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Winter Frigate Rebalancing: Faction frigates?

Author
Petrus Blackshell
Rifterlings
#1 - 2012-09-01 17:16:29 UTC  |  Edited by: Petrus Blackshell
Are faction frigates on the table for being rebalanced? Some of them are excellent and right where they should be, and some are useless, and most of them haven't gotten any love in a long time. Cruisers and battleships need a looking at too, but since T1 frigates are currently on the table, faction frigates should follow. An outline of my thoughts on them:


  • Slicer - great as is; maybe a bit tight on fittings, but one of the best kiting frigates.
  • Hookbill - great as is; borderline OP when used right. I don't think it needs nerfing, but certainly doesn't need buffs (the light missile buff is worrying).
  • Comet - okay as is; tight on fittings, and has problems with range control and tank. Basically, it's a Taranis with bigger signature. Maybe it needs a buff in the same line that the Incursus got, making it better at brawling.
  • Firetail - somewhat sub-par; has speed somewhat going for it, and while it's better than most T1 frigates, it can't really stand up to the other empire factions.



  • Dramiel - great as is; not the killing machine it used to be, but not useless by any measure.
  • Daredevil - great as is; borderline OP, especially with railguns.
  • Worm - poor; the new drone mods help it some, but it is far outdone by the Ishkur in all areas. It used to be relevant as a brawling/kiting faction frigate with AF levels of tank, but now that the AFs all got extra tank (and the Merlin and Punisher got buffed), it has lost its niche. Suggestion: more missiles, more tank, more mid slots for ewar, or simply more CPU for more drone damage amplifiers.
  • Succubus - poor; like the Worm, it lost its niche (if it ever had one) in the midst of recent rebalances. Sansha ships are laser ships with deceptively high damage and tracking which -- while debatable as an useful niche -- the Succubus maintained by being basically almost a Retribution with better tracking. With the Retri's new tracking bonus, the Succubus is just not that special anymore. Suggestion: more damage (+1 turret slot?), more tank, more speed, or something to make it special.
  • Cruor - unacceptable; the concept is cool, but the execution is ******. This is a ship that needs to stay within 6-7 km to neut, wasting web range, and laser range. It has incredibly poor damage, plus bad tracking, bad tank, and not enough speed or sig to avoid damage. It also needs to sacrifice a mid slot for a cap booster to neut properly, forcing it to trade between a point and a bonused web. It is basically reduced to being a giant expensive target for the enemy fleet which can't do its intended role. Suggestion: needs a complete rework. More tank and speed, or damage, plus more mid or low slots to be able to actually do its job.


Your thoughts?

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

CaleAdaire
Deep Core Mining Inc.
#2 - 2012-09-01 17:46:19 UTC
FINALLY! Someone admits they are as disappointed with the Cruor as I am.

Trust in God, Have Faith in Fusion.

Petrus Blackshell
Rifterlings
#3 - 2012-09-01 17:48:10 UTC
CaleAdaire wrote:
FINALLY! Someone admits they are as disappointed with the Cruor as I am.

I really want it to work, but after failing over and over to find a way to make it so, I find it hard to crew'er.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Doctorkaba
Brutor Tribe
Minmatar Republic
#4 - 2012-09-01 18:50:14 UTC  |  Edited by: Doctorkaba
Well here is my thoughts on the matter:
Firetail: needs a little buff imo. With the slasher epicness, the firetail is only slightly better actually. And the slasher does have more speed and in situations, is better than the firetail.

Cruor: I have to agree with a buff but disagree with your reasons. I am no expert, but I always figured the web on the cruor was mainly meant as a way to control range, and to fix your tracking. Tracking doesn't matter when the enemy ship is going -90% speed lol. And a web helps the fect that it is a slow arse ship. Lasers complement the web GREATLY because you can switch between ~10km range and short range at the click of a button. With a DD you either fit rails and kite or fit blasers and brawl (some exceptions yes).

It is sad that the cruor cannot neut out at near 10km, but that might just be a little OP if it did, i think. Personally a neut/vamp setup works better. You can still vamp at long ranges to provide a boost to your cap (and help drain theirs) and if you need to switch to brawling, BOOM, no cap for enemy.

The thing that mainly bothers me about the cruor is the lack of damage its lasers put out. I vote the cruor gets better damage.

No idea about sansha ships (besides the phantasm makes me very jealous with those mids), I agree with your points about the worm, If i remember correctly, weren't they gonna make a TD that affected missiles? I remember hearing about that a while back but it never got implemented... Those would knock the hookbill down a few pegs xD.


edit, darn looks like i might be outnumbered in my opinions about the cruor, at least we can agree that the name of it is cool! (i pronounce it "crew-raaawr")

Want some pvp help? Like to fly small and fast frigates? Then join the in game channel Tenori_Tigers!

Kahega Amielden
Rifterlings
#5 - 2012-09-01 19:01:53 UTC  |  Edited by: Kahega Amielden
The Cruor isn't nearly as bad as you're making it out to be. It needs a bit of love, sure (either more speed or more tank), but at least it has a role - it's pretty support for a small frigate gang even if it's a poor solo ship due to low damage.

