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Tracking disruptors and missiles

Author
Roime
Mea Culpa.
Shadow Cartel
#21 - 2012-09-13 12:44:15 UTC
michaeltward wrote:


Yes i heard of drake blobs but in general pvp guns are used more than missiles.

And you can avoid missiles if you go fast enough you can outrun the explosion vilocity.
And its easy to do a cruiser can avoid torps and cruse missiles easy.


http://eve-kill.net/?a=top20

Heavy Missile Launcher II is by far the most used single weapon in EVE, with more kills than the next 5 weapons all together. Out of the top 20, the four missile weapons account for 38.69% of kills. So yeah, while your statement is true, all other weapons systems have over 60% of the top 20 kills, but if missiles weren't so OP, they would represent a far smaller share of the total kills. Just based on the amount of ship hulls with missile weapon bonuses, compared to turret hulls.

You can't avoid taking full missile damage from a Heavy Missiles in a BC with MWD. If you don't use MWD, you take full damage because you are so slow, and if you use MWD, your sig bloom negates the speed. But you can easily avoid taking full damage from turrets by controlling range, transversal and using TDs. And yes, you can mount TDs on missile boats, too.

Doesn't sound very well balanced to me, basically all you need to do in a missile ship is spam F1 and keep inside your range, range which is much longer than most turrets with equal dps. On top of that you even have selectable damage types.

On a side note, there are two (2!) Gallente blaster ships now in the Top 20! 5 Hybrid Weapons! Shocked





.

Jorma Morkkis
State War Academy
Caldari State
#22 - 2012-09-13 13:37:40 UTC
michaeltward wrote:
And you can avoid missiles if you go fast enough you can outrun the explosion vilocity.
And its easy to do a cruiser can avoid torps and cruse missiles easy.


I would like to see Abaddon outrunning T1 heavy missiles.
Meditril
Hoplite Brigade
Ushra'Khan
#23 - 2012-09-13 14:34:59 UTC  |  Edited by: Meditril
Roime wrote:


http://eve-kill.net/?a=top20

Heavy Missile Launcher II is by far the most used single weapon in EVE, with more kills than the next 5 weapons all together. Out of the top 20, the four missile weapons account for 38.69% of kills. So yeah, while your statement is true, all other weapons systems have over 60% of the top 20 kills, but if missiles weren't so OP, they would represent a far smaller share of the total kills. Just based on the amount of ship hulls with missile weapon bonuses, compared to turret hulls.


Never trust a statistics which you haven't faked yourself. Lets take a look at the Minmatar Killboard for August 2012:

http://minmatar.eve-kill.net/?a=alliance_detail&all_id=1285&m=8&y=2012&view=ships_weapons

So what do we find? 280mm Howitzer Artillery II is the top killer number one by far!
Caldari Navy Scourge Heavy Missile is at place 11.

What do we learn from this: Your link is bullshit. It doesn't say anything. Heavy Missile Launchers are popular because Drakes and Tengus are so popular. Does it say anything about how good or bad missiles are performing? No. In fact if you need 20 people to pop one target with missiles (because of low dps) and you need only one Scorch Pulse Laser guys to do the same you statistics would even say the opposite: Missiles would be counted 20 times while Laser only 1. From this follows: Missiles are so weak that you need much more of them to get any target killed.
Daniel Plain
Doomheim
#24 - 2012-09-13 14:49:12 UTC
Meditril wrote:
Roime wrote:


http://eve-kill.net/?a=top20

Heavy Missile Launcher II is by far the most used single weapon in EVE, with more kills than the next 5 weapons all together. Out of the top 20, the four missile weapons account for 38.69% of kills. So yeah, while your statement is true, all other weapons systems have over 60% of the top 20 kills, but if missiles weren't so OP, they would represent a far smaller share of the total kills. Just based on the amount of ship hulls with missile weapon bonuses, compared to turret hulls.


Never trust a statistics which you haven't faked yourself. Lets take a look at the Minmatar Killboard for August 2012:

http://minmatar.eve-kill.net/?a=alliance_detail&all_id=1285&m=8&y=2012&view=ships_weapons

So what do we find? 280mm Howitzer Artillery II is the top killer number one by far!
Caldari Navy Scourge Heavy Missile is at place 11.

