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Missions & Complexes

 
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Best ISK/Hr Ratting

Author
SIR JORAH MORMONT
Federal Navy Academy
Gallente Federation
#81 - 2012-08-22 13:54:37 UTC  |  Edited by: SIR JORAH MORMONT
Well iam flying a Vindicat with 14 sentrys assigned from a carrier.
I tested all options, and this is the best.
60 Mio a tick, so every hour 180 Mio isk.
Diesel47
Deep Core Mining Inc.
Caldari State
#82 - 2012-08-22 14:29:49 UTC
i've been reading this thread and I'm a bit confused.

What do you mean exactly when you get a "--mil tick" off something.. ?
Jenn aSide
Soul Machines
The Initiative.
#83 - 2012-08-22 14:40:34 UTC
Diesel47 wrote:
i've been reading this thread and I'm a bit confused.

What do you mean exactly when you get a "--mil tick" off something.. ?


You're asking what a Tick is basically.

Back in the day, the game used to give you the isk bounty you get from killing an npc just about right when you killed it. This made the server sad.

So CCP change the way it works. Now you get the isk from killing npcs in 20 minute batches, aka ticks.

Example: I shoot and kill an Angel NPC battleship that has a 1 million isk bounty, About 20 minutes later I will get 1 million isk (minus any corp tax) in my wallet from killing it (and anything else I kill in that same period of time).
Vrykolakasis
Sparrowhawks Corp
#84 - 2012-08-22 17:45:40 UTC
I don't have a ton to contribute to this, except to say that the stats and functionality of a Paladin make me drool, and I would really love to see damage logs and wallet logs from comparable Paladin and Nightmare fits, flown by the same pilot with max applicable skills.
Diesel47
Deep Core Mining Inc.
Caldari State
#85 - 2012-08-22 21:09:58 UTC  |  Edited by: Diesel47
Jenn aSide wrote:
Diesel47 wrote:
i've been reading this thread and I'm a bit confused.

What do you mean exactly when you get a "--mil tick" off something.. ?


You're asking what a Tick is basically.

Back in the day, the game used to give you the isk bounty you get from killing an npc just about right when you killed it. This made the server sad.

So CCP change the way it works. Now you get the isk from killing npcs in 20 minute batches, aka ticks.

Example: I shoot and kill an Angel NPC battleship that has a 1 million isk bounty, About 20 minutes later I will get 1 million isk (minus any corp tax) in my wallet from killing it (and anything else I kill in that same period of time).


Ah makes sense.

So you guys measure the isk made by the first payout you get after you start doing the ratting/whatever.

Well this beats the 10mil ish I get from doing level 4s >.>

What would be the best next step up after Lvl4s for me? (Not including incursions :) )
HillAnt
Imperial Academy
Amarr Empire
#86 - 2012-08-22 21:52:41 UTC
are you guys ratting anomalies in sov systems or somewhere else?
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#87 - 2012-08-23 00:47:06 UTC
Vrykolakasis wrote:
I don't have a ton to contribute to this, except to say that the stats and functionality of a Paladin make me drool, and I would really love to see damage logs and wallet logs from comparable Paladin and Nightmare fits, flown by the same pilot with max applicable skills.


They both get the same turret damage bonus, ie 5% bonus to turret damage and their role and special bonus's are the same 100% to turret damage. They both use 4 guns. The NM gets an additional 7,5% per level for tracking, so already just that makes the NM better. To add to that, all the NM's lows can be used for damage and additional tracking, while the Paladin needs to use its lows for both damage and tank.
I can't use a paladin, but use a NM and have gone 1 for 1 against a corp mate in a paladin and I get far better high damage volleys and if we shooting the same type of NPC rat at the same range, I will have the NPC BS down while he is only reaching structure, so a volley or 2 better.
Our gunnery skills are similar, he has amarr BS 5 and marauder 4, I have caldari BS5 and amarr bs4. I can't remember the EFT DPS difference, but it is substantial and I have better tracking.
Razor Rocker
Super Mother Fan Club
#88 - 2012-08-23 01:08:31 UTC
Diesel47 wrote:


So you guys measure the isk made by the first payout you get after you start doing the ratting/whatever.

