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we need more gunnery and missile skills

Author
Pipa Porto
#121 - 2012-09-14 01:25:35 UTC
digitalwanderer wrote:
Pipa Porto wrote:



You have not at any point explained how it is anything but your choice to refuse to train half the available SP per character and 5/6th of the available SP per account.

The extra characters on your account are there specifically so you can create specialist characters. You're refusing to do so... so what's this about you wanting to specialize in things?




I think i just told you even CCP wanted everyone to specialise in something.....Granted this was several years ago and quite likely before you started playing the game, but i'm telling you now it was fact, and others who've played as long as i have can confirm it if you think i'm B'Sing you...

Now your second paragraph is confusing since i told you like 10 times already....this char has almost aall the skills in the game, so what would the other 2 chars specialise in that this one can't do already?


Let's go with the easy answer: Flying a Supercapital without tying up your only character. There are other reasons to have multiple trained characters on a single account, but that's the most obvious one. Running production in Parallel is another. Being able to base freely out of multiple areas so that a quiet spell in your home area doesn't mean boredom is another.

You still have not at any point explained how it is anything but your choice to refuse to train half the available SP per character and 5/6th of the available SP per account. Nor have you explained how that choice is a problem for the game.

Let's say you're right that CCP wants people to specialize their training [Citation Needed, by the way]. Why haven't you, instead of spending 9 years creating a fantastically generalized character, specialized 3 characters in different areas? You can fill well over 100m SP on subcapital skills (more with leadership), around 100m SP on Industrial pursuits, and still have a third slot for a Titan pilot.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#122 - 2012-09-14 02:41:41 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


Let's go with the easy answer: Flying a Supercapital without tying up your only character. There are other reasons to have multiple trained characters on a single account, but that's the most obvious one. Running production in Parallel is another. Being able to base freely out of multiple areas so that a quiet spell in your home area doesn't mean boredom is another.




You forgot me having to stop training on this char to train skills on the other chars in this same account, and did you ever wonder that perhaps CCP wants to get chars stuck in super capitals on purpose, given their the top Dogs of the game, so players circumvented that issue by getting a second account, wich CCP wanted to see happen as it increases their bottom line.....Something wich i don't agree with, but that's just me.



Quote:

You still have not at any point explained how it is anything but your choice to refuse to train half the available SP per character and 5/6th of the available SP per account. Nor have you explained how that choice is a problem for the game.




Put it this way, in 3 years from now i'll be at 260 million sp( currently at 183 million, and 7th on eve boards out of 52 000 registered pilots if you're wondering), all 357 skills at lvl 4 or lvl 5 with the latter being over 200 skills easy at lvl 5......Given how slowly CCP releases new skills, especially those meant for older players since the new guys will complain it increases the skill point gap between them, my bet is that i'll hit that limit before CCP releases a lot more skills to keep us old farts busy.



With the above in mind, you want me to skill up another char with the exact same skills for marginal advantages( at best), assuming i actually have the time to manage all 3 chars, logging in one at a time primarily because CCP didn't more release more skills for every possible profession/activity by then for this char? ....Hell no.


Quote:

Let's say you're right that CCP wants people to specialize their training [Citation Needed, by the way]. Why haven't you, instead of spending 9 years creating a fantastically generalized character, specialized 3 characters in different areas? You can fill well over 100m SP on subcapital skills (more with leadership), around 100m SP on Industrial pursuits, and still have a third slot for a Titan pilot.




