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Bounty hunting - let's get this sorted

First post
Author
Incindir Mauser
Caldari Provisions
Caldari State
#181 - 2012-06-18 13:47:40 UTC  |  Edited by: Incindir Mauser
Kaelie Onren wrote:

I was about to say something along the lines of "if it was really that easy to fix then don't you think somebody else would have fixed it by now? But this actually isn't bad.

Make the bounties scale up with the skill level trained, ie you get bigger bounties given to you if you are high trained in the skill. Only problem I see is local area is hard to define. People jump clone around a lot. Would taking a bounty on somebody who leaves the area make you sort of stuck?


Once you have a bounty on someone the locator agents would track them no matter where they went. Much as it works now.

The skillbook or skillbooks would have long train times and even if you did want to potentially game the system it'd take some effort. But the only way you could collect the bounty would be to somehow magically get your main or alt with the bounty to pop up randomly and then gank yourself.

The real reason why the bounty system is broken right now is because people know how big the bounties are on thier heads and then manipulate the system to kill themselves with an alt and collect the bounties themselves.
Incindir Mauser
Caldari Provisions
Caldari State
#182 - 2012-06-18 13:51:27 UTC
Malcanis wrote:


Then goons and other ne'er-do-wells completely wreck it by placing 1 ISK bounties on each other, drowning out the "real" bounties


I didn't mention it but I would would assume that the higher price bounties would be lumped at the top of the randomized list to be doled out to bounty hunters. That would prevent low pay bounties from "poisoning the well" as it were and making people chase after bounties only worth a few thousand or hundred ISK.

More than one person could get the same bounty on the same person so there would be competition to collect heads.

Malcanis
Vanishing Point.
The Initiative.
#183 - 2012-06-20 11:46:18 UTC
OK I think that refinement of this proposal has gone about as far as it needs to. At this stage I'm awaiting the CSM minutes, which Hans has kindly confirmed will include a discussion of the status of The Assembly Hall. When the correct venue for player proposals is clarified, I'll post a final version there.

Thanks everyone who contributed to this thread, it's great to see that worthwhile discussion can be had on the EVE-O forums.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

sirgath
Garoun Investment Bank
Gallente Federation
#184 - 2012-06-27 17:12:58 UTC
This sounds reasonable. Supported.
Riedle
Brutor Tribe
Minmatar Republic
#185 - 2012-09-14 14:46:15 UTC
Supported
Malcanis
Vanishing Point.
The Initiative.
#186 - 2012-09-15 09:12:15 UTC
Seleene has confirmed that the assembly hall is effectively useless now. I will rewrite this in F&I later.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

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