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Player Features and Ideas Discussion

 
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[Winter] EW Cruisers

First post
Author
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#161 - 2012-09-14 10:32:33 UTC
Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax
Harvey James
The Sengoku Legacy
#162 - 2012-09-14 10:35:47 UTC  |  Edited by: Harvey James
Dato Koppla wrote:
Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax


They are somewhat mysteriously misplaced for a cruiser and especially a non drone cruiser at that.
3 lights seem more appropriate to me even the cane doesn't get a full set of meds.
The celestis should also get 100m3 drone bay its gallente they are supposed to be the drone race but on this evidence you would think minnie are just as good and amarr are much better.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#163 - 2012-09-14 10:38:30 UTC
MintyRoadkill wrote:
Harvey James wrote:
Liang Nuren wrote:
Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.

-Liang


so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser?
might as-well remove them from the game as useless pieces of junk :P
And btw at the moment the tier 3 bc's have better tank then cruisers too


They also cost 10 times as much and are more skill intensive. What's your point?


Neither cost nor SP are important balancing factors.

Anyway, the problem isn't the balance between cruisers and t3 BCs, they're sufficiently different. The problem is between cruisers and t1/2 BCs. Right now it's distressingly easy to make a t1/2 BC with not only more tank, but also better-tracking, longer-ranged and much more DPS than a cruiser, with frequently only marginal inferiority in mobility.

This makes t1/2 BCs effectively high-tier cruisers - and therefore this relationship needs to be a victim of tiericide. Increasing cruiser mobility is a good way to differentiate them, but I suspect more will be needed. Nerfing t2 BCs will be a good idea.
MintyRoadkill
Vulture Enterprises
Cynosural Field Theory.
#164 - 2012-09-14 10:40:09 UTC
I'm Down wrote:
Vladimir Norkoff wrote:
I'm Down wrote:
I know that this fit gets around 20-30,000 ehp for small fleet combat...
Because including leadership/link bonuses in your base stats is always a good idea....? What? Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad.


B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh?


I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.


Alright, you're from -A- so of course you're not the sharpest tool in the shed, but let me roll out some numbers for you.\

Max DPS fits: (using current ship profiles, with highest caliber t2 guns + t2 DPS ammo, 3 damage mods and t2 gallente drones)

Omen: 571 (and this is a bad cruiser)
Rupture: 632
Moa: 529 (and this is a bad cruiser)
Thorax: 745
Vexor: 854

The problem isn't that the Bellicose will do too much damage, it's that some of the cruisers currently don't do enough. Don't compare the rebalanced ships in one class with ships that have yet to be balanced because you won't be seeing the new Bellicose with any of the old combat cruisers, they're all being changed at the same time.
MintyRoadkill
Vulture Enterprises
Cynosural Field Theory.
#165 - 2012-09-14 10:41:19 UTC
Dato Koppla wrote:
Looks good at a glance, the only thing that caught my eye is the Belli getting 4 bonused launchers and a full flight of meds, isnt that a bit much? 1 turret short of being the same layout as our current 'gank' cruiser the thorax


The Thorax still puts out far more DPS, though, due to Blasters > HAMs.

But yeah, i think it should have between 20-30 m3 of drones.
MisterNick
The Sagan Clan
#166 - 2012-09-14 11:34:34 UTC
Bellicose should be a good laugh with these changes. About time too, I don't think i've ever seen one flown.

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

CCP Fozzie
C C P
C C P Alliance
#167 - 2012-09-14 12:05:29 UTC  |  Edited by: CCP Fozzie
Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.

I'm Down wrote:
In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser?
It now does around 80 more dps than a 5% per leve damagel maller would do with 3 HS based on those proposed changes and about 31 more dps than the current 5 pulse 3 HS omen does. When does thinking ever come in to the picture at CCP
I'm Down wrote:
still waiting to hear how the belicose proposal makes sense.
I'm Down wrote:
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus

I'm going to start by reminding everyone that all the designs posted in this forum are very much open to more changes as time goes on. What I'm proposing for the Bellicose is a bit outside the usual mold and if it turns out to be too powerful there's a lot of ways we can adjust it downwards before release.
That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space.
We're always open to evaluating ships with help from player feedback, but I'm going to ask everyone to make sure to keep your discussion constructive.


I'm Down wrote:
In exactly what way is a 542 dps Belicose with 0 disrupting effects a disruption cruiser?

There have been several mentions in both this thread and the frigate thread that target painters are not disruptive in the classical sense and therefore the ships are misnamed or the minmatar ewar doesn't belong. Disruption may be a poor name for the ships for that reason, but in the end it's just a name. I expect people will generally just call them ewar cruisers and ewar frigs so renaming the threads might be a good idea.
I'm actually quite a fan of "Cruisers that have effectiveness bonuses to targeted aggressive midslot modules" but my fellow designers say it's not snappy enough.

