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[Winter] EW Cruisers

First post
Author
Dersen Lowery
The Scope
#181 - 2012-09-14 15:26:30 UTC
Roime wrote:
Well, it's cool to see that drone ships no longer lose a slot because of drones... at least if they are not Gallente.


Zing!

I'm not 100% on board with "drones for everyone!" either, but here's a thought: If you're going to do that, give each race a role bonus that compensates for the deficiencies of their own drones. So, for example, an Amarr speed bonus to drones would make Warriors unmanageable, but it would make... uh... whatever the Amarr small drones are called more viable.

So basically, if you guys at CCP are determined to give everybody drones, at least try to diversify them (and maybe rebalance them). If they're going to be everywhere, we might as well get to see all of them in use.

(I'm trying not to be a bitter Vexor pilot. I really am.)

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Fon Revedhort
Monks of War
#182 - 2012-09-14 15:46:26 UTC
CCP Fozzie wrote:
Terrorfrodo wrote:
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.


If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.

Did you miss my question or just have nothing to say in this regard?

You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#183 - 2012-09-14 15:47:38 UTC
TrouserDeagle wrote:
Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap.



I'd like to bump this question.. As i don't really get it.

I would think minmatar ships should have a significantly worse capacitor than Amarr ships



Also i think the ships are to slow still.. Although i am guessing Ewar cruisers are going to be the slowest cruisers to make them easier to catch.. So i guess i would be ok with it if the combat/attack cruisers are significantly faster.

BYDI recruitment closed-ish

Alara IonStorm
#184 - 2012-09-14 16:08:19 UTC
TrouserDeagle wrote:
Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap.

In cap amount but evidence shows that often this isn't case.

All Tier 1 Battlecruisers recharge at 15.6
All Tier 3 Battlecruisers recharge at 16.7
All Cruisers recharge at 11.7
All Detroyers at 7.8
The newly buffed Combat Frigates 8.3

There are some exceptions to this rule like the Harbinger but Cap Charge is pretty homogenized, Cap Amount however is in Amarr's favor.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#185 - 2012-09-14 16:13:30 UTC
CCP Fozzie wrote:
Terrorfrodo wrote:
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.


If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.


Do you think that 92% tracking disruptors and 78% RSDs are really a good idea? If not, you need to do something about warfare links. When even the Gallente info links are arguably overpowered, there's a real problem.
X Gallentius
Black Eagle1
#186 - 2012-09-14 16:19:27 UTC  |  Edited by: X Gallentius
First Initial Impression: I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
Liang Nuren
No Salvation
Divine Damnation
#187 - 2012-09-14 16:25:13 UTC
Gypsio III wrote:
CCP Fozzie wrote:
Terrorfrodo wrote:
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.


If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.


Do you think that 92% tracking disruptors and 78% RSDs are really a good idea? If not, you need to do something about warfare links. When even the Gallente info links are arguably overpowered, there's a real problem.


Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.

I say this as someone with ~25M SP (and counting) invested in Leadership.

-Liang

I'm an idiot, don't mind me.

Liang Nuren
No Salvation
Divine Damnation
#188 - 2012-09-14 16:26:49 UTC
X Gallentius wrote:
I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!


I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates.

-Liang

I'm an idiot, don't mind me.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#189 - 2012-09-14 16:28:47 UTC
Liang Nuren wrote:
Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.

I say this as someone with ~25M SP (and counting) invested in Leadership.

-Liang


I agree completely. I also think it's crazy that it's so cheap to get large link benefits, relative to, say, sticking deadspace hardeners, RF points or FN webs on your entire gang.
Roime
Mea Culpa.
Shadow Cartel
#190 - 2012-09-14 16:30:02 UTC
Fon Revedhort wrote:

You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?


Butthurt because kiting can be countered now?

.

