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When will being a Bounty Hunter actually be a worthy profession?

Author
Quack Mallard
Void Engine.
#1 - 2012-09-13 22:08:34 UTC
I'm fairly new to EVE, and haven't really found a career path to follow yet. So i'm looking around to find whats right for me, and thought i'd ask abit about being a Bounty Hunter. Now from reading up on what being a Bounty Hunter is and what involves, I know that what it should be about really does interest me. It seems like good money could be made, but with high risks. I enjoy the PVP side of EVE and would love the challenge of what being a Bounty Hunter is advertised as being.

BUT.

Ive read in some old forum posts that the profession really is a waste of time and effort, as killing anyone anywhere but Null and WH's will get you a standing hit and in High-Sec you'll be concorded, plus the fact that if anyone does have a noteable bounty on their head, they'll just have a friend or Alt pod them for the reward.
I understand that it's a tricky situation for CCP to work around, and the game is always changing, but the bounty system really does need to be revamped.

The first problem regarding the the low and high-sec kills getting you a standing hit seems pretty simple to me. Just as in Faction Warfare, you join the war effort and are put into an NPC corp, or the corp you're in joins up. This instantly gives you the right to kill players, belonging to enemy factions in any security space, with no standing loss. When you opened up the Bounty office window in station, it could take you to a sign up screen, where you join the bounty office.. as a pilot on your own, or you could bring a corp into it aswell. If you joined alone you'd be put into an NPC corp, given a new corp chat channel to to talk to other bounty hunters and also given a license, to hunt pilots with bounties in any security space.

The second problem is abit more difficult, and something I don't really have an answer for.. But that's kind of why I posted this on here, so people could come up with similar ideas on what could be done.. Because in all honesty, what's the point of advertising a career path on the main page of the site, that really has no relevant purpose in the game.

Up Up Down Down Left Right Left Right B A

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#2 - 2012-09-13 22:11:18 UTC
Hasn't been for 8 years, give it another 8 and maybe then

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tinja Soikutsu
Perkone
Caldari State
#3 - 2012-09-13 22:12:24 UTC
AFAIK pilots with a bounty are considered fair game by Concord. But then I'm still only a couple of weeks old myself.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2012-09-13 22:13:32 UTC
Tinja Soikutsu wrote:
AFAIK pilots with a bounty are considered fair game by Concord. But then I'm still only a couple of weeks old myself.


Try to pod one that's not -5 and see how fair game they are Blink

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Tinja Soikutsu
Perkone
Caldari State
#5 - 2012-09-13 22:21:05 UTC
heh, well that's why I said AFAIK since I knew I could easily be wrong.
SmilingVagrant
Doomheim
#6 - 2012-09-13 22:22:14 UTC
Never. The closest you will ever get is a wardec corp.
pyr8t
S0 L337 1T HURTS
#7 - 2012-09-13 22:56:03 UTC  |  Edited by: pyr8t
Bounty Hunting is the greatest cat-and-mouse game of all and has the potential to be the most fun profession in EVE. A proper BH mechanic would add Karma for the podded.

CCP has really let the community down here. This profession is beyond broken and has been since day one. As far as I'm aware, there has been ZERO tweaking to this aspect of the game. Such a shame considering this could be loads of fun.

As it is right now, people put astronomical bounties on themselves just for laughs. because the system is so useless it's downright stupid.

How I'd fix this mechanic:

When taking a BH mission you are given an anonymous list (no names or photo's) sortable only by BOUNTY AMOUNT.
However , list should be sortable between high sec, low sec, and null (for obvious reasons). (The only additional piece of info i'd list is how long the bounty has been there. This way, sorting out the alts in a station is easy.)

  • -List will be of only players currently online.
  • -Only ONE BH mission can be accepted at one time
  • -the list is anonymous, target identity not revealed until close to target or contacting of some NPC information broker or something else (each BH mission should be a quest, speaking to NPC information brokers at last known location to get more recent location....and use special BH scanners to find targets, etc).
  • -More than one person can get the same bounty mission (same target) but you'd have to really work hard to get the same one since it's anonymous.
  • -Should be able to abandon a BH mission and select another (for all sorts of reasons).
  • -Person being hunted should never be forewarned, the initial bounty on them is warning enough. Enjoy constantly looking over your shoulder.
  • -The person with the bounty should never know the size of the bounty on their head (to discourage scamming).
  • -The Bounty Hunter does not take a sec status hit (of any kind) for attacking/killing/podding his target. The BH system should be about karma.
  • -However, both (target & BH) should be openly attackable to each other anywhere. Including and especially high sec.

  • That's a start anyway.

    One problem is that of scamming/abusing the bounty-system by having an alt or corp mate kill you and cash it in for you. Not entirely preventable but it can be discouraged:

  • -Corp mates and all alliance members should be exempt from accepting a bounty of one of their members.
  • -Worth repeating from the above: no one knows the size of bounty on their own head. In fact the only person who does know is the person who put the bounty on them--the only other person who will know is the BH once he accepts the mission.


  • As a former Star Wars Galaxies player, I know a lot about Bounty Hunting. That game had a working mechanic. Really wish CCP would create this profession.
    Adalun Dey
    Royal Amarr Institute
    Amarr Empire
    #8 - 2012-09-13 23:31:32 UTC  |  Edited by: Adalun Dey
    As long as Bounty Hunting is limited to killing a specific player regardless of other criteria it will remain a flawed concept for the very reason that the bounty could be collected by an alt (or friend) of the target. A simple solution would be to add additional prerequisites such as the destruction of a particular amount of value in property.

    Example. A bounty of 50 mill ISK is put on the head of a target for the destruction of 200 mill ISK worth of property. The target will not be inclined to collect this bounty himself as it would net a loss of 150 mill to his assets.

    [i]" Take my love, take my land, take me where I can not stand, I don't care, I'm still free. You can't take the sky from me. "[/i]

    Quack Mallard
    Void Engine.
    #9 - 2012-09-13 23:48:44 UTC
    pyr8t wrote:
    Bounty Hunting is the greatest cat-and-mouse game of all and has the potential to be the most fun profession in EVE. A proper BH mechanic would add Karma for the podded.

    CCP has really let the community down here. This profession is beyond broken and has been since day one. As far as I'm aware, there has been ZERO tweaking to this aspect of the game. Such a shame considering this could be loads of fun.

    As it is right now, people put astronomical bounties on themselves just for laughs. because the system is so useless it's downright stupid.

    How I'd fix this mechanic:

    When taking a BH mission you are given an anonymous list (no names or photo's) sortable only by BOUNTY AMOUNT.
    However , list should be sortable between high sec, low sec, and null (for obvious reasons). (The only additional piece of info i'd list is how long the bounty has been there. This way, sorting out the alts in a station is easy.)

  • -List will be of only players currently online.
  • -Only ONE BH mission can be accepted at one time
  • -the list is anonymous, target identity not revealed until close to target or contacting of some NPC information broker or something else (each BH mission should be a quest, speaking to NPC information brokers at last known location to get more recent location....and use special BH scanners to find targets, etc).
  • -More than one person can get the same bounty mission (same target) but you'd have to really work hard to get the same one since it's anonymous.
  • -Should be able to abandon a BH mission and select another (for all sorts of reasons).
  • -Person being hunted should never be forewarned, the initial bounty on them is warning enough. Enjoy constantly looking over your shoulder.
  • -The person with the bounty should never know the size of the bounty on their head (to discourage scamming).
  • -The Bounty Hunter does not take a sec status hit (of any kind) for attacking/killing/podding his target. The BH system should be about karma.
  • -However, both (target & BH) should be openly attackable to each other anywhere. Including and especially high sec.

  • That's a start anyway.

    One problem is that of scamming/abusing the bounty-system by having an alt or corp mate kill you and cash it in for you. Not entirely preventable but it can be discouraged:

  • -Corp mates and all alliance members should be exempt from accepting a bounty of one of their members.
  • -Worth repeating from the above: no one knows the size of bounty on their own head. In fact the only person who does know is the person who put the bounty on them--the only other person who will know is the BH once he accepts the mission.


  • As a former Star Wars Galaxies player, I know a lot about Bounty Hunting. That game had a working mechanic. Really wish CCP would create this profession.


    I like these ideas, hiding the bounties from everyones view would be especially good to stop people from using an alt to collect the payout. But in order to find the pilot with the bounty on them, wouldn't you need to know who they were to run locator agents on them, and figure out a plan to catch them when they least expect it. I mean pirates sit and wait for long periods of time to catch a victim, and I think for a Bounty agent it should be the same, to scope out the prey and what not. Another way would be, that if you were to join an agency of sorts, as I stated in my original post, you could have a seperate standing with them. The higher your standing is wih the Bounty Office Agency, the more access you have to the more lucrative bounties. So it'd be kind of like running lvl1 missions for small bounties in the 1-10 mil range, and then on from there, and you'd have to grind your standing up just like you would in anything else. It's all well and good using an alt to collect a bounty, but would someone put in the time and effort to get to level 4 or 5 bounty contracts, just to see if someone had placed a bounty on their heads. Or another alternative to that, would be to throw in some new skills to train, that give you more access to bounties and better means to find targets.

    Up Up Down Down Left Right Left Right B A

    Jax Bederen
    Dark Horse RM
    #10 - 2012-09-13 23:51:27 UTC
    The bounty should be paid out as a percentage of the market value of the ship and mod loss with a bonus for taking out the pod.
    Say the bounty is 100 mill, if the ship and mod loss is worth more then the bounty you still would get only the full amount(100mill), if the ship was worth less then the bounty you get a percentage less, the difference between full bounty and actual loss., for example 50 mill worth of destroyed ship/mods would net you 50% profit of the 100 mill bounty. The podding bonus could be 10-20 percent and dependent on implant value loss. It's all about revenge and isk loss in the end.

    Would also like a bounty hunter social skill relating to ability to get information about the mark's whereabouts(less costly then the current one) and another to operate in different empires and sec type, also a license one has to buy and renew. Though if this system worked I imagine Eve would have thousands of bounties on day one.


    Destiny Corrupted
    Deadly Viper Kitten Mitten Sewing Company
    Senpai's Afterschool Anime and Gaming Club
    #11 - 2012-09-14 00:07:29 UTC  |  Edited by: Destiny Corrupted
    When? Probably when CCP crashes hard due to overreaching the market, and "goes back to its roots" in an effort to salvage the brand.

    Alternatively, Dust becomes really successful, EVE's player count magically increases due to space segregation, and therefore never.

    Edit: no but seriously, we've been asking for transferable kill rights and percentage-payouts for as long as I can remember. It hasn't happened, and in fact hasn't even been considered.

    I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

    https://truestories.eveonline.com/users/2074-destiny-corrupted

    James 315
    Experimental Fun Times Corp RELOADED
    CODE.
    #12 - 2012-09-14 00:10:45 UTC
    You want an honest answer? Probably never. As you said, any bounty worth collecting is worth having an alt collect. Supposedly they're going to revamp the system, but I wouldn't count on it ever being a profession, just a frill. Smile
    Paul Oliver
    Doomheim
    #13 - 2012-09-14 00:30:22 UTC
    We'll start bidding for James 315's corpse at 500 million isk. Twisted
    Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
    
    Herping yourDerp
    Tribal Liberation Force
    Minmatar Republic
    #14 - 2012-09-14 00:32:14 UTC
    it won't work until the bounty isn't on pods and can only be claimed by certain people.
    James 315
    Experimental Fun Times Corp RELOADED
    CODE.
    #15 - 2012-09-14 00:33:29 UTC
    Paul Oliver wrote:
    We'll start bidding for James 315's corpse at 500 million isk. Twisted

    Philosophical question: Does something have a price if it can't be obtained? Smile
    Jett0
    Ministry of War
    Amarr Empire
    #16 - 2012-09-14 00:42:41 UTC
    If you could only collect the bounty if you were specifically assigned the target, that might go a long way towards keeping exploits minimal.

    And if you can request bounty missions based on price, that would still cause the higher bounties to become the more "popular" targets.

    Occasionally plays sober

    Mars Theran
    Foreign Interloper
    #17 - 2012-09-14 01:52:36 UTC
    It is a worthy profession, if you Bounty-hunt yourself.

    All you need is an alt with basic ship and guns, dual boxing, and an alt with bad guns and ship that ganks mission runners.
    zubzubzubzubzubzubzubzub
    
    MinefieldS
    1 Sick Duck Standss on something
    #18 - 2012-09-14 02:14:51 UTC
    When they replace coconuts with hazelnuts.
    Steveir
    Hagukure
    #19 - 2012-09-14 08:57:01 UTC
    pyr8t wrote:
    Bounty Hunting is the greatest cat-and-mouse game of all and has the potential to be the most fun profession in EVE. A proper BH mechanic would add Karma for the podded.

    CCP has really let the community down here. This profession is beyond broken and has been since day one. As far as I'm aware, there has been ZERO tweaking to this aspect of the game. Such a shame considering this could be loads of fun.

    As it is right now, people put astronomical bounties on themselves just for laughs. because the system is so useless it's downright stupid.

    How I'd fix this mechanic:

    When taking a BH mission you are given an anonymous list (no names or photo's) sortable only by BOUNTY AMOUNT.
    However , list should be sortable between high sec, low sec, and null (for obvious reasons). (The only additional piece of info i'd list is how long the bounty has been there. This way, sorting out the alts in a station is easy.)

  • -List will be of only players currently online.
  • -Only ONE BH mission can be accepted at one time
  • -the list is anonymous, target identity not revealed until close to target or contacting of some NPC information broker or something else (each BH mission should be a quest, speaking to NPC information brokers at last known location to get more recent location....and use special BH scanners to find targets, etc).
  • -More than one person can get the same bounty mission (same target) but you'd have to really work hard to get the same one since it's anonymous.
  • -Should be able to abandon a BH mission and select another (for all sorts of reasons).
  • -Person being hunted should never be forewarned, the initial bounty on them is warning enough. Enjoy constantly looking over your shoulder.
  • -The person with the bounty should never know the size of the bounty on their head (to discourage scamming).
  • -The Bounty Hunter does not take a sec status hit (of any kind) for attacking/killing/podding his target. The BH system should be about karma.
  • -However, both (target & BH) should be openly attackable to each other anywhere. Including and especially high sec.

  • That's a start anyway.

    One problem is that of scamming/abusing the bounty-system by having an alt or corp mate kill you and cash it in for you. Not entirely preventable but it can be discouraged:

  • -Corp mates and all alliance members should be exempt from accepting a bounty of one of their members.
  • -Worth repeating from the above: no one knows the size of bounty on their own head. In fact the only person who does know is the person who put the bounty on them--the only other person who will know is the BH once he accepts the mission.


  • As a former Star Wars Galaxies player, I know a lot about Bounty Hunting. That game had a working mechanic. Really wish CCP would create this profession.



    Brilliant idea, I love the idea of getting a mission to kill a randomly selected player, who all he know is there is a bounty on him:)
    Its time CPP added this.
    TharOkha
    0asis Group
    #20 - 2012-09-14 09:16:39 UTC  |  Edited by: TharOkha
    How about this:

    Critical (and only) problem with current bounty system:
    -any criminal can be killed by their own alt

    so even if he dont know if he has bounty on him (pyr8t proposal), he can pod himself by monthly basis (just in case) and recieve isk for himself

    Proposal:
    -Bounty will be linked to his ship price (not for the pod).

    For example. Player has bounty 2B on him. If someone kill him in his hurricane, the Bounty hunter will get 45m (according actual jita prices). Criminal will now have only 1,955B bounty on him as 45m will be deducted from his bounty. If BH kill him in his Machariel, BH will recieve bounty 1,13B (jita price) and from now on criminal will have only 870m on his head.

    Criminal could not shoot himself by his alt as he will lose same ammount of isk as ship cost of his main. This will prevent main problem with current BH mechanics.

    In other words, there is no another solution for this as far as there are criminal alts included.
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