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EVE New Citizens Q&A

 
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Suggestions from a new player.

First post
Author
ISD Athechu
ISD STAR
ISD Alliance
#21 - 2012-09-16 18:40:27 UTC
Usdom Chaffmen wrote:
I think it's the tutorial experience that is really just pissing me off. Like right now I have a mission to go mine ore. Great! I love treasure hunting however they don't actually -give- you a mining laser. They just kind of assume you have some across one some how??? In all the forum posts I have seen regarding this, some of them saying the same bug has been in the game for over five years.
I would buy one but the cheapest one on the market is seven times the money than I have.. so.. yeah. My tutorial experience has come to a complete halt. My only option is to randomly warp around looking for enemy ships to kill and hope that one of them eventually drops a mining laser.

Awesome game design guys... Awesome.. Have you considered working for the republican party?



Just a few things, when you encounter a bug like that file a petition. Everything you need to run the tutorials for is given to you. If it isn't file a petition under F12 > Petition > Gameplay > missions in progress and a GM will be happy to help you out. EVE is very different and it is hard to get the grasp of in the beginning just stick to it and ask for help! If you are in the Rookie Help Channel or Help Channel and see another ISD member online don't hesitate to poke them with questions it's what we do :)



2nd part I would like to remind EVERYONE or rule 16 of the forums and I quote

Forum Rules wrote:
"Newbie" bashing will not be tolerated, particularly in the Newcomer's Forum.

New forum members are encouraged to use, but not restricted to, the Newcomer's Forum. The Newcomer's Forum is specifically designed to provide a platform for those who are new to the Eve community to ask questions and learn more about the game. Regular forum users are encouraged to be helpful and courteous in their responses. All flames will be automatically deleted and the poster may be warned or permanently barred from future forum use. The answers to many new players' questions may be found in the Eve Knowledge Base and we encourage our players to seek information there before posing questions on the boards.



That being said I have removed some posts to clean this thread up.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Tau Cabalander
Retirement Retreat
Working Stiffs
#22 - 2012-09-16 19:38:07 UTC
Smiling Jack Irish wrote:
Don't look for a mining laser. Look for a "Civilian Miner". It's enough for the tutorial and costs just 150 ISK.

... or you can get an INFINITE supply of these by re-packaging and re-assembling a rookie ship.
Cameron Zero
Sebiestor Tribe
#23 - 2012-09-16 20:00:18 UTC
Sugar Kyle wrote:
Usdom Chaffmen wrote:
and just when I was willing to look past the HORRIBLE glaring flaws in the game design I run into another one. My brand new ship has two hard points on it so I have the choice of having guns and a mining laser or having guns and a salvaging kit but should the situation arise where I need to salvage a ship I battle while trying to get to a mine I just miss out because I can't use the two things I have purchased. Awesome! Seriously, these guys need to work for congress. This level of stonewalling progress is something that needs to be truly appreciated by people who practice the art.


Woah horsey. Calm yourself down. Your level of rage whatever really isn't amusing.

You have a spaceship that is designed to do something or do something within an area of ability. This is never going to go away. The game gives you a very basic free ship that has limited abilities. It did give you a free ship.

Eve ships are about roles and tasks. If you want to mine you mine. If you want to shoot things you shoot things. If you want to mine and shoot things you use drones. If you want to salvage stuff you sacrifice something from mining or shooting things OR you pick a specalized salvage ship that does it well. Or even better you find a friend and everyone does different things to create a whole.

Everything doesn't get shoehorned into one package. Shoehorning will reduce your abilities.



You do realise that this is where those horribad "all-in-one" mining/salvaging/exploration/multi-size guns/dual tank battleships come from, don't you?

"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. …"

Jonah Gravenstein
Machiavellian Space Bastards
#24 - 2012-09-16 20:05:21 UTC
Cameron Zero wrote:

You do realise that this is where those horribad "all-in-one" mining/salvaging/exploration/multi-size guns/dual tank battleships come from, don't you?


Comedy killmails rock Pirate

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Oraac Ensor
#25 - 2012-09-16 22:41:38 UTC
ISD Athechu wrote:
Usdom Chaffmen wrote:
I think it's the tutorial experience that is really just pissing me off. Like right now I have a mission to go mine ore. Great! I love treasure hunting however they don't actually -give- you a mining laser. They just kind of assume you have some across one some how??? In all the forum posts I have seen regarding this, some of them saying the same bug has been in the game for over five years.
I would buy one but the cheapest one on the market is seven times the money than I have.. so.. yeah. My tutorial experience has come to a complete halt. My only option is to randomly warp around looking for enemy ships to kill and hope that one of them eventually drops a mining laser.

