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Solution for too much isk in the eve economy

First post
Author
Doddy
Excidium.
#101 - 2012-09-16 20:54:46 UTC
Trendon Evenstar wrote:
kilmenow Hakaari wrote:
Trendon Evenstar wrote:
It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today.

http://evemaps.dotlan.net/system/UMI-KK/kills

Anyone else wanna contribute?



that isk doesn't actually leave the economy, it just switched hands.


So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?


The people who you bought the ship and mods off have your 200 mil. You have 40 mil insurance. There is now 240 mil isk where there was 200, you have added isk to the economy, well done now someone needs to go buy a marauder skillbook to make up for it. P
Pasta OfDoom
Doomheim
#102 - 2012-09-17 02:54:48 UTC
Or we could cut ever single number related to isk (bounties, wallet amounts, buy orders, sell orders, contracts, and everything else) in half. Nothing would change effectively, but there'd be much less isk in the economy. (Cut non-percentage taxes in half as well, i.e. 1m per day or whatever it is for corps and wardecs)
Jake Warbird
Republic Military School
Minmatar Republic
#103 - 2012-09-17 03:18:04 UTC
Space economists best economists.
kilmenow Hakaari
Doomheim
#104 - 2012-09-17 03:20:19 UTC  |  Edited by: kilmenow Hakaari
Riot Girl wrote:
Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam.



the price of the "expensive" ships would lower as the value of the isk increases by decreasing the supply of isk.
kilmenow Hakaari
Doomheim
#105 - 2012-09-17 03:22:51 UTC
Pasta OfDoom wrote:
Or we could cut ever single number related to isk (bounties, wallet amounts, buy orders, sell orders, contracts, and everything else) in half. Nothing would change effectively, but there'd be much less isk in the economy. (Cut non-percentage taxes in half as well, i.e. 1m per day or whatever it is for corps and wardecs)



actually that wouldn't change the amount of isk in the system already. It would just slow down the isk inputs / faucets, might be enough so the isk sinks over take the inputs / faucets, but I doubt it.
kilmenow Hakaari
Doomheim
#106 - 2012-09-17 03:28:15 UTC
oh, and the trolls about the fees being applied to npc corps, you need new material.
SmilingVagrant
Doomheim
#107 - 2012-09-17 03:31:41 UTC
I don't know, a high NPC corp tax that encourages players to get out of NPC corps and into player owned corporations and alliances could be an interesting mechanic.
Shaalira D'arc
Aliastra
Gallente Federation
#108 - 2012-09-17 03:35:40 UTC
If you want to address isk inflation, you'd need to look at NPC bounties. Anything else is peanuts.
kilmenow Hakaari
Doomheim
#109 - 2012-09-17 03:47:43 UTC
what I propose was not just about reducing the isk in the economy, it's also a conflict driver. It encourages large mega alliances to regroup into smaller groups. Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space.
SmilingVagrant
Doomheim
#110 - 2012-09-17 03:57:03 UTC
kilmenow Hakaari wrote:
what I propose was not just about reducing the isk in the economy, it's also a conflict driver. It encourages large mega alliances to regroup into smaller groups. Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space.


No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything.

At most it will add complication.
James Amril-Kesh
Viziam
Amarr Empire
#111 - 2012-09-17 04:12:08 UTC
Shaalira D'arc wrote:
If you want to address isk inflation, you'd need to look at NPC bounties. Anything else is peanuts.

As long as it's highsec where the nerfs occur. That's the only area of space that needs one.

Enjoying the rain today? ;)

Oxylan
Blood Fanatics
#112 - 2012-09-17 09:14:06 UTC  |  Edited by: Oxylan
Hi Kilmenow

"Solution for too much isk in the eve economy" is more simple than you think.

Exapanded EvE universe with, like 5-6 new regions with total +2000-3000 solar systems, both in empire low and null spae.
New expensive ships and stuf with cool feartures-bonuses worh tp bulid them and use, but not so overpowered like t3, more things that can sink isk.
More wars, more stuf burned like ships, POs etc, infrastructure hubs, destroyable PI factory etc- soon tm because of dust.
Redesigng PI structures like factory, production, only form BPO-c.
Moon goo nerf, espetialy some rare hi tech moon products.

Btw, CCP got profesional economist who is responsible for economy health in game, they know how to fix it...

If it bleed we can kill it.

