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Missions & Complexes

 
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Missionrunning needs an overhaul !

Author
LiquidDreams
Garoun Investment Bank
Gallente Federation
#1 - 2012-09-14 20:24:51 UTC
first of all.. i love doing missions.. they are relaxing and so on but the variation is SO little !?
Now im talking about combat missions..

There is only a small handfull of missions where you have to kill a huge structure ..
and 90% of them is kill pocket 1-2-3 and group 1-2-3 and then go salvage
The payout varies from people to people depending on how they do the missions and that is of course allright..

i just got a few easy SUGGESTIONS to make missionrunning more interesting..

-Kill a huge base (Station sized with less hp ) wile defending off spawning groups of ships.
More eyecandy and explosions please

-Require skills like Hacking , cracking to complete missions some missions

-Solve small puzzles ?

-Add two player missions that has to enable/disable stuff together ..


-Make mission runners able to find stuff like rare materials / Components and reactions

-High sec level 5 missions ?

-More storyline missions with loads of steps.

rewards and difficulty should ofcourse be dependent on the level of the mission.
But most of all.. i just want missionrunning to be more exiting.. not rewarding

Sorry about my ****** grammar..
Le'Mon Tichim
Hedion University
Amarr Empire
#2 - 2012-09-14 20:29:26 UTC
Exciting =/= relaxing.


You want exciting? Tell me you're taking your officer fit Navy Raven into low to run fives.


You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.

Can you hear them? They are calling to us. It is beautiful. http://thegreattichim.wordpress.com/

LiquidDreams
Garoun Investment Bank
Gallente Federation
#3 - 2012-09-14 20:33:17 UTC
dude either you support the idea of making missionrunning better..
or you tell why you want to keep it as it is now.. :)

me and ccp cant really use anything else.
Zhilia Mann
Tide Way Out Productions
#4 - 2012-09-14 21:37:54 UTC  |  Edited by: Zhilia Mann
LiquidDreams wrote:
-Kill a huge base (Station sized with less hp ) wile defending off spawning groups of ships.
More eyecandy and explosions please


Umm. Yeah, that would be fine.

LiquidDreams wrote:
-Require skills like Hacking , cracking to complete missions some missions
-Make mission runners able to find stuff like rare materials / Components and reactions


No. If you want that, do exploration.

LiquidDreams wrote:
-Add two player missions that has to enable/disable stuff together ..


No. Mission running caters to the solo demographic. Keep it that way.

LiquidDreams wrote:
-High sec level 5 missions ?


Nope. Been there done that. Nothing but tag farming all day and all night.

LiquidDreams wrote:
-More storyline missions with loads of steps.


Meh. Not thrilled with the idea. If you want that, try exploration. Escalations offer this content.

As for puzzles... you'd have to describe how that would work and then sell me on it. Tentative no there as well but open to the remote possibility of good design.

Edit to add: anything that further skews income towards high sec is bunk. So new content? Sure, I guess, though I think other areas need it more. But anything to make MOAR ISK without so much as risking a jump out of concord protection? Hell no.
LiquidDreams
Garoun Investment Bank
Gallente Federation
#5 - 2012-09-14 21:51:32 UTC
i think that rewards for doing missions are just fine :)
also those special missions like two player could perhaps be a storyline mission ( every 16 )
not something common.. just for variation :) people can allways decline them
and just because people can do escalations and complexs.. why not use it in normal missions aswell : )

Daniel Plain
Doomheim
#6 - 2012-09-14 22:01:23 UTC
leave missions alone!

I should buy an Ishtar.

Zhilia Mann
Tide Way Out Productions
#7 - 2012-09-14 22:08:05 UTC
LiquidDreams wrote:
also those special missions like two player could perhaps be a storyline mission ( every 16 )
not something common.. just for variation :) people can allways decline them


I tend not to run missions anymore, but if I do, the very last thing I want to be bothered with is recruiting someone else to complete a storyline. Especially since all I'm really doing is grinding standings while getting a touch of income on the side.
Hakaimono
Native Freshfood
Minmatar Republic
#8 - 2012-09-15 04:20:36 UTC
Want something new?
NPC fleets.

Missions in which you join with an NPC fleet for support against a swarm of rats that can't be solo'd. Bigger battles, but similar rewards.
General Isk
Doomheim
#9 - 2012-09-15 06:05:15 UTC
How about after every 16 or so missions instead of having a storyline, have a really challenging one that would require 5 people one of them being a logistics pilot, and have a Quere to instantly find a group and make it in high sec Lol i know i know it sounds wow-ish and you can already do this in 5s in low, but it would be better than a storyline that 99% decline anyway because they dont want the standing hit.
Turelus
Utassi Security
#10 - 2012-09-15 06:34:08 UTC
I think the problems that came up when I was at fanfest in '09, was that people want more engaging missions but they also want to keep the easy reliable income.

