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Solution for too much isk in the eve economy

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#81 - 2012-09-16 18:03:21 UTC
I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.

Possible ideas to reduce ISK in the economy:
Remove insurance payouts unless the pilot has explicitly ensured their ship
Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5%
Raise NPC corp taxes to 20-25%
Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings

Enjoying the rain today? ;)

Ryhss
#82 - 2012-09-16 18:08:50 UTC
James Amril-Kesh wrote:
Ryhss wrote:
There's NOT to much ISK in Eve. You do realize any CCP programmer can add or remove ISK with a few lines of code?

...
Exactly how would they accomplish that?

By writing a few lines of code, putting it in a patch. You do right?realize this is a game, right?

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

oldbutfeelingyoung
Perkone
Caldari State
#83 - 2012-09-16 18:12:03 UTC  |  Edited by: oldbutfeelingyoung
James Amril-Kesh wrote:
I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.

Possible ideas to reduce ISK in the economy:
Remove insurance payouts unless the pilot has explicitly ensured their ship
Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5%
Raise NPC corp taxes to 20-25%
Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings



you forgot :

remove moon goo
remove bigger roids in 0.0
remove lvl 5 missions
remove bigger bounty npc ships in low and null

edit:
and if there are indeed so many botters in EvE ,ban them ,biomass or crucify their avatars on the Jita and Amarr monuments

R.S.I2014

Nicolo da'Vicenza
Viziam
Amarr Empire
#84 - 2012-09-16 19:06:54 UTC
oldbutfeelingyoung wrote:
James Amril-Kesh wrote:
I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.

Possible ideas to reduce ISK in the economy:
Remove insurance payouts unless the pilot has explicitly ensured their ship
Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5%
Raise NPC corp taxes to 20-25%
Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings



you forgot :

remove moon goo
remove bigger roids in 0.0

none of these create isk
tl;dr: you are dumb
James Amril-Kesh
Viziam
Amarr Empire
#85 - 2012-09-16 19:12:08 UTC
oldbutfeelingyoung wrote:
you forgot :

remove moon goo
remove bigger roids in 0.0
remove lvl 5 missions
remove bigger bounty npc ships in low and null

edit:
and if there are indeed so many botters in EvE ,ban them ,biomass or crucify their avatars on the Jita and Amarr monuments

Moon goo: Doesn't create ISK
Bigger roids: Don't create ISK
lvl 5 missions: Okay, I don't really care about those, but I seriously doubt they contribute to inflation all that much
Large bounty NPCs in low/null: Absolutely not. Null income for individual alliance members is disproportionally low as it is, and null NPC bounties don't contribute nearly as much to inflation as lvl 4 missions do.

As for the botters, CCP's already doing that... somewhat. I'd fully support them being a little less lenient and more proactive towards botters.

Enjoying the rain today? ;)

oldbutfeelingyoung
Perkone
Caldari State
#86 - 2012-09-16 19:16:59 UTC
Nicolo da'Vicenza wrote:
oldbutfeelingyoung wrote:
James Amril-Kesh wrote:
I'm not really sure whether insurance is an ISK faucet or an ISK sink. If nobody spent any ISK getting their ships insured then yes, it would be an ISK faucet because there's ISK entering the economy whenever someone gets their ship blown up. On the other hand if there are lots of pilots ensuring their ships beyond the default level but not getting those ships blown up at all, it's an ISK sink since the money for insurance is paid to an NPC entity.

Possible ideas to reduce ISK in the economy:
Remove insurance payouts unless the pilot has explicitly ensured their ship
Reduce NPC bounties in L4 missions, nerf vanguard payouts by ~5%
Raise NPC corp taxes to 20-25%
Change refining collaterals in highsec stations into monetary fees reduced by NPC corp standings



you forgot :

remove moon goo
remove bigger roids in 0.0

none of these create isk
tl;dr: you are dumb



no wanting to make 0.0 and low sec more interesting by nerfing high is dumb

Now and then ,you see quotes from people that the players make EvE as it is right now
i guess you got what you wanted, so live with it

R.S.I2014

Nicolo da'Vicenza
Viziam
Amarr Empire
#87 - 2012-09-16 19:24:08 UTC  |  Edited by: Nicolo da'Vicenza
oldbutfeelingyoung wrote:
[
no wanting to make 0.0 and low sec more interesting by nerfing high is dumb

Now and then ,you see quotes from people that the players make EvE as it is right now
i guess you got what you wanted, so live with it

look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and low interesting by nerfing large alliances

going by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient?
Tippia
Sunshine and Lollipops
#88 - 2012-09-16 19:27:11 UTC  |  Edited by: Tippia
James Amril-Kesh wrote:
I'm not really sure whether insurance is an ISK faucet or an ISK sink.
It's a faucet. It would be pretty useless if it weren't.

The only way for it to be a sink is to make silly mistakes — either forgetting that you have the ship insured and get CONCORDed, or constantly getting new policies without ever losing any ships (at which point anyone remotely sane will stop insuring their ships).

