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Science & Industry

 
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Finding a niche in industry

Author
Lythane
Weave
#1 - 2012-09-16 10:45:11 UTC
I've tried mining in EVE for a while, but it doesn't really interest me anymore. I'm interested in getting into manufacturing or trading. Are there any guides for this or corps that help train for this? I've got 3.7m sp, but unfortunately most are in mining.

Brooks Puuntai
Solar Nexus.
#2 - 2012-09-16 10:54:13 UTC
I don't know of any guides, but one thing for sure is you will need production eff. V before making anything. Otherwise you will end up losing money. After that its all about finding what you want to build and planning accordingly. Usually people seem to go ammo> T1 Ships > Inventing/building T2 Mods > inventing/building T2 ships, this is ofc based off of research on profit and having the right initial capital to do it. If you want to take a niche route you can look into booster production or T3.

I would hold off on starting building and just mine and build a stash of mins while you train skills and do research. It's not something you want to rush into.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Lythane
Weave
#3 - 2012-09-16 11:01:05 UTC
...

Any other opinions? Any way to actually....do some industry work?
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#4 - 2012-09-16 11:20:43 UTC
Yep... you want to get some researched prints and with some ammo production you can actually make some profit even with lower PE skill. However that obviously eats your profit margin and isn't recommended as long term solution. Like brooks said... stack some minerals and research prints while you train. That is step 1. Obviously finding the prints what are best for your locations market is step 0.

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Cipio Hakoke
Tactical Manufacturing Group
#5 - 2012-09-16 13:01:44 UTC
with production efficiency iv you can still make a profit and you can get into the swing of things with it. You need to make sure you are earning enough to cover building costs + selling fees of the item you plan to sell. I suggest looking up industrial tools, or making your own spreadsheet for finding which items are best in your area. (Hint: Make sure the item sells in high quantity daily if you are wanting a quick turnaround) As far as finding a niche... The most important thing would be location I believe, as you would need people who want a large quantity of what you are building. I hope some of this helps. Also as far as trading, think of what items would be needed in null that is hard to get, buy it it a trade hub and bring it close to null. or maybe buy stuff cheaper in null and transfer it to trade hubs. The choices are endless, fly safe and good luck o7
AnnaBelle Bartlet
AnnaBelle Farms
#6 - 2012-09-16 13:10:32 UTC
Here are two links provided to me when I had similar questions.

https://forums.eveonline.com/default.aspx?g=posts&t=98241

https://forums.eveonline.com/default.aspx?g=posts&m=1145497#post1145497 (particularly #11 by Tau.)
Ioana Maria
Dragon's of Twilight
#7 - 2012-09-16 20:02:23 UTC
The above replies are ok, great even but to conventional. Convo me ingame and I will point you in the direction that suits your game best.
Pipa Porto
#8 - 2012-09-17 02:11:23 UTC
Lythane wrote:
...

Any other opinions? Any way to actually....do some industry work?


Like what?

Industry pretty much consists of the following steps:

Material Extraction (Mining, PI, Moon Goo)
Hauling
Material Refining (Refining, PI steps, Reactions)
Hauling
*Manufacturing of Components
*Creating a Blueprint to work from (Invention, Researching BPOs, Copying BPOs)
Final Product Manufacturing
Hauling
Sales


Now, who does what.
Miners usually do the first 3-4 steps, mining, hauling to station, refining, and some haul their materials to station.
PI is similar
Moon goo often sold raw and then reacted by 3rd parties with LS, Nullsec, or WH based POS farms.

Hauling is often done by contract by firms such as PushX and RFF

BPO Research and making Copies is something that some people do for low effort income, but it requires a large initial investment (a POS) to provide any significant income

Invention is usually done in-house by T2 producers for a number of reasons (not the least reason being Contracts are a pain for BPCs)

Component manufacturing is often done in house (ranging from almost universally with Cap components to usually with T2 components) by the producer of the final product

Final production can be done by anyone who can put together the capital to put everything in one place.

Sales can either be outsourced by selling to Buy orders (or to Bulk traders) or done in house (though that's a whole different skill set and time sink).

Ultimately, there are 4 generalized people involved in building something and taking it to market: The Miner, the Hauler, the Manufacturer, and the Salesman.

You've been the miner, it's low reward but takes little initial investment.
Hauling on a significant level essentially requires a Freighter and about a Billion ISK for collateral.
Manufacturing requires some amount of initial investment and a lot of research and spreadsheets.
Sales requires some capital and lots of spreadsheets.

I think the question you're asking is how to find someone to work for, and the simple answer is that you're not going to. Most industrial concerns are individual projects (not counting any associated Miners).

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-RubyPorto

Ireland VonVicious
Vicious Trading Company
#9 - 2012-09-21 04:42:59 UTC
Contact me in game if you need help.

I'll get your sexy up.