Kesthely
Mestana
#191 - 2012-09-14 16:31:44 UTC
To make a quick summarize of the problems so far pointed out:

People are concerned the bellicose pure offensive power isn't in line with the other disruption cruisers
People are concerned the added drone bays deminish the gallante's traditional drone superiority

These problems are in my eyes completly warrented eg, in my post a few pages back, i compared the bellicose to the NAVY osprey, wich is a faction combat ship (or in previous line setup an assault line ship) no matter how you look at the bellicose its shown that the new proposed bellicose is somewhat a concern to most people.

Yes we still need to see the other ships and modules / mechanics redesigned, and yes it might be balanced out when those are released. However at this point im still concerned about the role of the bellicose.

All other disruption cruisers are a defensive sort where they disrupt one to a few ships at a time this means in fights where the disruption cruisers are outnumbered there effectiveness starts to deminish rapidly. The bellicose however has a complete reversed role. It increases a signature radius by 51.6% per target painter for the entire fleet. The bigger the fleet sizes get, the more effective the bellicose becomes.

To me this raises the question, should the bellicose really get a target painter bonus? In the Minmitar line of fighting should we not at least theorize switching the bellicose's bonuses to web bonuses?
X Gallentius
Black Eagle1
#192 - 2012-09-14 16:36:19 UTC
Liang Nuren wrote:
X Gallentius wrote:
I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates.
-Liang
Forgive me for being a bit skeptical. Please tell us how you'd do it.
OT Smithers
A Farewell To Kings...
Dock Workers
#193 - 2012-09-14 16:45:43 UTC
Liang Nuren wrote:
Gypsio III wrote:
CCP Fozzie wrote:
Terrorfrodo wrote:
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.


If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.


Do you think that 92% tracking disruptors and 78% RSDs are really a good idea? If not, you need to do something about warfare links. When even the Gallente info links are arguably overpowered, there's a real problem.


Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.

I say this as someone with ~25M SP (and counting) invested in Leadership.

-Liang


+ >9000
Liang Nuren
No Salvation
Divine Damnation
#194 - 2012-09-14 16:47:30 UTC  |  Edited by: Liang Nuren
X Gallentius wrote:
Liang Nuren wrote:
X Gallentius wrote:
I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates.
-Liang
Forgive me for being a bit skeptical. Please tell us how you'd do it.


No worries man. The basic problem is that Light Missiles basically don't hit anything going faster than 3.5km/s. The new T1 frigs are that fast, at the very least. So for the Bellicose to deal damage, it'd have to close with the frig and get webs, but that's about as likely as a cruiser webbing a Slicer. It can happen but it requires the Slicer pilot to **** up pretty hard.

The Drones (provided they fit 5 light ECM/5 light Warriors) would by far be the biggest threat. The Condor can just straight tank them and the others will just kill them.

-Liang

Ed: Remember, the Caracal is able to do this because its missiles go 50% faster than the Bellicose.

I'm an idiot, don't mind me.

Fon Revedhort
Monks of War
#195 - 2012-09-14 16:50:24 UTC
Gypsio III wrote:
Liang Nuren wrote:
Warfare links, regardless of on grid or off grid, are overpowered as hell. Why do we have a ship providing +50% bonuses in a game where people train months for 2% more damage? I really hope we see links becoming nice to haves instead of must haves like they are becoming now.

I say this as someone with ~25M SP (and counting) invested in Leadership.

-Liang


I agree completely. I also think it's crazy that it's so cheap to get large link benefits, relative to, say, sticking deadspace hardeners, RF points or FN webs on your entire gang.

The idea of one ship being able to simultaniously boost 200 others for the same benefit as boosting just 1 is utterly flawed.

Change links to the way logistics and any remote buffing operate - so that they either provide huge boosts to one ship or just slightest to a blob. Hooray, we fixed gang-links once and for all.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Liang Nuren
No Salvation
Divine Damnation
#196 - 2012-09-14 16:51:31 UTC
Fon Revedhort wrote:

The idea of one ship being able to simultaniously boost 200 others for the same benefit as boosting just 1 is utterly flawed.

Change links to the way logistics and any remote buffing operate - so that they either provide huge boosts to one ship or just slightest to a blob. Hooray, we fixed gang-links once and for all.


