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How do I protect a miner/hauler as a body gaurd?

Author
Doddy
Excidium.
#21 - 2012-09-12 15:37:30 UTC
Well in hi sec your only real defence is against those who are already outlaws, in which case a fast locking jammer (griffin) can completely ruin their day. The chances of you remaining alert through an entire mining op waiting on a gank that probably wont happen is rather slim though. ECM is a great defensive tool for escorting generally though, especially for a low sp player. Blackbird and griffin are your friends. You can even pre-emptively suicide jam a likely ganker if its really desperate.

On the other hand in unsecure space a scout is what will save your friend, so you need to train towards cov ops. Combine the two and you are basically a falcon pilot and that is pretty much the best protection one guy can give.
Ginger Barbarella
#22 - 2012-09-12 17:08:58 UTC
Lamda Korr wrote:
I'll look up both "Alpha" and the ships you mentioned. I'm assuming you mean I will be cloaked. If that's the case what is my tactic? Cloak until the hauler gets attacked but then surprise gank them?


You want to run "protection" for the guy and you don' t even know what Alpha is? Wow... I have a suggestion: go back to missioning. :) If your buddy is ganked there isn't a damn thing you can do except get to his & the attackers cargo first (fit a couple T2 tractors). Maybe web him off-gate to get him into warp a little faster, but that's about it.

"Blow it all on Quafe and strippers." --- Sorlac

Huttan Funaila
Caldari Provisions
Caldari State
#23 - 2012-09-12 17:15:33 UTC
For a good video on how the "cloaky warp trick" combination works, check out this video from Eve University. It takes practice to get right, so you'll want to set up a ship (any will do) until you can do it automatically before doing in under pressure.

Logistics (think of it as a "healer" class found in other online games) is a skill path that takes months to be able to fly the current Logi ships (Scimitar, Basilisk, etc). The winter updates will add some of the logistical bonuses to frigates and T1 cruisers so as to make it something that a player can do in less than 6 months. A simple low-skill logistical ship is commonly referred to as a "POSprey" (a play on the ship commonly used - Osprey - and what it usually is aimed at healing - a POS).

When hauling lots of loot, have a scout. One of the techniques used to pop freighters is to use 2 teams, one on each side of a jump gate. The first team blows most of the shields and armor away, while the team on the other side finishes off the freighter with one non-combatant who loots & scoots with what drops.

When leaving stations, you are already moving at top speed, so you *could* warp away, and many folks do exactly that. However you still have to align to the new heading and that gives folks more than enough time to lock and pop your ship. Instead, set up bookmarks ahead of time about 200-400km outside of the major stations you'll likely use. Use a smaller ship with a MWD and just cruise until you are a suitable distance away. Generally, stations squirt you out in a cone thats about 15 degrees, and if your bookmark is straight out from the station, you get squeezed out and aligned at the bookmark, so you may warp away before enemies can lock and shoot. My advice is to set up your own bookmarks, not use corporate ones.
Lamda Korr
Perkone
Caldari State
#24 - 2012-09-12 17:23:48 UTC
Huttan Funaila wrote:
check out this video from Eve University.


Thanks for this video and the info. All the scouting suggestions are starting to make sense.
Celgar Thurn
Department 10
#25 - 2012-09-12 17:28:38 UTC  |  Edited by: Celgar Thurn
Lamda Korr wrote:
I have a miner buddy that I want to follow around on security duty. This is especially important when she starts hauling minerals around. The problem is that I don't have a ton of experience and no experience in PVP. I've search through the guides but there is just too much information. So here are my questions:


  1. What is a good beginner ship and equipment to protect against player pirates? (~30/40m budget atm) I guess the main goal is to get them out... not necessarily kill the pirate. Not yet anyways.
  2. Are there certain skills that I can't live without?
  3. I'm aware I can warp to 0m and jump... are there other tactics that will help our survival?
  4. What should my miner/hauler buddy have (skills,modules)
  5. Is there any other questions you think I might be missing?



At the moment I'm running in a Osprey with Light Missils and shield modules and an after burner. My buddy just has cargo expansions.


