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[Winter] EW Cruisers

First post
Author
Harvey James
The Sengoku Legacy
#201 - 2012-09-14 17:21:53 UTC  |  Edited by: Harvey James
Aaron Greil wrote:
Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.


It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.

why does it need such a large drone capacity?
surely 15-20m3 is enough for any minnie cruiser besides the logi one

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MIrple
Black Sheep Down
Tactical Narcotics Team
#202 - 2012-09-14 17:25:06 UTC
I would argue that all ships cruiser and above should have minimum of a 25m3 drone bay. The Belli should be able to fit a flight of light drones and that's it.
Liang Nuren
No Salvation
Divine Damnation
#203 - 2012-09-14 17:27:44 UTC
I'd argue that we should be seeing more ships with absolutely no drones. A flight of drones is very powerful, and should be treated as such.

-Liang

I'm an idiot, don't mind me.

Harvey James
The Sengoku Legacy
#204 - 2012-09-14 17:35:19 UTC
MIrple wrote:
I would argue that all ships cruiser and above should have minimum of a 25m3 drone bay. The Belli should be able to fit a flight of light drones and that's it.


Bear in mind that bc's have full sets of lights or meds as standard and even that i think is unnecessary where as the tier3 bcs have non besides gallente i think this is direction we should go in general.
Give people a reason to fly drone boats more i feel like minnie is getting too much drone ability across the board if you look at the models and the whole minnie are meant to be more fragile and hashed together ships with whatever they could find i think drone bays are a little out place really to a large extent they are already the fastest ship now they are taking away the drone advantage gallente have.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MIrple
Black Sheep Down
Tactical Narcotics Team
#205 - 2012-09-14 17:39:16 UTC
Being an original Gal pilot all my other toons make sure to have drones trained to some point. I would be ok with what you put above if Gal could have some ships with dual drone bonuses say the 10% to HP and DMG and a 7.5% to tracking or speed this would make the Vexor and Ishtar a viable ship again.
Wotan Rexus
Pawnstars INC
#206 - 2012-09-14 17:45:49 UTC
Tier 3´s spelled doom for the ECM cruiser, imo. THey get popped fast at long ranges. Especially the Blackbirds.
Would see more use, if they got a little more durability on the battlefield, while maybe nerfing the ECM potential, maybe.
Would result in needing a few more of them to be effective in ECM, and they wont die in the first minute of the fight.
We have to remember that they usually operate outside of the logi support, which makes them more vulnerable etc.

But looks good with the new stuff. Hope it helps.

"An expert is a person, that have failed in every aspect, in a narrow field"   -  N. Bohr

Fon Revedhort
Monks of War
#207 - 2012-09-14 17:49:22 UTC
Liang Nuren wrote:
Fon Revedhort wrote:

The idea of one ship being able to simultaniously boost 200 others for the same benefit as boosting just 1 is utterly flawed.

Change links to the way logistics and any remote buffing operate - so that they either provide huge boosts to one ship or just slightest to a blob. Hooray, we fixed gang-links once and for all.


It... might work. But even still, gang mods should not work in a POS Shield.

Agreed. Portals shouldn't work either, btw.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

MeBiatch
GRR GOONS
#208 - 2012-09-14 18:30:29 UTC
How about for ecm they work against missiles reducing their flight time and ex velocity... So turn ecm in to td but for missiles...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Zarnak Wulf
Task Force 641
Empyrean Edict
#209 - 2012-09-14 18:31:55 UTC
CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend. Lol
Liang Nuren
No Salvation
Divine Damnation
#210 - 2012-09-14 18:34:58 UTC
Zarnak Wulf wrote:
CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend. Lol


The ship I am most interested in is the Omen.

-Liang

I'm an idiot, don't mind me.

Harvey James
The Sengoku Legacy
#211 - 2012-09-14 18:36:55 UTC
Stabber ftw :)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Frothgar
State War Academy
Caldari State
#212 - 2012-09-14 18:52:51 UTC
Fozzie, what about some Faction/Pirate Frigs/Cruisers? The Sansha ones are awful to begin with.
Omnathious Deninard
University of Caille
Gallente Federation
#213 - 2012-09-14 19:15:30 UTC
Liang Nuren wrote:
Zarnak Wulf wrote:
CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend. Lol


The ship I am most interested in is the Omen.

-Liang

Vexor for me.