It... might work. But even still, gang mods should not work in a POS Shield. Even though POS shields are going away soon. :( :( no more stealing things from a POS :(

-Liang

I'm an idiot, don't mind me.

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#197 - 2012-09-14 16:54:58 UTC
Liang Nuren wrote:
X Gallentius wrote:
Liang Nuren wrote:
X Gallentius wrote:
I think basically every frigate should fear the Bellicose, and any ship that can't hit out to 24 km should fear it too since it will just kite you to death with its speed and missiles. And if it does get caught, it can always release the ec-600's and gtfo. No risk pvp is here!
I assume you're talking about a 2km/s AML kite fit with a TP and dual webs or something? I'd feel pretty comfortable taking the ship on with any of the new T1 attack frigates.
-Liang
Forgive me for being a bit skeptical. Please tell us how you'd do it.


No worries man. The basic problem is that Light Missiles basically don't hit anything going faster than 3.5km/s. The new T1 frigs are that fast, at the very least. So for the Bellicose to deal damage, it'd have to close with the frig and get webs, but that's about as likely as a cruiser webbing a Slicer. It can happen but it requires the Slicer pilot to **** up pretty hard.

The Drones (provided they fit 5 light ECM/5 light Warriors) would by far be the biggest threat. The Condor can just straight tank them and the others will just kill them.

-Liang

Ed: Remember, the Caracal is able to do this because its missiles go 50% faster than the Bellicose.


Yes, I once tried to use an AML Navy Osprey but found that the missiles weren't quick enough to actually hit an intelligently flown, fast frigate that wasn't just flying straight at me. They just ran out of flight time first.

But there's a difference between "take on" and "kill"... P
Liang Nuren
No Salvation
Divine Damnation
#198 - 2012-09-14 16:56:15 UTC
Gypsio III wrote:

Yes, I once tried to use an AML Navy Osprey but found that the missiles weren't quick enough to actually hit an intelligently flown, fast frigate that wasn't just flying straight at me. They just ran out of flight time first.

But there's a difference between "take on" and "kill"... P


I'll just let my KB speak for itself when talking about taking on (and killing) big ships in these T1 frigs. :)

-Liang

I'm an idiot, don't mind me.

OT Smithers
A Farewell To Kings...
Dock Workers
#199 - 2012-09-14 17:11:15 UTC
Roime wrote:
Fon Revedhort wrote:

You mention possible change of ECM mechanics, but could something be done to absurd dampening, too? They say move closer, but if your locking range is cut down to, say, 5-10 km or so you while your operating range is more like 30-40, moving closer is of no particular use. RSD mechanics is to be changed as well to prevent RSD from being abused while keeping them as a valid tool for fleet-warfare. Do you agree?


Butthurt because kiting can be countered now?



Not exactly. The comparison is between damps and ECM. A kiting ship is just as hosed by damps as they are by ECM, with the difference being that in the case of damps they are hosed 100% of the time, whereas with ECM you are only screwed randomly -- and this assuming that the jamming ship has appropriate racial jammers and gets good rolls.

People percieve ECM to be more powerful because they cannot fire their weapons or even watch the fight. It's frustrating. The same player feels completely different about most of the other EWAR mods, even when the ultimate outcome is identical.

If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration.

As it stands today, EWAR is a battle winner. ALL EWAR. Even modules you rarely if ever see used, such as remote tracking boosters, painters, and what not, make a huge difference.
Liang Nuren
No Salvation
Divine Damnation
#200 - 2012-09-14 17:14:05 UTC
OT Smithers wrote:

If, for example, ECM didn't shut off targetting, but instead rendered a ship's weapons unable to actually HIT, most players would feel 100% better about it. They would happily blaze away until they exploded and many wouldn't even know they'd been 'jammed.' You'd see threads complaining about overpopwered damps (which prevent targetting) and urging CCP to model them after the now balanced "new ECM." It's all about perception and frustration.


This is pretty much true.

-Liang

I'm an idiot, don't mind me.