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EVE Online and Your Central Nervous System

First post First post
Author
Thomas Horan
The Scope
Gallente Federation
#21 - 2012-09-14 16:03:24 UTC
Wow why are there so many pricks on these forums? This guy took the time to write something interesting, something that you might actually have to think about to understand, something on a level above most of the normal forum-garbage and trolling, and 80% of people that respond say "Get back on your meds" or "TL;DR".

Seriously guys? I suppose many of the people who responded in this way aren't capable of comprehending anything that isn't black-and-white - it seems abstract concepts and language just goes right over your head. Maybe people are just ******* around, I sure hope so. The last thing the internet needs is another mean-hearted cesspool of a forum.

I personally think it's an interesting topic. Gaming to me is all about immersion - or to put it another way, escape. Of course, you can't lose perspective that you are still just playing a game, but the more the game sucks you into its world, the more you can connect to your avatar and relate to other characters in the game, the better. They offer a temporary refuge from the dull cubnicle-based existence many of use are confined to from 9 to 5.

MMO's are definitely unique in several ways - as you mentioned, the dialogue of the game, its politics and the big events - are not programmed or scripted in, per se. It all comes down to the interaction between players and between groups of players. For someone like me, who makes the majority of their in-game income trading, it becomes clear that you cannot easily predict what's going to happen, or how the markets are going to change, for example. There are so many human players that there are an infinite number of variables all interacting with each other at any given time.

Sometimes I do wish there was a bit more of a solid cannon of lore. For example, the Mass Effect series does an excellent job pulling you into the game-world. The locations are all unique, the different races are all interesting, and there is a backstory which influences in every way what is going to happen in the game. Since EVE relies almost completely on human players to create the story, sometimes I feel like it would be cooler if there were more developer-seeded events that would affect vast amounts of people. Incursions are an example of this. Maybe we could see more of the Jove, or political events within the different factions would have more bearing on players. Obviously this is easier said than done, but it's interesting to think about.
Gogela
Epic Ganking Time
CODE.
#22 - 2012-09-14 16:33:25 UTC
so... mad... Big smile

Signatures should be used responsibly...

IGNATIUS HOOD
Viziam
Amarr Empire
#23 - 2012-09-14 19:12:21 UTC
Xearal wrote:
OP, welcome to a very select club of people who can actually see beyond what is, into what could be.

Yes, games aren't real, they are fantasy. But the only way to truly appreciate and enjoy them, is to toss out sensibility, toss out any notions like 'it's only a game', and jump down the rabbithole to see how deep it is. And when you climb out of it, you'll be a richer, fuller person than before.


Could not have said it better. Heck the combat jitters I feel during PvP and the read, react, fight or flight reaction I go through sure seem pretty real. Whats odd is how its exactly the same regardless of if I'm in a T1 fit Punisher or a faction fit Legion.

Its that sensation, the feeling of true risk and matching wits against another person that keeps me excited. That and I enjoy creating, organizing, progressing, moving forward, becoming better, growing stronger, getting smarter, fighting more victoriusly and dying harder.

Ignatius Hood can be killed in this game. But you're going to have to work at it! Twisted
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
IGNATIUS HOOD
Viziam
Amarr Empire
#24 - 2012-09-14 19:17:32 UTC
Thomas Horan wrote:
Wow why are there so many pricks on these forums? This guy took the time to write something interesting, something that you might actually have to think about to understand, something on a level above most of the normal forum-garbage and trolling, and 80% of people that respond say "Get back on your meds" or "TL;DR".

Seriously guys? I suppose many of the people who responded in this way aren't capable of comprehending anything that isn't black-and-white - it seems abstract concepts and language just goes right over your head. Maybe people are just ******* around, I sure hope so. The last thing the internet needs is another mean-hearted cesspool of a forum.

I personally think it's an interesting topic. Gaming to me is all about immersion - or to put it another way, escape. Of course, you can't lose perspective that you are still just playing a game, but the more the game sucks you into its world, the more you can connect to your avatar and relate to other characters in the game, the better. They offer a temporary refuge from the dull cubnicle-based existence many of use are confined to from 9 to 5.

MMO's are definitely unique in several ways - as you mentioned, the dialogue of the game, its politics and the big events - are not programmed or scripted in, per se. It all comes down to the interaction between players and between groups of players. For someone like me, who makes the majority of their in-game income trading, it becomes clear that you cannot easily predict what's going to happen, or how the markets are going to change, for example. There are so many human players that there are an infinite number of variables all interacting with each other at any given time.