What do we learn from this: Your link is bullshit. It doesn't say anything. Heavy Missile Launchers are popular because Drakes and Tengus are so popular. Does it say anything about how good or bad missiles are performing? No. In fact if you need 20 people to pop one target with missiles (because of low dps) and you need only one Scorch Pulse Laser guys to do the same you statistics would even say the opposite: Missiles would be counted 20 times while Laser only 1. From this follows: Missiles are so weak that you need much more of them to get any target killed.


are HMLs so good because drake and tengu are so good or are drake and tengu so good because they are the only two platforms that mainly use HMLs?

I should buy an Ishtar.

Onictus
Federal Navy Academy
Gallente Federation
#25 - 2012-09-13 15:01:52 UTC
Meditril wrote:
Roime wrote:


http://eve-kill.net/?a=top20

Heavy Missile Launcher II is by far the most used single weapon in EVE, with more kills than the next 5 weapons all together. Out of the top 20, the four missile weapons account for 38.69% of kills. So yeah, while your statement is true, all other weapons systems have over 60% of the top 20 kills, but if missiles weren't so OP, they would represent a far smaller share of the total kills. Just based on the amount of ship hulls with missile weapon bonuses, compared to turret hulls.


Never trust a statistics which you haven't faked yourself. Lets take a look at the Minmatar Killboard for August 2012:

http://minmatar.eve-kill.net/?a=alliance_detail&all_id=1285&m=8&y=2012&view=ships_weapons

So what do we find? 280mm Howitzer Artillery II is the top killer number one by far!
Caldari Navy Scourge Heavy Missile is at place 11.

What do we learn from this: Your link is bullshit. It doesn't say anything. Heavy Missile Launchers are popular because Drakes and Tengus are so popular. Does it say anything about how good or bad missiles are performing? No. In fact if you need 20 people to pop one target with missiles (because of low dps) and you need only one Scorch Pulse Laser guys to do the same you statistics would even say the opposite: Missiles would be counted 20 times while Laser only 1. From this follows: Missiles are so weak that you need much more of them to get any target killed.


280 arty?


Are you trying to imply that we should start blobbing arty jaguars?

That is a frigate weapon killer.
Roime
Mea Culpa.
Shadow Cartel
#26 - 2012-09-13 15:12:15 UTC
Meditril wrote:
Roime wrote:


http://eve-kill.net/?a=top20

Heavy Missile Launcher II is by far the most used single weapon in EVE, with more kills than the next 5 weapons all together. Out of the top 20, the four missile weapons account for 38.69% of kills. So yeah, while your statement is true, all other weapons systems have over 60% of the top 20 kills, but if missiles weren't so OP, they would represent a far smaller share of the total kills. Just based on the amount of ship hulls with missile weapon bonuses, compared to turret hulls.


Never trust a statistics which you haven't faked yourself. Lets take a look at the Minmatar Killboard for August 2012:

http://minmatar.eve-kill.net/?a=alliance_detail&all_id=1285&m=8&y=2012&view=ships_weapons

So what do we find? 280mm Howitzer Artillery II is the top killer number one by far!
Caldari Navy Scourge Heavy Missile is at place 11.

What do we learn from this: Your link is bullshit. It doesn't say anything. Heavy Missile Launchers are popular because Drakes and Tengus are so popular. Does it say anything about how good or bad missiles are performing? No. In fact if you need 20 people to pop one target with missiles (because of low dps) and you need only one Scorch Pulse Laser guys to do the same you statistics would even say the opposite: Missiles would be counted 20 times while Laser only 1. From this follows: Missiles are so weak that you need much more of them to get any target killed.


Ok,

You take a marginal proportion of the same statistic data, and make a hilarious effort with it trying to claim that this subset proves the larger data false?

That bullshit link says that Drakes, Tengus and HMLs appear on many, many killmails. This correlates with CCP's data on the most used ships in game, Drake and Tengu are way more popular than other ships.

You draw the conclusion that missiles are the most used weapon because they make 20 times less damage than Pulses with Scorch. Which kinda makes sense, a blob generates more killmails than a solo pilot for killing the same amount of ships, but you are missing something rather obvious- all those Drakes, Tengus and HMLs can't just magick themselves on the killmail.

They need to be piloted, in space and shooting at the target.

By the way, is the TOP 20 kills/weapon(ship), or ships killed/weapon(ship)?

And why not the latter?



.

BearJews
Order of Extrodinary Gentlemen
#27 - 2012-09-13 15:40:12 UTC
This is how I see it, the only advantage missiles have is range. The whole hitting every time point is completely moot because applying that damage is a challenge. How many times do you see a drake appying full damage to a small target? You don't. HMLS are good in numbers, but not great.

If they want to apply TD to missiles they have to add mods for explosion velocity and signature, otherwise missiles will become completely useless because they will easily be countered.
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#28 - 2012-09-13 15:47:25 UTC
Meditril wrote:
No. In fact if you need 20 people to pop one target with missiles (because of low dps) and you need only one Scorch Pulse Laser guys to do the same you statistics would even say the opposite: Missiles would be counted 20 times while Laser only 1. From this follows: Missiles are so weak that you need much more of them to get any target killed.


Wait...

So you're saying that if CCP introduces a new weapon system that requires hundreds to pop even a single ship then that weapon system will consequently be used hundreds of times more than others?

You really don't see the problem with your 'logic' of missiles do 20 times less damage, therefore you need 20 times more, thus they are used 20 times more?

If those Scorch Pulse Lasers were as good as you say then those 20 pilots would be using Scorch Pulse lasers because they'd be 20 times as good.

But they're not. They're using Heavy Missile Launchers. Because at some point they or their FCs looked into things and compared Heavy Missiles with the other options available and decided that Heavy Missiles were the superior choice.

I've no idea whether or not making TDs work on missiles is the right choice or not. But I do know that your argument is bad and you should feel bad.
BearJews
Order of Extrodinary Gentlemen
#29 - 2012-09-13 15:58:49 UTC
Cpt Gobla wrote:
Meditril wrote:
No. In fact if you need 20 people to pop one target with missiles (because of low dps) and you need only one Scorch Pulse Laser guys to do the same you statistics would even say the opposite: Missiles would be counted 20 times while Laser only 1. From this follows: Missiles are so weak that you need much more of them to get any target killed.


Wait...

So you're saying that if CCP introduces a new weapon system that requires hundreds to pop even a single ship then that weapon system will consequently be used hundreds of times more than others?

You really don't see the problem with your 'logic' of missiles do 20 times less damage, therefore you need 20 times more, thus they are used 20 times more?

If those Scorch Pulse Lasers were as good as you say then those 20 pilots would be using Scorch Pulse lasers because they'd be 20 times as good.

But they're not. They're using Heavy Missile Launchers. Because at some point they or their FCs looked into things and compared Heavy Missiles with the other options available and decided that Heavy Missiles were the superior choice.

I've no idea whether or not making TDs work on missiles is the right choice or not. But I do know that your argument is bad and you should feel bad.

I think it's more along the lines of Drakes are cheap, they have huge tanks, and work great in blobs hence why they are used so much, plus they are very noob friendly. Great ships, mediocre weapon system
Matarella
Incognito Mode
Brotherhood of Spacers
#30 - 2012-09-13 16:04:40 UTC
Denuo Secus wrote:
Turrets have an advantage over missiles since they can switch to short range, high damage ammo and do alot more damage without changing the fitting. A missile ship cannot do this. They do equal damage over all ranges. Which can be good and bad at the same time.


Ever looked at T2 missiles? They seems to have long range and short range ammo. short doing more damage then long.

Also you can hit targets with your 80KM ammo at 5KM range. a gun ship generally cant.

Kitty Bear
Deep Core Mining Inc.
Caldari State
#31 - 2012-09-13 16:05:28 UTC
Martin0 wrote:
Also missiles ALWAYS hit.


Nope.
Exploited Engineer
Creatively Applied Violence Inc.
#32 - 2012-09-13 16:17:32 UTC
Nestara Aldent wrote:
That explosion velocity and explosion radius penalties become better balanced and easier to overcome. Turret ships can overcome sig resolution and low tracking speed in various ways (TE, scripted TC, target painting, rigs), missiles cant. TP solves only sig resolution to some extent, not explosion velocity which needs expensive rigs. Also, in a turret ship I can chose to rig metastasis rig, to use TC, to use TE, or to use target painter. Missile users cant.


If you closely look at the missile damage formula, you will notice that TPs will help with the target being outside the missiles sig/velocity envelope in general. If the target is too fast, applying a TP helps (though not as much as webbing the target). If the target is too small, applying a TP helps, too.

Quote:
That chance to hit is introduced, comparable somewhat to tracking with guns, so that players can use their skill to decrease incoming damage - but very little compared to guns.


That's already possible today. Just use your skill to find the best way to keep moving a maximum velocity while still being able to put DPS on the missile-shooting target.
Exploited Engineer
Creatively Applied Violence Inc.
#33 - 2012-09-13 16:21:14 UTC
Matarella wrote:
[quote=Denuo Secus]Also you can hit targets with your 80KM ammo at 5KM range. a gun ship generally cant.


Huh!?

If the target has no angular velocity, a turret ship will blow it to smithereens regardless of the targets signature size, even at short ranges. With missiles, if your targets signature size is too small, it can practically sit still and still only take a fraction of the missiles paper DPS. Try shooting a frigate with torpedoes.

Paikis
Vapour Holdings
#34 - 2012-09-13 16:23:44 UTC
1 drake kills 1 Harbinger = +1 to drake kills per month (also the harby pilot needs some L2P)
10 drakes kill 1 Harbinger = +10 to drake kills per month. (but only 1 ship died)
100 drakes kill 100 harbingers = +10,000 to drake kills per month. (yet only 100 ships died)

Do you see now why your 'ship kills per month' statistics are rubbish?

Drake is easy to use with crap skills, and heavy missiles provide mediocre damage right out to lock range. Neither the ship nor the weapon system is particularly good.
Denuo Secus
#35 - 2012-09-13 16:31:50 UTC  |  Edited by: Denuo Secus
Matarella wrote:
Denuo Secus wrote:
Turrets have an advantage over missiles since they can switch to short range, high damage ammo and do alot more damage without changing the fitting. A missile ship cannot do this. They do equal damage over all ranges. Which can be good and bad at the same time.


Ever looked at T2 missiles? They seems to have long range and short range ammo. short doing more damage then long.

Also you can hit targets with your 80KM ammo at 5KM range. a gun ship generally cant.



Only it is not comparable. Example?

Arrow 3-BCU HM Drake
- with Navy Scourge: 414 DPS
- with T2 Scourge: 462 DPS (+ 48 DPS)

Arrow 3-HS Beam Harb
- with Aurora: 305 DPS
- with Navy MF: 526 (+ 221 DPS)
- with Gleam 534 DPS (+ 229 DPS + better tracking)

So the Drake does average DPS over it's whole missile range. T2 missiles add whopping 48 DPS (with an additional penalty against smaller targets + sig bloom). So T2 missiles are even more spezialized for their intended target size.

The Harb does less damage at range. On paper. Try to hit a frig at 50km with HMs and not much will happen. You need spezialized missile ships for that job. A Harb can 2-3 volley said frig.

But true, against bigger targets the Drake has an advantage here. Until something comes close. The Harb can switch to short range ammo. Suddenly the same Harb deals almost twice the damage. With recently boosted T2 short range ammo even with better tracking. T2 damage missiles don't have this advantage, unfortunately. But also true: once something comes really close (or the Harb gets TDed), missiles are better again.

All I want to say: it's all fine how it is. Missiles are relieable but average in terms of damage. Also bad as soon as a target doesn't fit to the missile size. Turrets are far more flexible but vulnerable to ewar. Sounds fair to me.
Jorma Morkkis
State War Academy
Caldari State
#36 - 2012-09-13 16:40:43 UTC  |  Edited by: Jorma Morkkis
Could you do that same Drake vs. Harbinger comparison again? This time under Curse's/Bhaal's neuts.

"Turret superiority..." Big smile
Denuo Secus
#37 - 2012-09-13 16:53:44 UTC
Jorma Morkkis wrote:
Could you do that same Drake vs. Harbinger comparison again? This time under Curse's/Bhaal's neuts.

"Turret superiority..." Big smile


Could we do the comparison again with ABing armor tanked targets? Or just use Arty as an example for turrets Big smile

I never said turrets are superior. I said it's ok how it is (well...the ship penalty of t2 missiles should be removed, as it was done with turrets recently). Missiles and turrets both have their advantages and disadvantages. It depends on the situation what is better. My point is: missiles affected by TDs would make missiles just bad. And TDs OP.
Roime
Mea Culpa.
Shadow Cartel
#38 - 2012-09-13 16:58:16 UTC
Paikis wrote:
1 drake kills 1 Harbinger = +1 to drake kills per month (also the harby pilot needs some L2P)
10 drakes kill 1 Harbinger = +10 to drake kills per month. (but only 1 ship died)
100 drakes kill 100 harbingers = +10,000 to drake kills per month. (yet only 100 ships died)

Do you see now why your 'ship kills per month' statistics are rubbish?

Drake is easy to use with crap skills, and heavy missiles provide mediocre damage right out to lock range. Neither the ship nor the weapon system is particularly good.


Do you see where your brain farted?

I'll help:

100 Harbingers kill 100 Drakes = +10000 Harbi kills per month

Same mechanic applies to every single ship and weapon system in game, yet the Drake has 122551 kills, and the Harbi is not even in the top 20. Meaning it has less than 8695 kills.

You say it's because of the low skills needed and the damage projection, well, those are just two of the things that make the Drake popular.

Popular !== good, but I think we can agree that the crappiest, hardest to use weapon system and weakest ship has less chances of totally dominating the statistics, than something with ridiculous damage projection against ships of the same size and value, that is easy to train for, uses no cap to fire, has no fitting issues, has superb tank and comparatively good mobility that it can fully exploit without affecting it's applied damage.




.

Jorma Morkkis
State War Academy
Caldari State
#39 - 2012-09-13 17:06:36 UTC  |  Edited by: Jorma Morkkis
Denuo Secus wrote:
Could we do the comparison again with ABing armor tanked targets? Or just use Arty as an example for turrets Big smile

I never said turrets are superior. I said it's ok how it is (well...the ship penalty of t2 missiles should be removed, as it was done with turrets recently). Missiles and turrets both have their advantages and disadvantages. It depends on the situation what is better. My point is: missiles affected by TDs would make missiles just bad. And TDs OP.


TDs are OP? Try to win 1v1 against Drake in Curse. I already know who wins.
Onictus
Federal Navy Academy
Gallente Federation
#40 - 2012-09-13 17:06:55 UTC
BearJews wrote:

So you're saying that if CCP introduces a new weapon system that requires hundreds to pop even a single ship then that weapon system will consequently be used hundreds of times more than others?


Apparently you need to skill up. A Drake does something like 500 DPS, and while its slow and its scan res sucks it does that 500DPS from 0-70k with a 65k tank.

Do that without a battleship turret.


BearJews wrote:

You really don't see the problem with your 'logic' of missiles do 20 times less damage, therefore you need 20 times more, thus they are used 20 times more?


Umm no, they are used because they do battleship DPS at battleship ranges without being battleship slow or battleship vulnerable to caps.

BearJews wrote:

If those Scorch Pulse Lasers were as good as you say then those 20 pilots would be using Scorch Pulse lasers because they'd be 20 times as good.


Again, MEDIUM pulses aren't in the ballpark, you need a Mega Pulse II with Scortch and an Abbadon to go with it.

BearJews wrote:

But they're not. They're using Heavy Missile Launchers. Because at some point they or their FCs looked into things and compared Heavy Missiles with the other options available and decided that Heavy Missiles were the superior choice.


I've no idea whether or not making TDs work on missiles is the right choice or not. But I do know that your argument is bad and you should feel bad.[/quote]

Heavy missile work because they do the same damage at any range and the range isn't shabby at all.

BearJews wrote:

I think it's more along the lines of Drakes are cheap, they have huge tanks, and work great in blobs hence why they are used so much, plus they are very noob friendly. Great ships, mediocre weapon system


There is no data anywhere in the game that supports your claim. To do the same DPS as a Drake at 70km you need a Rohk with T2 rails and anti-matter, or any of the Amarr battleships, or a Naga, period that is it that is all that can match a Drake to max range with the same DPS without getting exotic. ACs can't do it, arties can't do it, blasters can't shoot that far, and OF those the Drake can outrun everything except the naga, that has a third of the tank.