These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123
 

The Typhoon - not many posts about it...

Author
Veryez
Hidden Agenda
Deep Space Engineering
#41 - 2012-09-12 11:30:38 UTC
Alara IonStorm wrote:

1. CCP is planning to rebalance large Missiles so that 3 TP requirement will most likely be gone.


Link?

Alara IonStorm wrote:

2. It is a Battleship have other people in your gang Tackle for you if need be. It might get more Mids away or even become a Shield Ship since that is where Minmatar are heading Logi wise.


Tackle is situational, sometimes BS need it sometimes they don't depends on what's available. In theory I tend to agree w/you, but it doesn't always work out that way on tranquility. Also, mini's have had a shield logi forever, where has CCP said they are converting all mini ships to shield tanks?

Alara IonStorm wrote:

3. Cruise Missiles are the range one remember it is becoming a full Missile Ship.


I can't remember the last time I've used or seen a cruise missile used in PvP, they would have to be seriously buffed to make that happen, and CCP will never do that, as cruise missiles would then be instant death to any frigate. With TP's pathetic range they aren't that useful to cruise missiles, and with on-grid warping, LR guns have significant issues, LR missiles (even if they were used) also have problems there. Don't get me wrong, I'd love to watch a full flight of cruise missiles erase a falcon, I just don't see that happening.

Alara IonStorm wrote:

4. Tiny Grid will be changed just like every ship they rebalanced before this one.


That's been asked for even before I got here, while I would like to hope there's a chance for it, I won't hold my breath. CCP has a significant problem "re-balancing" battleships if they stick to their mantra of "no solo pwn-mobiles". Hint, I'm ALL IN if CCP decides to make battleships capable of wiping out every sub-capital ship - but we both know that will never happen.

Alara IonStorm wrote:

5. It will most likely lose some Neut Slots anyway for more Launchers.


I like my idea better, a t1 version of a bhaal.......one can dream.
Nihil Nobilitae
The Scarlet Storm
#42 - 2012-09-12 20:32:43 UTC
I love the Phoon, few years ago I used to have a char that actually flew it perfectly (still regret giving it back xD) and it can be a beast. I'd love to see it slightly buffed though, it's probably the single most SP intensive subcap ship in EVE. I hope they buff it, but keep the weapon distribution. Pref even go back to 4\4.
Hatsumi Kobayashi
Perkone
Caldari State
#43 - 2012-09-13 02:47:00 UTC
It's an underrated ship, much like the drake was a few years ago (older players will remember the "lol drakes arent for pvp" claims fusing all around).

The Typhoon is powerful, tanky, fast and nimble. The pinnacle of versatility, for sure, as the ingame description claims. I'd say it's about on par with the Dominix for small scale combat. It does fall a bit short in PvE compared to the stronger and better options, but for PvP it remains one of the most viable options for battleship hulls.

Its only real drawbacks in my opinion are that despite its versatility, it still can't do anything other than brawl - or rather it can, but it will not perform as well as many other ships. Your engagement range is pretty much limited to 30km~ because it has no range bonuses to help ACs or torps hit much further than that, and without a damage bonus you won't come close to the real alpha potential of artilleries. And let's not get into cruise missiles...

But in the brawling department, as far as tech1 battleships go it certainly is one of the top3.

No sig.

Zaraz Zaraz
Zontik Paraphernalia Inc
#44 - 2012-09-13 12:26:06 UTC
Fleet Phoon, Torps, ACs, heavy drones.

For missions where you are going to warp in with a bunch of BS and BC up close and personal and not so many cruisers. It wipes out BS so fast you hardly need tank.

I once did this on Recon(1), I think it was Angels. I'd warped in with a different ship and decided I didn't like that ship for that mission so warped back to base and changed ships to the Fleet Phoon warped in. In this mission after doing this you warp into a whole swarm of rats. The close-quarters Fleet Phoon wiped the floor with the whole spawn very very fast.

As for pvp, I've not got much experience there but its been said "Phoon is the kind of ship that when it shows up to a fight everyone in a BS runs away".
Malcanis
Vanishing Point.
The Initiative.
#45 - 2012-09-13 12:48:55 UTC  |  Edited by: Malcanis
Nihil Nobilitae wrote:
I love the Phoon, few years ago I used to have a char that actually flew it perfectly (still regret giving it back xD) and it can be a beast. I'd love to see it slightly buffed though, it's probably the single most SP intensive subcap ship in EVE. I hope they buff it, but keep the weapon distribution. Pref even go back to 4\4.


If CCP give it the proposed Target Painter bonus, it'll be a beast in close combat.

EDIT: Plus it'll have some nifty applications in armour BS fleets.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bouh Revetoile
In Wreck we thrust
#46 - 2012-09-13 14:35:44 UTC
It's not christmas...
Songbird
#47 - 2012-09-13 15:06:39 UTC  |  Edited by: Songbird
Veshta Yoshida wrote:
The Typhoon is the ultimate brawler BS, bar none. The only "downside" is the split bonus/high'ish skill requirement, but that point was almost made invalid when it got 5/5 instead of the old 4/4.

If you haven't tried or fought against it in a brawler config you have been missing out. Screw the traditional Minmatar "Run Away!" paradigm, you go in and outlast the enemy with room to spare .. like a proper soldier.

PS: Three bloody utilities is HUGE!
PPS: Have your alt in the Shakorite militia (you know you have one .. everyone does) get you some RF Phoons and laugh as nothing has a hope in hell of chewing through your tank before they die horribly.



I still think the ultimate brawler ship is the vindi - and even an experienced typhoon pilot ^^^ admits it has 3 utility slots - basically one of it's bonuses goes unused. The fact that CCP think of changing it (and after it was changed already) makes it obvious the phoon lacks in performance.

However, and I'm saying this with all the nostalgia of the good ole days, it is an old model warship - an old warhorse(if I can borrow the description from the domi) - in actuality I like the fact that it's lacking and it's worse than the more streamlined, more focused newer designs. If I can quote the domi again : "While no longer regarded as the king of the hill, it is by no means obsolete". I think that if they do change one of the bonuses it will feel like the old F-16 planes that got upgraded to drop laser guided bombs. It loses the AC bonus but gets it's missile effectiveness raised.


P.S. That pinata fit - if you spent the money on a mach you'd get MUCH better results.
Rainy Leese
Hunter House Neurogenics Concern
#48 - 2012-09-13 15:45:31 UTC
So much terrible in this thread. Thank god for me.


[Typhoon, ANTICAP]
1600mm Reinforced Rolled Tungsten Plates I
Adaptive Nano Plating II
Damage Control II
Armor Thermic Hardener II
Armor Explosive Hardener II
Armor Kinetic Hardener II
1600mm Reinforced Rolled Tungsten Plates I

Prototype 100MN MicroWarpdrive I
Medium Capacitor Booster II, Navy Cap Booster 800
Conjunctive Ladar ECCM Scanning Array I
Phased Weapon Navigation Array Generation Extron

Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Torpedo Launcher II, Nova Rage Torpedo
Heavy Unstable Power Fluctuator I
Heavy Unstable Power Fluctuator I
50W Infectious Power System Malfunction

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Garde II x5
Vespa EC-600 x5


800/900dps. 140kehp vanila. 340 w/Slaves, Legion, Heat. Let someone else point or switch painter.

It needs to be at 0 and looses out in quick ganks because of flight time. Otherwise it's excellent and dps is good because it's consistent and can hit weakest resist. Fleet Issue gets more ehp and room for a BCU.
Lulu Chlamydia
Republic University
Minmatar Republic
#49 - 2012-09-14 18:58:55 UTC  |  Edited by: Lulu Chlamydia
Typhoon isn't really optimal at anything, but considering it doesn't cost much more than BC you get a lot for your cash. It's fast and agile for a BS, can field a full flight of heavies and a big tank, split weapon system is the only real drawback.

My fit used to be along the lines of

4x 650mm ACs,
4x Torp launchers#

Scram
TP
Web
MWD

1xDCU
2x EANM
3x Plates
1 BCS or Gyro depending on what I thought i'd be up against

+ a flight of ogres or bezerkers

(had to use named mods to get all to fit though and no eft on this pc)

Crude, ugly but massively effective for the price in the right circumstances.
waxx25
No permit No tax No problem
#50 - 2012-09-15 01:08:44 UTC
hmm, good old phoon.......as a lowsec pvp'er i have encountered and used typhoon on many occasion. as an enemy the typhoon is nasty because it can be fitted with gunz and.....no not torps....neuts.....god i hate neuting phoon......so they are a powerful but very cheap warship and are awesome as such, now as for uses.....i freaking love the typhoon for the following reasons......1. its dirt cheap compared to other tier equivalent bs 2. 8 high slots 3. it can be fit to tank gate guns in lowsec :) 4. you can fit 8 smartoms on it 5. cheapest gategun tanking full rack of sb bs around and has scored me some 3bil pods over and over again. Thank you typhoTwistedon may i hope to never fight against one again soon.
Escomboli
Ministry of War
Amarr Empire
#51 - 2012-09-15 01:30:47 UTC
They need to make it a single weapon system platform. Don't care which one they go with, but the split system is what really kills the ship from being used a lot.
Previous page123