Sometimes I do wish there was a bit more of a solid cannon of lore. For example, the Mass Effect series does an excellent job pulling you into the game-world. The locations are all unique, the different races are all interesting, and there is a backstory which influences in every way what is going to happen in the game. Since EVE relies almost completely on human players to create the story, sometimes I feel like it would be cooler if there were more developer-seeded events that would affect vast amounts of people. Incursions are an example of this. Maybe we could see more of the Jove, or political events within the different factions would have more bearing on players. Obviously this is easier said than done, but it's interesting to think about.


People tear down as part of a never ending quest for acceptance. What they seem to be unable to grasp is that you will never truly find acceptance in life or in any of life's grand pursuits until you accept yourself as you are and not pine to be that which you can never be. Realize friends, you are a stupendous badass by simple genetics, and that is only magnified by the fact that you play the best MMO on the planet against the toughest collection of stupendous badasses ever assembled in one place. To cut out a niche in this universe, call it your own, and make what you want out of it is to be celebrated not torn down. OP's excitement should be applauded and encouraged. You were once what he is now, and someday, he will be you.
"Every normal man must be tempted at times to spit upon his hands, hoist the black flag, and begin slitting throats."   --H.L. Mencken
Corwain
Rum Booty Plunder
#25 - 2012-09-14 19:57:00 UTC
The whole game is pretty trippy. The concept itself, especially when you take our reality and those of the Sleepers...

Then again reality is a lot like a dream...anyone ever read Otherland by Tad Williams? Ever seen 2012 and Eyes Wide Shut by Stanley Kubrick? Is there an underlying reality and is it this world or the world of story?

To me, my wife and a few friends and coworkers and the local music festival are my only ties to the other world.

EVE has been home for a long time...

And now I'm watching Hilary Clinton mention a fellow EVE player who got killed IRL by name. My life has truly been a dream come true, a freaking weird one.

Chizz
Shizuken
Venerated Stars
#26 - 2012-09-14 20:14:16 UTC
OP gets a D+. There are some good ideas in there but they lack proper organization and proper foundation. The dude is either high, or he never grajiated skool...
Tyraeil Starblade
Aliastra
Gallente Federation
#27 - 2012-09-14 20:17:35 UTC
Paul Oliver wrote:
OP does have a point... how many of you have become so engrossed in a video game or a book or anything else that when you finally stopped you felt like you just unplugged from the matrix, then realized that it's now dark outside and five hours (or more) had passed?

It's kind of scary how easily the mind can become absorbed with these fantasy worlds.


A wirtual vorld within a wirtual vorld.

The Matrix, you're in it.
Robert De'Arneth
#28 - 2012-09-14 20:29:49 UTC
I can really feel the love in this thread!!



Good post OP!!

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#29 - 2012-09-14 22:53:07 UTC  |  Edited by: Praxis Astra
The Technocrat: Management, Manipulation, Creation and Expansion of EVE Organizations

http://heartsandmindsalliance.org/index.php?option=com_kunena&func=view&catid=4&id=71&Itemid=232

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

SmilingVagrant
Doomheim
#30 - 2012-09-15 02:52:39 UTC
I don't think this game has ever had me actually ducking and weaving in my chair the way the old space sims used to.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#31 - 2012-09-15 03:11:51 UTC
SmilingVagrant wrote:
I don't think this game has ever had me actually ducking and weaving in my chair the way the old space sims used to.


X-Wing vs Tie Fighter! Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Paul Oliver
Doomheim
#32 - 2012-09-15 03:11:59 UTC
SmilingVagrant wrote:
I don't think this game has ever had me actually ducking and weaving in my chair the way the old space sims used to.
Yeah Freespace 2 was great at making me do that, I'm guessing it has to do with how we control our ships (no first person cockpit perspective).
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
non judgement
Without Fear
Flying Burning Ships Alliance
#33 - 2012-09-15 03:21:59 UTC
Better not watch any movies or TV shows. You might start believing everything that happens in them.

If the game/song/movie/book doesn't tug at our senses and make us feel, it wont be good at keeping people enjoying it.
Kult Altol
The Safe Space
#34 - 2012-09-15 15:02:59 UTC
Thomas Horan wrote:
Wow why are there so many pricks on these forums? This guy took the time to write something interesting, something that you might actually have to think about to understand, something on a level above most of the normal forum-garbage and trolling, and 80% of people that respond say "Get back on your meds" or "TL;DR".

Seriously guys? I suppose many of the people who responded in this way aren't capable of comprehending anything that isn't black-and-white - it seems abstract concepts and language just goes right over your head. Maybe people are just ******* around, I sure hope so. The last thing the internet needs is another mean-hearted cesspool of a forum.