I'd have to go back several years, but it's in the dev blogs assuming CCP keeps the relevant ones stating it if they're still in CCP's database.....As for me personally, i'm 7th in total SP , and second in ship command skills at 84 million skillpoints(and climbing), 25 million in gunnery, 16 million in missiles and 14 million for drones, with nearly maxed out engineering skills and navigation skills on eve boards:


http://eveboard.com/pilot/digitalwanderer



Not to boast, but this is primarily a ship based game regardless of all the other stuff CCP adds, and when it comes to ships, i'm pretty close to extracting the absolute maximum out of every ship i fly, for all races and all classes of ships from the smallest to the largest and that shouldn't be possible even with all the time i've been playing, if CCP released more skills at a faster pace.
Pipa Porto
#123 - 2012-09-14 02:57:10 UTC
digitalwanderer wrote:
Pipa Porto wrote:


Let's go with the easy answer: Flying a Supercapital without tying up your only character. There are other reasons to have multiple trained characters on a single account, but that's the most obvious one. Running production in Parallel is another. Being able to base freely out of multiple areas so that a quiet spell in your home area doesn't mean boredom is another.


You forgot me having to stop training on this char to train skills on the other chars in this same account, and did you ever wonder that perhaps CCP wants to get chars stuck in super capitals on purpose, given their the top Dogs of the game, so players circumvented that issue by getting a second account, wich CCP wanted to see happen as it increases their bottom line.....Something wich i don't agree with, but that's just me.


No, I didn't. Your preference for a high SP total on one character and resulting assumption that stopping training on your main is a bad thing is your choice.



Quote:
Put it this way, in 3 years from now i'll be at 260 million sp( currently at 183 million, and 7th on eve boards out of 52 000 registered pilots if you're wondering), all 357 skills at lvl 4 or lvl 5 with the latter being over 200 skills easy at lvl 5......Given how slowly CCP releases new skills, especially those meant for older players since the new guys will complain it increases the skill point gap between them, my bet is that i'll hit that limit before CCP releases a lot more skills to keep us old farts busy.



With the above in mind, you want me to skill up another char with the exact same skills for marginal advantages( at best), assuming i actually have the time to manage all 3 chars, logging in one at a time primarily because CCP didn't more release more skills for every possible profession/activity by then for this char? ....Hell no.


In 3 years, you'll still have 200m SP available to train without switching character slots. That you're not particularly interested in that SP is not relevant.


Quote:
I'd have to go back several years, but it's in the dev blogs assuming CCP keeps the relevant ones stating it if they're still in CCP's database.....As for me personally, i'm 7th in total SP , and second in ship command skills at 84 million skillpoints(and climbing), 25 million in gunnery, 16 million in missiles and 14 million for drones, with nearly maxed out engineering skills and navigation skills on eve boards:

http://eveboard.com/pilot/digitalwanderer

Not to boast, but this is primarily a ship based game regardless of all the other stuff CCP adds, and when it comes to ships, i'm pretty close to extracting the absolute maximum out of every ship i fly, for all races and all classes of ships from the smallest to the largest and that shouldn't be possible even with all the time i've been playing, if CCP released more skills at a faster pace.


I'm sorry, you have neither Logi nor Recon to 5. That's pretty terrible.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#124 - 2012-09-14 03:12:00 UTC
Pipa Porto wrote:


No, I didn't. Your preference for a high SP total on one character and resulting assumption that stopping training on your main is a bad thing is your choice.



In 3 years, you'll still have 200m SP available to train without switching character slots. That you're not particularly interested in that SP is not relevant.




I'm sorry, you have neither Logi nor Recon to 5. That's pretty terrible.



nope, it's ulttimately the choice of the player to decide, but let's say it's heavily encouraged by CCP.



There's aren't 460 million sp in game to begin with....Blink



Funny with the logi and recon comment given that i have all dreads, carriers and titans completely maxed out, but it's just crazy old me talking, though i'll start on the T2 ships in about 3 weeks and do all of them in one shot.....basically maxing out the single largest skill tree in the game, wich shouldd give you strong hints it is a ship based game above all else.
Pipa Porto
#125 - 2012-09-14 03:41:07 UTC
digitalwanderer wrote:
nope, it's ulttimately the choice of the player to decide, but let's say it's heavily encouraged by CCP.

There's aren't 460 million sp in game to begin with....Blink

Funny with the logi and recon comment given that i have all dreads, carriers and titans completely maxed out, but it's just crazy old me talking, though i'll start on the T2 ships in about 3 weeks and do all of them in one shot.....basically maxing out the single largest skill tree in the game, wich shouldd give you strong hints it is a ship based game above all else.


