gunpower
Please do not gimp missiles further. Taking so much damage off already weak weapons is not the right thing to do. The distance is what compensated for the lowered DPS and it rearly came into play.

Nerfing the missiles ultimatly means nurfing Caldari who already as a race is not the tops of pvp by any margin now with the proposed changes it will be gimped totaly. Have you thought of the tengu and how badly it will be affected both pve and pvp wise as well as the drake and the Raven?

I for one will have a degraded gaming experience if this nerf to missiles takes place on such a huge scale like 25% and 20% as I enjoy flying Caldari.

A lot of time, ISK, PLEX and skill training went into training and choosing the missile path, consider it from a paying subscribers position.

I urge you to reconsider the proposed changes.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#239 - 2012-09-19 19:53:50 UTC
TheGunslinger42 wrote:

The problem is that most of the hisec bears and wowscrub newbies aren't interested in using their isk for pvp. They just hoard it. They hoard spacebucks for the sake of hoarding spacebucks. Catering to these types of people (if you can even call them people, most more closely resemble bots) is going to be the downfall of eve.

The risk vs reward issues desperately need balancing, more so than rebalancing frigates/destroyers/cruisers

You do realize that this game intentionally allows players the choice of other paths than ship to ship PvP right? This is not an aberration. Even then there is little in this game that doesn't involve PvP on some level.
MakStar FreeMasons
Spooks On Pings
SE7EN-SINS
#240 - 2012-09-20 13:19:04 UTC  |  Edited by: MakStar FreeMasons
Guys the proposed changes to missiles are ridiculous, the nerf that is proposed of deducting 20% damage on HMLs will make them effectively useless, the tengu and the drake will be done completely. Not to mention torps which are gimped as is and have been for long.

The range nerf is somewhat exceptible but still unreasnable at 30%. The increase of 6.6% in velocity is a tiny gain on all the nerfs.

Adding tracking to missiles is also stupid, that is why expolsion radius was put in place. Now I will have to sacrifice even more damage and DPS by removing damage controls for tracking enhancers so this is a double whammy.

Nerfing missiles is effectively nerfing Caldari as mentioned by others and Caldari already is not the greatest race for pvp so this will just make it comletely and utterly useless for pvp.

I for one should the proposed changes go through will probably close some accounts and play segnificantly less if at all. I have invested alot of time and effort into missiles and they are a challange to compete as is with these changes it will be like throwing rocks at the enemy.

Do not go through with the proposed nerfs on missiles. Sad