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A possible solution to AFK cloaky alts

First post
Author
Skunk Gracklaw
Caldari Provisions
Caldari State
#581 - 2011-10-15 21:38:01 UTC
Scrapyard Bob wrote:
The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. That results in:

- Can't go AFK for more then 1-3 hours before they will be decloaked by game mechanics.
- Vulnerable during that 10-30 second window every so often.

That window of vulnerability needs to be in the control of the cloaky pilot. External events such as sov structures do not meet that goal.

- A fuel bay for the cloak probably won't result in a long enough vulnerability window. And most ships don't have a fuel bay.

- Fuel in the form of ammo might work, since you cannot reload a module without decloaking for 10 seconds. Proto-cloaks could have limited fuel capacity, T2 cloaks could have a 2x capacity and CovOp cloaks could have a 4x capacity. Fuel pricing would need to be around 50-100k ISK/hr, with Proto-cloak fuel lasting about 40 minutes.

- Overheating of the cloak would have interesting implications and makes a bit of sense since the heat from running the module cannot be emitted while cloaked, so it has to build up somewhere. Carry a bit of nanite paste and you can sneak off to a safe-spot once an hour and fix up your cloaking device's heat damage.

- If some sort of time limit is put in place, there needs to be modules that can extend that duration (20% for a T1 module, 30% for a T2 variant with stacking penalties - either slower cycling or less fuel/activation or less heat generated). There also needs to be some sort of skill that extends duration by 10% per level. Maybe even (2) skills, one to decrease the fuel/heat, another to increase the cycle duration.

A top-skilled pilot, in a ship fitted for covops (using the modules) work should have about a 2-3 hour window before they need to reload or repair. Without those skills/modules the duration should be about half of that.

This is p dumb.
Renan Ruivo
Forcas armadas
Brave Collective
#582 - 2011-10-15 21:58:39 UTC
Posting here just because..

real reason why i want to change cloak is because nullsec ratter's tears have become stale to me. Now i'm curious to know how cloaker tears taste like.

The world is a community of idiots doing a series of things until it explodes and we all die.

The Apostle
Doomheim
#583 - 2011-10-15 22:29:33 UTC
Mag's wrote:
MeBiatch wrote:
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...

the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.

I bet my Pony comb to your -10 that you don't/can't/won't.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

KrakizBad
Section 8.
#584 - 2011-10-15 22:34:51 UTC
The Apostle wrote:
Mag's wrote:
MeBiatch wrote:
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...

the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.

I bet my Pony comb to your -10 that you don't/can't/won't.


Never flown a dramiel have we?
Andrea Roche
State War Academy
Caldari State
#585 - 2011-10-15 22:35:24 UTC
from my part i want to kill cloakers.
I cant stand one perma cloaker. I love to find them and kill them.
I however find the perma cloak for hours been a failure from CCP to promote confrontation.
CCP should really implement a time on it, similar to cyno. After an hour or so, the timer should expire and the user cannot raectivate it for a about 3 minutes. After that they can recloak. I understan why people dont want a fuel cos of cargo space...unless there ill be a separate fuel spacehold....

Eitherway its about time this perma cloak stuff is over....It will encourage more confrontation which at the end is what CCP is suppose to be pushing for!
The Apostle
Doomheim
#586 - 2011-10-15 22:39:00 UTC
KrakizBad wrote:
The Apostle wrote:
Mag's wrote:
MeBiatch wrote:
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...

the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.

I bet my Pony comb to your -10 that you don't/can't/won't.


Never flown a dramiel have we?

I have many times. Still do.

I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya?

If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost.

[i]Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo![/i]

Renan Ruivo
Forcas armadas
Brave Collective
#587 - 2011-10-15 23:46:42 UTC
The Apostle wrote:
KrakizBad wrote:
The Apostle wrote:
Mag's wrote:
MeBiatch wrote:
cloaking is a counter to local... afk cloaking is an exploitation of a game mechanic to make local obsolete...

the first is awesome the second is lame duck
The fact that you can AFK without a cloak and have the same psychological warfare effect on someone, points to the fact it's not a cloaking issue.

I bet my Pony comb to your -10 that you don't/can't/won't.


Never flown a dramiel have we?

I have many times. Still do.

I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya?

If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost.


I believe some people go AFK in drams.. i've seem others try to hunt down a dram flying at pimp speed, and they couldn't kill it. If it was AFK or not i don't know but it damn well could be.

The world is a community of idiots doing a series of things until it explodes and we all die.

Mag's
Azn Empire
#588 - 2011-10-16 09:25:35 UTC  |  Edited by: Mag's
The Apostle wrote:
KrakizBad wrote:
The Apostle wrote:

I bet my Pony comb to your -10 that you don't/can't/won't.


Never flown a dramiel have we?

I have many times. Still do.

I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya?

If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost.
The main problem with AFK whiners is, they have no imagination based on fact. Thinking outside the box for them, seems to be rather difficult.

But at least you admit when you're wrong. Big smile

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Tippia
Sunshine and Lollipops
#589 - 2011-10-16 09:36:12 UTC
Scrapyard Bob wrote:
The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again.
And the primary question (that no-one ever manages to answer) is: why should they be forced to do that?
L Salander
All Web Investigations
#590 - 2011-10-16 12:16:46 UTC
If anything cloaky afk alts need to be boosted. They can't do anything at all, absolutely nothing! That's just not fair at all.
Tepir
Ministry of War
Amarr Empire
#591 - 2011-10-16 13:06:11 UTC
Remove Local

Make Cloak (except covert ops / black ops or t3's with cov op subsystem ) unable to auto repeat its self . So if you are using 5 days old alt with prototype cloak or cyno alt with heron, you have to actually be there and click on cloak again... and again.... an again....

And Yes ... Remove local from 0.0 :)
Kitty McKitty
In Praise Of Shadows
#592 - 2011-10-16 13:33:30 UTC
How do we stop people being cowards and expecting to get systems all to themselves?

Haviing your portrait painted here helps INTAKI Disabled Children ♥

baltec1
Bat Country
Pandemic Horde
#593 - 2011-10-16 14:19:24 UTC
MeBiatch wrote:




hmm you have somewhat convinced me... ok so once there is this new "intel tool" is out we can then nerf akf cloaking to a time based mechanic or fuel based?


With no local you cant AFK cloak people into stations so it it nerfed anyway.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#594 - 2011-10-16 14:21:58 UTC
Tippia wrote:
Scrapyard Bob wrote:
The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again.
And the primary question (that no-one ever manages to answer) is: why should they be forced to do that?


So they can be probed and killed obviously Big smile

You would love it.. come to some rented system harrass people to no end until they will be forced to move back to empire cause they wont be able to make isk to pay bills.. so after the i must decloack it will mean i have to warp for 15 sec. between SS and then cloack again Big smile
Maxpie
MUSE LLP
#595 - 2011-10-16 14:25:12 UTC
Simple solution - just tie cap drain of the cloaking device to the ships sig radius or mass. The bigger the ship, she quicker the cloak will make it run out of cap. Make it so only things like covops can stay cloaked without ever running out of cap.

No good deed goes unpunished

Dray
C.O.D.E
#596 - 2011-10-17 08:10:46 UTC
Still plenty of half baked ideas for a problem that is easily solved by removing local.

Roll
Blake Sarain
Hedion University
Amarr Empire
#597 - 2011-10-17 08:43:33 UTC
In order to fix AFK cloaky alts, there first must be a problem with AFK cloaky alts... there isn't, so no solution is necessary.

working as intended.
Vertisce Soritenshi
The Scope
Gallente Federation
#598 - 2011-10-17 18:52:54 UTC
Make cloaky ships scannable with a special new scan probe and launcher. Problem solved. Now AFK cloakers can be scanned and killed while afk while those active and warping around cannot. This does not fix the problem of those using macro's. But that will never happene anyway so why bother trying?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Ingvar Angst
Nasty Pope Holding Corp
#599 - 2011-10-17 19:14:14 UTC
Vertisce Soritenshi wrote:
Make cloaky ships scannable with a special new scan probe and launcher. Problem solved. Now AFK cloakers can be scanned and killed while afk while those active and warping around cannot. This does not fix the problem of those using macro's. But that will never happene anyway so why bother trying?


This is stupid. Not only that, you sound like a bot user... kill the cloakies and don't even bother trying to fix bots.

This idea craps all over the entire wormhole culture by killing the effectiveness of being cloaked. In wormholes, you may need to not only be cloaked for days on end gathering intel in an enemy system while preparing for an op, but you need to remain totally undetected so as to not push them into changing their behaviour or patterns, thus invalidating much of your intel. With something this stupid, you'd wind up making it a requirement in wormholes to have a scanner constantly checking the system for cloaked vessels, screwing up the whole process. We don't need the danger in wormholes nerfed because some carebots in null sec can't handle seeing someone they don't know. There are much better ways to handle this imaginary problem that don't require breaking cloaking, nerfing wormhole culture or nerfing the inherent dangers of living in null space.

Six months in the hole... it changes a man.

Grath Telkin
Amok.
Goonswarm Federation
#600 - 2011-10-17 19:47:09 UTC
There is a huge problem with this threads main guide right now, Rhinanna.

Constantly pushing for people to stay on topic with threats of moderation, and reporting, and the constant drive to keep the thread free from trolls.

Only, she/he doesn't actually want to have a topic discussion on AFK cloaking, only on ways to change it.

The problem in that is that not everybody thinks its a problem, and your discussion on it MUST start there, because until you reach a unified consensus on the fact that it is indeed a problem worth fixing, you are effectively asking for change at gun point.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.