Making missions harder/different from what they are right now would upset a lot of people who use them as their primary source of income.

TBH I would like to see a new generation of missions with a new separate pool. Ones that require more thinking, skills, tactics etc. but are not the "grind for ISK" kind.
Defence missions where you need a remote rep module on your ship to keep an ally alive or fail the mission (failures with less of a standing hit for these maybe)

Turelus CEO Utassi Security

Mina Sebiestar
Minmatar Inner Space Conglomerate
#11 - 2012-09-15 06:46:59 UTC
There are many agents that are unused or used rarely just turn them in elite l3 and l4 agents that give multy player missions that pay similar to l4's but not in isk maybe more LP or even fancy tags just a few.

So people that want to die slowly over the years farming regular missions can do so in peace .

Make em scalable more people more enemies or objective to accomplish,more high end gear and ships harder they go.so it is to cater to younger players that are not so much skilled to fly or have high end gear without borrowing moms credit card that is.

Example t1 logy and 2 canes + maelstorm =manageable crapstorm of enemies to deal and you need to know how to do it.

t2 logi+3 nightmares=brainwashed mad pigeons strapped to ballistic missile that are trying to bite your ballz off type of hard.

You know scalable not just in a way of rewards.

Also focus on scraming and thus preventing frigs to warp of or holding pointed NPC Super or something..you know something useful to do except shooting dots.

..ok im done.

You choke behind a smile a fake behind the fear

Because >>I is too hard

Ravenal
Imperial Shipment
Amarr Empire
#12 - 2012-09-15 13:12:29 UTC
First and best change to missions would be to make the npc groups that spawn be more random.

Say for example a "normal" group in some current mission is 1 BC and 3 cruisers. A group like this has certain amounts of offense and defense - so, it is "easy" enough to create another random group of ships that has a different composition but about the same offense/defense.

For example (not exact science):

  • 2 cruisers and 5 frigates
  • 3 assault frigates, 3 frigates
  • 2 assault cruisers
  • 1 battleship, 3 frigates
  • ...


Now, in addition to this there are offensive/defensive templates that can be randomly distributed among various groups.

  • DPS group (+offense -defense)
  • Tank group (+defense -offense)
  • EW group (various different types; +EW -offense)
  • Logistic group (-offense, +defense to all other ships)
  • Leadership group (small +offense or defense to all ships, -offense for leadership ship)
  • Elite (2+ templates)
  • ...


So a mission that currently has 5 groups of npc groups:

  • 3 Assault frigates
  • 5 Cruisers
  • 2 Assault cruisers
  • 4 BC
  • 2 BS


Might instead spawn something like:

  • 10 frigates (DPS)
  • 1 BS (TANK)
  • 6 Assault frigates (EW - Warp)
  • 1 BS (Logistics)
  • 1 Elite (DPS + EW - Neutralizing)


While the "base" random spawn might have similar offense/defense - the combination of various templates will make the group ... interesting. Think Elite leadership tank Assault cruiser ... that'd be something similar to a t3 ship.

All in all, add bit more "color" to missions please.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2012-09-16 00:39:29 UTC
Whilst it would be nice to have more content added the game, built using the new(ish) mission building tool they have.

I'd rather see CCP prioritising other tasks like

Ships - Roles, Slots & Fitting Options.
FW & LoSec - It does 'need' something else.
Exploited Engineer
Creatively Applied Violence Inc.
#14 - 2012-09-16 20:22:50 UTC
LiquidDreams wrote:
-More storyline missions with loads of steps.


I'd definitely second more "Kidnappers Strike" and less "Materials for war preparation".
Huttan Funaila
Caldari Provisions
Caldari State
#15 - 2012-09-16 21:01:59 UTC
Spore added an expansion called Galactic Adventures that let players create missions that other players could rate. Players could also create their own creatures and buildings, but EA had to develop tools to prevent the place from being drowned in flying pink penises (Second Life had this problem from time to time). In any player-generated content, it would require some sort of administrative burden to prevent monty haul problems from occurring (or to reduce the rewards to the point where it was irrelevant to the sort of min-maxing that lead to the faction war LP scam earlier this year). I can imagine that some folks will be creating parodies of missions that belong in our version of Stay Tuned (or "you must mine this asteroid belt with a herring").

