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CCP's Plan for WiS: Another 18th Month Dev Cycle

Author
stoicfaux
#1 - 2012-09-18 17:12:47 UTC  |  Edited by: stoicfaux
For those who haven't noticed, CCP is overhauling Heavy Missiles and changing TDs, TCs, and TEs to affect missiles.

This is but one step in an overarching plan to enable work on WiS again (but without the rioting.)

CCP's plan is to slowly change Mission Running to require more PvP oriented fits in order to get more carebears into PvP! Players thus generate their own content and the PvE dev resources are then shifted to finishing WiS... This time *everyone* is too busy PvP'ing to notice the lack of updates over the next 18 month WiS dev cycle.

Proof:
0) Carebear Mission Runners (CBMRs for short) are predominately missile focused and run missions in Caldari space.

1) CCP fixed NPC ECM to actually work properly. This forces folks to fit ECCM since "everyone" runs missions in Caldari space against Guristas, i.e. get CBMRs used to the idea of fitting modules that don't center around tank/gank.

2) CCP introduced the ASBs. They provide such a huge shield boost so that CBMRs will want to use them and get used to the idea of cap boosting, buffers, and picking the time and place to shield boost instead of just perma-tanking with a Gist-X XL or Pithum-A MSB.

3.1) CCP is nerfing HMLs. CCP is just saying, "Stop using missiles! They're not that great in PvP or PvE! Train guns so you'll be ready for PvP-esque missions that are coming next year, you dolts!"

3.2) CCP is buffing TDs (which buffs NPCs that use TDs.) Just another attempt to get missile CBMRs to consider fitting TCs instead of another tanking module as a step on the road to PvP fittings.

edit:
3.3) CCP nerfs Heavy Missiles due to their popularity in PvE and as a means of encouraging more active maneuvering during missions, i.e. get in range or switch to guns (and battleships) and learn how to manage tracking.

4) CCP is overhauling the ship lines to ensure that *all* ships have a PvP role. This is a content rush by CCP that should keep the players busy for a couple of years trying to optimize for PvP before the players get bored and want new ships, modules, content, nerfs, buffs, tears, and whining.


The Future:
5) CCP buffs NPC target painters. Officially, TPs get buffed to avoid making them mostly obsoleted by TCs and TEs. The Reality is that missions in Minmatar space become much harder as Angel TPs allow Angels to do more DPS to player ships.

6) CCP buffs sensor dampers. Officially, Sensor Dampers get buffed because the other e-war is so much better now. The Reality is that missions in Gallente space become much more difficult and tedious.

7) PvP-esque Missions. Missions now have dramatically fewer NPCs, but the few that remain are tougher and require PvP fits (but without the need to buffer tank, see ASBs.)

8.1) Sleeper AI in missions. Requires PvP fittings, buffer tanks, spider tanking, etc..

8.2) Level 4s require groups to complete (i.e. spider tanking, logistics.) Level 3s remain for the solo MMO player.

9) Moar PvP! Now that most CBMRs are now PvP fitted and "trained" in PvP basics, Faction Warfare and null-sec see a boost in numbers. Low-sec sees an initial population boost until low-sec people realize that *everyone* in low-sec shoots back now.

10) Profit! (for CCP)

11) Players generate more of their own content, aka "Emergent Gameplay(tm)". PvP'ers are busy blowing up ships. Industrialists are busy making ships. Miners are busy mining minerals. The Goons are like, "Excuse me! We're still the center of the Eve universe! Pay attention to us moar!"

12) The majority of developers are re-allocated to work on WiS. A core team remains to implement tweaks and buffs plus the occasional over-zealous hatchet job to keep the players distracted.

13) WiS enjoys an 18 month dev cycle before the players realize that they've been too busy HAVING FUN to notice the lack of content updates.

Possible Side Effects
a) Fewer NPCs in missions, less bounties, reduction in ISK faucet.
b) Deadspace market for tanking mods spikes and then crashes hard. CBMRs are initially desperate to buy perma-tanking modules until they realize that they're not needed (see ASBs.)
c) Mission running bots get hit hard. Harder to bot for the short term until the PvP AI scripts are written.
d) T2 market takes off. Lots of people unwilling to risk faction/deadspace gank/tank mods until eve-survival is updated.
e) Chribba adds a few servers to the eve-survival cluster.
f) Tears become harder to harvest since everyone is PvP fit.
g) The calls to make low-sec more useful increase.


tl;dr - The missile changes are all part of a Plan(tm) to work on WiS again.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

highonpop
KarmaFleet
Goonswarm Federation
#2 - 2012-09-18 17:20:18 UTC
so, messing with missiles is supposed to distract us from crappy WiS?

FC, what do?

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#3 - 2012-09-18 17:25:08 UTC
Op is a horrible troll and should be ashamed of himself.

