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Moving from Level 2 Missions to Level 3

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Author
Moondancer Starweaver
Hideaway Hunters
The Hideaway.
#1 - 2012-09-13 17:42:29 UTC  |  Edited by: Moondancer Starweaver
So here is my situation I am currently running Level 2 missions in an incursus and do pretty well can complete all of them some have to warp in and out a few times. Well finally getting my standings up to level 3 missions i looked up what it will take and everything i read says Battlecruisers are where you want to be.

So trained BC to 5 and working on medium hybrid turrets but my problem is there are just to many slots on the BC and not enough CPU or Powergrid. I have only flown Destroyers and frigates and after you rack up your turret points and a prop your out of room for anything else.

Are my fitting skills just to low to be able to fly a BC?

I always have like 2 or 3 mid slots and 2 or 3 low slots i cant seem to fit anything into is this common?
Rexorol
Gallentian Legitimate Businessmen
#2 - 2012-09-13 17:48:09 UTC
Moondancer Starweaver wrote:
So here is my situation I am currently running Level 2 missions in an incursus and do pretty well can complete all of them some have to warp in and out a few times. Well finally getting my standings up to level 3 missions i looked up what it will take and everything i read says Battlecruisers are where you want to be.

So trained BC to 5 and working on medium hybrid turrets but my problem is there are just to many slots on the BC and not enough CPU or Powergrid. I have only flown Destroyers and frigates and after you rack up your turret points and a prop your out of room for anything else.

Are my fitting skills just to low to be able to fly a BC?

I always have like 2 or 3 mid slots and 2 or 3 low slots i cant seem to fit anything into is this common?


Training to battlecruisers 5 is probably overkill at first, usually 2-3 is sufficient for starting out on level 3's. Some people will just skip battlecruisers entirely and jump straight to battleships since they are much easier to equip and will be useful on level 4's right away too.

BC's have tons of CPU and Grid available. You shouldn't be running short unless you are mixing your tanking slots (i.e., both a shield and armor repair mod), or you have neglected your core skills.

Post what ships you were interested in flying and maybe we can point you towards the typical PVE fittings people use.
Robert De'Arneth
#3 - 2012-09-13 17:51:06 UTC
Moondancer Starweaver wrote:
So here is my situation I am currently running Level 2 missions in an incursus and do pretty well can complete all of them some have to warp in and out a few times. Well finally getting my standings up to level 3 missions i looked up what it will take and everything i read says Battlecruisers are where you want to be.

So trained BC to 5 and working on medium hybrid turrets but my problem is there are just to many slots on the BC and not enough CPU or Powergrid. I have only flown Destroyers and frigates and after you rack up your turret points and a prop your out of room for anything else.

Are my fitting skills just to low to be able to fly a BC?

I always have like 2 or 3 mid slots and 2 or 3 low slots i cant seem to fit anything into is this common?



Well a few things come to mind, you do not need every slot filled for level 3's. So maybe drop a turet or 2? Also you did not mention weather you were using Rigs, they can really help fill some slots . When I first got my Brutix, I would just put in 4 guns rather then 7, and 4 guns is pelnty for any level 3 I do. But without knowing your support skills I have no idea whats up, I have mine up and have no need of Rigs for it, so you just might need to get a few key supports up. *shrug*

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2012-09-13 18:00:24 UTC
I Googled "eve online brutix mission" and came up with:

https://forums.eveonline.com/default.aspx?g=posts&m=1283047#post1283047
Piugattuk
Litla Sundlaugin
#5 - 2012-09-13 18:31:36 UTC
Sounds like you need some core skills, implants, and mods, a combination of the choices, if you are at lvl 5 BC you might consider going for a tec 2 BC resist are better but yes you shouldn't need all slots for lvl 3's 6 should do nicely use others to tractor in wrecks.
BobFenner
Black Hole Runners
#6 - 2012-09-13 18:41:14 UTC
Sounds to me like your support skills need a fair bit of improving.

Check this old guide out, the information is still pretty much spot on. Big smile

http://www.kylania.com/eve/skills.php

Hope it helps!
My missus thinks of EvE as 'the other woman'. :)
Moondancer Starweaver
Hideaway Hunters
The Hideaway.
#7 - 2012-09-13 18:49:12 UTC
Rexorol wrote:


Training to battlecruisers 5 is probably overkill at first, usually 2-3 is sufficient for starting out on level 3's. Some people will just skip battlecruisers entirely and jump straight to battleships since they are much easier to equip and will be useful on level 4's right away too.

BC's have tons of CPU and Grid available. You shouldn't be running short unless you are mixing your tanking slots (i.e., both a shield and armor repair mod), or you have neglected your core skills.

Post what ships you were interested in flying and maybe we can point you towards the typical PVE fittings people use.


So BC is at 5 because when i first started before inferno everyone said i should get it to 5 and destroyers to 5 as fast as possible so i did. As for neglecting core skills i am sure i have i have around 4.5million SP and 3.5million is in ships and since then been working on gunnery skills because there were some level 2's i was having problems with in my incursus.


Tau Cabalander wrote:
I Googled "eve online brutix mission" and came up with:

https://forums.eveonline.com/default.aspx?g=posts&m=1283047#post1283047


Since i can't use any tech2 modules i sort of bypass any fit that has them as i figure they are essential for whole thing to work. From my experience you pull one module out and try and replace it is a bit like jenga every time you do you risk the whole fit crashing down on you.

As for The ships i want to fly I am interested in Gallente ships as i am gallente and have mostly gallente ships trained. Though i do have all frigs to 4 or 5, and all Cruisers to 3 as i trained so that destroyers and BC's would propagate which never actually happened. With my funds i have been looking at a Brutix. Thanks for all the help and responses so far.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2012-09-13 20:03:06 UTC  |  Edited by: Tau Cabalander
Moondancer Starweaver wrote:
Since i can't use any tech2 modules i sort of bypass any fit that has them as i figure they are essential for whole thing to work. From my experience you pull one module out and try and replace it is a bit like jenga every time you do you risk the whole fit crashing down on you.

Try replacing T2 stuff with meta 4 (or even meta 2-3). It is often very expensive to do so, but you can usually make the same fit work.

Your first priority should be in fitting T2 defenses. T2 weapons can wait.

Even a poorly fit BC can manage level 3 missions.

Get EFT, import your character(s) via a Customizable API Key (CAK) (name it "Full Access" and don't share this API key with anybody, and don't use it with any website!), and play around with fitting your own ships. Get EVEmon for skill planning while you are at it, as they complement each other nicely (you can use the "Full Access" API key with it too).
Moondancer Starweaver
Hideaway Hunters
The Hideaway.
#9 - 2012-09-13 22:47:59 UTC  |  Edited by: Moondancer Starweaver
Tau Cabalander wrote:

Try replacing T2 stuff with meta 4 (or even meta 2-3). It is often very expensive to do so, but you can usually make the same fit work.

Your first priority should be in fitting T2 defenses. T2 weapons can wait.

Even a poorly fit BC can manage level 3 missions.

Get EFT, import your character(s) via a Customizable API Key (CAK) (name it "Full Access" and don't share this API key with anybody, and don't use it with any website!), and play around with fitting your own ships. Get EVEmon for skill planning while you are at it, as they complement each other nicely (you can use the "Full Access" API key with it too).



Ya i just found out yesterday reading a post about the meta levels i assumed that beyond the base level there was some draw back to the other versions. I had thought Limited Microwarps weren't as fast as the normal ones and the experimental ones were faster but used more energy etc.

Someone said i should get Pyfa for fitting ships i use evemon and its pretty amazing but still worried about remapping everyone i have talked to says wait cause you could totally screw yourself for a year. Brutix still seems impossible to fill all the slots thinking about working on weapon upgrades so i can get advanced weapon upgrades.

Heck the only reason i am running missions is to do jump clones so i dont lose my implants.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#10 - 2012-09-13 23:04:27 UTC
Moondancer Starweaver wrote:
Tau Cabalander wrote:

Try replacing T2 stuff with meta 4 (or even meta 2-3). It is often very expensive to do so, but you can usually make the same fit work.

Your first priority should be in fitting T2 defenses. T2 weapons can wait.

Even a poorly fit BC can manage level 3 missions.

Get EFT, import your character(s) via a Customizable API Key (CAK) (name it "Full Access" and don't share this API key with anybody, and don't use it with any website!), and play around with fitting your own ships. Get EVEmon for skill planning while you are at it, as they complement each other nicely (you can use the "Full Access" API key with it too).



Ya i just found out yesterday reading a post about the meta levels i assumed that beyond the base level there was some draw back to the other versions. I had thought Limited Microwarps weren't as fast as the normal ones and the experimental ones were faster but used more energy etc.

Someone said i should get Pyfa for fitting ships i use evemon and its pretty amazing but still worried about remapping everyone i have talked to says wait cause you could totally screw yourself for a year. Brutix still seems impossible to fill all the slots thinking about working on weapon upgrades so i can get advanced weapon upgrades.

Heck the only reason i am running missions is to do jump clones so i dont lose my implants.


With a name like that you should look a little happier.

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

ISD Flidais Asagiri
ISD Community Communications Liaisons
ISD Alliance
#11 - 2012-09-14 04:20:00 UTC
Hello all

These are all great suggestions on places to go and look for OOG applications and tools. EFT is an excellent tool for tweaking fits. Do not forget the CORE certificates in game as a starting point on where your skill training should go, in order to increase your fitting abilities.

ISD Flidais Asagiri Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department

Pookie McPook
The Whiskers of Kurvi-Tasch
#12 - 2012-09-14 07:07:03 UTC
As a general point if you work through the tutorials you end up being given a destroyer which is plenty good enough to cruise through level 1 missions with basic skills. My advice at that point is, while you're grinding those L1s, use the time to skill up on cruiser sized skills along with basic fitting skills to at least IV. That way when you've amassed sufficient standing you will be able to jump straight into level 2 missions. Similarly while you're doing level 2s (which is straightforward in a cruiser) start on the BC size skills and continue with the fitting skill improvements. By the time you're good to go for level 3 your skills will allow you to fly your BC of choice fairly adequately. Bear in mind if you've fallen a little behind with the fitting skills then as long as you have the money you can substitute meta 4 modules for T2 fittings until you have the skills. Once you're flying the missions adequately start on the BS skills.

Working your progression this way means you avoid the hiatus of having to pause while skilling up for the next level. It also means you are likely to be starting out with better than basic skills for the level. PVE is a little like PVP in that respect. It is far better to batter the missions with a better ship than approach them with tools that are barely sufficient. You gain nothing from scraping through a mission. Better to crash right through, collect tthe ISK and standing, and move onto the next. It's all about ISK per hour to fund the next level of development.
J'Poll
School of Applied Knowledge
Caldari State
#13 - 2012-09-14 08:47:52 UTC  |  Edited by: J'Poll
Moondancer Starweaver wrote:
Rexorol wrote:


Training to battlecruisers 5 is probably overkill at first, usually 2-3 is sufficient for starting out on level 3's. Some people will just skip battlecruisers entirely and jump straight to battleships since they are much easier to equip and will be useful on level 4's right away too.

BC's have tons of CPU and Grid available. You shouldn't be running short unless you are mixing your tanking slots (i.e., both a shield and armor repair mod), or you have neglected your core skills.

Post what ships you were interested in flying and maybe we can point you towards the typical PVE fittings people use.


So BC is at 5 because when i first started before inferno everyone said i should get it to 5 and destroyers to 5 as fast as possible so i did. As for neglecting core skills i am sure i have i have around 4.5million SP and 3.5million is in ships and since then been working on gunnery skills because there were some level 2's i was having problems with in my incursus.


Tau Cabalander wrote:
I Googled "eve online brutix mission" and came up with:

https://forums.eveonline.com/default.aspx?g=posts&m=1283047#post1283047


Since i can't use any tech2 modules i sort of bypass any fit that has them as i figure they are essential for whole thing to work. From my experience you pull one module out and try and replace it is a bit like jenga every time you do you risk the whole fit crashing down on you.

As for The ships i want to fly I am interested in Gallente ships as i am gallente and have mostly gallente ships trained. Though i do have all frigs to 4 or 5, and all Cruisers to 3 as i trained so that destroyers and BC's would propagate which never actually happened. With my funds i have been looking at a Brutix. Thanks for all the help and responses so far.


So basically you have 1mil SP outside Starship command, this is then spread across a lot of other skills.

So I would say, you are lacking the core skills that help fitting ships. Get them up, fully fitting a BC should not be a problem, even with just above avg trained core skills.


TIP: Never train a ship skills (like battleship, carrier, titan, what so ever) if you lack the ability to actually use it. With this I mean lack the proper skills to put the modules on it to use that ship. Use EFT/EVEHQ/Pyfa to make virtual fits and see what skills you need etc. to make it work. This will prevent you from training ships and not be able to use them / have to fail-fit them cause you lack the skills to use them properly.

For example: It's nice to have "racial" dreadnought trained to 3 but if you can't use anything bigger then medium "racial" guns, what's the point of training it.

Personal channel: Crazy Dutch Guy

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DeBingJos
Sebiestor Tribe
Minmatar Republic
#14 - 2012-09-14 09:07:12 UTC
Moondancer Starweaver wrote:

So BC is at 5 because when i first started before inferno everyone said i should get it to 5 and destroyers to 5 as fast as possible so i did. As for neglecting core skills i am sure i have i have around 4.5million SP and 3.5million is in ships and since then been working on gunnery skills because there were some level 2's i was having problems with in my incursus.


Telling a new player to train BC and destroyer to V is very bad advice. You spend 45+ days training 2 skills for just a very small advantage. Don't get me wrong, when you are experienced you will want them to V anyway but as you are a new player you can do just fine with level 3 or 4.

In those 45+ days you trained 2 skills you could have trained A LOT of support skills to level 3 or 4.

To all the other new players: Don't train anything to lv5 in your first 3 months untill you are really sure you need it.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Keno Skir
#15 - 2012-09-14 11:03:52 UTC
DeBingJos wrote:
To all the other new players: Don't train anything to lv5 in your first 3 months untill you are really sure you need it.


