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The voting reform discussion

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Author
Inquisitor Kitchner
The Executives
#241 - 2012-09-14 23:59:09 UTC  |  Edited by: Inquisitor Kitchner
CCP Xhagen wrote:
Regarding platforms or having predefined areas that candidates run for:
I've always wanted the CSM to be as much player driven as possible. I feel that by declaring that people have to run on gamestyles limits the CSM in manners that I cannot predict or try to compensate for in other manners.

People can run as an expert on a certain area of the game and many have done that. I want that to come from the candidates, not from CCP.

I've also mentioned it in the past and will continue to do so - it is perfectly alright for CSM people to seek advice from people who are considered experts (as long as there is no NDA violations involved). I'd say that solution is a much better one than stuffing candidates into boxes that limit their horizons.

CCP Xhagen wrote:
And again I want to thank you all for your input on this matter. This is how I want to advance the CSM, publicly and with discussions. If you have anything to add, please do so, I will be keeping an eye on the thread and in the coming weeks we'll (me and the CSM) start to strengthen the information about the CSM out there, bring awareness to it and start thinking about how to make candidates jump through a few more hoops in order to get on the ballot (but I seriously dislike the idea about having them pay to be able to run!)



OK I'm going to throw in my two pence along with far too long studying electoral systems and political Stuff™ in general.

No matter what election system is picked, the system wont work. The current one actually is probably protecting High and Low Sec inhabitants from power blocs voting in a whole array of candidates. A STV (Single Transferable Vote) system is frankly overly complicated and reduces smaller "no chancer" candidates to literally being there to provide 2nd and 3rd run votes. Plus EVE players are notoriously cunning and will realise eventually if you build up a small but very loyal number of voters you can essentially stand and then use your voters as a bargaining tool to get others to adopt policies that are important to them as individuals.

As for the specific types of game play the problem is there will be many people who don't fall into one category. I used to live in Empire, now I live in Null Sec. Which do I represent? Most would say Null Sec, but I'd argue I'm a perfect candidate if CCP are looking for ways to shift people from Empire to Null Sec, to look at mission running (which I did before Null for years) and living in Null Sec as I have done it all myself.

Fact is no system will be perfect and no system will deliver what you want. When you get over that you can look for the system that causes the least headaches and does the best of a bad lot. Frankly I believe that is the current system.

You name me any alternative voting system in place anywhere in the world and any organisation I could probably tell you how to manipulate it easily enough. With the current system the big power blocs can only really vote in 1 candidate, sure in theory you could split up the CFC, predict voter levels and then distribute votes to rig the system for a majority of the CFC members on the CSM (or any big coalition/alliance/etc) but you'd run the risk of getting no-one at all.

When you start thinking of criteria to stand you start messing with the idea of accountability and quality of candidates. What if there are 6 top quality Null candidates with only 3 null seats, 1 top quality WH candidate with 2 seats and 1 top quality High sec candidate with 2 seats and everyone else is a moron? Instead of picking 7 top quality candidates from a selection of 8 your system ties you into a maximum of 5 where the only real choice for voters is in null sec (where they will continue to vote along alliance lines anyway, just as 80% of voters in real life vote for the party logo and not the individual so you can argue the choice is irrelevant). Finally what if the High Sec candidate starts advocating and lobbying for a change that turns out crap? Or doesnt do his job properly? That hurts all of the EVE playerbase yet he was only voted in by a certain section.

I've always been interested in talking about stuff like this though, political bodies, employee representative forums etc. So if anyone from CCP or the current CSM wants to get in touch I can talk to them for hours about it.

TL;DR

Current system does an OK job at doing most of what we want. I think that's pretty damn close and change risks losing that.

Quote:
Many forms of Government have been tried and will be tried in this world of sin and woe. No one pretends that democracy is perfect or all-wise. Indeed, it has been said that democracy is the worst form of government except all those other forms that have been tried from time to time. - Winston Churchill

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Cede Forster
Deep Core Mining Inc.
Caldari State
#242 - 2012-09-15 07:05:15 UTC
Hans Jagerblitzen wrote:
Cede Forster wrote:
would love to discuss the subject further, but i got in trouble with my corp for speaking my mind about the "penalty for voting blocs" thing in the other thread so I have to sort that out with Kelduum Revaan before being alowed back

dont finish without me, will you Lol


Your corp restricts your freedom of speech? Sounds like a bullshit corp. I take they won't allow you to tell us who is trying to censor you either? Roll


of course they are not restricting my freedom of speech, to say it in the original words

"Let me fix that for you. You can comment all you want now. You should have been doing all that on an alt, not your Uni character - I dont restrict freedom of speech. I just reserve the right to kick people in the head when they make an ass of themselves in public." -Kelduum Revaan-

apologies to anyone who was offended by my postings, specially to Alekseyev Karrde who i assume was the one complained to Kelduum Revaan to get me fired


well, in war and politics everything is allowed i guess - not really the behavior i expected - but the more you know




now back to the topic at hand

Inquisitor Kitchner wrote:

....

TL;DR

Current system does an OK job at doing most of what we want. I think that's pretty damn close and change risks losing that.


i guess the point that changing the voting system allows for too much abuse in the process is a very valid point indeed. on the other hand, the voting system we have is already quite skewed due to "over-voting" for a candidate (votes irrelevant because he already has enough), even more then "under-voting" (votes irrelevant because he did not make it)
Nicolo da'Vicenza
Viziam
Amarr Empire
#243 - 2012-09-15 07:39:09 UTC
If anything, since you're willing to provide input on this issue and Kelduum isn't, you should be the Eve Uni CSM rep and not him.
Poetic Stanziel
The Scope
Gallente Federation
#244 - 2012-09-15 07:42:50 UTC
Nicolo da'Vicenza wrote:
If anything, since you're willing to provide input on this issue and Kelduum isn't, you should be the Eve Uni CSM rep and not him.
For truth!
Poetic Stanziel
The Scope
Gallente Federation
#245 - 2012-09-15 07:56:47 UTC
Cede Forster wrote:
You should have been doing all that on an alt, not your Uni character - I dont restrict freedom of speech. I just reserve the right to kick people in the head when they make an ass of themselves in public." -Kelduum Revaan
Hmm. Freedom of speech would be the freedom to speak on his main.
Snow Axe
Republic Military School
Minmatar Republic
#246 - 2012-09-15 08:29:14 UTC  |  Edited by: Snow Axe
Voting systems? Seriously?

Nothing like trying to come up with a solution when you can't even clearly identify what the problem is.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Rengerel en Distel
#247 - 2012-09-15 12:52:12 UTC
Snow Axe wrote:
Voting systems? Seriously?

Nothing like trying to come up with a solution when you can't even clearly identify what the problem is.


I'm pretty sure they clearly defined the problem as there being too few voters. That problem leads to voting blocs being able to elect anyone they want if the bloc is large enough, as their bloc can make up more of the voting populace. The solution is either to increase the voting public, or create a voting system that lessens the impact of the bloc. I believe most people have said they'd rather start first with trying to increase voters, and then decide at a later date if any system changes need to be made.

With the increase in shiptoasting, the Report timer needs to be shortened.

Snow Axe
Republic Military School
Minmatar Republic
#248 - 2012-09-15 18:35:31 UTC  |  Edited by: Snow Axe
Rengerel en Distel wrote:
I'm pretty sure they clearly defined the problem as there being too few voters. That problem leads to voting blocs being able to elect anyone they want if the bloc is large enough, as their bloc can make up more of the voting populace. The solution is either to increase the voting public, or create a voting system that lessens the impact of the bloc. I believe most people have said they'd rather start first with trying to increase voters, and then decide at a later date if any system changes need to be made.


No, too few voters absolutely is NOT the clearly defined problem. That's like saying that a failing business' clearly defined problem is "too few customers". It's a symptom of the problem.

What IS the problem? Nobody knowing about the CSM? People knowing but not caring? If it's the latter, WHY don't they care, and can that be fixed/changed? That is the discussion that needs to be have well before you can even begin to talk about how to allocate votes beyond the sheer simplicity of FPTP.

That's why there was so much outrage at the CSM's proposal - they skipped the most important part of the conversation and went directly to the new "system", which coincidentally nerfed the only bloc that didn't vote for ANY of them while giving them a far better chance of getting re-elected, no matter how utterly inept they've been. The only truly sad part about all of this is that CCP Xhagen's given the idea of even needing a new voting system legitimacy by creating this thread, instead of a thread that would start the discussion where it truly needs to start. (edited to add: please note that I'm not blaming CCP Xhagen or anything of the sort, just lamenting about how the "how to move forward and grow" discussion was hijacked by opportunists looking to protect their own position of "power")



The one idea I do support, however, is voting in-client. Not to make voting easier, mind you, but to make abstaining easier. Think of it like this - let's say I'm a player with say, 3 alt accounts. I want nothing to do with the CSM, I don't care about it as an entity, I have no interest in voting. Currently, if I wanted to show this and abstain from the vote, I'd have to log into the website, abstain, log out, and repeat for all my characters. No way in hell would I even bother doing that. If the voting screen pops up in client, I could just as easily abstain whenever my characters log in.

