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[Winter] EW Cruisers

First post
Author
Vladimir Norkoff
Income Redistribution Service
#101 - 2012-09-13 23:54:16 UTC
Harvey James wrote:
How imaginative Smile but we already knew about the drake but you could take this example to all the races the answer would always be that bc's are better in every way that counts.
I'm thinking that your definition of "what counts" is particularly limited to a very narrow band of gank and tank. T1 cruisers are damn useful even now. But considering that you just plain skipped them, it's not surprising that you are utterly ignorant of their advantages.

And sure Tier3s are faster than most cruisers. And pilot skill being even, would probably beat a cruiser. But throw an intie frig at that Tier3 and you have a dead BC. It's paper-rock-scissors.
theDisto
Dreddit
Test Alliance Please Ignore
#102 - 2012-09-14 00:04:57 UTC
We already have been trialling using Celestis for our fleet doctrines as a newbro platform. However why are you adding a 50% bonus to the Sensor Dampener optimal range, that's 4.5km extra per level, assuming perfect skills. The end result is you get 62.5km optimal + 90km falloff assuming perfect skills. An increase of 22.5km.

It just seems like a comparatively redundant bonus unless damps are having their optimal increased and falloff decreased.

Also it has a incredibly weak capacitor- barely able to run 4 damps as it is with an Afterburner, let alone a MWD, if active hardeners are used in lowslots it plain won't work. Assuming all Vs. Correct me if I'm wrong but this is a relatively inexpensive newbie friendly ship type but without perfect capacitor or ewar skills, this ship will suffer from it's new lowslots if they aren't passive.

Maybe the increase to lowslots will allow freeing of a midslot for a capacitor booster.

That being said I like damps as they are, while they could use a little love- I would be afraid of giving them too much. While damps may not be great for small gang warfare, situations like close-in brawls and the like, however in the current doctrine choices, where range dictation is a powerful weapon, the sensor damps go a long way to mixing that up.

Blackbirds as they are ridiculously good, but not uniquely so as all ECM boats are rather effective.

I welcome the Bellicose switching to a all launcher platform, however I can't see it being used for it's EWAR capabilities, as a shield tanker it suffers from losing the midslot to the TP, and as it has the shortest targeting range of them all, it has great difficulty making use of that, especially with targeting range rigs . Maybe it fits in a role I don't play with, but in that case, the 60% decrease in velocity of a web will be worth nearly 3 target painters in terms of tracking, which in a small gang environment where everything you bring has a major effect on the combat, I can't see it being worthwhile.

Also I have a Navy Osprey. Please save it.
ArmyOfMe
Stay Frosty.
A Band Apart.
#103 - 2012-09-14 00:20:11 UTC
For the love of god, give the belicose a web bonus. Its time to stop with the internal target painter joke you guys have going at the office now.

Oh, and when in regards to all the t1 buffs, im kinda getting slightly worried that your balancing will affect t2 and t3's in quite negative ways, until the point where nobody has a reason to fly them.

(oh, and any chance you guys can give the thorax 8 heavy drones again? )

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Alx Warlord
The Scope
Gallente Federation
#104 - 2012-09-14 00:33:22 UTC  |  Edited by: Alx Warlord
CCP Fozzie wrote:

Celestis:
Cruiser skill bonuses:
7.5% bonus to Remote Sensor Dampener effectiveness
10% bonus to Remote Sensor Dampener optimal range

Slot layout: 3 H (-1), 5 M, 5 L (+2), 3 turrets, 2 launchers
Fittings: 575 PWG, 375 CPU (+50)
Defense (shields / armor / hull) : 1200(+27) / 1300(+11) / 1700(+411)
Capacitor (amount / recharge rate / average cap per second): 1300(+175) / 463s(+63s) / 2.8 (-0.01)
Mobility (max velocity / agility / mass / align time): 210(+29) / 0.505(-0.06) / 12070000 / 5.7s (+0.7)
Drones (bandwidth / bay): 50(+10)/ 50(+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+10) / 290(+2) / 8(+2)
Sensor strength: 18 Magnetometric
Signature radius: 135
Cargo capacity: 320


I'm sorry CCP Fozzie but I'm really not hapy with this... ( Although really liked the others)

10% bonus to Remote Sensor Dampener optimal range ???

There are some ways to use the Damp in small gank PVP, the better results are with range dampening:
Arrow Focus 2 or 3 damp on the same target, making it lock range goes to less then 2km.. and then orbit it at tackle range and kill it.
Arrow Spread your damp on different targets whille you keep a good range and sniper one by one.
Arrow Focus on a target locking you and pulse all the dampners at once, breaking the lock.

In any way this only works if you are faster then the target, and you can control the range, and you can sustain a tackle orbit from the target. so it would be much more useful a drone bonus then a range bonus, because in most situations it will be useless and you will not use this on a offensive manner at all making this cruiser a bad option. ( The mallus frigate would be better because of the speed and I will absolutely fly it... this cruiser disappointed me....)

Change it to:
DRONE DAMAGE
or add also
TACKLE RANGE BONUS
Drew Solaert
Aliastra
Gallente Federation
#105 - 2012-09-14 00:45:30 UTC
I really like the hybrid combat with disruption going on with the Bellicose and Arbi, and honestly I'd love to see it appear in some form in the Gallente and Caldari range. (either removing the ewar only bonuses and layout or hint hint give us a few new cruisers to play with and give the Minimatar and Amarr a pure ewar one to go with it :P )

I lied :o

I'm Down
Macabre Votum
Northern Coalition.
#106 - 2012-09-14 00:46:36 UTC
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus

Exactly what about painters disrupts anything?
Sigras
Conglomo
#107 - 2012-09-14 00:53:38 UTC
Gypsio III wrote:
So with the inevitable offgrid mindlinked link T3, a rigged Arbitrator will have TDs that each have -92.25% to optimal or tracking? Wow.

(hope those numbers are right Roll)

i get -83.665%

Im not sure where you're getting your numbers . . . are you adding the T3 bonus instead of multiplying it?
Sigras
Conglomo
#108 - 2012-09-14 00:56:50 UTC
I'm Down wrote:
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus

Exactly what about painters disrupts anything?

I think its supposed to be "e-war cruisers" and yes TP is ewar.

They could have given it a web range bonus which actually would be a form of disruption, but that would have also made it the most in demand T1 cruiser in the game by an order of magnitude.

Theyre stuck with the e-war they pidgin-holed the races into from the beginning. They could fix it, but that would take a redistribution of all the racial e-war.

Do you have any suggestions as to how they rectify the problem?
Vladimir Norkoff
Income Redistribution Service
#109 - 2012-09-14 01:06:43 UTC
I'm Down wrote:
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Both Amarr cruisers? Last I checked there were like 4. And the new DPS Belli looks like it will do about 350-ish dps (~200 HAM / 150 drones). Which is about the same (or possibly even less) than the new Arbi. As for the Maller, I was under the impression that it too will be changed. Upgraded rather significantly from what was implied in the DevBlog. Or perhaps you know something we don't? Or we could all just jump on the rage wagon too!

I'm Down wrote:
Exactly what about painters disrupts anything?
Your opponent's ship blowing up tends to disrupt them slightly. Using Painters on them can help facilitate their ship blowing up.
Obsidiana
Atrament Inc.
#110 - 2012-09-14 01:07:51 UTC
CCP Fozzie wrote:

Bellicose:
Cruiser skill bonuses:
7.5% bonus to Target Painter effectiveness
5% bonus to Rapid Light, Heavy Assault and Heavy Missile Launcher rate of fire

Slot layout: 4 H (-1), 5 M (+1), 4 L (+1), 4 launchers
Drones (bandwidth / bay): 50(+10)/ 50(+10)


I think that is too much for drones. Unless the Caracal is getting a full flight of light drones (or more), the Bellicose will out damage and better tank the Caracal. It will probably be faster too. Plus, it can use any damage type for missiles and drones. I know we haven't see the Caracal yet, but the TP bonus, drones, and sub-high slots will be hard to match. A 20% bonus to range and more PG to facilitate HAMs is the only thing I can think of to match (plus drones and RoF).
Omnathious Deninard
University of Caille
Gallente Federation
#111 - 2012-09-14 01:09:18 UTC  |  Edited by: Omnathious Deninard
Target painters are a vrey nice form of e-war, list of benefits are
The painted ship is targeted faster by fleet members
Better damage from missiles
better hit chance for turrets
increased trackability for turrets
edit: also, at the moment, there is no module that directly counteracts the effects of TPs

If you don't follow the rules, neither will I.

Ashera Yune
Doomheim
#112 - 2012-09-14 01:22:20 UTC
The Celestis Damp Bonus is fairly underwhelming. Unless you intend to buff the RSD modules, you'll need a stronger buff. 7.5% -> 10% per level at the very least.

Do not apply frig strength damps to cruisers. Cruiser damps should be more powerful.

"Yesterday we obeyed kings and bent our necks before emperors. But today we kneel only to truth."

 Kahlil Gibran

MeBiatch
GRR GOONS
#113 - 2012-09-14 01:22:41 UTC  |  Edited by: MeBiatch
I'm Down wrote:
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus

Exactly what about painters disrupts anything?


well out of 4 ships minnie needed a missile ship... and amarr use tracking distrupers so having the belly being a missile ships that gets a bonus to TP works nice for me...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

I'm Down
Macabre Votum
Northern Coalition.
#114 - 2012-09-14 01:22:42 UTC
Sigras wrote:
Gypsio III wrote:
So with the inevitable offgrid mindlinked link T3, a rigged Arbitrator will have TDs that each have -92.25% to optimal or tracking? Wow.

(hope those numbers are right Roll)

i get -83.665%

Im not sure where you're getting your numbers . . . are you adding the T3 bonus instead of multiplying it?


it's actually 93.28 with rigs, and a proteus.
I'm Down
Macabre Votum
Northern Coalition.
#115 - 2012-09-14 01:24:54 UTC  |  Edited by: I'm Down
Vladimir Norkoff wrote:
I'm Down wrote:
4 dev replies and 0 answers later, still waiting to hear how the pure DPS Belicose is somehow a disruptor cruiser that out dps's both Amarr Cruisers maxed out on dps even if the Maller gets a 5% damage bonus
Both Amarr cruisers? Last I checked there were like 4. And the new DPS Belli looks like it will do about 350-ish dps (~200 HAM / 150 drones). Which is about the same (or possibly even less) than the new Arbi. As for the Maller, I was under the impression that it too will be changed. Upgraded rather significantly from what was implied in the DevBlog. Or perhaps you know something we don't? Or we could all just jump on the rage wagon too!

I'm Down wrote:
Exactly what about painters disrupts anything?
Your opponent's ship blowing up tends to disrupt them slightly. Using Painters on them can help facilitate their ship blowing up.



check your facts, it will do 552 dps maxed out before overload or implants are even considered. Both amarr cruisers was supposed to say both amarr dps cruisers.

your second comment is just batshit ********.

Omnathious Deninard wrote:
Target painters are a vrey nice form of e-war, list of benefits are
The painted ship is targeted faster by fleet members
Better damage from missiles
better hit chance for turrets
increased trackability for turrets
edit: also, at the moment, there is no module that directly counteracts the effects of TPs


That's not ewar, that's combat or assault. I'm fine with the ship concept, not with the fact that it's the matar E-war ship. when you know at least 2 other combat options are coming as well.

Sigras wrote:


Do you have any suggestions as to how they rectify the problem?


Yeah, I'd like to see them revamp Webs to add a **** ton of mass and remove the velocity penalty... then buff this ship to be the anti mobility ship, not the anti speed ship. Mass plays into mwd, and AB effectiveness as well as turning potential... all offensive platforms.
Bloodpetal
Tir Capital Management Group
#116 - 2012-09-14 01:47:32 UTC

Sweet stuff!

Need Target Painter buff and Bellicose is really an anti-frigate platform this way..... Destroyer? pfft. Shocked


I know this isn't the topic FOR ECM changes...
But ECM should lower max target limit and force unlock of all currently locked targets (not deny locking). 4-5 ECMs can shut down a single ship. Think about it!


Arbitrator looks 20% more sexy.

Celestis is a tough call, need to see it in action TBH, but looks healthier.

The blackbird is... well, the blackbird!


I like.




Where I am.

Zarnak Wulf
Task Force 641
Empyrean Edict
#117 - 2012-09-14 01:50:51 UTC  |  Edited by: Zarnak Wulf
Liang Nuren wrote:
Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.

-Liang


CCP Fozzie did mention in a podcast interview that cruisers are getting a 20-35% base speed buff.
Liang Nuren
No Salvation
Divine Damnation
#118 - 2012-09-14 01:54:52 UTC
Zarnak Wulf wrote:
Liang Nuren wrote:
Some of them could certainly use some nudging, but saying that as a class they need much more speed and mobility is just wrong. I don't even have a problem with slow brawl fit cruisers being kited by Tier 3s. They're fast and fragile, just they're meant to be - it's a good game mechanic.

-Liang


CCP Fozzie did mention in a podcast interview that cruisers are getting a 20-35% base speed buff.


Yes, I expect the attack cruisers will get a speed buff.

-Liang

I'm an idiot, don't mind me.

Khaim Khal
Perkone
Caldari State
#119 - 2012-09-14 02:02:29 UTC
Obsidiana wrote:
Unless the Caracal is getting a full flight of light drones (or more), the Bellicose will out damage and better tank the Caracal. ... I know we haven't see the Caracal yet, but the TP bonus, drones, and sub-high slots will be hard to match.


You're comparing the new Bellicose to the old Caracal, even though you know the Caracal is going to be changed. What's your point, exactly?
Alara IonStorm
#120 - 2012-09-14 02:03:47 UTC
I'm Down wrote:

check your facts, it will do 552 dps maxed out before overload or implants are even considered.

Show your work.