The Worm, however, is just awful and has absolutely no role that other ships don't do better and cheaper.
Petrus Blackshell
Rifterlings
#6 - 2012-09-01 19:07:38 UTC
Doctorkaba wrote:

Cruor: I have to agree with a buff but disagree with your reasons. I am no expert, but I always figured the web on the cruor was mainly meant as a way to control range, and to fix your tracking. Tracking doesn't matter when the enemy ship is going -90% speed lol. And a web helps the fect that it is a slow arse ship. Lasers complement the web GREATLY because you can switch between ~10km range and short range at the click of a button. With a DD you either fit rails and kite or fit blasers and brawl (some exceptions yes).

Well, the reason I think the Cruor is messed up at all ranges is:

  • Very short range (1-3 km) - can track only if it stays still, in which case everything else will track it, too. Autocannons and blasters will mess it up here, but at least it can use its webs and neuts. It also has little to no chance of GTFOing here if things go south. Its tank is subpar for sitting there and absorbing damage while doing this.
  • Short range (4-6 km) - can sort of operate here, but it's wasting a whole bunch of web range, and may have trouble tracking with Scorch if anything is moving. At this range it becomes very vulnerable to other laser ships, and to cruiser guns.
  • Medium range (7-10 km) - at this range it's a Tormentor with better webs, since it can't use its neuts anymore. Scorch works, and it has more ways to GTFO.
  • Long range (11+ km) - its lasers hardly reach out to this range, and it needs an overheated or faction web to reach. Even when it does so, it is mediocre at best, as other laser, railgun, or arty ships simply do more damage.

On top of all that, it has a chronic problem with range control because of its speed, webs notwithstanding. It's not helped by the fact that it really needs a 400mm plate to be able to soak up damage in a more than 1v1 fight -- and even then, not that well. For a ship that feels like it is designed in and shut the target down, sit on its face, and laser it, the Cruor simply doesn't have the speed, tank, and damage to live up to expectations. The Ashimmu sort of does, and the Bhaalgorn definitely does. However, they have rather stellar tanks, and the ability to burn around and neut because of the 4+ mid slots. The Cruor doesn't, do any of that, and really needs love.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Recoil IV
Caldari Provisions
Caldari State
#7 - 2012-09-01 19:13:46 UTC
Worm - poor; the new drone mods help it some, but it is far outdone by the Ishkur in all areas. It used to be relevant as a brawling/kiting faction frigate with AF levels of tank, but now that the AFs all got extra tank (and the Merlin and Punisher got buffed), it has lost its niche. Suggestion: more missiles, more tank, more mid slots for ewar, or simply more CPU for more drone damage amplifiers.


yes!worm is so bad it makes me cry.and thats in eft not real game play.could sure use alot of buff,succubus a little too
Kahega Amielden
Rifterlings
#8 - 2012-09-01 19:14:19 UTC  |  Edited by: Kahega Amielden
Quote:
Short range (4-6 km) - can sort of operate here, but it's wasting a whole bunch of web range, and may have trouble tracking with Scorch if anything is moving. At this range it becomes very vulnerable to other laser ships, and to cruiser guns.


there's no downside to 'wasting web range'. Blasterboats virtually always fit webs and can't hit out past ~4km.


Quote:
On top of all that, it has a chronic problem with range control because of its speed, webs notwithstanding. It's not helped by the fact that it really needs a 400mm plate to be able to soak up damage in a more than 1v1 fight -- and even then, not that well. For a ship that feels like it is designed in and shut the target down, sit on its face, and laser it, the Cruor simply doesn't have the speed, tank, and damage to live up to expectations. The Ashimmu sort of does, and the Bhaalgorn definitely does. However, they have rather stellar tanks, and the ability to burn around and neut because of the 4+ mid slots. The Cruor doesn't, do any of that, and really needs love.


It has a gigantic bonus to two separate ewar platforms. It isn't meant to 1v1 things. Neither the Ashimmu nor the Bhaalgorn are used for that.

Another midslot might be a decent buff idea aside from more speed or tank..or maybe better cap so it can run two neuts. Again, I agree it could use something, but you're saying that it's worse than the Worm...
Petrus Blackshell
Rifterlings
#9 - 2012-09-01 19:32:47 UTC
Kahega Amielden wrote:

Another midslot might be a decent buff idea aside from more speed or tank. Again, I agree it could use something, but it can hold ships completely still and neut them into uselessness.

Most support ships in Eve are long ranged for a reason: they can easily change the tide of battle, and are usually pretty expensive, so they need survivability. If the Cruor's role is indeed not actual 1v1ing and brawling, but support, then it also needs survivability.

The reason I say its survivability is completely inadequate is because it draws fire far more than any other short range ship does while doing its job. It's slow, expensive, may be packing faction stuff, and may tip the scales of a fight. Why would you not shoot it? Other short range support stuff (tacklers typically) have the tank or speed (or simply the ignorability) to survive. Cruor does not.