This also brings us to a wider issue of how similar we want to make ships between the races. It's true that the gameplay for the Bellicose and the Blackbird will be extremely different, but as nice as it is to have more consistency between certain aspects of each class, my priority will always be good gameplay and giving people chances to make decisions that matter in the game. What really matters with the Bellicose isn't whether it fits a name like Disruption cruisers. In the end the most important question is whether the Bellicose is a fun and balanced ship to fly (And we're going to keep working at it until we reach that goal).


Liang Nuren wrote:
Until you tell us what's up with the ECM mechanics, there's no way to comment on this ship.

This is an excellent point and beings up a downside to putting ships out this early in features and ideas. There are going to be changes to modules and mechanics that will strongly affect the usage of all these ships, but that we're not quite ready to post about yet. The big picture will come into more focus between now and the Winter expansion, and there will be plenty of opportunities to give feedback all along the way.


Aaron Greil wrote:
Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.

It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.


Harvey James wrote:
seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's?

We increased the speeds on all the ewar cruisers as part of an overall speed increase for cruisers, including giving the Arbitrator a very significant 20% bump. But the ewar cruisers are intentionally one of the slower sets of T1 cruisers and we're not going to give the class so much speed that it becomes overpowered.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#168 - 2012-09-14 12:17:13 UTC  |  Edited by: Gypsio III
I'd love to know what you've got planned for ECM. The current mechanic is terrible, but I've never been able to come up with a good ECM mechanism that's still recognisably ECM. The least bad idea I could come up with was to get rid of ECM entirely, take RSDs from Gallente to Caldari and boost their power a chunk, then give Gallente an anti-missile ewar while not introducing the missile TD effect on TDs, then give Caldari a new secondary ewar that reduces the range and transfer amount of RR mods, to make up for the loss of ECM's anti-logi role.

This idea was pretty good though, it has ECM reducing the number of targets that can be locked, which is a bit more refined than the current straight no-effect/jammed mechanism.
Harvey James
The Sengoku Legacy
#169 - 2012-09-14 12:19:00 UTC  |  Edited by: Harvey James
Harvey James wrote:
seriously what happened to more mobility isn't that supposed to be the point of cruisers over bc's?

Quote:
We increased the speeds on all the ewar cruisers as part of an overall speed increase for cruisers, including giving the Arbitrator a very significant 20% bump. But the ewar cruisers are intentionally one of the slower sets of T1 cruisers and we're not going to give the class so much speed that it becomes overpowered.


I don't think there's a chance in hell that these will be overpowered even if they went 2.1km/s with mwd especially when you start plating the armour ships.
And also all cruisers should be faster than all bc's for christ sake.
I was also expecting you to reduce the mass of the cruisers to make them lighter and more mobile I mean why are bc's as agile and often more agile than smaller cruisers this makes no sense especially the bb its a massive brick that is heavier than the cane.
Unless you are planning to increase the bc's mass a lot.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Alara IonStorm
#170 - 2012-09-14 12:20:25 UTC
CCP Fozzie wrote:

That being said, building strawman fits optimized for EFT numbers is the oldest trick in the book for "winning" theorycrafting arguments and you shouldn't count on me not knowing the difference between the paper dps of a 4 damage mod rage ham setup and the actual value of that ship in space.

Teeth meet curb. > Skull meet boot.
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#171 - 2012-09-14 13:07:50 UTC
If you're going to be messing with damps, you should probably look at the lock ranges of recon ships. They all have absurd range, making them mostly immune to range dampening.
Saede Riordan
Alexylva Paradox
#172 - 2012-09-14 13:08:55 UTC
To those thinking the high DPS bellicose is bad, remember something:

Damps, ECM, and TDs, are all damage mitigation EWar. TPs are unique in that they are damage projection. It should have more damage then the others since its EW helps it hit harder. Not only that, but I personally will probably be using ECM drones instead of damage drones, since none of the disruption cruisers are that tough, and unlike all the others, TPs don't offer defense, making it that much more fragile. If you fit damage drones then yeah, you can squeeze a **** ton of DPS out of it, but at the expense of a good deal of survivability.
Warde Guildencrantz
Caldari Provisions
Caldari State
#173 - 2012-09-14 13:42:57 UTC
can't wait for the typhoon to get rehashed.

BTW fozzie, please don't make the cyclone into a missile boat...one missile boat in the BC line is good enough

Oh, and please for the love of god keep the typhoon an armor tanker.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Zarnak Wulf
Task Force 641
Empyrean Edict
#174 - 2012-09-14 14:01:28 UTC
I personally like how the Vigil and Crucifier have range bonuses while the Bellicose and Arbitrator do not. The latter are much more in your face. It gives the frigates a spot that the cruisers can't take away as well. Blink. The Blackbird and Celestis are just bigger and better by comparison then their frigate brethren. Meh.
LePaJ
My Little Pony Industries Inc.
RED.OverLord
#175 - 2012-09-14 14:21:55 UTC  |  Edited by: LePaJ
TrouserDeagle wrote:
If you're going to be messing with damps, you should probably look at the lock ranges of recon ships. They all have absurd range, making them mostly immune to range dampening.

