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Player Features and Ideas Discussion

 
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Improving the Inventory UI - What matters the most?

First post First post
Author
Gilbaron
The Scope
Gallente Federation
#21 - 2012-09-18 15:27:59 UTC  |  Edited by: Gilbaron
Quote:
When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab


can you make this so it scrolls faster the closer i am to the edge ?

and i would also LOVE to be able to "pin" some specific hangars in the primary inventory window and not just on the neocom, displayed here with my 1337 paint skills
CCP Arrow
C C P
C C P Alliance
#22 - 2012-09-18 15:39:19 UTC
Vyktor Abyss wrote:
Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...

The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.

I'll attach a paintshop pic if needed to explain further.

This really minor thing is a damn nuisance though and needs sorting out quick.



That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog:
http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

CCP Arrow
C C P
C C P Alliance
#23 - 2012-09-18 15:41:24 UTC
Logix42 wrote:
Please check out the "Item Management" category of our WDATT list. Might be something there to give you ideas.
Google Document: bit.ly/wdatt
Main Forum Post: https://forums.eveonline.com/default.aspx?g=posts&t=98941

You've already got a bunch or what we have listed which makes me excited!!


Yes I did read through the items in that list, but I'll go through it again to see if something new as been added. I try to read through it on a regular basis, it's very useful Big smile

CCP Arrow   |   Director of User Experience   |   EVE Online   |   @CCP_Arrow

Gilbaron
The Scope
Gallente Federation
#24 - 2012-09-18 15:58:11 UTC
you could improve the handling of

- empty containers (indicator that clearly states if the content is still loading or if there is nothing at all, try handling containers full of BMs)

- locked containers (hacking/salvage sites), when they are locked and i try to access them my ships cargo opens, very annoying, i would like to have a new window for that container that clearly states that i need to use a tool to open it
Max Kolonko
Caldari Provisions
Caldari State
#25 - 2012-09-18 16:06:54 UTC
When not in range of container, instead of simply displaying message that you are not in range game opens Your cargo instead. Now if you dont close it, and get in range and click that cargo again it will not react to that action untill you close your cargo - can you fix that?
Darth Sith
Genbuku.
Psycho Unicorn Squad
#26 - 2012-09-18 16:09:39 UTC
My biggest pet peeve is with the corp inventory. When I dock it takes forever to load if there are a lot of items in the inventory, but even more so is the behavior where you have to click the twisty to open the corp hanger, then it collapses again when it loads and you have to click the twisty again to open and select the division ..


If you fix that I would be a happy toon :)


Tanaka Aiko
Ministry of War
Amarr Empire
#27 - 2012-09-18 16:17:57 UTC
CCP Arrow wrote:

The Quick Actions Menu will be added to the bottom of the Inventory window and will have a range of useful options for quicker access or for tasks that have not been available before. Actions like 'Empty' and 'Sell All'.

wait "sell all", you mean sell all on the market on one click ? the thing we are asking for years ? this one ?
Eutectic
Deep Core Mining Inc.
Caldari State
#28 - 2012-09-18 16:45:47 UTC
Darth Sith wrote:
My biggest pet peeve is with the corp inventory. When I dock it takes forever to load if there are a lot of items in the inventory, but even more so is the behavior where you have to click the twisty to open the corp hanger, then it collapses again when it loads and you have to click the twisty again to open and select the division ..


If you fix that I would be a happy toon :)




I have to second this point. Performance for loading the inventory tree with multiple cans with multiple items inside the cans is horrendous. Related to this is the lousy loading performance for inventory division that contain multiple empty cans. If you want to see this for yourself assemble 20 or so cans and dump them into a hanger division and get ready to wait for it to load next time you try to look in that division.
Karl Hobb
Imperial Margarine
#29 - 2012-09-18 17:38:47 UTC
CCP Arrow wrote:
  • All Inventory windows are unique and always persist their shape, size & position between sessions
  • All Inventory windows persist their pinned state for each session
These changes are very important and can't come soon enough.

CCP Arrow wrote:
  • When moving items inside the Index Tree, the tree will scroll up or down if the mouse is moved to the upper or lower edges of the Index Tree tab
This will take the sidebar from completely useless to slightly useful.

CCP Arrow wrote:
  • Renaming divisions can be done by Right-clicking the Division directly in the Inventory
  • Corporation owners can choose from a list of predefined icons for their Divisions, so they don't all look the same
<3 so much.

A professional astro-bastard was not available so they sent me.

Ammzi
Dreddit
Test Alliance Please Ignore
#30 - 2012-09-18 17:46:18 UTC
I would very much like to create custom folders in my inventory.
Cans seem a bit backward thinking Sad
Joelleaveek
Center for Advanced Studies
Gallente Federation
#31 - 2012-09-18 17:57:17 UTC
Some things that bother me currently that i wish would change:

- I always open my ships cargo hold in a separate window to move things into it from my items hanger. When i undock with both my main items window open and my cargo window open, however, the main inventory window will sort of shift and occupy the same space as the cargohold window i had opened in station. It seems that recently though that seperate instances of cargo holds were created for in space and in station, so i close both the main inventory window and cargo hold window i had opened in station and hit the cargo button on the HUD. This opens a 3rd copy of my cargo hold that i then have to adjust for every new ship i undock.

- When i dock, the items hanger used to open automatically if i had it open when i undocked, i wish this would come back.

- When i open the main inventory window on the neocom it will always open to my ships cargo hold, always. If i dock with my cargo hold open or i open my cargo hold by double clicking before i open my items window and then go to open my main inventory window it will always be a copy of my ships cargo hold. I find my self frequently trying to drag things from one copy of my cargo hold to another, because i would expect the inventory window to open to my in station items.