If you don't follow the rules, neither will I.

Heribeck Weathers
Caldari Provisions
Caldari State
#214 - 2012-09-14 19:21:27 UTC
Harvey James wrote:
Stabber ftw :)


Stabbers the one im looking forward to most aswell, come on baby more mids AND lows, and soem killer speed
Roime
Mea Culpa.
Shadow Cartel
#215 - 2012-09-14 19:24:03 UTC
OT Smithers wrote:
Roime wrote:
Fon Revedhort wrote:

You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?


Butthurt because kiting can be countered now?



Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls.

People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical.

If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration.

As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference.


Well, exactly. Sensor damping forces a ranged ship in range, or leave, working as a counter to kiting. Not much difference with being kited- slower ship with less range is screwed.

I do agree about the psychological part, good point.

Gank, tank, logistics, mobility and EWAR all win battles. Which makes the tactical part and piloting interesting :)


.

I'm Down
Macabre Votum
Northern Coalition.
#216 - 2012-09-14 19:24:05 UTC  |  Edited by: ISD TYPE40
I'm sorry, but if you think it's a Paper thin setup on a Belicose because the 4 lows were dedicated to dps, you don't get the point. You can still get this thing upwards of 40,000-50,000 ehp with a bonus ship and still around 500 dps.

I mean do I literally have to theory craft every fit for you just to show you the variety of ways that this is not a good idea?

575 powergrid +25% skill + 15% RC + 10% ancillary = 909 PG. That's easily enough to fit 2 large shield extenders, and a Damage control + 2 slots left for resistance and rigs to boost shielding quite high. Added to the fact that you have high drone + HAM damage you can get 475 DPS just with skills alone. Add in overheating, implants, or other variety of options that ******* rich *people* like me might do, you can see how this quickly gets OP....

It's just as troubling to me as the fact that you're giving the Arbitrator a 93.28% possible TD effect where 1 TD can basically completely shut down any ship it get's put on with no possibility of failure at crazy long ranges of effect no less.

I mean, does it make sense that a 250km range rokh can be brought down to 17km optimal by 1 module on one ship from 130+ km away?

You guys don't even get that the only reason TD and sensor dampening are considered weak is because jamming is so god awful overpowered. If you'd just nerf jamming, the other modules with maybe a few tweaks to the optimal of SDs would be pretty powerful to use. Right now, they just suck by comparison.


EDIT: Snipped a word out there, we don't use language like that here. And remember to post sensibly, thank you - ISD Type40.
CCP Fozzie
C C P
C C P Alliance
#217 - 2012-09-14 19:24:57 UTC
Zarnak Wulf wrote:
CCP Fozzie - make me a happy man and bring out one of the combat lines before the weekend. Lol

It won't be before the weekend, but it will be as soon as I can.

Frothgar wrote:
Fozzie, what about some Faction/Pirate Frigs/Cruisers? The Sansha ones are awful to begin with.

We're going to work on them as well, but not until after we have the basic T1 cruisers done.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Lili Lu
#218 - 2012-09-14 19:30:34 UTC  |  Edited by: Lili Lu
Wow, this thread has gone off in some odd directions. EWAR cruisers should **** up some aspect of your ship. So complaining about 90% TD or 80% damps, really? Specialized ships should cause headaches. Where the current ewar modules are imbalanced is that ecm boats are the only ones that matter. Basically any Joe can fit a damp, TD, or painter and be effective, but fitting an unbonused even racial ecm module is very ineffective. This should change. The base modules for damps, TD, and Painter could use a slight nerf and then the bonuses on the specialized boats could be increased to 10% or more to bring their effects over their current in-game values.

I hate ecm but I recognize the necessity of having something in the game to combat rr-ing. What we really need are stronger combatting mechanics against ecm. The strength of an eccm module could use a slight boost. Or skills could be introduced to bonus the use of eccm. Also, the effect of the jam could be reduced to less than the cycle time on the module. This might allow a ship without eccm to reaquire lock and get a volley off or drones activated again before another jam cycles on it destroying it's lock once again.

As for damps, anyone trying to range damp a logi could be doing it wrong. They get decent locking range. And they often are sitting right with the ships they rep. So a 40% range damp often will not meaningfully affect them tbh. Scan res is what you want to use for damping logis. It won't break a lock, but the next ship to broadcast for reps will take that logi a longer time to lock. The lock and reps may not cucle in time to save the ship that broadcasted.

