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Player Features and Ideas Discussion

 
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Improving the Inventory UI - What matters the most?

First post First post
Author
mkint
#41 - 2012-09-18 21:07:49 UTC
CCP Arrow wrote:
Vyktor Abyss wrote:
Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...

The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.

I'll attach a paintshop pic if needed to explain further.

This really minor thing is a damn nuisance though and needs sorting out quick.



That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog:
http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png

You really don't see all the other piles of wasted space in this thing? Most of the 'features' are designed for fringe use while ignoring primary uses.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Adriel Malakai
Shoulda Checked Local
Break-A-Wish Foundation
#42 - 2012-09-18 21:23:14 UTC  |  Edited by: Adriel Malakai
Kelduum Revaan wrote:
CCP Arrow wrote:
Renaming divisions can be done by Right-clicking the Division directly in the Inventory


100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.


Easy, but can only be done the CEO.

Location is Corporation -> Home -> Details -> Divisions

Coincidentally, this is also the only place you can currently modify wallet division names (also, only by the CEO).


All-in-all a very awesome set of updates.


EDIT: Oops, didn't see the earlier reply. XD
Kelduum Revaan
The Ebon Hawk
#43 - 2012-09-18 21:26:16 UTC
Grideris wrote:
Kelduum Revaan wrote:
CCP Arrow wrote:
Renaming divisions can be done by Right-clicking the Division directly in the Inventory
100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this)

99 ISK for Grideris!

1 ISK subtracted as you actually need to be the CEO to change them :)
Tragedy
The Scope
Gallente Federation
#44 - 2012-09-19 04:18:38 UTC
Just make the damn thing stay open and the side panel the size I leave it at every time I dock and I'll b happy.
poppeteer
Pator Tech School
Minmatar Republic
#45 - 2012-09-19 04:30:26 UTC  |  Edited by: poppeteer
CCP Arrow wrote:


That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog:
http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png

Given a lot of the changes deal with either state persistance or 'minimal' ui element setups, would it be asking too much to have a double arrow widget thinger for the base of the window to show/hide the item counter/value + the 'new stuff' buttons?

Thanks in advance for consideration.

edit: mspaint hack - http://tinypic.com/r/2zyvjvs/6

edit2: It 'all' matters the most to me. After four months of live frustration, I have simply ceased performing numerous activities & even mothballed entire professions. Hate losing UI functionaily, clarity (especially as an incurred cost of seemingly peripheral features.)
Grideris
The Scope
Gallente Federation
#46 - 2012-09-19 04:35:01 UTC
Kelduum Revaan wrote:
Grideris wrote:
Kelduum Revaan wrote:
CCP Arrow wrote:
Renaming divisions can be done by Right-clicking the Division directly in the Inventory
100 ISK for the first person to tell me exactly where this currently is. I suspect most people simply don't know or cant find it.
Renaming divisions themselves? Pretty sure it's under Corp window -> Home tab -> Details tab -> Divisions button at the bottom. You can rename the 7 divisions from there. (Pretty sure you need director privileges to do this)

99 ISK for Grideris!

1 ISK subtracted as you actually need to be the CEO to change them :)


Curses! I had a sneaking suspicion that was the case. Oh woe is me, what even will I do without that 1 ISK? Surely I can fight to regain my honour!

http://www.dust514.org - the unofficial forum for everything DUST 514 http://www.dust514base.com -** the** blog site with everything else DUST 514 you need

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#47 - 2012-09-19 05:08:58 UTC  |  Edited by: Grey Stormshadow
These are my top 4 which contain 2 items which were not listed @ original post.

1. Custom or predefined neocom shortcuts mainly to item hangar, ship hangar, corp hangar and market deliveries. Ship cargo as optional bonus.

2. Corp hangar index (root) window with tabs or default view with all hangars open as stack. Preferably so that search filter text box is same for all the stacked windows. Not different for each single one.

3. CTRL+A select all from ship cargo -> drag and drop all to item/ship hangar -> moves all items/ships to item/ship hangar automatically. Curretly this method moves only items or ships, depending where you drag them. Did not use to work like this.

4. Move the "always open to new window"-option to right click menu. Currently when you have plenty of windows stacked, you have that option's button taking third of each tabs width and you accidentally click it all the time.

...and what comes to stuff listed in original post they are all good but I did some re-prioritizing. As you definitely need more than one patch round to get everything done and plenty of time will pass, I believe that it is justified to ask that things are done in order where basics are fixed 1st and minor polishing left to the end.


    These are the top level issues which affect everything below them

  • Users can access various Inventory locations directly from the Neocom by default
  • All Inventory windows are unique and always persist their shape, size & position between sessions
  • All Inventory windows persist their pinned state for each session
  • Corporation hangar has a root, letting the user browse through divisions like a regular inventory*
  • *(if this window doesn't have root, you can not make default links to corp hangars root from neocom by default)

    These are very important things what comes to usability which mean world to many people

  • Users can move any tab from the Index Tree of the Inventory to use as a shortcut from the Neocom
  • Users can use a filter input field for the Index Tree to find tabs quicker
  • All Inventory windows remember the open/close state of each tab within their window
  • Users can see which POS and wrecks are in range and can be interacted with
  • When moving items inside the Index Tree, the focus never goes away from the inventory the items are being moved from, it only expands sub-tree tabs if hovered over parent tabs for a certain amount of time
  • Player Owned Structures (POS) have a root so that I can browse through it like a regular inventory with folders*
  • *(if this window don't have root, you can not make personalized links to it's root from neocom)

    These are fixes which are definitely needed but not as important as "big things" above

  • Corporation owners can enable/disable fleet access to bays through the Index Tree
  • Users can see which inventories are inaccessible in the Neocom (Station inventories while in space)
  • When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
  • Resizing the Inventory window will behave like other windows instead of scaling all tabs proportionally
  • Users see a restrictions Icon in the Index Tree for the corporate hangars and containers they don't have access to

  • These are "extra stuff" which will polish the unified inventory project in the end.

  • Users can group ships in Ship hangar into ship class tabs so that managing a big Ship inventory is easier
  • Navigating the Index Tree can be done with the keyboard (Up & Down arrows to move up and down, Left & Right arrows to collapse and expand tabs and ENTER to select an inventory)
  • Renaming divisions can be done by Right-clicking the Division directly in the Inventory
  • Corporation owners can choose from a list of predefined icons for their Divisions, so they don't all look the same
  • Users can create keyboard shortcuts for all bays/divisions
  • The Quick Actions Menu will be added to the bottom of the Inventory window and will have a range of useful options for quicker access or for tasks that have not been available before. Actions like 'Empty' and 'Sell All'.



Thank you for this thread and update on the subject. I am happy to see that you're keeping the promise to fix this even it takes plenty of time and resources.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Strange Shadow
Hedion University
Amarr Empire
#48 - 2012-09-19 06:17:26 UTC  |  Edited by: Strange Shadow
Requesting: Station warehouse analog, capable of storing ASSEMBLED ships, with audit and lock, would greatly improve corp management. Alternatively please add locking/auditing to SMAs and CHAs on POSes.

Requesting: Performance improvement. Moving lots of items causes severe LAG, especially in space. Now i dont mind that it takes few dozen seconds, but i would like to retain control of my ship during this operation. As it is, i am effectively paralyzed out of my controls with 1 FPS.

Requesting: Ability to HIDE things from given inventory window, i.e. customizable inventory windows. For example, i DONT need search/items count/price estimation on my ORE BAY, so can i hide that for ORE BAY window ONLY, please? Same functionality as concealing inventory tree would be great. Greatly frees precious GUI space.
mybeter
Nadire Innovations and Education Inc.
#49 - 2012-09-19 08:15:21 UTC
Ammzi wrote:
I would very much like to create custom folders in my inventory.
Cans seem a bit backward thinking Sad


Yay Inventory Tabs would be so great...
Neddy Fox
Sniggerdly
Pandemic Legion
#50 - 2012-09-19 10:31:45 UTC
Would it be possible to add colours to pos structures, so they reflect being offline or online ? Would make us chain managers VERY happy.
So on the left pane, Silos, SMA's, Labs etc are red when offline, green when online.
SuperSpy00bob
North Eastern Swat
#51 - 2012-09-19 12:30:16 UTC
Two things that have been bugging me ever since the new inventory:

- When you are trying to access a container that's no longer in your reach (happens most often when you over-shoot a POS gun battery, or a wreck/cargo can in space), please don't pop up a window then make it fall back to a base inventory window, make it either open the window you wanted in the first place with a 'out of range/not accessible' text in it, or just make it not show up at all and show an error like the old system did.

- When you are using the filter box to find a specific item, and you are looking through several different inventory locations (think personal items, then the 7 corp hangers), don't clear the filter text every time the inventory location changes, forcing me to re-type it every time I change hanger tabs.
Vegare
Bitslix
Lolsec Fockel
#52 - 2012-09-19 13:08:28 UTC
Thanks for continuing to iterate on the Unified Inventory! When you said you would keep working on it until every bit of lost functionality was returned I didn't really believe.
However, all of the fixes you're planning to implement as well as the proposed new features give me confidence, that we'll soon have a Unified Inventory thats far superior to the old version!

The fixes are pretty much to the point of what needs to be done! Only important item I'm missing is that users should be able to drop ships in item hangars and the other way around. The Inventory would then sort them into their approriate divisions by its own.

Regarding the features: Stand alone roots for corphangar and pos as well as ship grouping are my favourites. All of them are excellent though. On the Quick Action menu: does that mean we will be able to sell stuff directly from containers/shipbays? Without having to move them to the item hangar? While you're on it how about refining and contracting from containers/shipbays?
Panhead4411
Rothschild's Sewage and Septic Sucking Services
The Possum Lodge
#53 - 2012-09-19 13:15:42 UTC
Nice idea...and i'm glad your finally responding to the item that you promised a "weekly fix until its as usable as it was before" after this nice 2-3 month silent period.

However, your list seems a bit out of sync with the feedback most players have been leaving you for the past 5 months, and even some of the feedback that was left while it was still in Pre-Alpha test on SiSi. (before the live Beta test started on TQ)

Some things i noticed you didn't have on your pretty list.

#1
Main Inventory Screen, seriously needs to remember its own state of open/closed between Dock and Undock. This means that when i have my item hanger open in Main Inventory when i undock, i do not what it to try to show it to me as soon as i get into space, then failing to do so, it reverts to my ships cargo-hold. Which i already have open and smaller on the side!!! I don't need two of them.

Then when i dock again, since i closed the space window b/c it was showing me the second copy of my cargo, i have to re-open the Main Inventory, only for it to show me my ship's cargo. This needs to be separate. There should be no connection between what each instance tries to show you.

#2
Corp hanger button on station services, please. Also, give us back the default corp hanger tabs upon opening "corp hanger" this tree stuff is for the birds.

#3
Dropping Items/Ships into either of the Items/Ships should move all to where they should be, you know, like it used to, why was that removed?

#4
All that wasted space around the cargo window. I know you want to put fancy buttons there, but please give us the option to have them not-there when we don't want them. They take up soo much room. Point in case as stated previously in thread, Why do we need search and all those other fancies in the ORE HOLD? I can understand cargo amount, but correct me if i'm wrong, it never took up that much space before Uni-Inv. Space efficiency is key since you (CCP seem to be at war with non-cluttered GUI's)

#5
Active ship cargohold, please return this feature, if memory serves, the open cargohold used to switch when changing ships, and it would remember if you had it 'open/closed' the last time you flew that ship. Currently its sorta a pain in the behind...

That is all i've pulled off the top of my head, and i haven't even re-read any of the inventory threadnaughts that have been seemingly ignored by CCP. My suggestion is go back and read them, including the ones from the SiSi threads, b/c there ARE still things that have been wrong since day 1 on SiSi, that were just completely ignored by you (CCP).

http://blog.beyondreality.se/shift-click-does-nothing    < Unified Inventory is NOT ready...

Si Raven
#54 - 2012-09-20 00:00:24 UTC
CCP Arrow wrote:

  • When moving items inside the Index Tree, the focus never goes away from the inventory the items are being moved from, it only expands sub-tree tabs if hovered over parent tabs for a certain amount of time
  • When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab


These are the most important for me so please get them correct.

I would also like the Inventory window to remember its size and position for 2 instances, when in space and when in station. Any time any cargo hold, drone bay, ore bay, ship hanger or anything else is opened, it uses that Inventory window in the remembered position and size but with the desired focus.

As for other ideas, please bring back:

  • Double click active ship in the Ship Hanger to open cargo hold. I currently have merged the “Ships” into the Station Panel.
  • Drag items to either Ships, Items or Item Hanger and all items are moved to the Items Hanger and all ships are moved to the Ship Hanger. I find it annoying I now have to drag the contents of my freighter hold twice and then to the correct hanger.


Can the title and status/bottom bars be used more efficiently?

  • Do we really need an Index label?
  • Can the << and display icons be moved to the usage and filter line?
  • Can the filter edit be longer? Or resizeable?
  • Can the number of items and estimated price be put on the same line?

CCP Arrow wrote:

That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog:
http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png

Quick Actions buttons seem very specialised. Are those really a reprocess and trash buttons in that example? What percentage of items are reprocessed or trashed on purpose? I don't think you're selling these very well by showing off those. Could you add the ability to hide them? Seems a shame because I do like the estimated price and quantity information.

I don't use the My Filters so I'd love the UI to remember I've minimised it. Although being able to filter by groups such as missile launchers, shield modules would encourage usage.

And another vote for the auto-repackage when transferring an item to a configured hanger/container.
Taliah Meyhin
#55 - 2012-09-20 08:04:00 UTC  |  Edited by: Taliah Meyhin
Logix42 wrote:
I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets.

Oh no, please, don't do that.
If you merge these two windows into one, the Inventory, it will be complicated to drag-and-drop items from one location to another.

Sometime you can have LOTS of items in the Assets window, if you merge them, it will be horrible to move items in the Inventory tree even if developpers add the following feature :

Quote:
When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab


Instead, I would rather be able to drag-and-drop items from the Assets window to the Inventory.