Hmmm. The details of your operation and questions are somewhat vague but I will give you my opinion Smile :

1) Profit. By having a ship trying to defend other ships in a fleet is at best lessening and probably halving your profitability. In high sec it almost certainly won't save your mining vessel. Don't do it!
2) Don't bother mining in low sec. There is additional risk and with the current mineral prices it just plainly isn't worth it. Tbh I'll be surprised if anyone is seriously mining there nowadays. For nul sec you have to be well set up. You won't be well set up. No offense intended.
3) You don't state what hauling vessels you are using. Mammoths or their racial equivalents don't really cut the mustard. Any serious miner will have access to their own or a corp freighter (Fenrir etc.). Alternatively use Red Frog Freight whom I have used in the past and heartily recommend. Watch the values and don't make your hauler stand out. 'Pinatas' will get blown up.
4) Regarding mining locations don't mine in Caldari space. All the mining vessels are better now. Pick one and fit as much tank as you can. You want 20,000 ehp minimum really. Find a quiet system/s to mine in. Systems with no stations in it are often best but you have more hauling time then. Watch local channel all the time and investigate all visiting pilots. Mark up other miners and obvious anti-pirates as neutral contacts. High sec isn't as dangerous as some will tell you it is. Low and nul is far more dangerous.
That's about all I think for the moment.
Lamda Korr
Perkone
Caldari State
#26 - 2012-09-12 17:35:42 UTC
Celgar Thurn wrote:
You don't state what hauling vessels you are using.


She has a coveter and I have a badger. (To make things easier I'm talking about two of my personal accounts. I have a minor which I put all my ISK into to get the coveter. I didn't have much left over for better combat/hauling ships).
stoicfaux
#27 - 2012-09-12 18:44:06 UTC
Lamda Korr wrote:
I have a miner buddy that I want to follow around on security duty. This is especially important when she starts hauling minerals around. The problem is that I don't have a ton of experience and no experience in PVP. I've search through the guides but there is just too much information. So here are my questions:


Have your miner buddy fly a Retriever. They're pretty resilient nowadays and have huge ore bays.

A fully gank catalyst can put out 566 DPS and at a max of 20s in 0.5 space before concord shows up that's 11,320 in damage. An untanked Retriever has 9,643 EHP against Void ammo. Add on a Damage Control II and three Core Defense Field Extender Is and you have 16,960 EHP against Void. Add two Reinforced Bulkhead IIs and a Invulnerability Field II and you're up to 23,535 EHP against Void ammo.

Worst case, fly a Procurer which has 21,214 EHP against Void out of the box. Getting a 50,000+ EHP tank out of it is easy. It may "only" have room for 12,000m3 for ore, but hey, how much can your hauler carry?








Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Pipa Porto
#28 - 2012-09-12 21:09:43 UTC
Ave Kathrina wrote:
Pipa Porto wrote:
Diarca Elsman wrote:
If you are talking about hisec, you don't protect the miners by shooting down the ganker. You protect them by just being there and letting any would be gankers know that they won't be able to get any loot out of it. If they loot the wrecks they get pvp flagged for your fleet.


No, they don't.


Yeah, isin't ship wreck blue like abandonded loot?


No. A ship's wreck is owned by the person who was last flying the ship. This means that if you steal from it, you get aggro flagged to that player and their corp.

EvE: Everyone vs Everyone

-RubyPorto

Ave Kathrina
My Ass Is On Fire
#29 - 2012-09-13 10:58:52 UTC
Pipa Porto wrote:
Ave Kathrina wrote:
Pipa Porto wrote:
Diarca Elsman wrote:
If you are talking about hisec, you don't protect the miners by shooting down the ganker. You protect them by just being there and letting any would be gankers know that they won't be able to get any loot out of it. If they loot the wrecks they get pvp flagged for your fleet.


No, they don't.


Yeah, isin't ship wreck blue like abandonded loot?


No. A ship's wreck is owned by the person who was last flying the ship. This means that if you steal from it, you get aggro flagged to that player and their corp.



Right, so its the ganker's ship wreck that gets blue'd ?
I've done some really stupid shit in this game.
Doddy
Excidium.
#30 - 2012-09-14 13:49:00 UTC
Fleet has no rights over cans, its corp that does it.

When a suicide gank occurs the gankers wreck will be blue and free for anyone to take from without flaging, the ganked ship will belong to the corp of the pilot, thus someone from the same corp can shoot the gankers looter if they come in and loot it. Of course this may delight the gankers if they loot with a pvp ship and thus get to kill the guard as well.
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#31 - 2012-09-14 18:02:09 UTC
a disposable black bird is always a great thing to have when protecting an indy.
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