In other words: in practice, a Cruor's 8k EHP is not the same as a Punisher's or Merlin's 8k EHP. The Cruor is far less survivable in a real fight. Plus the latter two are faster.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#10 - 2012-09-02 00:11:25 UTC
give the cruor a 4th mid so that it can field propper tank/gank and it will be winnsauce.

BYDI recruitment closed-ish

Kitt JT
True North.
#11 - 2012-09-02 01:18:42 UTC
actually, I think the cruor is great.

[Cruor, Pew]
Damage Control II
Dark Blood Adaptive Nano Plating
200mm Reinforced Rolled Tungsten Plates I

Gistii B-Type 1MN Afterburner
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Energy Neutralizer II
Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Energy Neutralizer II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Try that.
Ganthrithor
School of Applied Knowledge
Caldari State
#12 - 2012-09-02 05:12:15 UTC
The Cruor doesn't have a web range bonus fwiw, so that's not wasted (it gets a strength bonus). It's still an objectively awful ship though, since frigate cap warfare mods are only useful against other frigates in a 1v1. The Ashimmu is pretty godawful as well, being objectively inferior to the Vigilant in just about every respect.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2012-09-02 06:53:13 UTC
Kitt JT wrote:
actually, I think the cruor is great.

[Cruor, Pew]
Damage Control II
Dark Blood Adaptive Nano Plating
200mm Reinforced Rolled Tungsten Plates I

Gistii B-Type 1MN Afterburner
Stasis Webifier II
Small Capacitor Booster II, Navy Cap Booster 400

Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Energy Neutralizer II
Medium Pulse Laser II, Imperial Navy Multifrequency S
Small Energy Neutralizer II

Small Trimark Armor Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Try that.



No rep.. enjoy your GCC >_>

BYDI recruitment closed-ish

Dread Pirate Pete
Doomheim
#14 - 2012-09-02 11:31:27 UTC
Kitt JT wrote:
actually, I think the cruor is great.

[Cruor, Pew]

Try that.


It's close to what I use, and it is objectively awesomesauce when used in the right way against the right target. Problem is that it simply does not measure up when compared to the Dramiel or Daredevil you could have been flying at the same (or even less) price.

Give the Cruor a 4th mid so it can stay capstable, and/or a 4th lowslot and grid/cpu for 400 plate so it can tank when it is inevitably primaried.

Weasel Juice
Mayhem and Destruction
#15 - 2012-09-02 11:38:17 UTC
Change the Web Velocity factor into Neut Range - give us a MiniCurse Yummmm!
Petrus Blackshell
Rifterlings
#16 - 2012-09-03 16:21:16 UTC
Weasel Juice wrote:
Change the Web Velocity factor into Neut Range - give us a MiniCurse Yummmm!

Sentinel already does that, neuts more and farther, does more damage with its drones, and has a TD bonus. We don't need the Cruor to be a worse Sentinel.

Accidentally The Whole Frigate - For-newbies blog (currently on pause)

Kuehnelt
Devoid Privateering
#17 - 2012-09-03 16:34:28 UTC
Petrus Blackshell wrote:
  • Succubus - poor; like the Worm, it lost its niche (if it ever had one) in the midst of recent rebalances. Sansha ships are laser ships with deceptively high damage and tracking which -- while debatable as an useful niche -- the Succubus maintained by being basically almost a Retribution with better tracking. With the Retri's new tracking bonus, the Succubus is just not that special anymore. Suggestion: more damage (+1 turret slot?), more tank, more speed, or something to make it special.

  • Just triple its base shield HP. It's an Amarr/Caldari hybrid, after all. It can now fit a reasonable one-slot shield tank with full tackle and be terrifying in tackle range. +1 mid and fittings would give it this, but also flexibility that might not be desirable.

    And all brawling frigs would be buffed with the introduction of this module.
    Heraklitus Nomidzon
    Caldari Provisions
    Caldari State
    #18 - 2012-09-15 12:22:24 UTC
    @Petrus Blackshell - This assessment looks pretty good overall but I'd place more emphasis on how much the worm and firetail suck. I'd thought maybe between the ASBs and the Drone Amps that the worm would viable but its still just weak imho. The firetail... I don't even treat it like a faction frigate anymore with the new frigate buffs. It's just an expensive t1 and trust me when I say I've tried to make it work.
    Harvey James
    The Sengoku Legacy
    #19 - 2012-09-15 16:07:37 UTC
    yes navy comet has a real problem with being overshadowed by the enyo/ishkur and even the incursus/merlin now perhaps make it more like a navy tristan drones/blasters or rails/sentry would give it some sort of role i suppose.
    But nonetheless i think its going to be a while until they get to anything navy/faction until there done with all T1 and even T3 so think next winter/autumn and if they get to them by next summer then it will be a pleasant surprise.

    T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

    ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

    Nerf web strength, Make the blaster Eagle worth using