How is CCP heavily encouraging you to keep training one character to high SP totals when Clone costs specifically punish that behavior in favor of splitting your SP among the 3 character slots you have available? So lets not say things that aren't true.

There's about 420m SP worth of Skills. In 3 years, you'll still have around 9 years worth of SP to train. That better?

Not having Logi 5 means you can't Triage (or fly Logistics ships effectively). Not having Recon 5 is silly if you fly Recons (and why would you train ships if you don't fly them) with any regularity. If you're a SP collector, that's fine, but stop complaining that you're running out of SP to collect when you still have over a decade worth of SP left to collect.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#126 - 2012-09-14 03:50:57 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


How is CCP heavily encouraging you to keep training one character to high SP totals when Clone costs specifically punish that behavior in favor of splitting your SP among the 3 character slots you have available? So lets not say things that aren't true.


well at least as far as titans are concerned, letting them dock would automatically cut the need for dedicated pilots, that may be using extra accounts, but that costs CCP profits, so they're not interested in doing it at least from a financial point of view, and the same goes for super carriers while i'm at it and there's at least a couple thousand of those in game.....Sometimes i wonder why i have to explain the obvious...



Quote:

There's about 420m SP worth of Skills. In 3 years, you'll still have around 9 years worth of SP to train. That better?


Much better as you just moved roughly 20 months of training right off the bat....Not exactly a small change, and wrong on the 9 year estimate btw, as by the time i reach 260 million, it leaves 160 million left to train, wich at the usual 24 million sp average with +5 implants and remaps, means 6 1/2 years of training left, not 9.


Quote:

Not having Logi 5 means you can't Triage (or fly Logistics ships effectively). Not having Recon 5 is silly if you fly Recons (and why would you train ships if you don't fly them) with any regularity. If you're a SP collector, that's fine, but stop complaining that you're running out of SP to collect when you still have over a decade worth of SP left to collect.



I'd be too busy running them over with the titan of my choice....P


Andd didn't i just say i was going to start training all Tech 2 ships in a matter of weeks.....They'll all be done by my 10th EVE birthday...Big smile
Pipa Porto
#127 - 2012-09-14 05:59:28 UTC  |  Edited by: Pipa Porto
digitalwanderer wrote:
Pipa Porto wrote:
How is CCP heavily encouraging you to keep training one character to high SP totals when Clone costs specifically punish that behavior in favor of splitting your SP among the 3 character slots you have available? So lets not say things that aren't true.


well at least as far as titans are concerned, letting them dock would automatically cut the need for dedicated pilots, that may be using extra accounts, but that costs CCP profits, so they're not interested in doing it at least from a financial point of view, and the same goes for super carriers while i'm at it and there's at least a couple thousand of those in game.....Sometimes i wonder why i have to explain the obvious...


That's actually not encouraging you to keep all your SP on one character. In fact, quite the opposite. The un-dockability of Titans and Supers discourages putting all your SP in one basket.

So, how is CCP encouraging you to keep training one character to hight SP totals when Clone costs punish that behavior, and undockable titans and Supers punish that behavior?

Quote:
Much better as you just moved roughly 20 months of training right off the bat....Not exactly a small change, and wrong on the 9 year estimate btw, as by the time i reach 260 million, it leaves 160 million left to train, wich at the usual 24 million sp average with +5 implants and remaps, means 6 1/2 years of training left, not 9.


Ok fine, you have a DECADE total left to train before running out. Stop whinging that you're going to run out of things to train in a decade.

Quote:
I'd be too busy running them over with the titan of my choice....P

Andd didn't i just say i was going to start training all Tech 2 ships in a matter of weeks.....They'll all be done by my 10th EVE birthday...Big smile


Except, as you've already mentioned, you're unwilling to fly Titans because of their inability to dock to allow you to change ships.