Well this beats the 10mil ish I get from doing level 4s >.>

What would be the best next step up after Lvl4s for me? (Not including incursions :) )


next best step is either to move into nullsec and begin ratting/doing complexes or moving to lowsec and doing lvl 5 missions. You can also continue to do lvl 4s, but do them in NPC null if you'd like. Although its a bit of a pain as it screws with your faction standings.
Cirq
Caldari Provisions
Caldari State
#89 - 2012-09-15 08:34:57 UTC
Care to give me some tips on how to run the hubs efficiently? I am using NM in Sansha space. Tried using both pulse and tach fits but my ticks are around 22M which, compared to what you guys are writing seems very low. My skills are near perfect. I dont use implants other than attribute enhancers.
I never have to warp out so that s not an issue either.
Would love some expert tips
Razor Rocker
Super Mother Fan Club
#90 - 2012-09-15 14:34:28 UTC
Cirq wrote:
Care to give me some tips on how to run the hubs efficiently? I am using NM in Sansha space. Tried using both pulse and tach fits but my ticks are around 22M which, compared to what you guys are writing seems very low. My skills are near perfect. I dont use implants other than attribute enhancers.
I never have to warp out so that s not an issue either.
Would love some expert tips



mail me your fit. it most likely has something to do with that. Besides that though I recommend getting some hardwirings. They can go a long way to increase not only your dps but our tracking as well. Even some 3% hardwirings will do you well. Also pulse > tachs any day for a forsaken hub. You should keep some scorch and multifreq in your cargo, but use conflag almost exclusively.

mail me if you need any other advice.
Maya Ahn
Native Freshfood
Minmatar Republic
#91 - 2012-09-17 06:59:07 UTC
what do you guys mean by tick?
Frank Pannon
Emerald Swine Escavations
#92 - 2012-09-17 08:51:32 UTC
Post #83 on this page explains it.
Cire Xinehp
Pandemic Horde Inc.
Pandemic Horde
#93 - 2012-09-17 11:26:38 UTC
Diesel47 wrote:
Jenn aSide wrote:
Diesel47 wrote:
i've been reading this thread and I'm a bit confused.

What do you mean exactly when you get a "--mil tick" off something.. ?


You're asking what a Tick is basically.

Back in the day, the game used to give you the isk bounty you get from killing an npc just about right when you killed it. This made the server sad.

So CCP change the way it works. Now you get the isk from killing npcs in 20 minute batches, aka ticks.

Example: I shoot and kill an Angel NPC battleship that has a 1 million isk bounty, About 20 minutes later I will get 1 million isk (minus any corp tax) in my wallet from killing it (and anything else I kill in that same period of time).


Ah makes sense.

So you guys measure the isk made by the first payout you get after you start doing the ratting/whatever.

Well this beats the 10mil ish I get from doing level 4s >.>

What would be the best next step up after Lvl4s for me? (Not including incursions :) )


Any particular reason why you wouldn't consider incursions?
Lilan Kahn
The Littlest Hobos
The Whale Hunters Association
#94 - 2012-09-18 10:01:09 UTC
Cage Man wrote:
Vrykolakasis wrote:
I don't have a ton to contribute to this, except to say that the stats and functionality of a Paladin make me drool, and I would really love to see damage logs and wallet logs from comparable Paladin and Nightmare fits, flown by the same pilot with max applicable skills.


They both get the same turret damage bonus, ie 5% bonus to turret damage and their role and special bonus's are the same 100% to turret damage. They both use 4 guns. The NM gets an additional 7,5% per level for tracking, so already just that makes the NM better. To add to that, all the NM's lows can be used for damage and additional tracking, while the Paladin needs to use its lows for both damage and tank.
I can't use a paladin, but use a NM and have gone 1 for 1 against a corp mate in a paladin and I get far better high damage volleys and if we shooting the same type of NPC rat at the same range, I will have the NPC BS down while he is only reaching structure, so a volley or 2 better.
Our gunnery skills are similar, he has amarr BS 5 and marauder 4, I have caldari BS5 and amarr bs4. I can't remember the EFT DPS difference, but it is substantial and I have better tracking.


you can get similar dps out of a paladin as a nightmare.

here are 3 different ships and fits listed in order of what is most expensive for killing sanshas/bloods


[Armageddon Navy Issue, pve]
Drone Damage Amplifier II
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Armor Thermic Hardener II
Armor Thermic Hardener II
Armor EM Hardener II
Large Armor Repairer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5

1366 dps


[Paladin, pve]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Large Armor Repairer II
Corpus B-Type Armor EM Hardener
Centus B-Type Armor Thermic Hardener
Centus B-Type Armor Thermic Hardener

Cap Recharger II
Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed Script

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
[empty high slot]
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x3

1261 dps


[Nightmare, pve]
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
True Sansha Heat Sink
Tracking Enhancer II

Gist C-Type X-Large Shield Booster
Dread Guristas EM Ward Field
Dread Guristas EM Ward Field
Dread Guristas Thermic Dissipation Field
Cap Recharger II
Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Energy Discharge Elutriation I


Garde II x3

1333 dps

What you pick is up to you, but i prefer the navy geddon as its cheep as hell
Signal11th
#95 - 2012-09-18 10:14:42 UTC
Must admit after reading this thread I fitted my Thanny for sentries with the damage mods, nice 25-30mil tick which will do me.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Gary Bell
Therapy.
Brave Collective
#96 - 2012-09-18 13:31:43 UTC
In recent days after all the Huff Buff I went and snagged a Vindi. Wow what I was missing. In a forsaken hub I am getting about 38 Mil per tick 42-45 Mil with fighters assigned from my Thanny. I always thought that the blasters would be crap range but I dident look to much into t2 ammo. If you motor to the first wreak on the first spawn while shooting nothing will ever get further then 10km from you. I have my guns grouped in 4's and each set does the same volley damage as my Mach. I would strongly advise the Vindi as it is full of win.

This is a Shield fit-

8 Neutron 2s
x-type 100mn Ab
Gist X type Xl booster
Gist X type Kinetic Hardner
Gist X type Therm Hardner
Dread Guristas Invo

3 Fed Navy Mag Stabs
3 Fed Navy Tracking Enhancers
1 Nano (Sense this ship has alot of armor it does take a second to allign out when a nuet comes in. This cuts it down a bit, You also have less then 5 Cpu to fit this slot)

Rigs are CCCs

With fighters this is doing well over 2k Dps able to volley BC hulls and 4 Shot BS hulls...

Daniel Plain
Doomheim
#97 - 2012-09-18 14:01:39 UTC
what's the cycle time on that? b/c my nightmare also can volley anything smaller than a BS but only once every ~7 seconds.

I should buy an Ishtar.

Gary Bell
Therapy.
Brave Collective
#98 - 2012-09-18 14:03:04 UTC
No idea.. Im not at home atm im on evegate.. But it is a Neutron 2 with 3 mag stabs
Signal11th
#99 - 2012-09-18 14:05:31 UTC
Gary Bell wrote:
In recent days after all the Huff Buff I went and snagged a Vindi. Wow what I was missing. In a forsaken hub I am getting about 38 Mil per tick 42-45 Mil with fighters assigned from my Thanny. I always thought that the blasters would be crap range but I dident look to much into t2 ammo. If you motor to the first wreak on the first spawn while shooting nothing will ever get further then 10km from you. I have my guns grouped in 4's and each set does the same volley damage as my Mach. I would strongly advise the Vindi as it is full of win.

This is a Shield fit-

8 Neutron 2s
x-type 100mn Ab
Gist X type Xl booster
Gist X type Kinetic Hardner
Gist X type Therm Hardner
Dread Guristas Invo

3 Fed Navy Mag Stabs
3 Fed Navy Tracking Enhancers
1 Nano (Sense this ship has alot of armor it does take a second to allign out when a nuet comes in. This cuts it down a bit, You also have less then 5 Cpu to fit this slot)

Rigs are CCCs

With fighters this is doing well over 2k Dps able to volley BC hulls and 4 Shot BS hulls...




I would assign Sentries instead of fighters.

God Said "Come Forth and receive eternal life!" I came fifth and won a toaster!

Gary Bell
Therapy.
Brave Collective
#100 - 2012-09-18 14:10:26 UTC
Signal11th wrote:
Gary Bell wrote:
In recent days after all the Huff Buff I went and snagged a Vindi. Wow what I was missing. In a forsaken hub I am getting about 38 Mil per tick 42-45 Mil with fighters assigned from my Thanny. I always thought that the blasters would be crap range but I dident look to much into t2 ammo. If you motor to the first wreak on the first spawn while shooting nothing will ever get further then 10km from you. I have my guns grouped in 4's and each set does the same volley damage as my Mach. I would strongly advise the Vindi as it is full of win.

This is a Shield fit-

8 Neutron 2s
x-type 100mn Ab
Gist X type Xl booster
Gist X type Kinetic Hardner
Gist X type Therm Hardner
Dread Guristas Invo

3 Fed Navy Mag Stabs
3 Fed Navy Tracking Enhancers
1 Nano (Sense this ship has alot of armor it does take a second to allign out when a nuet comes in. This cuts it down a bit, You also have less then 5 Cpu to fit this slot)

Rigs are CCCs

With fighters this is doing well over 2k Dps able to volley BC hulls and 4 Shot BS hulls...




I would assign Sentries instead of fighters.



1- Sentries would mean the carrier would need to be on grid and still.. IE not very safe..
2- I run forsaken hubs, most of the time I finish at least 3 between bounty ticks which means I loose alot of time warping around a slow ass carrier. This way allows me to move fast from site to site. As long as you control the fighters and don't let them shoot cruisers, and keep them on a BS where they are doing max damage they are much more effective.