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Black Ops, Local Chat Beacons as systems upgrades

Author
Bender 01000010
Caldari Provisions
Caldari State
#41 - 2012-08-17 14:46:49 UTC  |  Edited by: Bender 01000010
Nikk Narrel wrote:
The few months I spent in a wormhole made it plain to me that Local Chat is not the limit to how different that part of the game is.

The OP's idea may be workable, but I need clarification on details.

How does a covops or other scanning pilot locate the safe spots you described?


hmm..
first you scan it and see where is no coverage from the local chat beacons;
then,let's say you send some kind of probe, launched from your probe launcher, you position it where is the blind spot, and you warp at the probe..there i fixed it.
Loius Woo
Sebiestor Tribe
Minmatar Republic
#42 - 2012-08-17 17:16:00 UTC
I think this is a good idea.

When I finally started doing solo roams, I used local chat all the time, and when I saw people in local, I was very nervous. I have learned that when people are in local it means almost nothing unless they are also on scan or on grid. It was amazing to me how much I DIDNT rely on local for good intel after that. The exception being for local spikes (goes from 2 to 20) and then I know to GTFO...but if not for local, I would see a mess of ships on scan before they landed anyway...

So I see no problem with removing the local channel and replacing it with a voluntary SOV upgrade instead.
Nikk Narrel
Moonlit Bonsai
#43 - 2012-08-17 18:23:06 UTC
Loius Woo wrote:
I have learned that when people are in local it means almost nothing unless they are also on scan or on grid. It was amazing to me how much I DIDNT rely on local for good intel after that. The exception being for local spikes (goes from 2 to 20) and then I know to GTFO...but if not for local, I would see a mess of ships on scan before they landed anyway...

By relying on real intel, you have an advantage over every pilot who relies on Local Chat alone.

I wish more people would wake up to what intel can actually do for them, like that.
Makalie
Frenzied Faoladh
#44 - 2012-08-17 18:45:19 UTC
I'm really digging the idea of being able to hack a beacon for Local intel. It just screams CovOps. Almost as if the ships had something they were designed to do!

I hope you brought enough ammunition.

Bender 01000010
Caldari Provisions
Caldari State
#45 - 2012-08-28 13:55:09 UTC
bump
Sinzor Aumer
Planetary Harvesting and Processing LLC
#46 - 2012-08-29 09:29:33 UTC
As for wormholes, and their low PVP per player ratio. It is explained easily: if you jump into some WH and dont find a good fight there - you cannot just jump to the next one. You need to scan, and most times - scan a lot. It drives most people bored, and they give up.

I support the general idea of nerfing local. But not in the form of suggested in OP.
Could be just a beacon that enables local chat
a) for sov. holder only (and optionally, for their blues),
or
b) for everyone.
As for me, I'd prefer the former. But the latter is more fail-safe solution. It retains status quo for most of the systems of interest, but creates areas for such experimental PVP.
Nikk Narrel
Moonlit Bonsai
#47 - 2012-08-29 14:32:57 UTC
Local in it's current form lowers the bar too much, in my opinion.

It also creates false impressions, and generally misleading intel.

If you want to make local intel something sov based, that at least places a burden of effort somewhere. This idea the OP has at least respects that intel is valuable, not something free.

Seriously, if EVE PvP is not requiring effort, we might as well play "Team Halo Fortress" instead.

I could even see local in non sov systems being delayed, and just give you a count of total ships in system.
No clue who is good or bad, just that they are there somewhere.
Bender 01000010
Caldari Provisions
Caldari State
#48 - 2012-09-05 04:31:13 UTC
bumrp
Bender 01000010
Caldari Provisions
Caldari State
#49 - 2012-09-14 11:37:39 UTC
burp
Nikk Narrel
Moonlit Bonsai
#50 - 2012-09-14 17:03:36 UTC
Bender 01000010 wrote:
burp

I support this belch.

The OP idea is worth a second look too.
Bender 01000010
Caldari Provisions
Caldari State
#51 - 2012-09-26 04:25:16 UTC
BUMP!
Bender 01000010
Caldari Provisions
Caldari State
#52 - 2012-10-09 06:47:18 UTC
burp
Bender 01000010
Caldari Provisions
Caldari State
#53 - 2012-10-25 08:41:46 UTC
bump
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