TDs have recently become a problem. All the new Caldari frigates blessed with midslots are fitting a prop mod, asb or extender, point (maybe), and TD. An unbonused TD is very strong. An armor turret boat can be pretty well screwed by a caldari shield tanking boat atm. I see nothing wrong if it is an amarr tech I ewar boat that does that, but any old ship having a huge effect with an unbonused ewar module is wrong. Also, I think TD range should be reworked to be similar to damp and painter. So that it has long falloff and shorter optimal. The complaint from ecm pilots is that other ewar always hits (as long as they lock, heh) and it is somewhat valid. The big balncing factor, especially with damps is that they often are being applied in falloff.

Ditto for painters. Why even bother bringing a dedicated painter boat to a fleet when you can get almost the same effect with a random boat with a spare midslot.

So, Fozzie, consider a slight nerf on the non-ecm ewar modules and then bonusing the dedicated boats to 10% or more. The values don't matter a whole lot as long as the new effect of a module on the boat built for that module will come out stronger than they are now.

As for the stats listed in the OP, I think the Bellicose should lose some dronage. Back to 40 or even less. Afterall it will now have 4 launchers. Precision light missiles might need a range boost (unlike precision heavys and cruises). Then the above argument that a fast frig can laugh at light (presumably non-precision) missiles won't hold. And increase the lock range to 50 or 55.

The Celestis optimal bonus is not what is needed. Just import the cap use reduction bonus from the new Maulus to replace the optimal bonus. I have found the Celestis running into cap problems more than the Maulus. A medium mwd, two or more damps, and a shield hardener is a huge cap drain. If the damps drained less then celestis would be more viable. Alternately, up the capacitor capacity on the ship and make the range bonus on the damps a falloff bonus and not an optimal bonus. Lock range should be 70. And lastly, get rid of the launchers on the Celestis. Make it fit rails. The same could be done with the Lack and we can get rid of the Roden backstory.

The new bb does not need drones. It needs a reduced lock range, 75k would keep it best in class, but 85 is just too much. And of course see the possible indirect or direct nerfs to ecm I suggested above.

The arbitrator needs a 60 km lock range. Drop the lancher and give it another turret. And please consider introducing new rigs for TDs, Damps, and Painters that would increase falloff only for these mods. If these mods are to gain range it should always only be falloff. And, again, nerf the base effects on TD and nerf the base optimal, then increase the bonus on the TD boats and increase the falloff. TDs in a fleet situation should be operating in falloff like the damps and painters.
Bubanni
Primal Instinct Inc.
The Initiative.
#219 - 2012-09-14 19:34:28 UTC
CCP Fozzie wrote:
Terrorfrodo wrote:
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.


If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.


In Fozzie we trust :) I have huge respect for the work you are doing right now (and the others too hehe), but there is a point to be made, depending on the time frame we are talking about before the t2 ships gets balanced too

I personly felt that when you were addressing t1 frigs, you should look at all frigs in general :3 and then next step would have been all cruisers/destroyers (t2 and faction/pirate)

But I know you will get around to them at some point.... so vOv

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Nikuno
Atomic Heroes
#220 - 2012-09-14 19:35:21 UTC  |  Edited by: Nikuno
Roime wrote:
OT Smithers wrote:
Roime wrote:
Fon Revedhort wrote:

You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?


Butthurt because kiting can be countered now?



Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls.

People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical.

If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration.

As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference.


Well, exactly. Sensor damping forces a ranged ship in range, or leave, working as a counter to kiting. Not much difference with being kited- slower ship with less range is screwed.

I do agree about the psychological part, good point.

Gank, tank, logistics, mobility and EWAR all win battles. Which makes the tactical part and piloting interesting :)




No, I'd disagree with this to the extent that once jammed you have no say in the matter regardless of how you fly; damped and you can approach the target to get under the effect. Basically 1 mod has no counter except the eccm mod/implant which serves no other purpose whilst the other is countered by sensor boosting mods which do have another very useful and widely used function as well as a piloting option. The 2 are quite incomparable in my opinion.

Edit: Also, as previously noted, without seeing the modifications to ecm/td/rsd it's not possible to have a meaningful discussion about these ships, but as they stand with current mod stats then ecm is as unbalanced as current, td's are stupidly strong and rsd will remain unused for the most part.