EvE: Everyone vs Everyone

-RubyPorto

Doddy
Excidium.
#128 - 2012-09-14 14:43:24 UTC
Relient Tolemus wrote:
Pinstar Colton wrote:
"Daka" X1 (Per/Will)
Each weapon has a 5% chance per level to fire a double shot in a given cycle.

"More Daka" X5 (Per/Will)
Each Weapon has a 5% chance per level to fire a double shot in a given cycle. Stacks with Daka, Requires Daka V to train.


Its a nice idea, but wouldn't it cause the weapon to just jam? Doesn't seem like something CCP would do. Doesn't make enough sense.


On the other hand something that increased critical hit chance might be more to thier liking for much the same effect.
digitalwanderer
DW inc
#129 - 2012-09-14 15:50:47 UTC
Pipa Porto wrote:
How is CCP heavily encouraging you to keep training one character to high SP totals when Clone costs specifically punish that behavior in favor of splitting your SP among the 3 character slots you have available? So lets not say things that aren't true.


That's actually not encouraging you to keep all your SP on one character. In fact, quite the opposite. The un-dockability of Titans and Supers discourages putting all your SP in one basket.

So, how is CCP encouraging you to keep training one character to hight SP totals when Clone costs punish that behavior, and undockable titans and Supers punish that behavior?



Consider however that even in that aspect, it's still better to have it concentrated in one char, as eventuallty, there's no need for learning implants and even hardwirings become pretty optional too, so between both of those, it can cost between 500 million+( minimum) to well over 1+ billion( learning implants + hardwires), each time the char is popped in combat, making the clone costs pretty cheap as i think they top out at 250 million for the best clone in game.

Quote:
Ok fine, you have a DECADE total left to train before running out. Stop whinging that you're going to run out of things to train in a decade


9 1/2 years considering right now, and i told you i have maybe 3 years of stuff i want to train up that actually has any relevancy to piloting ships, and even that depends a lot on the ship and the situation it finds itself at that time......The basics have been covered for a long time.

Quote:


Except, as you've already mentioned, you're unwilling to fly Titans because of their inability to dock to allow you to change ships.



This is a what if scenario that i hope doesn't happen, but there's no way to be sure.....If i'm done with all ship related skills in game in 3 years, and CCP still hasn't released even more of them by that time, then the only thing left is to fly a titan and say that as far as personal objectives that interest ME, i've acheived everything i wanted to in this game after 12 years of training...


Heck, by then it'll have represented 1/4 of the time i've been on this earth in R/L....
Pipa Porto
#130 - 2012-09-15 02:29:02 UTC
digitalwanderer wrote:
Consider however that even in that aspect, it's still better to have it concentrated in one char, as eventuallty, there's no need for learning implants and even hardwirings become pretty optional too, so between both of those, it can cost between 500 million+( minimum) to well over 1+ billion( learning implants + hardwires), each time the char is popped in combat, making the clone costs pretty cheap as i think they top out at 250 million for the best clone in game.


So, you're saying that the benefit of keeping all your SP on one character is that you get to be finished training, while complaining that there isn't anything else for you to train? Ok there sparky.

Quote:
9 1/2 years considering right now, and i told you i have maybe 3 years of stuff i want to train up that actually has any relevancy to piloting ships, and even that depends a lot on the ship and the situation it finds itself at that time......The basics have been covered for a long time.


Again, your unwillingness to train large portions of the skill tree isn't relevant.

Quote:
This is a what if scenario that i hope doesn't happen, but there's no way to be sure.....If i'm done with all ship related skills in game in 3 years, and CCP still hasn't released even more of them by that time, then the only thing left is to fly a titan and say that as far as personal objectives that interest ME, i've acheived everything i wanted to in this game after 12 years of training...

Heck, by then it'll have represented 1/4 of the time i've been on this earth in R/L....


You're 45 years old (I can do word problems pretty good), and you haven't yet figured out that your personal interests and self-imposed limitations don't matter?

So you're saying that the only reason you play EVE is to acquire ship-based SP? When you finish that, I suggest you simply claim the win and go home.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#131 - 2012-09-15 03:48:15 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


So, you're saying that the benefit of keeping all your SP on one character is that you get to be finished training, while complaining that there isn't anything else for you to train? Ok there sparky.



I'm not saying anything of the sort....you're tthe one tthat went on the economic advantages of multiple chars when it comes to clones since they have less SP, but forgot about implants and hardwires costs... i'll soon enough have no need to worry about those even if i get popped, as the 150 million isk clone i currently have is enough to cover up to 264 million sp, wich funny enough is more than enough to cover what i want trained to lvl 5..P

Quote:


Again, your unwillingness to train large portions of the skill tree isn't relevant.



Well put it this way, if i'm even in a titan someday in the future, and stuck in it as you know since they can't dock, there are skills that mandatorily require me to be off the ship to make any use of them...Examples like the 60 out of the 61 skills in thre ship command tree, wich while fully completed, become totally useless in practical terms since i can't get out of the titan, and won't get another account.


So the big deal you continue to make about maxing all skills to lvl 5 and how important they seem to be, don't seem to make jack of a difference to what I WANT IN GAME...This simple concept seems completely alien to you, even though i've repeated it several times in several posts....

Quote:


You're 45 years old (I can do word problems pretty good), and you haven't yet figured out that your personal interests and self-imposed limitations don't matter?

So you're saying that the only reason you play EVE is to acquire ship-based SP? When you finish that, I suggest you simply claim the win and go home.


Why not, since not many achieve what i have done, with a single account and 12 years of patience and putting up with more expansion content, fixes, re- balances, gameplay changes and server crashes 2~3 times a day( you should have seen the first year), like i have.....many guys i started with have quit the game since then in fact.


In fact, by using multiple chars, each specialising in their own thing, the 20 years it takes to max out a single char gets reduced to just a few years per char depending on the number of accounts you own, therefore putting even more pressure on CCP to release new skills even faster for the multi account crowd.


Unless those chars start losing what makes them distinctive in their own way, with each having their own strong points and role in the game, by having them training the same skills should CCP not be fast enough on releasing new skills....Extra accounts just makes it easier in achieving what you want more quickly and easy than using a single account.
Pipa Porto
#132 - 2012-09-15 07:41:18 UTC
digitalwanderer wrote:

I'm not saying anything of the sort....you're tthe one tthat went on the economic advantages of multiple chars when it comes to clones since they have less SP, but forgot about implants and hardwires costs... i'll soon enough have no need to worry about those even if i get popped, as the 150 million isk clone i currently have is enough to cover up to 264 million sp, wich funny enough is more than enough to cover what i want trained to lvl 5..P


So, there's another reason, besides being done with training what you want, to have no need for learning implants?
digitalwanderer wrote:
better to have it concentrated in one char, as eventuallty, there's no need for learning implants


You're saying that the benefit of having all your SP concentrated on one character is that you run out of things to train in the same breath that you're complaining that you're running out of things to train.

Quote:
Well put it this way, if i'm even in a titan someday in the future, and stuck in it as you know since they can't dock, there are skills that mandatorily require me to be off the ship to make any use of them...Examples like the 60 out of the 61 skills in thre ship command tree, wich while fully completed, become totally useless in practical terms since i can't get out of the titan, and won't get another account.


So the big deal you continue to make about maxing all skills to lvl 5 and how important they seem to be, don't seem to make jack of a difference to what I WANT IN GAME...This simple concept seems completely alien to you, even though i've repeated it several times in several posts....


That's the entire point of the Titan and Super's inability to dock. So that players sacrifice something to fly it. Your choice to make that sacrifice consume your entire non-super gameplay experience isn't relevant.

You're making a choice to artificially limit yourself to one character slot on one account. Now you're complaining about the fact that that choice might have consequences.

Quote:
Why not, since not many achieve what i have done, with a single account and 12 years of patience and putting up with more expansion content, fixes, re- balances, gameplay changes and server crashes 2~3 times a day( you should have seen the first year), like i have.....many guys i started with have quit the game since then in fact.


In fact, by using multiple chars, each specialising in their own thing, the 20 years it takes to max out a single char gets reduced to just a few years per char depending on the number of accounts you own, therefore putting even more pressure on CCP to release new skills even faster for the multi account crowd.


Unless those chars start losing what makes them distinctive in their own way, with each having their own strong points and role in the game, by having them training the same skills should CCP not be fast enough on releasing new skills....Extra accounts just makes it easier in achieving what you want more quickly and easy than using a single account.


So, you're complaining about EVE providing you with free new content and fixing the game? And then complaining that, 9 years ago, the server was unstable? And that's all relevant to the discussion of adding new skills (and the associated power creep) in 2012 (not 2003 when the server was unstable), how?

Having multiple characters primarily allows you to run things in parallel. Most people, when they consider a character "done" (being able to do everything they want it to do) stop training it and start a new character on the same account to do the same thing or to do something different depending on which would be more useful to them.

Earlier in this thread, I showed you how to fill up over 300m SP worth of characters on one account where none of them stepped on each other's toes at all, despite the fact that it's probably handy for your subcap pilot to be able to fly a carrier when your Titan pilot's in his titan, and it's probably handy for your Science/Indy pilot to be able to fly a JF, so some toe-stepping is likely a good thing as far as capability is concerned.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#133 - 2012-09-15 15:08:55 UTC
Pipa Porto wrote:


So, there's another reason, besides being done with training what you want, to have no need for learning implants?

You're saying that the benefit of having all your SP concentrated on one character is that you run out of things to train in the same breath that you're complaining that you're running out of things to train.




No....I think you're not willing to understand at all, or i can't make out what your point is in the above replies...

Having multiple chars with each one having dedicated and specific abilities, with as little overlap as possible between them in terms of skills, only makes the owner of said accounts run out of skills to train even faster, and the more accounts he/she owns, the worse the problem.



Quote:


That's the entire point of the Titan and Super's inability to dock. So that players sacrifice something to fly it. Your choice to make that sacrifice consume your entire non-super gameplay experience isn't relevant.

You're making a choice to artificially limit yourself to one character slot on one account. Now you're complaining about the fact that that choice might have consequences.




Why do you think i'm leaving the whole super capital objective as the final one in the game AFTER everything else is maxed out....See i have a fairly sizeable collection of ships in high end empire from all the years playing the game, and they also act as my own insurance program, should i venture into 0.0 space once again in the future, and i'd like to see what all of them can do once their skills are fully maxed out, hence why i'll only board a super at the very end....




Quote:


So, you're complaining about EVE providing you with free new content and fixing the game? And then complaining that, 9 years ago, the server was unstable? And that's all relevant to the discussion of adding new skills (and the associated power creep) in 2012 (not 2003 when the server was unstable), how?



Having multiple characters primarily allows you to run things in parallel. Most people, when they consider a character "done" (being able to do everything they want it to do) stop training it and start a new character on the same account to do the same thing or to do something different depending on which would be more useful to them.



Earlier in this thread, I showed you how to fill up over 300m SP worth of characters on one account where none of them stepped on each other's toes at all, despite the fact that it's probably handy for your subcap pilot to be able to fly a carrier when your Titan pilot's in his titan, and it's probably handy for your Science/Indy pilot to be able to fly a JF, so some toe-stepping is likely a good thing as far as capability is concerned.






I'm not complaining at all, just putting into perspective how the game has evolved from 2003 onwards, and where it was much tougher than it is today in terms of making isk and the speed at wich you can learn skills was much slower......Heck, i've even tried to convince friends to try it out over the years, and they won't touch it at all because it was too hard to play, hence CCP's efforts with the new player experience, wich given the subscription rates and amount of people playing, has not been too successfull....It's a game you like or you don't like.