- Sometimes when i change ships the tree view for my ships will expand itself. I want it to stay closed all the time, i have alot of ship.

- The "always open in a new window" button is nice in station, but i wish it would apply separately in and out of station. When i'm trying to loot a mission i like all the wrecks to open in the same place so i can just spam loot all until i have everything. If i have the always open in a new window selected it will open all the wrecks/loot cans separately. (i wish there was just a "loot all nearby owned containers" button)

- A back button would be handy

Sorry for the wall of text.
Vyktor Abyss
Abyss Research
#32 - 2012-09-18 18:06:09 UTC  |  Edited by: Vyktor Abyss
CCP Arrow wrote:
Vyktor Abyss wrote:
Quite an annoying example of the new interface is the two lines required at the bottom of a minimum sized cargobay...

The lines 'number of items' then the summed value create a 2 line height box of colourful border that actually obscures the names of any modules etc in the cargobay itself - only leaving a cut of the item picture.

I'll attach a paintshop pic if needed to explain further.

This really minor thing is a damn nuisance though and needs sorting out quick.



That area is for the Quick Actions buttons. Here is a 'Work in progress' mockup of it which we released with the first Inventory blog:
http://content.eveonline.com/www/newssystem/media/28129/1/Inventory_Blog_Future_Inventory.png


Thanks for the explanation anyway - and it does look quite charming.... however the actual common use (at least for old time players like me) is to have your cargobay open but minimised to enable you to scoop loot quickly or pop combat boosters or whatever.... (edit: screen real estate is at a premium already without unnecessary lines like number of items and value taking up more space)

Could you ensure that when that window is set to minimum dimensions that either those two rows be removable or that at least the item names aren't cropped because of those 2 lines, so in effect the end of the writing is the bottom of the item 'icon'.

Try it yourself now by minimising the cargobay with for example 3 unpackaged light blaster types in there and experience the difficulty and nuisance of having cropped text - after a while it gets very irksome having to scroll where it used to be clear. Cheers.

[More edit: Not that I don't think buttons there might be useful, pretty or whatever at other times - just maybe not wanted all the time so minimising them lines down would be lovely]
Grath Telkin
Amok.
Goonswarm Federation
#33 - 2012-09-18 18:34:52 UTC
Hi, I own a titan, and when we move supers in a group the inventory is pain in the ass due to all the other ships in proximity showing up on the tree...only they're not named in anyway at all.

Is there a way to attach a pilot name or ship name to the interface so that we can tell which ship we're attempting to use the CHA or SMA of when there is a capital fleet present on the field?


Literally the only thing that bothers me about the interface at this point (though its been a while since i tried to use this in fleet so you may have addressed this already).

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Bloodpetal
Tir Capital Management Group
#34 - 2012-09-18 18:42:54 UTC  |  Edited by: Bloodpetal
I love these Ideas.


Few major (for me :) issues at the moment ::

#1 .... You can't trade directly from a Corporate Hangar Floor to a TRADE window with another player. However, you CAN move items from a Container IN a corporate hangar to a trade window. :headexplodes:

Please make it so if you have permissions you can trade from corporate hangars to a trade window, ty.


#2 ... When you expand the corporate hangar, it takes a moment to load, and then it collapses again with never opening the corporate hangars, you have to click the hangar to open again. (This might happen if there's a lot of stuff in the corp hangar and something times out? I always get it 100% of the time).


#3 ... Can we do some iterations on Containers themselves? I'd like the "Lock items dropped into this container" or "Unlock Items dropped into this container" configuration setting to be stored server side, because it's very annoying to deal with since everyone has their own settings for these containers... and things always get dropped in locked on containers you want to keep unlocked, etc.

Also, since audit containers are the only way to record who has taken what from a corporate hangar, is there a way we can have an improvement to Audit Containers' ability to track what is going in or out? I know there are going to be database restrictions on this stuff, but the major issue is to use the audit container for what is intended requires 3 steps that are inconvenient when done in reptition. 1, Unlock, 2, drag out of container, 3, lock it again so that the next person who accesses it can be tracked.

This is one of the first hurdles corps run into when trying to have some semblance of secure containers...

Also, allowing the "Users can group ships in Ship hangar into ship class tabs so that managing a big Ship inventory is easier" to apply to corp hangars would be epic greatness.


Thanks for listening. Great job!

Where I am.

Chrysanthem Throne
Alternative IV
#35 - 2012-09-18 18:51:26 UTC
If this hasn't been put in already, I would like to repackage items in containers, not just when it is moved to item hanger.
Bubanni
Center for Advanced Studies
Gallente Federation
#36 - 2012-09-18 19:58:21 UTC
Looks good :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Rengerel en Distel
#37 - 2012-09-18 20:26:13 UTC
Quote:
Patch notes for EVE Online: Inferno 1.1

Deployed on Monday, June 25, 2012.
Features

Unified Inventory

The "My filters" section of the Index tree in the Inventory will now remember if it has been collapsed. The collapsed state in station and in space are remembered separately.


Will this finally be true? Collapsing that every time you dock when trying to move items around gets beyond annoying.

With the increase in shiptoasting, the Report timer needs to be shortened.

Witchking Angmar
Perkele.
#38 - 2012-09-18 20:38:06 UTC
Why are filters removed when opening another inventory?
Logix42
Taxation Damnation
#39 - 2012-09-18 20:46:10 UTC
I think one of the major things is for the assets window to be combined in to the unified inventory. It's supposed to be a UNIFIED inventory but there's still a separate window for assets.

Go beyond the edge of space... Explore

Khaim Khal
Perkone
Caldari State
#40 - 2012-09-18 20:56:18 UTC

  • "Stack all" button.
  • Auto-package items in {this container} / {always}.
  • Sort by est-value.