Oh, and also this idea : (displaying wrecks distance in real time in the inventory)
https://forums.eveonline.com/default.aspx?g=posts&m=1891572#post1891572
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#56 - 2012-09-20 10:13:09 UTC
CCP Arrow wrote:

Inventory Usability Iteration

  • Resizing the Inventory window will behave like other windows instead of scaling all tabs proportionally


Whoohoo! Thank you for this!
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Tess La'Coil
Messerschmitt Vertrieb und Logistik
#57 - 2012-09-20 10:22:41 UTC
Logix42 wrote:
I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets.

I'd expect that to happend when the Unified inventory is more "finished" when they're doing that I'd also love this added:
https://forums.eveonline.com/default.aspx?g=posts&m=1836283#post1836283

If there is no in-depth search in game.. the search function is pretty useless with using containers.
Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother. 
Katharina B
Covenant Trading Agency
#58 - 2012-09-20 12:37:01 UTC  |  Edited by: Katharina B
Do we really have to discuss this again and again and again?

- NO index Tree needed!
- NO Filters needed!
- NO estimated price (because its crap anyway!)
- Doubleclick at the containers, ships, buttons to load A NEW WINDOW AS DEFAULT!!!!
- NO Shift+Click crap anymore. JUST DOUBLECLICKS TO OPEN NEW WINDOWS!
- Autoshift setting within the ESC-menu in order to have always a new window as default! ALWAYS!
- every window MUST store the view settings. (List / Compact / Icons)!
- Doublecklicks at wrecks in space open a SECOND ADDITIONAL window- which closes itself after looting. And not go back to the ship hangar!

the 100% exact copy of the old NON unified inventory. NOTHING other!

If you have a storage system with containers this UI is crap as hell! Doublecklick leads you to open this container in the same window? Why?
Doublecklick-> two windows-> drag&drop

doubleklicks, rightclicks, more than one windows and drag&drop.
summarized here and in every other thread of the hundreds "how should we improve this uinified inventory"
But I think you know that already. Roll
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#59 - 2012-09-20 13:02:28 UTC
Ammzi wrote:
I would very much like to create custom folders in my inventory.
Cans seem a bit backward thinking Sad
We are still talking about a sci-fi simulator in which "stuff" is "physically" moved around, transferred and bought / sold, right? Big smile Redesigning Windows Explorer is probably best left to the Microsofties. Roll

Alternatively, consider using the customizable filtering system introduced with this UI revamp. If there is a change w/in that system (customizations) which might help you to achieve your goals, then by all means write it up!


+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Baako Azubuke
Clann Fian
#60 - 2012-09-20 15:01:16 UTC
I'm new to the game but I'll propose some, if you bear with me:

#1
In space, when right clicking on weapon to change ammo could you please make it so that the list is sorted by range bonus and not by name?


Why:
Because, as amarr, I got into habit to change crystals for lasers often and mid-combat-fast-moving-oh-noes-didn't-click-carefuly I have to find the max range (radio) under multifreq (white), which usualy is bottom, and next not so long range (infrared) on top of the list.

Same problem is in market list. It could use (if it dosen't clutter it too much) to have a sort function except by name. group modules by meta, function, range bonus and so on.

Not to mention that I find the number of variations too cumbersome, for crystals in particular but goes for all ammo i think. just broaden the range bonuses and have maybe 5 types? Like: max range, not so max range, mid-range, almost close range, in-your-face-kill-it-with-fire range ~but that's not UI related, sorry.


#2
I have this problem when in space: generally the background is darker and the HUD have info displayed in white, which is fine. good contrast. But there are times when the background shines with pretty flares and the contrast drops to ZERO. Can't see names, range of target, active modules cycle (that small white circle when you activate them).

Some sort of liner, shade or static background behind the HUD could be useful. Or anything you can think of

But don't make it ugly.


#3
I find estimated prices quite usefull, even if a bit off. Maybe you want to fine-tune the estimation algorythm behind it.

Let the players like the drama queen few posts abovet unsub already if he/she dosen't like it. And send me the stuff.

#4
Did you consider changing the font type of the game?
Maybe is just me, but speaking from an amateur web-designer point of view is kinda ugly. Not so easy to read. It is more obvious late game sessions when I get tired a bit.

I know it isn't an easy task but give it a fair try.

#5
The icons could use some subtle changes to to be more simple AND different from each other.
They are great and detailed if larger but if I make them small to gain space is harder to distinguish. Example: market and fitting icon. i can't tell the difference at a glance. Same thing for scanner / tactical display button.

#6
Adobe hired an UI designer and made CS6 (I'm speaking about Photoshop here) so much better with only little, well thought, tweaks. It made CS5 look like the stupid child nobody speaks about.

Ask for help from professionals, not customers on forums.


See you in winter!

Fly safe. o7