Awesome game design guys... Awesome.. Have you considered working for the republican party?

Just a few things, when you encounter a bug like that file a petition. Everything you need to run the tutorials for is given to you.

With all due respect, that is not true.

I believe Usdom is referring to Mission 3 of the business tutorial 'Balancing the Books', which requires the player to mine some veldspar but does not provide a mining laser. A mining laser is not given until it arrives as a reward for Mission 6 (iirc). Unless the player has already done the industry tutorial he has nothing with which to mine the ore.

As I said, during the 9 months I have been playing EVE that situation has been repeatedly drawn to CCP's attention but nothing whatsoever has been done about it.
Usdom Chaffmen
School of Applied Knowledge
Caldari State
#26 - 2012-09-16 22:55:25 UTC
Specialization for your ship? No, running back and forth to a space station to refit your ship is -busy work- and nothing else. Name one MMO that has crafting and gathering which only lets you carry one gathering tool at a time? One? Anyone? No? That's because it's a horrible idea. People want to have the freedom to go out and explore. If you find something when you explore you should have access to the tools needed to pick it up and bring it back. I understand the refit rule for weapons and shields but harvesting tools? Really?

Why would you not have access to them all once you install them? Too much power drain? Oh, wait, you know these is this thing called a power switch that lets you turn things on and off when you don't need them. Your ship's hull can't support the weight of all those tools? You're in space... You dock... in zero gravity. It certainly isn't going to make you less aerodynamic. So explain to me, what exactly is the reason you wouldn't have every harvesting tool you could need installed on your ship but only have the energy to use them one at a time?

In a universe built on profit and science; not having every tool you can fit on your ship available is stupid because every tool you don't have access to out on a mission is an opportunity you are missing.
Sugar Kyle
Middle Ground
#27 - 2012-09-16 23:14:24 UTC  |  Edited by: Sugar Kyle
You seem to understand little about game balance. As things are, to give you all the useful tools you feel that you need they would instantly over power every single ship by adding more high slots.

What battleship is made to go out and also salvage destroyed ship wrecks?

What exploration ship is made to go out and take down massive fleets of pirates like a badass?

What small fast fighter is made to haul a ton of reprocessed parts back to the station for later.

Eve is about spaceships and spaceships are about specialization. If you want a terrible ship that does everything in a pathetic ineffective way you can go build that spaceship. Enjoy it. Just please, do not wonder why everyone else is succeeding when you are not.

Edited to add:

Eve is a MMO. That means there are other players playing the game. Even more so then most MMOs, Eve is not a solo experience. You have a place in a fleet. Somewhere under your entitled, sarcastic whining you may be a great person and fun to game with. I'm sure you can find someone who believes this. Eve shines with other people.

Member of CSM9 and CSM10.

Usdom Chaffmen
School of Applied Knowledge
Caldari State
#28 - 2012-09-17 00:04:53 UTC
Sugar Kyle wrote:
You seem to understand little about game balance. As things are, to give you all the useful tools you feel that you need they would instantly over power every single ship by adding more high slots.

What battleship is made to go out and also salvage destroyed ship wrecks?



Let me point you towards this little thing called Battle Star Galactica. They salvaged ships all the time. They salvaged -enemy- ships. Salvaging the technology of your enemy is how you win wars. Ever hear of the Enigma device? Because America got it's hands on enemy tech we won the world war. Not taking every advantage you can is stupid.

Sugar Kyle wrote:

What exploration ship is made to go out and take down massive fleets of pirates like a badass?

We are talking about tools not guns and shields. Try and keep on subject.

Sugar Kyle wrote:

What small fast fighter is made to haul a ton of reprocessed parts back to the station for later.


If you are a small, light fighter then obviously you would have a small cargo hold but nothing should stop you from salvaging your enemies until that cargo hold is full. If your enemy drops a super-secret communication decoder and you can't pick it up because your ship is not equipped with a grappling gun then your corp has lost a major advantage because your ship is poorly designed. I'm not saying all ships should do all jobs just as well. I'm saying all ships should have at LEAST basic functionality because anything less is stupid.