As far as redundancy of using multiple characters where they have common skills trained, i simply hate the idea of having them and they reach a certain skill level, then stop training them since they've reached their objective, and still keep paying their accounts thru plexes or real money?....Don't think so.





Power creep is unavoidable if you want to keep the old farts like me in this game....The kind of players that have been thru it all since the game was released, and not those that constantly ***** and moan on the forums each time there's a change in the game that doesn't suit them, their play style, ships they use or profession.....You might not like it, but without us this game probably wouldn't make it past 2 years of existance and you wouldn't be playing it today.
Pipa Porto
#134 - 2012-09-15 18:15:00 UTC
digitalwanderer wrote:
No....I think you're not willing to understand at all, or i can't make out what your point is in the above replies...

Having multiple chars with each one having dedicated and specific abilities, with as little overlap as possible between them in terms of skills, only makes the owner of said accounts run out of skills to train even faster, and the more accounts he/she owns, the worse the problem.


That's only true if you have those alts on separate accounts. I am suggesting that you *gasp* train 3 specialized alts on one account.

Quote:
Why do you think i'm leaving the whole super capital objective as the final one in the game AFTER everything else is maxed out....See i have a fairly sizeable collection of ships in high end empire from all the years playing the game, and they also act as my own insurance program, should i venture into 0.0 space once again in the future, and i'd like to see what all of them can do once their skills are fully maxed out, hence why i'll only board a super at the very end....


I get it now, you don't actually play the game, you just want to collect SP.

Quote:
As far as redundancy of using multiple characters where they have common skills trained, i simply hate the idea of having them and they reach a certain skill level, then stop training them since they've reached their objective, and still keep paying their accounts thru plexes or real money?....Don't think so.


Power creep is unavoidable if you want to keep the old farts like me in this game....The kind of players that have been thru it all since the game was released, and not those that constantly ***** and moan on the forums each time there's a change in the game that doesn't suit them, their play style, ships they use or profession.....You might not like it, but without us this game probably wouldn't make it past 2 years of existance and you wouldn't be playing it today.


Where did I say multiple accounts? I explained how to fit over 300m SP worth of training on one account with 3 characters with no un-useful overlap. You tried to twist that into letting accounts lie fallow. You have 3 character slots on your account. I suggest you use them.

Here's the thing, the old farts who are worth keeping in the game don't want more SP-based power for themselves. They recognize that a greater gap between old and new players in a head on, specialty to specialty basis is stupid. Age brings breadth and versatility not direct advantage, thus has it always been. The fact that a much younger character can have the exact same applicable SP for a ship as a much older character is a feature, not a flaw.

EvE: Everyone vs Everyone

-RubyPorto

Tippia
Sunshine and Lollipops
#135 - 2012-09-16 00:45:23 UTC
To make the existing systems “deeper” and creating more separation between high and low SP? No. In fact, hell no.

To introduce new systems that have the same range of S–XL skills, sure… if you can figure out some interesting new weapon types to add that would need those skills (and a way to add bonuses to them to all the races' ships in some kind of remotely sensible manner).
Pipa Porto
#136 - 2012-09-16 00:47:41 UTC
Tippia wrote:
To make the existing systems “deeper” and creating more separation between high and low SP? No. In fact, hell no.

To introduce new systems that have the same range of S–XL skills, sure… if you can figure out some interesting new weapon types to add that would need those skills (and a way to add bonuses to them to all the races' ships in some kind of remotely sensible manner).


This.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#137 - 2012-09-16 02:49:25 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


That's only true if you have those alts on separate accounts. I am suggesting that you *gasp* train 3 specialized alts on one account.

I get it now, you don't actually play the game, you just want to collect SP.



Here's the thing though....CCP have made so many changes to the game in content, balance and gameplay over the last 9+ years that at this point, having every ship related skill trained up on a single char, means i'm as nerf proof as a char can be since i can fly anything and everything equally well, and pretty soon( relatively speaking), maxed out in everything ship related....I really don't need alts.