Anya Ohaya
School of Applied Knowledge
Caldari State
#113 - 2012-09-17 10:05:28 UTC
James 315 wrote:
The answer to the OP's proposal is "no". The problem isn't nullsec alliances with too much money, the problem is too much isk flowing into highsec.


*cough* nullsec bounties *cough*
Anya Ohaya
School of Applied Knowledge
Caldari State
#114 - 2012-09-17 10:14:29 UTC
Trendon Evenstar wrote:
kilmenow Hakaari wrote:
Trendon Evenstar wrote:
It should be a comfort to everyone concerned about inflation that the benevolent space guild Goonswarm Federation in conjunction with the greater CFC and the Honeybadger Coalition has destroyed over 3600 ships to the tune of over 300b including many carriers and even a super carrier today.

http://evemaps.dotlan.net/system/UMI-KK/kills

Anyone else wanna contribute?



that isk doesn't actually leave the economy, it just switched hands.


So if I have a 200m smartbombing Scorpion and it gets destroyed, I get about 40m insurance. Let's say 10m in mods drop and someone scoops that up. Probably 5m or so in salvage. Where did the other 145m go?


Did you look behind the couch? I often find cash back there.
Chribba
Otherworld Enterprises
Otherworld Empire
#115 - 2012-09-17 10:46:02 UTC
Trendon Evenstar wrote:
I think we need some CCP Diagoras stats to tell us who has all the isk.

I think we need Diagoras back to begin with Sad

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Visit my in-game channel 'Holy Veldspar'

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Brooks Puuntai
Solar Nexus.
#116 - 2012-09-17 10:53:05 UTC
SmilingVagrant wrote:
I don't know, a high NPC corp tax that encourages players to get out of NPC corps and into player owned corporations and alliances could be an interesting mechanic.


While I don't disagree with this per say, but at the same time corps/alliances need a overhaul to actually make them worth joining. There are too many security issues with current corp mechanics that restrict the abilities of individual pilots. Pretty much fix the control mechanics and make corps roles more flexible to allow corps better ways to incentivise people to join. Right now the all or nothing blanket roles cause people to be paranoid when it comes to granting them.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Alavaria Fera
GoonWaffe
#117 - 2012-09-17 11:30:59 UTC  |  Edited by: Alavaria Fera
SmilingVagrant wrote:
kilmenow Hakaari wrote:
what I propose was not just about reducing the isk in the economy, it's also a conflict driver.

It encourages large mega alliances to regroup into smaller groups.

Smaller groups tend to be easier to unseat from their long established "homes". It might open the door to some smaller alliances that are looking to own some space.

No it doesn't. You could blast the alliance system entirely out, as long as there's an ability to set individual standings and unified coms via jabber/teamspeak what have you it won't affect anything.

At most it will add complication.

Agenda already spotted. They're thinking of the typical 10,000 member alliance, right?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Zim
Gallente Federation
#118 - 2012-09-17 12:02:39 UTC
Jonah Gravenstein wrote:
I hope you told VR you were shooting blues? I wish I could have been there but as a pubbie I feel I wouldn't have made it further than the first null gate

I sent a 6 page list of blues shot to Vile Rat, I hope he'll be able to call at least most of them clean kills. :ohdear:

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Alavaria Fera
GoonWaffe
#119 - 2012-09-17 12:12:04 UTC
Nicolo da'Vicenza wrote:
look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and low interesting by nerfing large alliances

going by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient?

Yeah, let's try that out for a couple weeks and see how it goes.

Ohno, unsubbing threads abound~

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Lord Zim
Gallente Federation
#120 - 2012-09-17 12:18:26 UTC
oldbutfeelingyoung wrote:
no wanting to make 0.0 and low sec more interesting by nerfing high is dumb

Nope, not when hisec is too good.

oldbutfeelingyoung wrote:
so raising taxes would promote Low and Null sec ?

really?

Yes. Or, we could just boost nullsec bounties even further, causing even more inflational problems than there already is when people stop running L4s in hisec and start running anoms instead, thus making the problem even worse. I mean, I keep hearing that pissing your pants to stay warm when you're cold helps so well in the long run. vOv

Anya Ohaya wrote:
*cough* nullsec bounties *cough*

Hardly being run as it is now, as L4s (and lately FW) has a much better isk/effort ratio.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat