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n00b question about 'Development indices'

Author
Spurty
#1 - 2012-09-14 03:15:56 UTC
Strategic = Seems to be a must
Military = Very popular
Industry = found only 2 systems with it higher than zero (Sorry, didn't check every region).

What's the reason for you guys not pumping up industry on the development indices?

i.e. how have you come to favor Strategic head and shoulders above Industry?

Why's it [Industry] so lackluster?

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Benjamin Briggs
Wayforward Emergent Technologies
#2 - 2012-09-14 03:21:14 UTC
Spurty wrote:
Strategic = Seems to be a must
Military = Very popular
Industry = found only 2 systems with it higher than zero (Sorry, didn't check every region).

What's the reason for you guys not pumping up industry on the development indices?

i.e. how have you come to favor Strategic head and shoulders above Industry?

Why's it [Industry] so lackluster?

It's easier to buy the the stuff in Jita and ferry it down to null. That's why.
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#3 - 2012-09-14 03:42:45 UTC
In addition to what Benjamin said:

Military index systems only have a limited amount of anoms which can be done simultaneously. CCP previously nerfed huge swaths of nullsec with a truesec system that, while it created difference in value between systems, locked out the majority of people from making anywhere near their previous income.

Mining belts on the other hand are infinite (with rescans), but they degrade quickly. Therefore alliances tend to focus all of their industry on a single system.
Spurty
#4 - 2012-09-14 04:06:08 UTC
Sounds like its ripe for some shaking up to me.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Zera Kerrigan
The 420th Token
#5 - 2012-09-14 04:54:12 UTC
If you can't come up with an answer by yourself you are simply not made to understand it.
- Darwin
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2012-09-14 08:09:50 UTC
Spurty wrote:
Strategic = Seems to be a must
Military = Very popular
Industry = found only 2 systems with it higher than zero (Sorry, didn't check every region).

What's the reason for you guys not pumping up industry on the development indices?

i.e. how have you come to favor Strategic head and shoulders above Industry?

Why's it [Industry] so lackluster?


Strategic = comes with time, there is nothing you have to do to get it up besides owning the system.

Militairy = Ratting, one of the main incomes by most null-sec players as most PvP players can rat, most mission runners rat.

Industry = comes from mining and exploration. Exploration isn't a big profession, Mining is one of the lesser viewed professions and most miners never leave the safety of high-sec.

This is why Mil level is usually pumped up higher then Ind levels.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Lord Zim
Gallente Federation
#7 - 2012-09-14 10:36:12 UTC
The reason industry is so little used in nullsec is because it's much, much easier to just mine scordite etc in hisec and get almost the same reward level as you would mining arkonor and bistot in nullsec, at much less risk/effort. Combine that with the complete lack of manufacturing slots etc, and you've got a nullsec which just imports almost everything from hisec.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

LilRemmy
Aliastra
Gallente Federation
#8 - 2012-09-14 10:51:07 UTC
Come winter you will see a change if they will implement said ideas not long ago regarding upcoming changes.
Spurty
#9 - 2012-09-14 11:39:24 UTC
Ah see my n00biness was hanging out on how these indices were calculated.

Thought it was some module you anchored to enhance systems.

Darwin was a clever man, but he did spew some most excellent tripe at times apparently.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2012-09-14 14:02:27 UTC
Spurty wrote:
Ah see my n00biness was hanging out on how these indices were calculated.

Thought it was some module you anchored to enhance systems.

Darwin was a clever man, but he did spew some most excellent tripe at times apparently.


Though you are partially right in your thought.

A Militairy index of 5 is useless if you don't put Level 5 upgrades in the Infrastructure Hub.

The quality of the system is build out of 3 things:

1.) The true-sec of the system.
2.) The index level of a system
3.) The upgrades in the I-hub.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

highonpop
KarmaFleet
Goonswarm Federation
#11 - 2012-09-14 14:31:43 UTC  |  Edited by: highonpop
J'Poll wrote:
Spurty wrote:
Strategic = Seems to be a must
Military = Very popular
Industry = found only 2 systems with it higher than zero (Sorry, didn't check every region).

What's the reason for you guys not pumping up industry on the development indices?

i.e. how have you come to favor Strategic head and shoulders above Industry?

Why's it [Industry] so lackluster?


Strategic = comes with time, there is nothing you have to do to get it up besides owning the system.

Militairy = Ratting, one of the main incomes by most null-sec players as most PvP players can rat, most mission runners rat.

Industry = comes from mining and exploration. Exploration isn't a big profession, Mining is one of the lesser viewed professions and most miners never leave the safety of high-sec.

This is why Mil level is usually pumped up higher then Ind levels.



I know a ton of miners in nullsec.

The main reason that 1 system gets most of the industry has nothing to do with how stuff respawns or how many belts there are. It has much much more to do with the location of Refinery stations and the relative security of that system. You aren't going to mine in a system that is the main pipe through the region.

IF Miners never left highsec, you would never be able to produce T2 stuff, or high end T1 stuff like ships, because you would never get any Arkonor or Mercoxit. These 2 ores don't spawn in highsec.

FC, what do?

James 315
Experimental Fun Times Corp RELOADED
CODE.
#12 - 2012-09-14 14:39:39 UTC
Lord Zim wrote:
The reason industry is so little used in nullsec is because it's much, much easier to just mine scordite etc in hisec and get almost the same reward level as you would mining arkonor and bistot in nullsec, at much less risk/effort. Combine that with the complete lack of manufacturing slots etc, and you've got a nullsec which just imports almost everything from hisec.

Solution: Nerf highsec, buff nullsec! Smile
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-09-14 14:49:40 UTC  |  Edited by: J'Poll
highonpop wrote:
J'Poll wrote:
Spurty wrote:
Strategic = Seems to be a must
Military = Very popular
Industry = found only 2 systems with it higher than zero (Sorry, didn't check every region).

What's the reason for you guys not pumping up industry on the development indices?

i.e. how have you come to favor Strategic head and shoulders above Industry?

Why's it [Industry] so lackluster?


Strategic = comes with time, there is nothing you have to do to get it up besides owning the system.

Militairy = Ratting, one of the main incomes by most null-sec players as most PvP players can rat, most mission runners rat.

Industry = comes from mining and exploration. Exploration isn't a big profession, Mining is one of the lesser viewed professions and most miners never leave the safety of high-sec.

This is why Mil level is usually pumped up higher then Ind levels.



I know a ton of miners in nullsec.

The main reason that 1 system gets most of the industry has nothing to do with how stuff respawns or how many belts there are. It has much much more to do with the location of Refinery stations and the relative security of that system. You aren't going to mine in a system that is the main pipe through the region.

IF Miners never left highsec, you would never be able to produce T2 stuff, or high end T1 stuff like ships, because you would never get any Arkonor or Mercoxit. These 2 ores don't spawn in highsec.


And I know that, mainly cause I used to be a full miner. Now I just mix and match what ever I like to do.

And please, with your "I know it all attitude" point me out where I said NO miners left high-sec.
I said MOST miners do never leave high-sec.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Trendon Evenstar
Olympus Gods
#14 - 2012-09-14 16:22:19 UTC
James 315 wrote:
Lord Zim wrote:
The reason industry is so little used in nullsec is because it's much, much easier to just mine scordite etc in hisec and get almost the same reward level as you would mining arkonor and bistot in nullsec, at much less risk/effort. Combine that with the complete lack of manufacturing slots etc, and you've got a nullsec which just imports almost everything from hisec.

Solution: Nerf highsec, buff nullsec! Smile


Or just buff mining in null so theres a greater reward for the higher risk and make manufacturing in null worthwile for the greater inconvenience. As it should be.