Even now, after the game being released for 9+ years, there's the latest dev blog from CCP where they're going to rebalance frigates, destroyers and cruisers once again(they've done this a couple of times over the years btw), in that elusive search for perfectiion that will never happen.
Quote:


Where did I say multiple accounts? I explained how to fit over 300m SP worth of training on one account with 3 characters with no un-useful overlap. You tried to twist that into letting accounts lie fallow. You have 3 character slots on your account. I suggest you use them.

Here's the thing, the old farts who are worth keeping in the game don't want more SP-based power for themselves. They recognize that a greater gap between old and new players in a head on, specialty to specialty basis is stupid. Age brings breadth and versatility not direct advantage, thus has it always been. The fact that a much younger character can have the exact same applicable SP for a ship as a much older character is a feature, not a flaw.



Hate to break it to you, but the old farts that are still playing the game, hardly log on anymore except to train skills since many of them are already in super capitals.....They're flying the biggest and most dangerous ships that the game currently has, and have no where to go from there in terms of personal developement of their chars.


Hell, even when they do have alts, they hardly log them on either.....The game has gotten stale and they have no where to aim for in terms of objectives.....Isk, skills, implants, ships and controling territory in 0.0, PVP until they're ready to barf, they've done it all.
digitalwanderer
DW inc
#138 - 2012-09-16 02:54:41 UTC  |  Edited by: digitalwanderer
Tippia wrote:
To make the existing systems “deeper” and creating more separation between high and low SP? No. In fact, hell no.

To introduce new systems that have the same range of S–XL skills, sure… if you can figure out some interesting new weapon types to add that would need those skills (and a way to add bonuses to them to all the races' ships in some kind of remotely sensible manner).




I've been waiting for more Tech3 ships to finally be released, but all we got so far are Tech 3 cruisers and it's been a good 18 months now....Ugh
Pipa Porto
#139 - 2012-09-16 03:16:07 UTC
digitalwanderer wrote:
Here's the thing though....CCP have made so many changes to the game in content, balance and gameplay over the last 9+ years that at this point, having every ship related skill trained up on a single char, means i'm as nerf proof as a char can be since i can fly anything and everything equally well, and pretty soon( relatively speaking), maxed out in everything ship related....I really don't need alts.


Even now, after the game being released for 9+ years, there's the latest dev blog from CCP where they're going to rebalance frigates, destroyers and cruisers once again(they've done this a couple of times over the years btw), in that elusive search for perfectiion that will never happen.


I explained how alts on the same account would be useful to you. You decided I was talking about separate accounts and went off on an irrelevant rant. The ability to fly a supercap without locking down your ability to fly subcaps, for one.

So now balancing ships to remove the failed theory that was ship tiers is bad?

Quote:
Hate to break it to you, but the old farts that are still playing the game, hardly log on anymore except to train skills since many of them are already in super capitals.....They're flying the biggest and most dangerous ships that the game currently has, and have no where to go from there in terms of personal developement of their chars.


Got any evidence to support that assertion?

Quote:
Hell, even when they do have alts, they hardly log them on either.....The game has gotten stale and they have no where to aim for in terms of objectives.....Isk, skills, implants, ships and controling territory in 0.0, PVP until they're ready to barf, they've done it all.


Age brings breadth and versatility not direct advantage, thus has it always been. The fact that a much younger character can have the exact same applicable SP for a ship as a much older character is a feature, not a flaw.

And again, you have 3 character slots on your account. Your unwillingness to use them is your hangup. Adding deeper spec trees or bigger badder new ships (like your Super-Titan terribleness) would only serve to make true the idea that new players cannot compete with older players.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#140 - 2012-09-16 03:17:41 UTC
digitalwanderer wrote:
I've been waiting for more Tech3 ships to finally be released, but all we got so far are Tech 3 cruisers and it's been a good 18 months now....Ugh


CCP has explained why more T3 ships are unlikely to surface. Frigates are too small to be so expensive and Battleships aren't great platforms for that kind of versatility.

EvE: Everyone vs Everyone

-RubyPorto