James Amril-Kesh wrote:
lvl 5 missions: Okay, I don't really care about those, but I seriously doubt they contribute to inflation all that much
L5s create very little ISK since the vast portion of the hard-coded rewards come in the form of LP, and cashing those in sinks more ISK than is gained from the agent rewards and bonuses. There are a few that also offer bounties, but that's a pretty negligible addition on the scale of things.
oldbutfeelingyoung
Perkone
Caldari State
#89 - 2012-09-16 19:29:43 UTC
Nicolo da'Vicenza wrote:
oldbutfeelingyoung wrote:
[
no wanting to make 0.0 and low sec more interesting by nerfing high is dumb

Now and then ,you see quotes from people that the players make EvE as it is right now
i guess you got what you wanted, so live with it

look man I know you is a dumb but if you read the OP, you'll notice we're talking about making 0.0 and high interesting by nerfing large alliances

going by the OP's proposal, that means each NPC corp member gets fined "7.55 unquadragintillion" a week. Do you think that is sufficient?



i was not reacting to the OP ,so call me dumb i don,t care

about the OP proposal anything to bring down the size of an alliance and maybe (i said maybe) make Null more attractive to smaller corps and /or alliances ,i am all for it.

like i said i didn,t react on the OP but on some nerf the hell out of High reply

R.S.I2014

Bully Hedro
Imperial Shipment
Amarr Empire
#90 - 2012-09-16 19:33:00 UTC
They basically need to do 2 things.

1) use Dust 514 as a big sink where we pay Dust players to kill enemy planets for isk. They use the isk to buy NPC goods in the store.

or

2) rise Hi-sec taxes for more of an isk sink and to promote low and null sec.

oldbutfeelingyoung
Perkone
Caldari State
#91 - 2012-09-16 19:37:58 UTC
Bully Hedro wrote:
They basically need to do 2 things.

1) use Dust 514 as a big sink where we pay Dust players to kill enemy planets for isk. They use the isk to buy NPC goods in the store.

or

2) rise Hi-sec taxes for more of an isk sink and to promote low and null sec.




so raising taxes would promote Low and Null sec ?

really?

R.S.I2014

Nicolo da'Vicenza
Viziam
Amarr Empire
#92 - 2012-09-16 19:40:46 UTC
oldbutfeelingyoung wrote:

so raising taxes would promote Low and Null sec ?

really?

it's true, if I want people to start doing thing A, I start punitively taxing thing B until they do it

oldbutfeelingyoung wrote:

about the OP proposal anything to bring down the size of an alliance and maybe (i said maybe) make Null more attractive to smaller corps and /or alliances ,i am all for it.

Forum Alt Shaishi
Science and Trade Institute
Caldari State
#93 - 2012-09-16 19:45:39 UTC
Why not just increase the market tax from the current 1% to 21%?
That should take out allot of isk from the game, since there is allot of trading going on.
Or if 21% is to high, 10% trade tax then?
Nicolo da'Vicenza
Viziam
Amarr Empire
#94 - 2012-09-16 19:50:37 UTC
i love this thread
Paul Oliver
Doomheim
#95 - 2012-09-16 19:52:29 UTC  |  Edited by: Paul Oliver
Nicolo da'Vicenza wrote:
i love this thread
Real life economics make me nauseous, video game economics aren't much better. Ugh
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
oldbutfeelingyoung
Perkone
Caldari State
#96 - 2012-09-16 19:55:00 UTC
Forum Alt Shaishi wrote:
Why not just increase the market tax from the current 1% to 21%?
That should take out allot of isk from the game, since there is allot of trading going on.
Or if 21% is to high, 10% trade tax then?




Soon at last (as soon some RL issues are solved ) my time in High will come to an end and i will apply to some 0.0 corp and i hope some old friends still want me.

all this time i did not care about taxes ,this one time i was in that highsec corp ,taxes were changed from time to time according to the needs of the corp,i didn,t care
what made me curious about low and 0.0 ,was the small gang roaming we did with a friendly 0.0 corp in null sec.
so it is not what you earn in high ,but what you can do and like in low and null

R.S.I2014

Riot Girl
You'll Cowards Don't Even Smoke Crack
#97 - 2012-09-16 20:01:43 UTC
Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam.
Paul Oliver
Doomheim
#98 - 2012-09-16 20:08:01 UTC
Riot Girl wrote:
Hey if there was less isk in the economy, people would have less money and wouldn't want to fly expensive ships for PvP because they would be too shiny and precious. Everyone would go back to the old days when they used rookie ship fleets and it took us a month of hard grinding to save up for a Bantam.
Would that be a bad thing?
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Riot Girl
You'll Cowards Don't Even Smoke Crack
#99 - 2012-09-16 20:11:59 UTC  |  Edited by: Riot Girl
Yes, you kids don't know how lucky you have it. These days noobs get given free tackle ships for PvP but back in the old days the only tackle ships we were given were our pods. We had to use them to bump their rookie ships out of alignment to stop them warping off.
Methesda
Sebiestor Tribe
Minmatar Republic
#100 - 2012-09-16 20:36:19 UTC
Trendon Evenstar wrote:
Ok here we go: on it's own- isk has very little value aside from it's purchasing power. Insurance payouts are determined arbitrarily from the base mineral value of a ships hull. All ships and and modules are created from minerals. Minerals are the building blocks of New Eden.

Regardless of how I aquired said hull, it always will have a base mineral value, thereby- destroying it is the same as if I came along and blew up your jetcan full of minerals. You just lost that commodity.



Well done. Now, this thread is about there being to much isk in the economy. Which thread are you in?

Eve is about the journey.  If you are so focused on making money, that you insist on having the tools to make it be made as autonomous and easy as possible, then you are never going to have as much fun as I will.