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Out of Pod Experience

 
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Eve versus Star Trek

Author
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#221 - 2012-09-06 23:28:18 UTC
Alara IonStorm wrote:
leviticus ander wrote:

yeah, so they could catch it as it starts to run away and keep up easily for long enough to get the big guns on it.
not to mention that after 2-3 battles, the eve universe would notice that running away at sublight seems to be the favoured disengagement method and would start fitting or restructuring to directly combat that.

Pffft...

Hahahahahahahahahaha. That is funny.

Yeah web them down to 20000km a second... Long enough to, nope they're gone.

They can still hit you though.

Amarr might have a chance, here is the Enterprise dropping main shields to negotiate a surrender against a ship with dreaded laser weapons.


I refuse to believe such a morally corrupt world would beat our master race world Evil

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"Little ginger moron" ~David Hasselhoff 

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stoicfaux
#222 - 2012-09-06 23:53:06 UTC
leviticus ander wrote:
ok, so I went and did more math.
... snip math...

Couple of problems:
* small lead hybrid ammo - volume 0.005 m3, mass: 0kg

* the round isn't solid lead: "a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly"

* the round is limited to 250 km. Something moving at any appreciable fraction of the speed of light wouldn't be limited to 250km.

* Eve ship bounce off of objects, i.e. they're immune to kinetic damage from direct impacts. Therefore Eve railguns probably don't rely on direct kinetic energy to cause damage.

* A 150mm eve railgun uses 3.34GJ per shot and a lead round somehow magically reduces that to 1.67GJ of energy. Thus the amount of energy available to accelerate the rounds can't exceed 1.67GJ, which limits the max direct strike kinetic damage possible.

* The type of railgun round magically affects range, capacitor usage, etc..

* If the railgun round is firing at any appreciable fraction of the speed of light, you don't need a warhead, such as anti-matter, lead, thorium, etc., since the round will undergo an E=mc^2 conversion. A near lightspeed railgun round wouldn't need a warhead.

* Eve tech can mass produce anti-matter rail guns rounds thus implying that Eve can mass produce anti-matter. Yet, despite how uber anti-matter is, non-anti-matter rounds are still used, such as lead...

Ergo, Eve railguns don't operate the same way as real world railguns, nor do they appear to use anything remotely following real world physics. You wasted your time with the math.

Personally, I think Eve guns simply open a warp tunnel to the target and do damage via some kind of subspace manipulation (i.e. they teleport a dimensional 'bomb' into the target's space.) It would explain the instant travel time of all gun rounds, the limited range, the odd ammo types, etc..


tl;dr - Eve's physics are even more nonsensical then Star Trek's.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#223 - 2012-09-07 01:09:53 UTC  |  Edited by: Surfin's PlunderBunny
stoicfaux wrote:


Personally, I think Eve guns simply open a warp tunnel to the target and do damage via some kind of subspace manipulation (i.e. they teleport a dimensional 'bomb' into the target's space.) It would explain the instant travel time of all gun rounds, the limited range, the odd ammo types, etc..


tl;dr - Eve's physics are even more nonsensical then Star Trek's.


They stopped the cyno AoE doomsday Cry

Way to suck the fun out of Eve, CCP Evil

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

leviticus ander
The Scope
Gallente Federation
#224 - 2012-09-07 02:45:03 UTC
* small lead hybrid ammo - volume 0.005 m3, mass: 0kg

yeah, that's why I went and properly calculated volume and mass.


* the round isn't solid lead: "a shell of titanium and a core of lead atoms suspended in a plasma state. Railguns launch the shell directly"

I seem to have missed this part. but it would still have much of the energy since it's P?=M/2*V² (I'm not sure if it's power or energy)


* the round is limited to 250 km. Something moving at any appreciable fraction of the speed of light wouldn't be limited to 250km.

that's the accuracy of the round, not the specified max range.


* Eve ship bounce off of objects, i.e. they're immune to kinetic damage from direct impacts. Therefore Eve railguns probably don't rely on direct kinetic energy to cause damage.

then why is it that it's counted as kinetic damage?


* A 150mm eve railgun uses 3.34GJ per shot and a lead round somehow magically reduces that to 1.67GJ of energy. Thus the amount of energy available to accelerate the rounds can't exceed 1.67GJ, which limits the max direct strike kinetic damage possible.

to see a good depiction of the breaking of the laws of conservation of energy, take a look at remote energy transfers.


* The type of railgun round magically affects range, capacitor usage, etc..

as well as the type of railgun round since they are different sized barrels but use the same ammo.


* If the railgun round is firing at any appreciable fraction of the speed of light, you don't need a warhead, such as anti-matter, lead, thorium, etc., since the round will undergo an E=mc^2 conversion. A near lightspeed railgun round wouldn't need a warhead.

yes, but they are instantanious, and it would seem that in this thread we are taking into account the effect of game limitations to make it work. so the weapons fire at the speed of light or near enough to it. and I'm aware how much kinetic energy something going that fast would have. a pin going that fast could probably do more damage to something than a WW2 battleships guns.


* Eve tech can mass produce anti-matter rail guns rounds thus implying that Eve can mass produce anti-matter. Yet, despite how uber anti-matter is, non-anti-matter rounds are still used, such as lead...

it is actually very popular, it's just not all they use. could be containment issues.


Ergo, Eve railguns don't operate the same way as real world railguns, nor do they appear to use anything remotely following real world physics. You wasted your time with the math.

Personally, I think Eve guns simply open a warp tunnel to the target and do damage via some kind of subspace manipulation (i.e. they teleport a dimensional 'bomb' into the target's space.) It would explain the instant travel time of all gun rounds, the limited range, the odd ammo types, etc...


to note after all this, I do agree that eve physics is hopelessly broken, but I'm *trying* to make sense of it to compare to the real world to give a little easier comparison of damage and damage mitigation systems.
Lugia3
Federal Navy Academy
Gallente Federation
#225 - 2012-09-16 02:54:19 UTC
Range won't matter, they are going to be far off grid anyway. P

"CCP Dolan is full of shit." - CCP Bettik

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#226 - 2012-09-16 02:59:51 UTC
Lugia3 wrote:
Range won't matter, they are going to be far off grid anyway. P



You just can't see them because you're wearing those stupid goggles P

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Lugia3
Federal Navy Academy
Gallente Federation
#227 - 2012-09-16 03:32:35 UTC
Surfin's PlunderBunny wrote:
Lugia3 wrote:
Range won't matter, they are going to be far off grid anyway. P



You just can't see them because you're wearing those stupid goggles P


It costs $400,000 dollars to limit my vision with goggles, for 12 seconds.

"CCP Dolan is full of shit." - CCP Bettik

Nico delPluto
League of Darkness
#228 - 2012-09-18 17:15:01 UTC  |  Edited by: Nico delPluto
Merin Ryskin wrote:
FFS CCP FIX YOUR FORUMS

I just wrote a huge post explaining exactly how and why EVE trashes Star Trek in the shortest "war" in the history of conflict, but the forums ate it. So, I'll just give the short version:



Idea CTRL+A, CTRL+C before posting stuff that took a while to write in internet forums helps since the internet was invented. Idea

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