CEO of Lanate Industries

Citizen of Solitude

stoicfaux
#4 - 2012-09-18 17:26:41 UTC
highonpop wrote:
so, messing with missiles is supposed to distract us from crappy WiS?

No, it's one element in a multi-year plan. Remember, CCP wants Eve to be all things and not just an internet spaceships game with an economy. WiS (and DUST) enable CCP to expand into other markets instead of being limited to a niche audience.

I, for one, welcome our CCP PLANNING DEPARTMENT: WORLD CONQUEST of ALL MMO GAMING MARKETS overlords.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

highonpop
KarmaFleet
Goonswarm Federation
#5 - 2012-09-18 17:36:23 UTC
stoicfaux wrote:
highonpop wrote:
so, messing with missiles is supposed to distract us from crappy WiS?

No, it's one element in a multi-year plan. Remember, CCP wants Eve to be all things and not just an internet spaceships game with an economy. WiS (and DUST) enable CCP to expand into other markets instead of being limited to a niche audience.

I, for one, welcome our CCP PLANNING DEPARTMENT: WORLD CONQUEST of ALL MMO GAMING MARKETS overlords.




What does that have to do with missiles?

FC, what do?

stoicfaux
#6 - 2012-09-18 17:42:26 UTC
highonpop wrote:




What does that have to do with missiles?[/quote]

Item 3.3 added. Thanks for catching that.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Natsett Amuinn
Caldari Provisions
Caldari State
#7 - 2012-09-18 17:42:37 UTC
Sounds a lot more like they want to eliminate the "pve" vs "pvp" build, which makes a lot more sense than the op.

People tend to avoid mission running outside of high sec because the ship fits to run the missions tend to be counter to what you would need to survive a pvp encounter. There's little incentive for a mission runner to put themselves into a position that they might have to fight another player when their ships are fitted to deal with npc's who require a different approach.

CCP should have been setting up NPC's all along to mimic pvp encounters, instead of making them require entirely different fits. This is a common problem with most mmo's that have uch a focus on pvp. Developers tend to develop different gameplay for each aspects of the game, which has a tendency to turn people off because the experiences are completely different.

If the NPC's behaved more like players, and required the same types of fits as would be needed when fighting other players, the transition from pve to pvp would be much smoother and organic to those players who aren't actively seeking other players to fight against.

If shooting an NPC ship is relatively the same as shooting another players ship, then that distinction between doing pve, and "omg another player is shooting me" becomes much less defined and it really just becomes "shooting ships" regardless if that ship is an NPC or another player.



However, I'd like to see them start doing real work on WiS, I just think your speculation is way off base.
Abannan
Federal Navy Academy
Gallente Federation
#8 - 2012-09-18 17:43:36 UTC
highonpop wrote:
stoicfaux wrote:
highonpop wrote:
so, messing with missiles is supposed to distract us from crappy WiS?

No, it's one element in a multi-year plan. Remember, CCP wants Eve to be all things and not just an internet spaceships game with an economy. WiS (and DUST) enable CCP to expand into other markets instead of being limited to a niche audience.

I, for one, welcome our CCP PLANNING DEPARTMENT: WORLD CONQUEST of ALL MMO GAMING MARKETS overlords.




What does that have to do with missiles?


Everything! Did you not read the thread?!
Aziesta
Binal Extensions
Xagenic Freymvork
#9 - 2012-09-18 17:51:55 UTC
stoicfaux wrote:
Possible Side Effects
a) Fewer NPCs in missions, less bounties, reduction in ISK faucet.
b) Deadspace market for tanking mods spikes and then crashes hard. CBMRs are initially desperate to buy perma-tanking modules until they realize that they're not needed (see ASBs.)
c) Mission running bots get hit hard. Harder to bot for the short term until the PvP AI scripts are written.
d) T2 market takes off. Lots of people unwilling to risk faction/deadspace gank/tank mods until eve-survival is updated.
e) Chribba adds a few servers to the eve-survival cluster.
f) Tears become harder to harvest since everyone is PvP fit.
g) The calls to make low-sec more useful increase.

Ignoring for a second the questionable logic used to arrive at this list, point to the entry you think is a bad idea?
stoicfaux
#10 - 2012-09-18 17:58:36 UTC
Aziesta wrote:
stoicfaux wrote:
Possible Side Effects
a) Fewer NPCs in missions, less bounties, reduction in ISK faucet.
b) Deadspace market for tanking mods spikes and then crashes hard. CBMRs are initially desperate to buy perma-tanking modules until they realize that they're not needed (see ASBs.)
c) Mission running bots get hit hard. Harder to bot for the short term until the PvP AI scripts are written.
d) T2 market takes off. Lots of people unwilling to risk faction/deadspace gank/tank mods until eve-survival is updated.
e) Chribba adds a few servers to the eve-survival cluster.
f) Tears become harder to harvest since everyone is PvP fit.
g) The calls to make low-sec more useful increase.

Ignoring for a second the questionable logic used to arrive at this list, point to the entry you think is a bad idea?

Why would I think any of them are bad? Well, "e" might be bad for Chribba.

More importantly, did you hear "WiS is coming!" and automatically assume a negative viewpoint was warranted? I for one, would be impressed if this really was CCP's plan. It would imply that they have some serious long term goals, that they prefer gradual change as opposed to rapid, harsh change, and that they potentially have leadership to push it through.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Josef Djugashvilis
#11 - 2012-09-18 18:02:41 UTC
Natsett Amuinn wrote:
Sounds a lot more like they want to eliminate the "pve" vs "pvp" build, which makes a lot more sense than the op.

People tend to avoid mission running outside of high sec because the ship fits to run the missions tend to be counter to what you would need to survive a pvp encounter. There's little incentive for a mission runner to put themselves into a position that they might have to fight another player when their ships are fitted to deal with npc's who require a different approach.

CCP should have been setting up NPC's all along to mimic pvp encounters, instead of making them require entirely different fits. This is a common problem with most mmo's that have uch a focus on pvp. Developers tend to develop different gameplay for each aspects of the game, which has a tendency to turn people off because the experiences are completely different.

If the NPC's behaved more like players, and required the same types of fits as would be needed when fighting other players, the transition from pve to pvp would be much smoother and organic to those players who aren't actively seeking other players to fight against.

If shooting an NPC ship is relatively the same as shooting another players ship, then that distinction between doing pve, and "omg another player is shooting me" becomes much less defined and it really just becomes "shooting ships" regardless if that ship is an NPC or another player.



However, I'd like to see them start doing real work on WiS, I just think your speculation is way off base.


The problem would not be, "omg another player is shooting at me" but, "omg several other ships are shooting at me"

Solo mission running is very popular in Eve.

This is not a signature.

MeBiatch
GRR GOONS
#12 - 2012-09-18 18:27:49 UTC
stoicfaux wrote:
stuff.



all i read is ccp plans to make the game fun again to the point they can finish older content and make that fun too?


cool

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

stoicfaux
#13 - 2012-09-18 18:30:16 UTC
MeBiatch wrote:
stoicfaux wrote:
stuff.



all i read is ccp plans to make the game fun again to the point they can finish older content and make that fun too?


cool

Exactly.


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Shizuken
Venerated Stars
#14 - 2012-09-18 18:55:51 UTC
My eyes are bleedingOops
Jett0
Ministry of War
Amarr Empire
#15 - 2012-09-19 00:25:42 UTC
And then they merge EVE, WoD, and Dust into a single game?

Occasionally plays sober

Selinate
#16 - 2012-09-19 00:31:50 UTC  |  Edited by: Selinate
Don't forget the 10% decrease in heavy pulses.

In other words, this nerf to missiles will hardly affect me (other than the fact that I've been spending a good amount of time training for a tengu for the sole purpose of PvE), I'll just get to use a laser legion with a bit more "oomph" in the fit now...

And I'll also welcome WiS if it comes. Dust beta players are convinced that WiS is going to come with the release of Dust.

I'm not kidding. They act like they have some secret source that I don't saying that WiS is not abandoned for the most part like many Eve players think it is.
Keen Fallsword
Skyway Patrol
#17 - 2012-09-19 02:17:23 UTC
stoicfaux wrote:
For those who haven't noticed, CCP is overhauling Heavy Missiles and changing TDs, TCs, and TEs to affect missiles.

This is but one step in an overarching plan to enable work on WiS again (but without the rioting.)

CCP's plan is to slowly change Mission Running to require more PvP oriented fits in order to get more carebears into PvP! Players thus generate their own content and the PvE dev resources are then shifted to finishing WiS... This time *everyone* is too busy PvP'ing to notice the lack of updates over the next 18 month WiS dev cycle.

Proof:
0) Carebear Mission Runners (CBMRs for short) are predominately missile focused and run missions in Caldari space.

1) CCP fixed NPC ECM to actually work properly. This forces folks to fit ECCM since "everyone" runs missions in Caldari space against Guristas, i.e. get CBMRs used to the idea of fitting modules that don't center around tank/gank.

2) CCP introduced the ASBs. They provide such a huge shield boost so that CBMRs will want to use them and get used to the idea of cap boosting, buffers, and picking the time and place to shield boost instead of just perma-tanking with a Gist-X XL or Pithum-A MSB.

3.1) CCP is nerfing HMLs. CCP is just saying, "Stop using missiles! They're not that great in PvP or PvE! Train guns so you'll be ready for PvP-esque missions that are coming next year, you dolts!"

3.2) CCP is buffing TDs (which buffs NPCs that use TDs.) Just another attempt to get missile CBMRs to consider fitting TCs instead of another tanking module as a step on the road to PvP fittings.

edit:
3.3) CCP nerfs Heavy Missiles due to their popularity in PvE and as a means of encouraging more active maneuvering during missions, i.e. get in range or switch to guns (and battleships) and learn how to manage tracking.

4) CCP is overhauling the ship lines to ensure that *all* ships have a PvP role. This is a content rush by CCP that should keep the players busy for a couple of years trying to optimize for PvP before the players get bored and want new ships, modules, content, nerfs, buffs, tears, and whining.


The Future:
5) CCP buffs NPC target painters. Officially, TPs get buffed to avoid making them mostly obsoleted by TCs and TEs. The Reality is that missions in Minmatar space become much harder as Angel TPs allow Angels to do more DPS to player ships.

6) CCP buffs sensor dampers. Officially, Sensor Dampers get buffed because the other e-war is so much better now. The Reality is that missions in Gallente space become much more difficult and tedious.

7) PvP-esque Missions. Missions now have dramatically fewer NPCs, but the few that remain are tougher and require PvP fits (but without the need to buffer tank, see ASBs.)

8.1) Sleeper AI in missions. Requires PvP fittings, buffer tanks, spider tanking, etc..

8.2) Level 4s require groups to complete (i.e. spider tanking, logistics.) Level 3s remain for the solo MMO player.

9) Moar PvP! Now that most CBMRs are now PvP fitted and "trained" in PvP basics, Faction Warfare and null-sec see a boost in numbers. Low-sec sees an initial population boost until low-sec people realize that *everyone* in low-sec shoots back now.

10) Profit! (for CCP)

11) Players generate more of their own content, aka "Emergent Gameplay(tm)". PvP'ers are busy blowing up ships. Industrialists are busy making ships. Miners are busy mining minerals. The Goons are like, "Excuse me! We're still the center of the Eve universe! Pay attention to us moar!"

12) The majority of developers are re-allocated to work on WiS. A core team remains to implement tweaks and buffs plus the occasional over-zealous hatchet job to keep the players distracted.

13) WiS enjoys an 18 month dev cycle before the players realize that they've been too busy HAVING FUN to notice the lack of content updates.

Possible Side Effects
a) Fewer NPCs in missions, less bounties, reduction in ISK faucet.
b) Deadspace market for tanking mods spikes and then crashes hard. CBMRs are initially desperate to buy perma-tanking modules until they realize that they're not needed (see ASBs.)
c) Mission running bots get hit hard. Harder to bot for the short term until the PvP AI scripts are written.
d) T2 market takes off. Lots of people unwilling to risk faction/deadspace gank/tank mods until eve-survival is updated.
e) Chribba adds a few servers to the eve-survival cluster.
f) Tears become harder to harvest since everyone is PvP fit.
g) The calls to make low-sec more useful increase.


tl;dr - The missile changes are all part of a Plan(tm) to work on WiS again.


Stop drinking Or change pils...
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#18 - 2012-09-19 02:53:46 UTC
No offense but the wall wasn't even remotely fun and doesn't make any sense.

Only fact in the entire wall was that they have to restart the wis development in some point. People want out from their cq's and use their barbie dolls to something meaningful and interact with others. In other words content to the wis environment. Preferably something related to industry and marketing, in game politics, in game chilling with friends, missioning & exploration, pvp related activities which can be both psychological or actual confrontations, corp/alliance wide competitions and showoffs, stealing and smuggling. I can continue the list but you get the point.

There is room in this game to expand. If we have 2-3x more ppl logging in there will be more ppl outside flying the ships and doing pvp even if stations have some meaningful and interesting content to play in. Resources to stations have to come from somewhere and they don't just appear from thin air like in wow fantasy.

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Mina Sebiestar
Minmatar Inner Space Conglomerate
#19 - 2012-09-19 03:40:18 UTC
Nerf Hi sec NPC belt rats i cant take em!!!




*relevant as,

You choke behind a smile a fake behind the fear

Because >>I is too hard

Cede Forster
Deep Core Mining Inc.
Caldari State
#20 - 2012-09-19 03:41:23 UTC  |  Edited by: Cede Forster
or it is b)

CCP is sick of people claiming "Caldari is the CHOSEN race"

or c)

DEV hates drake

or d)

they calculated where the most skillpoints are (Heavy missile Specialization) and decided - lets screw them and force them to train HAM -

or e)

they just hate drakes and tengu

or f)

100mn Tengu was just too strong



because we all know why they really want you to use HAM - check your PG
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