Sugar Kyle wrote:

Eve is about spaceships and spaceships are about specialization. If you want a terrible ship that does everything in a pathetic ineffective way you can go build that spaceship. Enjoy it. Just please, do not wonder why everyone else is succeeding when you are not.


This is how real business works: You provide a better product or you lose the game. Ships without minimal ability to salvage and take advantage of situations as they arise would not sell as well as a ship that has all the function of a normal ship and the extras of having the tools needed to harvest/salvage/whatever. The fact that ships don't all have slots fitted specifically for the tools is kinda backwards and illogical and I mean backwards as in the development of ship technology -should- have included slots specifically for the tools in a natural evolution of the engineering and business process. The fact you have to waste a weapon slot on a -tool- is insane. No engineer would design that and no pilot would buy a ship of one who did. It's like designing a car where you had to choose from break lights or turn signals but not have both.

This is how it should work: Your ship should have a limited power supply. You can choose to rout power to your weapon port or your currently selected tool port. If you are mining and you get attacked you should be able to turn off the laser drill and turn on your weapon system by routing power back to it. This is how someone who had even the slightest inkling engineering would do it because who ever designed this system first would totally dominate the ship market.
Jonah Gravenstein
Machiavellian Space Bastards
#29 - 2012-09-17 00:57:43 UTC  |  Edited by: Jonah Gravenstein
This is not BSG, I don't recall any salvaging in BSG (either the original cheesefest or the remake) to develop tech, if any was done it was to repair stuff. Although in the remake I believe Kara Thrace did pilot a cylon raider, however no salvage was involved, possibly a bit of reverse engineering to figure out flight controls.

The Enigma device was obtained & decoded in the first instance by the Polish in the late 30's, the military grade machines were decoded by the British at Bletchley Park and it was British sailors that recovered the military code books & military spec Enigma machine in 1942 from U-559. The hollywood screenplays are works of fiction based on real life events which were altered to appeal to an American audience.

WW2 was won by a coalition of nations including Great Britain (and the commonwealth countries), the US (after Pearl Harbour) and what became the USSR as well as ex-pats from occupied Europe, not just the US.

As for the rest of your fallacious argument regarding how a business works, an average of 25,000 players at any one time would disagree with you, also take into account that Eve is one of the very few MMO's that has steadily increased its playerbase over the last 9 years, in fact it's one of the very few MMOs that have even survived that long, most peak and disappear within 2 years.

CCP are not about to alter a game that works just to satisfy people who wish to put in minimum effort and have everything handed to them on a plate, this is not a theme park MMO this is a sandbox MMO.

The rules prevent me from typing what I really want to so this shall have to do.

TL;DR Eve is hard, deal with it.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ISD Athechu
ISD STAR
ISD Alliance
#30 - 2012-09-17 01:03:11 UTC
Oraac Ensor wrote:

With all due respect, that is not true.

I believe Usdom is referring to Mission 3 of the business tutorial 'Balancing the Books', which requires the player to mine some veldspar but does not provide a mining laser. A mining laser is not given until it arrives as a reward for Mission 6 (iirc). Unless the player has already done the industry tutorial he has nothing with which to mine the ore.

As I said, during the 9 months I have been playing EVE that situation has been repeatedly drawn to CCP's attention but nothing whatsoever has been done about it.


That is backwards then.... If you wouldn't mind could you file a bug report because that just doesn't seem right. But I will agree that my statement was semi-wrong and that some items you do need to buy off of the market so you can get use to using the market. But the mining laser should be given to you (and is later What?) at the time of when you need it.

I will look into this matter further and poke and prod the appropriate people see what is up with this if it was an error or something.

ISD Athechu

STAR Executive

EVE New Citizens Q&A Resources

Helping Players Since 2011

Abannan
Federal Navy Academy
Gallente Federation
#31 - 2012-09-17 01:53:32 UTC
Just install Carbonite and away you go
Mara Rinn
Cosmic Goo Convertor
#32 - 2012-09-17 01:53:55 UTC
Usdom Chaffmen
School of Applied Knowledge
Caldari State
#33 - 2012-09-17 02:22:56 UTC
Jonah Gravenstein wrote:

The Enigma device was obtained & decoded in the first instance by the Polish in the late 30's, the military grade machines were decoded by the British at Bletchley Park and it was British sailors that recovered the military code books & military spec Enigma machine in 1942 from U-559. The hollywood screenplays are works of fiction based on real life events which were altered to appeal to an American audience.

WW2 was won by a coalition of nations including the Great Britain (and the commonwealth countries), the US (after Pearl Harbour) and what became the USSR as well as ex-pats from occupied Europe, not just the US.


Wow, that's a lot of words to say, "Yes, you're right. The war was won by using the enemy's technology against them."


Jonah Gravenstein wrote:

As for the rest of your fallacious argument regarding how a business works, an average of 25,000 players at any one time would disagree with you, also take into account that Eve is one of the very few MMO's that has steadily increased its playerbase over the last 9 years, in fact it's one of the very few MMOs that have even survived that long, most peak and disappear within 2 years.


Tell that to every EQ game ever made.

Jonah Gravenstein wrote:

CCP are not about to alter a game that works just to satisfy people who wish to put in minimum effort and have everything handed to them on a plate, this is not a theme park MMO this is a sandbox MMO.
The rules prevent me from typing what I really want to so this shall have to do.
TL;DR Eve is hard, deal with it.


Hey, you enjoy your grind fest then. I was under the impression this was a game where you could enjoy exploring space and discovering new things while working with other people towards group goals. You're most likely right. This isn't the game for me. If I wanted a second job I would find one that paid me, not one I had to pay to work for.

You should consider through, there is a difference between "Hard" and "Stupid" fighting a man with great sword in full armor using only a shield and a mace is hard. Fighting a man with a flame thrower using your fist is stupid. The way they have designed the busy work in this game crosses the line from hard to stupid. This is a grind-fest and nothing more. If you stopped and looked at the game objectively instead of defending it like a rabid fan from Team Edward you would see they are wasting your time and detracting from your actual enjoyment of the game with all this time consuming pointlessness.

This game is poorly designed because it spends so much time making you do stupid, pointless things you miss out on the actual fun of the gaming experience. You know, fun? You play Eve so you might not remember it. Its that thing that happens when people do things together. The fact you have a series of broken tutorials that would take days worth of playtime just to learn the basics of the game is a DRASTIC sign that these developers need to reconsider their definition of fun.

Eve really is a second job that you pay money to work at. I'm not sure how you can't see that. I mean, you have an employee manual.. That's how much you are working for the producers of Eve. You are paying them to be your boss.

J'Poll wrote:
Good post, but you missed 1 site in it.
www.isktheguide.com
Free downloadable PDF file.
700 pages of almost every single thing in EVE explained.
Great guide to have on your desktop of laptop just to read if you are stuck or want to find out what a certain 'profession' or mechanic means.


Good luck with that..
Sugar Kyle
Middle Ground
#34 - 2012-09-17 02:45:52 UTC
Have a good time in another game.

Thankfully most people respond well to players attempting to actually help them.

The biomass button is the little skull when you log in.

Member of CSM9 and CSM10.

Mara Rinn
Cosmic Goo Convertor
#35 - 2012-09-17 03:28:05 UTC
What stupid, pointless things does this game make you do?

As for your snark about ISK The Guide: it is a reference manual, not a novel. Yes, the sheer volume of information available can be intimidating. This game is huge and complex, and any player will only master a small portion of the game on their first year.

EVE is not a hack and slash game. It is a sandbox virtual world, where the real enemies and allies are humans not computer-played characters that you interact with using click-through canned dialogues. You do not need to go through the tutorials if you don't want to. Want a voice-over tutorial? Check the “How to survive EVE Online” videos by Seamus, or contact a player ingame and offer them ISK to read the tutorials to you.

This is a world where you get to live the nightmare of Objectivism.
Keno Skir
#36 - 2012-09-17 04:14:14 UTC
Everyone here for longer than the trial is here because they managed to deal with the tutorial and work the rest out for themselves. I'm damn happy this is a hard game, lets keep it that way.
Beckie DeLey
Garoun Investment Bank
Gallente Federation
#37 - 2012-09-17 04:46:23 UTC  |  Edited by: Beckie DeLey
Dear OP,

It seems that this game is just not for you. It's not the tutorial that's keeping you out, it's your attitude. To play EVE, you need to bring patience and the willingness to learn. Both are qualities that obviously escape you.
You are looking for a game that takes your hand and gives you the instant gratification you seem to seek. EVE is not that game, so keep searching, because EVE is not going to change for you. Better luck in the next game, there's plenty of them out there and i am sure you will find "yours".

Now get the **** off my space lawn, hippie.

My siren's name is Brick and she is the prettiest.

SmilingVagrant
Doomheim
#38 - 2012-09-17 04:49:02 UTC
Usdom Chaffmen wrote:
Surfin's PlunderBunny wrote:
It would've been funnier if you were here 6 years ago, back when the tutorial was "Here's how you undock, here's how you lock, here's how to activate mods. Ok, now get outta here ya little scamp" and then proceeded to boot you out to learn Eve the way nature intended



I was here then. That would be why I stopped playing. Not having good tutorials is like sending people to a Chess tournament never having read the rule book. It just ends up being frustrating for everyone. Any game designer worth their salt would know that giving the consumer knowledge empowers them and the more empowered they feel the more likely they are to spend money. You never get a first chance to make a second impression.


The game is too complex for a proper tutorial frankly. 95% of what the tutorials do teach you is useless the minute you start interacting with other players, and the information you need to deal with them is always in flux.

The best thing you can do in this game is hook up with someone who will teach you the ropes.
Usdom Chaffmen
School of Applied Knowledge
Caldari State
#39 - 2012-09-17 06:20:19 UTC  |  Edited by: Usdom Chaffmen
The best thing they could do about the tutorials is just take them out all together, make a series of videos people would choose to watch or not watch and make the starter ship a fairly quality ship so once they have watched them they could launch into the game and actually have fun instead of nine hours of frustration. There is all that time it takes to download the game they could use to watch the tutorials and then start playing once they have the game.

I watched some of the "Guides" on youtube about things like advanced mining and using sensor probes. Looking at Eve objectively, it's a collection of the world's most boring mini-games. If you put any single mini-game like "Point your laser at an asteroid for 5 minutes." on a stand alone app people would think you are insane.

I guess if you want to play a game which doesn't require you paying attention to it this is the game for you. Personally I was hoping for a more Privateer like game experience. Remember Privateer? You got a ship, you took missions, you explored places, some times you got shot at by pirates or angry alien. It was a good game. Nothing about it was overly boring.

The fact mining takes 5 minutes is bad. The whole probe system is horrible. Launch probes and narrow them down into smaller and smaller cross sections till you find the black hole... Really? You are having trouble finding a BLACK HOLE? Here's a hint, it's the thing that warps gravity and light around creating light shifts in all the stars that you perceive to be behind it. Look out a window, you'll find it. It's the big black empty space with distorted warbly starts around the border. You can't freaking miss it. You'll know you are getting close when your ship starts accelerating for no reason. you are flying anything larger than a single person fighter which is launched from a larger ship and you don't have a system for detecting spacial anomalies, solar drifts or other things that will instantly kill you, your ship is crap.

This pretty much sums up my problem with the game: It is pointlessly complex where it doesn't need to be making it boring and overly simplified in the places where complexity would make it actually fun.

Suggestion: If you want to mine an asteroid scan it and find the richest chunk of metal closest to the surface, give the player a "Cut with a plane" type tool and let them cut off that chunk then draw it into your cargo bay. 2 minutes tops. You can take it back to be refined while you go get another chunk if you are into mindless repetition.

You want to scan space for anomalies? Put the scanner in your ship so your ship is the center point of a radar like sweep. You fly to a point, you sweep, you fly to another point, you sweep, if you get a ping you fly to that point and you sweep again, TADA!! you found something! No probes, no stupid mini-game, no people leaving probes behind and getting pissed which I saw happen on the newbie channel a lot. You have a SPACE SHIP why would you need probes? You can provide the sensors with magnitudes more energy to sweep effectively using your ships engines. Also, *gasp* you might alert an enemy you are near by when you sweep the area and then you might have something exciting happen! You know, risk, fun, adventure, all those things Eve seems to have a huge shortage of.
Nerath Naaris
Pink Winged Unicorns for Peace Love and Anarchy
#40 - 2012-09-17 06:59:46 UTC
You know, one of the positive things about Eves´ complexity is - besides providing the challenge that is usually absent in most other games - that it eventually drives off (most of) the whiners that are too mentally challenged to a) either figure something out for themselves or b) ask in rookie or help channel for advise.

Why don´t you give SWTOR a try, I hear it has a space combat system that might be to your liking...

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