Only Combat Recon Ship have 180, but if TD curse will be punished with 2 SD - what will protect us from tier3 BC?
Asked this in support crusers topic:
How t1 cruisers rebalance T1 frigates rebalance will be carrying out their survival with MWD against Tier3 BC. 3 Tornadoes destroy any cruiser, not moving at right angles.

And how to treat the problem tanking crusers with BS size modules (1600mm, LSE), as medium size - 1000 shield or 2400 armor points are useless to install?
Veshta Yoshida
PIE Inc.
Khimi Harar
#176 - 2012-09-14 15:01:09 UTC
Pardon me as I lighten the mood:
CCP Fozzie wrote:
...we'll see as we go forward...

David Mitchell's opinion on that phrase.

Carry on.
Roime
Mea Culpa.
Shadow Cartel
#177 - 2012-09-14 15:09:48 UTC
CCP Fozzie wrote:

It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.


Hybrid buff, drone damage amps and Talos fooled me for a moment to think that there is actually some kind of guiding light at CCP, that would eventually lead to a balanced Gallente in the next 12 years. With babysteps, and carefully avoiding all the low hanging fruits and glaring deficiencies, but still generally in the right direction.

But yeah, why not increase dps on all other weapon systems than hybrids while you're at it, so Gallente is no longer "left alone in the cold" in that area either. I mean hell, this race does have exactly two unique and viable features that have kept it barely in the game this far. Or had.

Well, it's cool to see that drone ships no longer lose a slot because of drones... at least if they are not Gallente.

/bitter

.

Aaron Greil
Royal Amarr Institute
Amarr Empire
#178 - 2012-09-14 15:12:58 UTC  |  Edited by: Aaron Greil
CCP Fozzie wrote:
Good morning everyone. Gonna go over some of the key questions and comments I'm seeing in the thread so far.


Aaron Greil wrote:
Not sure how I feel about the bellicose having a full drone bay. Two ewar ships, okay, but three reeks of too much homogenization. Bring the bellicose down, at least one medium drone. The balance team also added tons of drones to frigate hulls, it feels like gallente's specialization is being entirely eclipsed. The vexor, with only 75 bw (which most people only use a flight of mediums anyway) loses its advantage in the cruiser realm. A similar thing is true with the thorax.

It's quite possible that we may need to bump the Belli dronebay back to the 40m3 it has currently to balance it, we'll see as we go forward. As for the expansion of drones into more ships, it's a side effect of our desire to make drones a more mainstream weapon system instead of leaving Gallente pilots alone in the cold. The creation of the drone damage mod was another step in that direction and there's more we want to do. We balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization.


Thanks for the response!

Still, perhaps I'm alone in this assessment, but in the past it seems that the four races had a primary and secondary weapons system, based on the tech 2 lineup.

Gallente -> blasters, drones
Caldari -> Missiles, rails
Amarr -> Lasers, unguided Missiles
Minmatar -> autocannons, artillery

Now, with many (if not all) ships gaining some drones, Gallente seems to be left without a secondary weapons platform. The specialization between the ships, exemplified by weapons systems is what made deciding between different races worthwhile. You said that you "balance ships based on their capabilities, not on making certain races specialized just for the sake of specialization." I couldn't be more opposed to this idea. Every race has a distinct flavor, and all these drone additions (while not entirely unwelcome) seem to deflate gallente's advantages. New exploration frigates, EWAR frigates, and EWAR cruisers all rely heavily on drones. This seems a slap in the face to the diversity that makes one race more appealing to an individual player. If I was a new player and was interested in these one of these roles, why would I choose one race over another? Now, there are obvious other differences, like speed and the type of EWAR being used, but even so, the point is the same.

Also, I feel it should be understood, I'm not opposed to adding more drones to ships, but I feel these most recent iterations are a little overboard.
Terrorfrodo
Interbus Universal
#179 - 2012-09-14 15:21:14 UTC
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.

.

CCP Fozzie
C C P
C C P Alliance
#180 - 2012-09-14 15:24:39 UTC
Terrorfrodo wrote:
7.5% bonus per level? Did you realize that this is dramatically better than what the T2 ships have? So even if T2 cruisers are planned to be brought in line with this later on, we will have a period of at least several months, or maybe even a year, where cheap t1 cruisers will be better at the jobs their T2 versions are supposed to be specialized in? This is ridiculous and completely unacceptable.

First you change FW so that 2-day-old alts can earn 100+ million ISK/hour in T1 frigates worth 3 million, now this. Please realize that you just can't make some changes without changing something else... at the same time, not many months later.


If we change the tracking disruptor bonus on the Arbitrator and Crucifier, we will change the bonus on the T2 versions at the same time.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie