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Ship rebalancing is pointless and a waste of time.

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Author
Vol Arm'OOO
Central Co-Prosperity Union
#1 - 2012-09-13 19:00:59 UTC  |  Edited by: Vol Arm'OOO
The mark of a theme park mmo is the constant rebalancing efforts engaged in by their developers to achieve the mythical land of perfect balance between their various characters. These efforts, however, never work and always lead to the rise of a new flavor of the month which in turn leads to new rounds of whining on the forums by the fans of the various classes of characters and ultimately new rounds of balancing by the developers. Hence, an endless cycle of nerfing and buffing is engaged in that usually leaves more people dissatisfied then happy.

Eve as a sandbox type game should be immune from this sort of nerf/buff cycle, and yet the dev's have jumped into a full scale round of re-balancing. This re-balancing is fundamentally anti-sandbox. CCP is going so far as to actually tell us which hulls are for tank, which dps, which hulls are for null (eg the hulk), which are for afk mining (eg reteriver), etc. . . Ultimately, none of this balancing will work as all it will do is create new flavors of the month, which will, in turn, force new rounds of nerfs/buffs.

Eve is a unique game and its approach to balance should be in keeping with the spirit of the game. As such, imo, ccp should forego any effort at balancing the various hulls. Instead, CCP should consolidate the hulls and give the players more freedom of design. Freedom over slot layout, hardpoint numbers and types, engine types, etc.... Of course there have to be some limits on the designs; hard rules to govern the players, but ultimate choices of how a hull should be fit and used should be left to the players. By giving ship design over to the players, ccp breaks free of the balancing trap and frees up developer resources to actually focus on content. Hence for both the players and ccp less hulls equals more freedom.

Edit:
As was pointed out here http://jestertrek.blogspot.com/2012/09/comment-of-week-homogenize.html folk have really begun to howl now that ccp has moved passed the low hanging fruit of the frigs and on to popular ships such as canes and drakes. Even if these ships arguably are out of line with the rest of the similar ships, by nerfing them CCP is antagonizing significant portions of its player base, i.e. creating bitter vets, which of course impacts subs. Moreover, at the end of the day, the bc's as a class will not be brought into line with each other, rather one will stick out and be the fotm. Which will ultimately setup those players to be turned into bitter vets when ccp gets around to swinging the nerf bat at them. In short, nerfing always results in an endless cycle of player angst and rage, which impacts CCP's bottom line.

Clearly, the better way of handling imbalances is to give the power to the players - trust the sandbox. Let the players make the decisions. And for all you folk below, who want the dev's to make the decisions for you - well its clear that sandbox games are not really your thing. Truly you want to be able to say that you play in a "sandbox" game, but really you want your hand held and decision made for you. Hence, might I suggest that wow is that away --> You all will feel much more at home.

I don't play, I just fourm warrior.

Doddy
Excidium.
#2 - 2012-09-13 19:02:34 UTC
Just No
Saede Riordan
Alexylva Paradox
#3 - 2012-09-13 19:05:57 UTC
You are correct in that MMOs are constantly being changed and rebalanced, but what CCP is trying to do is to get the balancing into a place where things are less lopsided. No, the balance will not ever be perfect, and it will always be getting small tweaks and changes, but we can get into a lot better of a place then we are right now. Tiericide, fundamentally, is to mechanically even the ships out with each other. Prior to tiers there was a very linear progression from bad ships to good ships with the good ships costing more. This was built into the system, automatically making the lower tier ships obsolete. That's not FOTM emerging from the sandbox, that's coded right in. By changing levelling the ships off, yes, there will still be best ships at certain things, but the other ships will actually have a chance.
Vol Arm'OOO
Central Co-Prosperity Union
#4 - 2012-09-13 19:07:17 UTC
Doddy wrote:
Just No


Lol. Why not? Are you afraid of the training wheels being taken off and you being responsible for how your ship actually functions?

I don't play, I just fourm warrior.

Nicolo da'Vicenza
Viziam
Amarr Empire
#5 - 2012-09-13 19:11:10 UTC
Vol Arm'OOO wrote:
Doddy wrote:
Just No


Lol. Why not? Are you afraid of the training wheels being taken off

npc corp
Vol Arm'OOO
Central Co-Prosperity Union
#6 - 2012-09-13 19:13:10 UTC
Saede Riordan wrote:
You are correct in that MMOs are constantly being changed and rebalanced, but what CCP is trying to do is to get the balancing into a place where things are less lopsided. No, the balance will not ever be perfect, and it will always be getting small tweaks and changes, but we can get into a lot better of a place then we are right now. Tiericide, fundamentally, is to mechanically even the ships out with each other. Prior to tiers there was a very linear progression from bad ships to good ships with the good ships costing more. This was built into the system, automatically making the lower tier ships obsolete. That's not FOTM emerging from the sandbox, that's coded right in. By changing levelling the ships off, yes, there will still be best ships at certain things, but the other ships will actually have a chance.


Thats just the justification for what they are doing. After all is said and done, the people who are the beneficiaries of the better ships will be happy but those that are not as good will be back here in the forums complaining. Ultimately, it would be better from a sandbox perspective if ccp gave shipbalancing to the players. To do this, ccp would need to give the players more freedom over how the ships can be configured. By doing this, ccp will save itself from the hassle and cost of being sucked into the endless morass of ship rebalancing.

I don't play, I just fourm warrior.

Ensign X
#7 - 2012-09-13 19:14:55 UTC
Doddy wrote:
Just No


Quoting this reply as it has as much logic and intelligence as the original post.
ROXGenghis
Perkone
Caldari State
#8 - 2012-09-13 19:15:12 UTC
OP is correct about the endless cycle of buffing/nerfing. There will always be a FOTM.

The thing is, THIS IS INTENTIONAL. Eve devs have said as much. Keeping FOTM as a moving target keeps the game fresher for everyone, especially for vets. So embrace change, it's good for the game.
SegaPhoenix
Chicks on Speed
Reeloaded.
#9 - 2012-09-13 19:15:38 UTC
Vol Arm'OOO wrote:
The mark of a theme park mmo is the constant rebalancing efforts engaged in by their developers to achieve the mythical land of perfect balance between their various characters. These efforts, however, never work and always lead to the rise of a new flavor of the month which in turn leads to new rounds of whining on the forums by the fans of the various classes of characters and ultimately new rounds of balancing by the developers. Hence, an endless cycle of nerfing and buffing is engaged in that usually leaves more people dissatisfied then happy.

Eve as a sandbox type game should be immune from this sort of nerf/buff cycle, and yet the dev's have jumped into a full scale round of re-balancing. This re-balancing is fundamentally anti-sandbox. CCP is going so far as to actually tell us which hulls are for tank, which dps, which hulls are for null (eg the hulk), which are for afk mining (eg reteriver), etc. . . Ultimately, none of this balancing will work as all it will do is create new flavors of the month, which will, in turn, force new rounds of nerfs/buffs.

Eve is a unique game and its approach to balance should be in keeping with the spirit of the game. As such, imo, ccp should forego any effort at balancing the various hulls. Instead, CCP should consolidate the hulls and give the players more freedom of design. Freedom over slot layout, hardpoint numbers and types, engine types, etc.... Of course there have to be some limits on the designs; hard rules to govern the players, but ultimate choices of how a hull should be fit and used should be left to the players. By giving ship design over to the players, ccp breaks free of the balancing trap and frees up developer resources to actually focus on content. Hence for both the players and ccp less hulls equals more freedom.


I think I understand what you are trying to say but you conveyed it in a way that won't garner much positive feedback. Have some changes been needed? I believe so. Was the mining Barge/Exhumer change kind of silly? Probably. Is it too early to vomit all over the forums about 16 ship tweaks + upcoming cruiser changes. Absolutely. Lets wait for the changes before we lose our ****.
Shizuken
Venerated Stars
#10 - 2012-09-13 19:16:56 UTC
I like the idea, but add the caveat that you cant just change it at will without some kind of time and cost requirement. The design process needs to revolve more around real physics and not just arbitrary numbers on a spreadsheet that define a ships capabilities.
Doddy
Excidium.
#11 - 2012-09-13 19:17:36 UTC
Vol Arm'OOO wrote:
Doddy wrote:
Just No


Lol. Why not? Are you afraid of the training wheels being taken off and you being responsible for how your ship actually functions?


Yep, because without balancing and new ships everyone would have been flying stabbabonds for the last 7 years. Except they wouldn't cos no one would play that broken crap and the game would have died in 2006 or something.

in any case your premise is entirely flawed, all ships in eve have been designed with a role always. If you had actually read the ship descriptions you would know that. All that ccp is doing with this rebalancing is refining them. Post balancing people will be just as likely to use fits outwith the role as they are now, the difference will be that some hulls will not be automatically worse to use regardless because they are a lower tier. Balancing the ships while removing tiers will actually make it far more likely players will try new fits and new ways of flying a ship.

And the "against the sandbox" stuff is crap as well. Eve is a sandbox, ccp provides us with the sand and the walls. If they change the amount of sand or the height of the walls its still a sandbox.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#12 - 2012-09-13 19:20:03 UTC
Agreed. In my opinion, CCP should stop designing ships altogether and leave it to the corps to build their own ships. When corps build OP ships, other corps design ships to exploit their weaknesses. Ships become obsolete, new ships become more advanced and the wealthier corps develop better technology. It's not fair, it's not balanced but who cares? As long as people are QQing, that's all that matters.
Robert De'Arneth
#13 - 2012-09-13 19:25:31 UTC
The thing is we pay CCP to make these changes, and having looked over the new ship fits, I really feel your idea sucks. Not to be offensive mind, but I do not think you understand * Game Play May Change*. Anyways, I like change and that is what keeps people playing.

Your way would be doomed to fail period. You can prove this by making a game and never changing. :) Want to bet you do not hold on to people?

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Ensign X
#14 - 2012-09-13 19:25:37 UTC
ROXGenghis wrote:
OP is correct about the endless cycle of buffing/nerfing. There will always be a FOTM.


There was an FOTM for a long ass time before this recent re-balancing, it was called the Rifter - and, to a lesser extent, the Merlin. Now that T1 frigs are nearly completely rebalanced you see a ****-ton more Punishers, Condors, Kestrels, Atrons, Slashers, etc, etc, etc. because the Rifter and the Merlin are no longer as OP as they once were. If anything, the latest re-balance is designed specifically to eliminate FOTM ships by giving them a defined role and, thus far, mission accomplished.
Tau Cabalander
Retirement Retreat
Working Stiffs
#15 - 2012-09-13 19:28:19 UTC  |  Edited by: Tau Cabalander
Vol Arm'OOO wrote:
The mark of a theme park mmo is the constant rebalancing efforts engaged in by their developers to achieve the mythical land of perfect balance between their various characters.

The current ship rebalancing is not to equalize them, rather it is to make ignored and otherwise unused ships actually useful, "adding more sand to the sandbox".

CCP loves throwing wrenches into the works to promote conflict and keep things interesting, example: ASB.

CCP Soundwave: "Why Balancing Is Bad and Monkeys Are Good".
Kesper North wrote:
Soundwave is now a big fan of imbalance – it’s not universally good but it can be a powerful tool to generate gameplay. Supercaps are a good example of “bad” imbalance. You have to handle imbalancing with care. Imbalances have to be small and careful. If done right it keeps the game experience fresh, to shake things up and encourage people to play the game in new ways.

Tweaking ships and changing their roles is a cheaper and faster way to introduce these tweaks to the game – it’s much simpler and more controllable than introducing whole new ships.
Doddy
Excidium.
#16 - 2012-09-13 19:30:00 UTC
The op doesn't seem to realise that ccp attempted more "freedom of design" when they introduced t3, only for it be min-maxed within weeks to the limit of the system.
baltec1
Bat Country
Pandemic Horde
#17 - 2012-09-13 19:30:50 UTC
Terrible idea from another npc alt poster.
Vol Arm'OOO
Central Co-Prosperity Union
#18 - 2012-09-13 19:31:09 UTC
Doddy wrote:
Vol Arm'OOO wrote:
Doddy wrote:
Just No


Lol. Why not? Are you afraid of the training wheels being taken off and you being responsible for how your ship actually functions?


Yep, because without balancing and new ships everyone would have been flying stabbabonds for the last 7 years. Except they wouldn't cos no one would play that broken crap and the game would have died in 2006 or something.

in any case your premise is entirely flawed, all ships in eve have been designed with a role always. If you had actually read the ship descriptions you would know that. All that ccp is doing with this rebalancing is refining them. Post balancing people will be just as likely to use fits outwith the role as they are now, the difference will be that some hulls will not be automatically worse to use regardless because they are a lower tier. Balancing the ships while removing tiers will actually make it far more likely players will try new fits and new ways of flying a ship.

And the "against the sandbox" stuff is crap as well. Eve is a sandbox, ccp provides us with the sand and the walls. If they change the amount of sand or the height of the walls its still a sandbox.



CCP is not giving you the sand and the walls, ccp is placing you on rails and telling you what to do. The mining barge changes are the most recent egregious example of this. Hulk is for null, retervier is for afk mining, skiff is for tank, this one is for yield, that one is for safety...

I am not saying that balancing is not needed - rather I am saying balancing should be left up to the players. Give the players the freedom to decide if they want tank or yield or whatever. And no, this will not necessarily lead to everybody flying the same ship with the same configuration - as CCP will be freed up to focus on content and with more available content, ship design changes will inevitably follow.

I don't play, I just fourm warrior.

Ensign X
#19 - 2012-09-13 19:31:35 UTC

tl;dr - We're the monkeys.
Vol Arm'OOO
Central Co-Prosperity Union
#20 - 2012-09-13 19:32:31 UTC
Robert De'Arneth wrote:
The thing is we pay CCP to make these changes, and having looked over the new ship fits, I really feel your idea sucks. Not to be offensive mind, but I do not think you understand * Game Play May Change*. Anyways, I like change and that is what keeps people playing.

Your way would be doomed to fail period. You can prove this by making a game and never changing. :) Want to bet you do not hold on to people?


Your misunderstanding what im asking for. I want to remove ccp from the ship designing game and replace them with the players. Adding more sand to the box never results in a stagnant game.

I don't play, I just fourm warrior.

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