There are already a lot of missing little pieces in the mission system, so I suspect it takes a lot lower priority than making things that explode (for example, Interbus is missing a storyline mission for their agents - could be fixed in an afternoon, but has not been).
LiquidDreams
Garoun Investment Bank
Gallente Federation
#16 - 2012-09-18 22:57:42 UTC
Another thing about giving mission running an overhaul.. is that new newcommers and carebears have more to do.
and might keep playing..

im one of those.. and grinding mission A and mission K .. .with hardly any difference between changing 2-4 hardners .. is just boring !
i know there is alot of people that says .. buhu i want to be able to afk mission running..
well i wont change that .. i just want it to contain more .. uhm Action and more thinking..

make this a sort of level 4.5 ? cmon CCP :)




ps my Avatar is single... anyone up for a date ?
Sati Kerensky
Perkone
Caldari State
#17 - 2012-09-19 00:34:23 UTC
Le'Mon Tichim wrote:
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.

If you think missioning is boring, why are you against making it more interesting?

Since even a (major? minor?) part of the more PvP-oriented playerbase is using them as the main source for income, not to mention the part that does little else, I'd be all for making it less of a chore and more entertaining.
Some damn good suggestions so far (though yeah, I have to agree with Zhillia, don't mix exploration rewards into them - unless you add an exploration challenge to it as well of course, see below)

My ideas so far (yeah, repeating one or two previously mentioned, but I had them too ;)

- Missions where you need to prevent a rat from escaping -> warp scrambler needed obviously (might even be interesting in terms of ninja salvagers, at least in some cases)
- Make them less static, right now, I bet most know the ideal fitting and trigger rats by heart or just look them up. Ravenal's idea might be worth a closer look there.
(might need some missions to be a tad simpler, though certainly not each and every one - or at the very least it would encourage running them with other players, and you can always decline a mission that you don't want to handle solo)
- Other EWAR/support/mixing in tactics options. Repping a ship or structure, escorting (might make ECM useful - jam the one or two frigs that have the escorted ship tackled) ...

- A probably too big change that I guess has been suggested before anyways, but I'll throw it out here nontheless: "Solid" structures that actually block gunfire and missiles. Would add quite a nice tactical aspect to a lot of missions :)


nahjustwarpin
SUPER DUPER SPACE TRUCKS
#18 - 2012-09-19 01:45:12 UTC
Sati Kerensky wrote:
Le'Mon Tichim wrote:
You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.

If you think missioning is boring, why are you against making it more interesting?

Since even a (major? minor?) part of the more PvP-oriented playerbase is using them as the main source for income, not to mention the part that does little else, I'd be all for making it less of a chore and more entertaining.
Some damn good suggestions so far (though yeah, I have to agree with Zhillia, don't mix exploration rewards into them - unless you add an exploration challenge to it as well of course, see below)

My ideas so far (yeah, repeating one or two previously mentioned, but I had them too ;)

- Missions where you need to prevent a rat from escaping -> warp scrambler needed obviously (might even be interesting in terms of ninja salvagers, at least in some cases)
- Make them less static, right now, I bet most know the ideal fitting and trigger rats by heart or just look them up. Ravenal's idea might be worth a closer look there.
(might need some missions to be a tad simpler, though certainly not each and every one - or at the very least it would encourage running them with other players, and you can always decline a mission that you don't want to handle solo)
- Other EWAR/support/mixing in tactics options. Repping a ship or structure, escorting (might make ECM useful - jam the one or two frigs that have the escorted ship tackled) ...

- A probably too big change that I guess has been suggested before anyways, but I'll throw it out here nontheless: "Solid" structures that actually block gunfire and missiles. Would add quite a nice tactical aspect to a lot of missions :)





nullsec alliance members using hisec missioning to grind isk. you're funny. I think you'll never know what's the income of doing nullsec plexes ratting in carriers or vindicators. Have fun in your hisec Big smile
Sati Kerensky
Perkone
Caldari State
#19 - 2012-09-19 03:13:37 UTC  |  Edited by: Sati Kerensky
nahjustwarpin wrote:
Sati Kerensky wrote:
Since even a (major? minor?) part of the more PvP-oriented playerbase is using them as the main source for income, not to mention the part that does little else, I'd be all for making it less of a chore and more entertaining.

nullsec alliance members using hisec missioning to grind isk. you're funny. I think you'll never know what's the income of doing nullsec plexes ratting in carriers or vindicators. Have fun in your hisec Big smile

Read again - I said PvP players, not nullsec. And apart from that - your post doesn't exactly contribute to the missionrunning debate, does it? (I know, neither does this one from me, but I couldn't stop myself, so sue me ;))
(not to mention - if you're already calling it "my" highsec, stay out of discussions about it and have fun in "your" nullsec)
Risien Drogonne
Aliastra
Gallente Federation
#20 - 2012-09-22 05:42:53 UTC
Le'Mon Tichim wrote:


You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.

Wouldn't simple logic say that it's the blandest part of Eve that needs excitement added the most?
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