I personally think it's an interesting topic. Gaming to me is all about immersion - or to put it another way, escape. Of course, you can't lose perspective that you are still just playing a game, but the more the game sucks you into its world, the more you can connect to your avatar and relate to other characters in the game, the better. They offer a temporary refuge from the dull cubnicle-based existence many of use are confined to from 9 to 5.

MMO's are definitely unique in several ways - as you mentioned, the dialogue of the game, its politics and the big events - are not programmed or scripted in, per se. It all comes down to the interaction between players and between groups of players. For someone like me, who makes the majority of their in-game income trading, it becomes clear that you cannot easily predict what's going to happen, or how the markets are going to change, for example. There are so many human players that there are an infinite number of variables all interacting with each other at any given time.

Sometimes I do wish there was a bit more of a solid cannon of lore. For example, the Mass Effect series does an excellent job pulling you into the game-world. The locations are all unique, the different races are all interesting, and there is a backstory which influences in every way what is going to happen in the game. Since EVE relies almost completely on human players to create the story, sometimes I feel like it would be cooler if there were more developer-seeded events that would affect vast amounts of people. Incursions are an example of this. Maybe we could see more of the Jove, or political events within the different factions would have more bearing on players. Obviously this is easier said than done, but it's interesting to think about.


Excellent post.

I think you should check this out.

http://tinyurl.com/8psmyra

[u]Can't wait untill when Eve online is Freemium.[/u] WiS only 10$, SP booster for one month 15$, DPS Boost 2$, EHP Boost 2$ Real money trading hub! Cosmeitic ship skins 15$ --> If you don't [u]pay **[/u]for a product, you ARE the [u]**product[/u].

Vera Algaert
Republic University
Minmatar Republic
#35 - 2012-09-15 15:26:51 UTC
Shizuken wrote:
OP gets a D+. There are some good ideas in there but they lack proper fnord organization fnord and proper foundation fnord. The dude is either fnord high, or he never grajiated skool fnord...

just look what you did there Ugh

.

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#36 - 2012-09-19 02:44:36 UTC
Assembly of Conscious Thought

A Breakaway faction of the Society of Conscious Thought. The issue that caused the schism was over the importance of players. The Assembly accepts only applicants who are players. No NPCs.

Members of the Assembly of Conscious Thought pledge themselves to the following principals:

We like to be aware that we can do more with an MMO than just entertain ourselves. In addition to having fun playing the game for the sake of the game we enjoy being alert to opportunities to learn. These opportunities to learn are inherent in how the central nervous systems of we gamers interact with the virtual worlds we inhabit.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Space Therapist
Better Days Ahead
#37 - 2012-09-19 02:57:14 UTC
Is effecting your ability to fly spaceships in eve online?

See my bio for rates and services.

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#38 - 2012-09-20 23:39:17 UTC
EMOTIONAL INNOCULATION #1: Any time anybody says (or does) anything that causes you to be angry--stop. Assume it is a trap. Breathe deeply. Consider the options. (This is especially fitting in instances where someone in your group tells you something that causes you to be angry at anyone other than them.)

Big smile

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Praxis Astra
0.0 Axis Fleet
Stealth Syndicate
#39 - 2012-09-22 19:42:07 UTC
ELEVENTH METAGAMING EXERCISE: Separation of the map from the territory. The thing is not the words that describe the thing. The menu is not the meal. What you believe about the world is not the same thing as the world. Every single time you are confronted with someone who disagrees with you, with information that is in contravention with your current information, especially beloved cherished longheld beliefs, monitor how upset the particular incident makes you and exactly what it was. This includes personal insults and accusations. These are particularly instructive because as we all know, you don't get upset at anything anyone says unless they have touched a nerve. A good agent can tell far more about someone than that person knows about themselves in a relatively short conversation just by tracking these reactions. Bonus Insight: It is awesome, really truly awesome, how much information you suddenly get access to once you can see past your own reflexive reactions. Second Free Bonus Insight: This is really just an elaboration of the Golden Rule exercise.

Praxis Astra Master of Assassins and Punctuality http://heartsandmindsalliance.org

Tarn Kugisa
Kugisa Dynamics
#40 - 2012-09-22 21:12:42 UTC
I always get an Adrenalin Rush when my Hauler gets pointed, knowing that if they exceed my fitted WCS' capacity then I loose the hauler and it's precious cargo

then I laugh as I warp away Big smile

Bustard don't care, Bustard don't give a ****

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt