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[Winter] EW Cruisers

First post
Author
Liang Nuren
No Salvation
Divine Damnation
#141 - 2012-09-14 03:03:06 UTC
I'm Down wrote:

B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh?


I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.


The Omen (today) gets your linked performance without Links. Should tell you something about your fit.

-Liang

I'm an idiot, don't mind me.

Vladimir Norkoff
Income Redistribution Service
#142 - 2012-09-14 03:19:15 UTC
I'm Down wrote:
Vladimir Norkoff wrote:
I'm Down wrote:
I know that this fit gets around 20-30,000 ehp for small fleet combat...
Because including leadership/link bonuses in your base stats is always a good idea....? What? Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad.


B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh?


I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.
When every other post of yours insists that it is without overload or other bonuses, yes we do tend to move away from bonuses. I understand that you are frustrated by the fact that your fit is being dissected as the extreme niche fit that it is. But lashing out at people like a child throwing a tantrum is not the way to deal with the situation. Your fit is just not good for general use, and thus does not unbalance the game. Getting angry is not going to change that fact.
Omnathious Deninard
University of Caille
Gallente Federation
#143 - 2012-09-14 03:24:24 UTC
Omnathious Deninard wrote:
I'm Down wrote:
Vladimir Norkoff wrote:
I'm Down wrote:
I know that this fit gets around 20-30,000 ehp for small fleet combat...
Because including leadership/link bonuses in your base stats is always a good idea....? What? Let's be honest, your fit has 19K ehp (with Liang's DCU). It is made of glass. And overlooking the lack of a point, it does have some niche uses. But for general use it is horribly terribad.


B/C when it explicitly states "small gang combat" you naturally move away from bonuses huh?


I really wish you guys would quit trying to judge ships by their unbonused, un buffed neutered to hell fits and realize that your terribad style of gameplay is not how this game get's balanced properly.

Please what is a small gang then? Edit: Google said a small gang is <= 10 pilots.

Small gang comp (taken from internet could be wrong)
1 Dictor
2 E-war
1 interceptor
5 DPS ships
1 Command ship

Your fit would require, seeing as it has no local booster, 2 logistic ships, due to shield logistic problems keeping cap stable.
So assuming the rest are completely necessary you would have to lose at least 1 dips ship and then 1 other thing. e-war maybe?
You would get no dps out of the command ship because it is an off grid t3 because that's what "everyone" uses for boosting.

Like I said I got the general premises from Google. But if this is accurate, then by no means is the bellicose going to be OP

If you don't follow the rules, neither will I.

Dennis Gregs
The Scope
Gallente Federation
#144 - 2012-09-14 03:30:13 UTC  |  Edited by: Dennis Gregs
I'm Down wrote:
Liang Nuren wrote:


Can we please discuss real fits? That is over on both CPU and grid, and even if it fit would be a **** fit.

-Liang



Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone damage Amplifier I

Experimental 10MN MicroWarpdrive I
Large F-S9 Regolith Shield Induction
EM Ward Field II
Phased Weapon Navigation Array Generation Extron
[empty med slot]

Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile

Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I

with 22 cpu left for the last mid slot.... easily fit another painter or several other options.

If you really want to toss out 40 dps, you can lose the drone damage amp and still be over 500 dps, and get your precious DCU.

Learn how to fit.

The irony, it burns.

Now, on a sidenote, I think the Celestis is still going to be a little weak. Gallente being the drone race and all, and Celestis being basically the "go to" e-war cruiser for Gellente in the next expansion, I was hoping to see a drone bonus somewhere in there. Hopefully it will happen on another cruiser besides the Vexor, which will pretty much remain similar from what I've read, if only to give Gallente some more identity.
Ashera Yune
Doomheim
#145 - 2012-09-14 03:39:04 UTC
Another thing to consider is buffing the rigs for sensor dampening strength.

The Tech 1 rsd rig is a mere 5% increase. The tech 2 is a 7.5% increase.

The rigs were nerfed when damps were nerfed.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

MeBiatch
GRR GOONS
#146 - 2012-09-14 04:01:09 UTC  |  Edited by: MeBiatch
Ashera Yune wrote:
Another thing to consider is buffing the rigs for sensor dampening strength.

The Tech 1 rsd rig is a mere 5% increase. The tech 2 is a 7.5% increase.

The rigs were nerfed when damps were nerfed.



i really think the answer has to be in ship bonus... we dont want a rsd on every ship like before the nerf...

10% per level and 20% to optimal range would make this a sick ship!

edit:

so what you are looking at is a with skills a v

rsd optimal range: 90 km falloff 90km

with script 63.75 reduction in range or resolution

this gets better with rigs and all that other stuff...

this would make rsd pretty good and make it so they are only pretty good on specialty gal ships...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Takeshi Yamato
Ministry of War
Amarr Empire
#147 - 2012-09-14 06:08:48 UTC  |  Edited by: Takeshi Yamato
Since cruiser base speeds are going to be improved across the board, the Arbitrator will end up being on the slow side of the spectrum. That is in contradiction with the stated goal of making it a ship for small gangs. Ships for small gangs need to be fast.

The inability to shield tank effectively while providing EWAR is also problematic.
Altaen
SoE Roughriders
Electus Matari
#148 - 2012-09-14 06:23:51 UTC
CCP Fozzie wrote:

I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around,


You. I like you.
Altaen
SoE Roughriders
Electus Matari
#149 - 2012-09-14 06:35:50 UTC
Dennis Gregs wrote:


Now, on a sidenote, I think the Celestis is still going to be a little weak. Gallente being the drone race and all, and Celestis being basically the "go to" e-war cruiser for Gellente in the next expansion, I was hoping to see a drone bonus somewhere in there. Hopefully it will happen on another cruiser besides the Vexor, which will pretty much remain similar from what I've read, if only to give Gallente some more identity.


Maybe even a specific bonus to ewar drones.
Fon Revedhort
Monks of War
#150 - 2012-09-14 07:11:02 UTC  |  Edited by: Fon Revedhort
CCP Fozzie wrote:
Tippia wrote:
You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of “damps on everything”).

I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same ship… which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.

…so keep bumping those bonuses up, because you're not there yet.


I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps.


Wow, with these new 7.5% bonuses we're getting back to pretty much old Arazu dampening you by -75% by each RSD. Apply 3 and nobody can lock anything even at 10 km. Heck, even 2 will do it for most cases.

Do you, Fozzie, really believe it's good for the game to have an option of rendering any given ship (bar supercaps, for sure - they are what real man fly and thus can not be touched) totally useless by such overwhelming EW modules?

Isn't this precisely the reason why ECM causes so much hate? Being able to establish lock is god damn CRUCIAL for basically anything you might want to perform. If you have no intentions of introducing a hard limit to what ships can be damped to (say, they always retain 30% of their base lock range), then you're pretty much failing at not making the game even harder for soloers - the concern you named recently.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Deerin
East Trading Co Ltd
#151 - 2012-09-14 07:20:45 UTC
It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.

The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors.
El'ismhur Khunsiu
Les chevaliers de l'ordre
Goonswarm Federation
#152 - 2012-09-14 08:17:11 UTC  |  Edited by: El'ismhur Khunsiu
Quote:


Arbitrator:
Cruiser skill bonuses:
7.5% bonus to Tracking Disruptor effectiveness
10% bonus to drone hitpoints, damage and mining yield
Slot layout: 4 H, 4 M, 5 L (+1), 2 turrets, 1 launcher
Fittings: 575 PWG, 325 CPU (+25)
Defense (shields / armor / hull) : 1100(+84) / 1500(+132) / 1600(+232)
Capacitor (amount / recharge rate / average cap per second): 1375(+313) / 490s(+108.75s) / 2.8 (+0.02)
Mobility (max velocity / agility / mass / align time): 200(+41) / 0.56(-0.05) / 11200000 / 5.9s (-0.5)
Drones (bandwidth / bay): 50 / 150
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 285(+3) / 7(+1)
Sensor strength: 15 Radar (+3)
Signature radius: 130
Cargo capacity: 345


Pls remove the mining yield ... replace by 10% speed drone bonus

You can use the thracking disruptor also againt Long range weapon like Arty etc with the optimal script.

That would be nice to increase a little the max targeting range 50 km to 60 km.

Don't forgot the tracking Disruptor is the only EW we use in short range and long range (depend the script you use ).

Exemple you can rush with optimal script and when your are in close range swith to the tracking script.

Pls increase the max targeting range.
OT Smithers
A Farewell To Kings...
Dock Workers
#153 - 2012-09-14 08:22:41 UTC
I'm Down wrote:
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus

Exactly what about painters disrupts anything?



I am not CCP obvoiusly but in many ways it seems to fit the Minmatar theme: Attack! Put another way, the best "disruption" is a wreck.

In any case, while they are called "Disruption" hulls, they are in fact EWAR hulls. And EWAR takes many forms.
OT Smithers
A Farewell To Kings...
Dock Workers
#154 - 2012-09-14 08:49:06 UTC
Fon Revedhort wrote:
CCP Fozzie wrote:
Tippia wrote:
You really need to either adjust damps to have a bit more inherent usefulness or significantly increase that bonus (if you want to avoid the old situation of “damps on everything”).

I haven't done the all the maths for where it needs to be but really, what you should be aiming at is that with a reasonable fit and without any special bonuses (command ships etc.), and after stacking penalties, a Celestis that concentrates all of its disruption on a single ships should do pretty much the same thing as the equivalent Blackbird would do the the same ship… which would pretty much entail damping any normal ship down to, oh, 2km lock range or so.

…so keep bumping those bonuses up, because you're not there yet.


I'd rather have a Blackbird that concentrates all its jammers on one ship be closer in power to the Celestis than the other way around, however yeah there is more that needs to be done with damps.


Wow, with these new 7.5% bonuses we're getting back to pretty much old Arazu dampening you by -75% by each RSD. Apply 3 and nobody can lock anything even at 10 km. Heck, even 2 will do it for most cases.

Do you, Fozzie, really believe it's good for the game to have an option of rendering any given ship (bar supercaps, for sure - they are what real man fly and thus can not be touched) totally useless by such overwhelming EW modules?

Isn't this precisely the reason why ECM causes so much hate? Being able to establish lock is god damn CRUCIAL for basically anything you might want to perform. If you have no intentions of introducing a hard limit to what ships can be damped to (say, they always retain 30% of their base lock range), then you're pretty much failing at not making the game even harder for soloers - the concern you named recently.


Exactly.

I find it ironic that the folks who freak out over the random chance of a jam from a delicate and defenseless ECM boat have absolutely no concerns over a guaranteed jam from stacked sensor damps. Heck, most here seemingly want to make these things MORE powerful. The same illogic applies to to both Tracking Disruptors and Target Painters -- it's like many of the people posting don't realize just how powerful these modules already are.

I admit that ECM sucks when you are hit by it. EVERYTHING sucks when you are hit by it -- that's why they hit you with it in the first place. Welcome to Eve, where the folks who planned ahead always have an advantage over the folks who just decided to bring random ships and rely on luck.

Anyway, if I were to rank all the frustrating things that happen in game, ECM wouldn't even make the top ten.
OT Smithers
A Farewell To Kings...
Dock Workers
#155 - 2012-09-14 08:54:47 UTC
Deerin wrote:
It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.

The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors.


The Bellicose is going to be a Frigate shredding machine.
El'ismhur Khunsiu
Les chevaliers de l'ordre
Goonswarm Federation
#156 - 2012-09-14 09:19:51 UTC
OT Smithers wrote:
Deerin wrote:
It looks like the new bellicose will be going around 2k/s without any mods. I also studied the HAM version, but I believe HML version will be more widely used as it has WAY better damage projection.

The question is can Valkyries or heavy missiles reliably hit a frig when it is painted by bonused painters?? If not, bellicose will die horribly to frigs if it doesn't field warriors.


The Bellicose is going to be a Frigate shredding machine.



not only. High efficiency against zealot, logistic etc
TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#157 - 2012-09-14 09:32:13 UTC
Why no variation in cap/sec? Amarr are supposed to have good cap, minmatar are supposed to have bad cap.
Roime
Mea Culpa.
Shadow Cartel
#158 - 2012-09-14 09:46:19 UTC
Looks very good, except for the drones on Bellicose.

Drones are the equalizer for Gallente ships, that mitigate the speed and range disadvantages to some extent. Giving all races equal drone capacity nullifies this aspect. In this case Amarr has best drones, which is ok as they are the other drone race, Minmatar and Gallente are equal. Drop Bellicose bay and b/w to 40?

Or maybe change the Celestis damp range bonus to drone bonus? Currently damps have already a very usable range even without additional modules or bonuses.

And for those comparing ECM and damps, consider the fact that an ECM ship can viably lock out several ships, while a single damp on a ship doesn't have that much effect, unless the targets are "snipers". Range damping can also be countered simply by moving closer, only way to escape jamming is to either kill the jammer, or get out of it's range. Both EWAR types have module counters as well.

While chance based, practical ECM fits tend to have high enough strength to land the jam very reliably.

.

MintyRoadkill
Vulture Enterprises
Cynosural Field Theory.
#159 - 2012-09-14 10:11:22 UTC
Harvey James wrote:
Liang Nuren wrote:
Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.

-Liang


so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser?
might as-well remove them from the game as useless pieces of junk :P
And btw at the moment the tier 3 bc's have better tank then cruisers too


They also cost 10 times as much and are more skill intensive. What's your point?
Harvey James
The Sengoku Legacy
#160 - 2012-09-14 10:30:14 UTC
MintyRoadkill wrote:
Harvey James wrote:
Liang Nuren wrote:
Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.

-Liang


so if BC's are allowed to be faster than a cruiser than what is the point of a cruiser?
might as-well remove them from the game as useless pieces of junk :P
And btw at the moment the tier 3 bc's have better tank then cruisers too


They also cost 10 times as much and are more skill intensive. What's your point?


if you read a few more pages you would see we had that conversation and this is the last part of that conversation.
but following on from my points about the bb's range bonus being OP perhaps you could replace it with a missile damage bonus so people would actually put HML's on it which means it wouldn't be the only one doing no dps.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using