Completely agree +1
Tialano Utrigas
Running with Dogs
Out of the Blue.
#16 - 2012-09-14 11:58:12 UTC  |  Edited by: Tialano Utrigas
Unfortunately as stated many times, whoever told you to train the Level 5's for BC's and Dessies was talking out of their arse and its them who should feel like an idiot and not yourself.

The Core certificates will help a lot and there are a lot of skills you will learn that you didnt even know existed that will help you in many different ways. (I.e. more target locks, quicker lock times, better shield usage and better capacitor usage).

From my own noobish experience, make sure you have Engineering IV and Mechanics IV early on. This will avoid upsets with not being able to apply recommended fits due to the powerplant and CPU (or lack of). These 2 directly increase these.

One thing to state the obvious, before you warp out to your first mission, make sure you have the ISK to pay for another couple of BC's plus a few more for when you lose them! Big smile
Moondancer Starweaver
Hideaway Hunters
The Hideaway.
#17 - 2012-09-14 13:03:45 UTC
DeBingJos wrote:


Telling a new player to train BC and destroyer to V is very bad advice. You spend 45+ days training 2 skills for just a very small advantage. Don't get me wrong, when you are experienced you will want them to V anyway but as you are a new player you can do just fine with level 3 or 4.

In those 45+ days you trained 2 skills you could have trained A LOT of support skills to level 3 or 4.

To all the other new players: Don't train anything to lv5 in your first 3 months untill you are really sure you need it.


So What is done is done its already trained and i cant go back. So From what i have gathered here is i shouldn't be flying a BC in missions for probably another 3 months or something.

I was really hoping the fitting principals were just different from a frigate to a BC and i was missing something. Appreciate all the information back to training for advanced weapon upgrades.
DeBingJos
Sebiestor Tribe
Minmatar Republic
#18 - 2012-09-14 13:12:25 UTC
Moondancer Starweaver wrote:

So What is done is done its already trained and i cant go back. So From what i have gathered here is i shouldn't be flying a BC in missions for probably another 3 months or something.

I was really hoping the fitting principals were just different from a frigate to a BC and i was missing something. Appreciate all the information back to training for advanced weapon upgrades.


I'm not saying you shouldn't fly a battlecruiser in your first three months. I'm just saying that a new player can fly the thing with the skill at 3 or 4 just fine.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Moondancer Starweaver
Hideaway Hunters
The Hideaway.
#19 - 2012-09-14 13:29:15 UTC  |  Edited by: Moondancer Starweaver
DeBingJos wrote:


I'm not saying you shouldn't fly a battlecruiser in your first three months. I'm just saying that a new player can fly the thing with the skill at 3 or 4 just fine.


Ok sure but its to late now to recoup those BC 5 skill points from my understanding i cant drop it 4 and then get all those points back and reapply them to more integral stuff. Unless i completely misunderstand the skill system and that is possible.

Edit 1: Is that what a remap is for? i thought it was just for stats but can you remap skills as well?
Scoto Timta
The Scope
Gallente Federation
#20 - 2012-09-14 14:48:24 UTC  |  Edited by: Scoto Timta
Moondancer Starweaver wrote:
Ok sure but its to late now to recoup those BC 5 skill points from my understanding i cant drop it 4 and then get all those points back and reapply them to more integral stuff. Unless i completely misunderstand the skill system and that is possible.

Edit 1: Is that what a remap is for? i thought it was just for stats but can you remap skills as well?

You are correct in your understanding. You have those skills to 5 and that's where they will stay. I'm sure that the reason you were told to train those up was because of the impending (or so it sounded at that time) splitting of the destroyer and battlecruiser skills into racially-specific skills. But it might have been better for your adviser to tell you to get them to 4 ASAP instead of 5. But what is done is done.

Remaps just change your attributes to affect training speed on the next skills.

A lot of good advice has been given, but I wonder if it has been clear/specific enough. We vets know what we mean by "support skills", but newer players might not. You said you were working on advanced weapon upgrades now. That's good, but I strongly advise you to train it to 3 or 4 only, for now. NOT 5. Instead, make sure to train the other support skills to 3 or 4. Things in the Mechanic or Engineering skill groups, for example. I didn't look at that skill plan that was linked, but I bet it has a bunch of those in it. Skills like Energy Grid Upgrades, Energy Systems Operations, Energy Management, etc will help you fit your ship and also keep it running much more effectively.

In most cases, you are better off training "wide" instead of "deep" early in your career. Getting 5 relevant skills to level 4 will take approximately the same amount of time as getting 1 skill to level 5 (depending on attributes and training multipliers, of course), and it will be much more effective for you. Get the useful skills to 3 or 4, then start to go deeper (level 5).

edit: Take a look at this thread that has some very good advice on training:
https://forums.eveonline.com/default.aspx?g=posts&t=77549
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