This would at least start to give you a rough idea of who cares vs. who doesn't (assuming of course anyone actually wants the answer to that question).

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Poetic Stanziel
The Scope
Gallente Federation
#249 - 2012-09-15 18:46:20 UTC
Snow Axe wrote:
Rengerel en Distel wrote:
I'm pretty sure they clearly defined the problem as there being too few voters. That problem leads to voting blocs being able to elect anyone they want if the bloc is large enough, as their bloc can make up more of the voting populace. The solution is either to increase the voting public, or create a voting system that lessens the impact of the bloc. I believe most people have said they'd rather start first with trying to increase voters, and then decide at a later date if any system changes need to be made.


No, too few voters absolutely is NOT the clearly defined problem. That's like saying that a failing business' clearly defined problem is "too few customers". It's a symptom of the problem.

What IS the problem? Nobody knowing about the CSM? People knowing but not caring? If it's the latter, WHY don't they care, and can that be fixed/changed? That is the discussion that needs to be have well before you can even begin to talk about how to allocate votes beyond the sheer simplicity of FPTP.

That's why there was so much outrage at the CSM's proposal - they skipped the most important part of the conversation and went directly to the new "system", which coincidentally nerfed the only bloc that didn't vote for ANY of them while giving them a far better chance of getting re-elected, no matter how utterly inept they've been. The only truly sad part about all of this is that CCP Xhagen's given the idea of even needing a new voting system legitimacy by creating this thread, instead of a thread that would start the discussion where it truly needs to start.



The one idea I do support, however, is voting in-client. Not to make voting easier, mind you, but to make abstaining easier. Think of it like this - let's say I'm a player with say, 3 alt accounts. I want nothing to do with the CSM, I don't care about it as an entity, I have no interest in voting. Currently, if I wanted to show this and abstain from the vote, I'd have to log into the website, abstain, log out, and repeat for all my characters. No way in hell would I even bother doing that. If the voting screen pops up in client, I could just as easily abstain whenever my characters log in.

This would at least start to give you a rough idea of who cares vs. who doesn't (assuming of course anyone actually wants the answer to that question).

I'd like CCP Xhagen to reply to this. Post #248, Xhagen-dude.
Kelduum Revaan
The Ebon Hawk
#250 - 2012-09-15 23:31:02 UTC
Nicolo da'Vicenza wrote:
If anything, since you're willing to provide input on this issue and Kelduum isn't, you should be the Eve Uni CSM rep and not him.
I've been steering clear of this whole thing as its been an unmitigated train-wreck, as I expected, but as thing have died down now, for the record:

- I'm for a voting system which would be harder for coalitions or large groups to game, while avoiding wasted votes, which typically means a version of STV, although I dislike the CD-STV option originally mentioned for a number of reasons.
- I'm very strongly for more or the player-base voting. Various methods are available to get a higher percentage to vote, although you still want the electorate to be informed or they will just vote for people they know.
- I'm also against voting scams (e.g.: I'll give you a PLEX if you vote for me), as they don't benefit anyone.
- Adding stuff in-client, or making the voting more complex will cost CCP development time. I'd love to see close integration and fancy vote ranking systems, but in the end it depends how much resource there is available within CCP.
Poetic Stanziel
The Scope
Gallente Federation
#251 - 2012-09-16 00:18:26 UTC
Kelduum Revaan wrote:
I've been steering clear of this whole thing as its been an unmitigated train-wreck, as I expected ...
So easy to say that after you've seen which way the wind has started blowing.

Kudos to Hans and Aleks for wading in waste deep, while things were most heated.

Kudos to you, for once again, avoiding any responsibility. We look forward to hearing from you in November, after Winter Expansion, when you figure out if the players love or hate it. And then figure out what you can personally take responsibility for.
rodyas
Tie Fighters Inc
#252 - 2012-09-16 04:37:30 UTC
^ Sadly I find myself supporting poetic 34%ish.

When I first started reading Kelduum's response, I was hoping he was talking about the free speech issues, his university has more then the junk posts this thread spawns.

I just want CCP to install cameras in our Stations and put minmitar turrents to our heads, so we all show up to vote, and we all have a good time doing it.

Signature removed for inappropriate language - CCP Eterne

Inquisitor Kitchner
The Executives
#253 - 2012-09-16 16:30:35 UTC
Cede Forster wrote:


Inquisitor Kitchner wrote:

....

TL;DR

Current system does an OK job at doing most of what we want. I think that's pretty damn close and change risks losing that.


i guess the point that changing the voting system allows for too much abuse in the process is a very valid point indeed. on the other hand, the voting system we have is already quite skewed due to "over-voting" for a candidate (votes irrelevant because he already has enough), even more then "under-voting" (votes irrelevant because he did not make it)


The problem always comes because everyone wants a voting system that is "more democratic".

At the moment the 7 guys or gals that get the most votes win. Hypothetically each one of those people is elected by tiny minority of the playerbase, I don't have access to the previous CSM results but it almost inevitable that each person will be elected with less than 50% of the votes.

The problem is that you aren't electing enough people to really make use of a more proportional system. Systems like transferable votes, party list systems etc all assume some sort of organisation of candidates and/or that usually you are electing one candidate per constituency.

"Over voting" for a candidate isn't in itself a problem. If you have 80% of the votes with one person it either means that person is liked by 80% of the player base (not a problem, would make a good leader) or, more likely, not enough people are voting.

System like suggested previously (STV) will just turn off voters even further as it becomes loads more complicated than "Tick the name i like the most".

Fact is there's organisation which allows Nullsec to elect people whereas no-one in high sec does this. If someone were to actually organise a group of high sec or low sec alliances together to combine their votes they'd get the same sort of outcome too. Not saying this is necessary a high/low/null sec issue, just saying thats why it occurs.


Kelduum Revaan wrote:
I've been steering clear of this whole thing as its been an unmitigated train-wreck, as I expected, but as thing have died down now, for the record:

- I'm for a voting system which would be harder for coalitions or large groups to game, while avoiding wasted votes, which typically means a version of STV, although I dislike the CD-STV option originally mentioned for a number of reasons.
- I'm very strongly for more or the player-base voting. Various methods are available to get a higher percentage to vote, although you still want the electorate to be informed or they will just vote for people they know.
- I'm also against voting scams (e.g.: I'll give you a PLEX if you vote for me), as they don't benefit anyone.
- Adding stuff in-client, or making the voting more complex will cost CCP development time. I'd love to see close integration and fancy vote ranking systems, but in the end it depends how much resource there is available within CCP.



  1. STV is a system riddled with flaws. Even if you can produce a half useful group of delegates using it getting it to work with a group of 7 people all being elected from within the same section without it being abused massively would be a nightmare of epic proportions and yet still not change the situation for the better imo.
  2. There was recently a big thread on how to get bigger voter turnout among high and low sec voters especially, what would you propose?
  3. To be fair I think everyone is against voting scams, not really much help telling us that :P Gaming the system is much more worrying than scamming as lets face it who can buy enough plex for the votes they need? And if they don't deliver how fast will they get found out?
  4. More complex voting systems turn off voters. Ignoring dev time who wants to try and pick 7 people to vote for when really they only like one?

"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli

Mars Theran
Foreign Interloper
#254 - 2012-09-16 21:31:27 UTC
CCP Xhagen wrote:
Benny Ohu wrote:
I'm not exactly an expert here. Increasing the visibility of the CSM's work, individual CSM members' contributions and what the CSM is doing would help interest in voting, I think.
Increased turnout of independant voters might naturally weaken powerbloc influence in the voting without being unfair to individual bloc voters?

Can you make the CSM somehow visible in the game? A kind of CSM miniblog? More CSM stuff in the news panel? A Neocon button? Everyone loves buttons.

Part of the individual contribution was addressed with more detailed Iceland-summit meeting minutes. Some of the fame must however be generated by the members themselves without CCP's help.

Making the CSM more visible in the game has been discussed before - the ingame browser was an acceptable compromise at the time, and I still think it is. Being able to direct people from ingame to the voting page and to the candidate's platform is powerful. Furthermore we have to think about whether the CSM belongs in the client or not... as they aren't your average ingame thing.


Voting for a Prime Minister or the like isn't your average in-life thing either. I can't remember the last time and I'm almost convinced that the bugger has found some way to extend his term through various loopholes that nobody has questioned. Seems like 10 years from now he could still be there, and it has already been long enough. (Canada).

I'm for a means of directing players in-game to the voting. It is the "Council of Stellar Management" and can be easily presented in-game as a legitimate council of elected pod pilots that have some measure of authority with the various factions in game. They don't need actual authority, just the lore behind it to make it mesh with the back story.

Can't possibly be hard to do that.

From there, the players could vote based on a very simple in-game mechanism, or take it to the forums and vote based on the individuals presentation in this forum.

All legitimate candidates should have a stickied thread for their presentation so it stays at the top of the forum, and this should be linked from the in-game voting box by means of the browser.

Information for in-game, (un-informed, immersion based), voting should list the candidates affiliations area of representation and the like. This will tell enough in most cases, with regard to the candidates area of interest, and linked info will allow them to check the bio and previous corporation membership, security status, see bounties if existing, etc..

These are factors we already use when determining how we should react to or treat another player in game, or in deciding how trustworthy they are. They work in my experience, in most cases, even if they are limited in telling us about the real person behind the character.

Bio information can then be used by the candidate to direct interested voters to the appropriate thread, or the candidates own site if they have one. there is already limited immersion in peoples bios, so this shouldn't make any difference. It may also bring a player to that thread when the voting system doesn't, while in the process of checking out the candidate.

Another thing that could be done is to add a means of spotting CSM candidates in game; even adding information to their info and links. These would be blank for most people, and become available when a player is determined to be an eligible candidate.

The process for reviewing eligible candidates should also be reviewed. There should be a set of sensible requirements, (both in game, and out of game), and a system to eliminate the potential for excessive numbers of candidates. I agree that a great number of candidates results in inappropriate dispersion of votes.

One example system is a means of setting up a countable polling system for interested candidates. This could be done in game as well. Obviously, it would still be easier for Nullsec players than Highsec players as Highsec players tend not to give each other the time of day.

That's their own problem, if that's how they want to do it, they can vote or not vote for those that make it in.

The poll minimum requirement shouldn't be less than 1000. It shouldn't be likes; they mean nothing and have very little to do with the interest of one player, in another being their representative. Nothing in fact. They also extend beyond the period of candidacy in both directions, so mean even less with respect to the potential for candidacy of a given player.

That's my input I guess.
zubzubzubzubzubzubzubzub
Snow Axe
Republic Military School
Minmatar Republic
#255 - 2012-09-16 21:42:28 UTC
Dear Inquisitor - I'm not going to bother quoting your post because it's an awful lot of words, but 14 people get elected to CSM positions, not 7. The top 7 are just the ones that go to Iceland (though the bottom 7 can participate via video conferencing - Hans and Alekseyev did this year IIRC).

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Poetic Stanziel
The Scope
Gallente Federation
#256 - 2012-09-16 21:46:06 UTC
Snow Axe wrote:
(though the bottom 7 can participate via video conferencing - Hans and Alekseyev did this year IIRC).
Yes. They did. Other than Dovinian taking part in the first session (and one can understand why he didn't participate in any more sessions, given the asshattery of that first session), nobody else could be bothered. There are a few good dudes on this CSM, but it's mostly chafe ... and any voting reform that might help the chafe get re-elected should be balked at by the player base.
Mara Rinn
Cosmic Goo Convertor
#257 - 2012-09-17 04:46:34 UTC
Chaff is the useless part of of cereal grains that we separate from the part we want though a process known as winnowing.

Chafe is what happens to unprotected hands as the winnowing basket is continually tossed to separate the wheat from the chaff.

Winnowing is what happens in a first-past-the-post voting system. No amount of chaff will make up for not having enough wheat to bake a loaf of bread.
Alavaria Fera
GoonWaffe
#258 - 2012-09-17 04:58:33 UTC
Mara Rinn wrote:
Winnowing is what happens in a first-past-the-post voting system. No amount of chaff will make up for not having enough wheat to bake a loaf of bread.

You could make a loaf of chaff bread and try to sell it as a great and healthy improvement over regular bread.

Literally the best thing since (wheat-based) sliced bread, eh?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Snow Axe
Republic Military School
Minmatar Republic
#259 - 2012-09-17 05:33:41 UTC
We need a new breadmaking system to reduce the importance of wheat, purely in the interest of fairness and balance.

- Chaff

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Poetic Stanziel
The Scope
Gallente Federation
#260 - 2012-09-17 06:06:19 UTC
Mara Rinn wrote:
Chaff ... Chafe
Thanks. Blink