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Skill Discussions

 
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Frigate Logisistics skills

Author
Moondancer Starweaver
Port Jackson Shipyards
Minmatar Fleet Associates
#1 - 2012-09-13 03:41:57 UTC
So i am very new and excited about the new frigate changes coming up specifically as the title suggests the Logistics frigates. Well i know nothing about being a logistics pilots but the one thing have had drilled into me is think long term so when these things come out i want to have the appropriate skills to at least give it a go and see if i have found my true calling in eve etc. What skills should i be looking to pick up?

Idicious Lightbane
Garoun Investment Bank
Gallente Federation
#2 - 2012-09-13 05:09:56 UTC
Capacitor related, depending on what race you're flying either remote armor repair systems or shield emission systems, and energy emission systems. Racial frigate V would also be very good.
Moondancer Starweaver
Port Jackson Shipyards
Minmatar Fleet Associates
#3 - 2012-09-13 14:38:49 UTC
Well i am gallente and have most of my skills already in their ships so i figured its a natural choice and already have the frigate skill to 5.

Which cap skills?


This post might need to be moved to noob section it was just focused on skills so i put it here.
Darius Brinn
The Scope
Gallente Federation
#4 - 2012-09-13 15:00:48 UTC
Moondancer Starweaver wrote:
Well i am gallente and have most of my skills already in their ships so i figured its a natural choice and already have the frigate skill to 5.

Which cap skills?


This post might need to be moved to noob section it was just focused on skills so i put it here.


Train Energy systems operation and Energy management to V first.

Those are not only good for the new frigates. They are good for ANYTHING you fly, ever, and should be among the first skills any capsuleer takes to V.

Apart from this, you need to:

-Transfer cap > Energy emission systems.
-Transfer shield > Shield emission systems.
or
-Transfer armor > Remote armor repair systems

Of these three, I'd take at least the first one to V, as it also determines your performance with a Nos or Neut, and thus are important for many things PvP. The other ones at V don't take long and will allow you to train into a fully fledged Logistics pilot much more easily.
Doddy
Excidium.
#5 - 2012-09-14 14:29:24 UTC
The cap skills are core skills that will almost certainly always be useful. They are energy systems operation and energy management. If you are flying gallente it will be armour repair you are using so you need remote armour repair systems which lowers thecap use. The frig skill itself will be important as it will impact both rep amount and cap use. With these skills at level 4 and preferably 5 you can look at other stuff.

Signature analysis is great as it lets you lock whoever you need to rep faster and is very quick to train to level 4. Targetting will let you keep more friends pre-locked and is similarly quick to train.

Navigation skills that will let you move quicker (harder for enemy to it) and expend less cap doing so are navigation, afterburner, evasive maneuvering, acceleration control and fuel conservation. Get all these to 3 or pref 4 along with warp drive operation (more cap when you land).

Mechanic and hull upgrade will buff your ehp and let you fit a damage control.

Finally you will want a drone which you can set to assist a buddy and get you on killmails without taking your attention away from repping. drones 1, scout drone 1 is really all you need for this.

None of the above are fitting skills. Whether you need fitting skills or not depends on how you plan to fit the ship. The only ones you are likely to need are engineering and electronics which are both very easy trains. If you want to rig your frig you will needthe requisite rigging skill. the only one directly applicable is the remote repair augmenter, but it is doubtfull it will be helpfull unless you have not trained the cap skills well enough. scan res rigs mightwork well though.
Moondancer Starweaver
Port Jackson Shipyards
Minmatar Fleet Associates
#6 - 2012-09-14 17:35:59 UTC
Doddy wrote:
The cap skills are core skills that will almost certainly always be useful. They are energy systems operation and energy management. If you are flying gallente it will be armour repair you are using so you need remote armour repair systems which lowers thecap use. The frig skill itself will be important as it will impact both rep amount and cap use. With these skills at level 4 and preferably 5 you can look at other stuff.

Signature analysis is great as it lets you lock whoever you need to rep faster and is very quick to train to level 4. Targetting will let you keep more friends pre-locked and is similarly quick to train.

Navigation skills that will let you move quicker (harder for enemy to it) and expend less cap doing so are navigation, afterburner, evasive maneuvering, acceleration control and fuel conservation. Get all these to 3 or pref 4 along with warp drive operation (more cap when you land).

Mechanic and hull upgrade will buff your ehp and let you fit a damage control.

Finally you will want a drone which you can set to assist a buddy and get you on killmails without taking your attention away from repping. drones 1, scout drone 1 is really all you need for this.

None of the above are fitting skills. Whether you need fitting skills or not depends on how you plan to fit the ship. The only ones you are likely to need are engineering and electronics which are both very easy trains. If you want to rig your frig you will needthe requisite rigging skill. the only one directly applicable is the remote repair augmenter, but it is doubtfull it will be helpfull unless you have not trained the cap skills well enough. scan res rigs mightwork well though.


Awesome Information And really appreciated. This all seems very doable before the frigs are actually released. Maybe even just a couple of weeks of training.
Doddy
Excidium.
#7 - 2012-09-14 18:11:16 UTC
The great thing is that other than the remote rep skill itself every other skill is a core support skill for whatever you do in eve (well except station trading etc.) even if you decide logistics is not the thing for you.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#8 - 2012-09-29 11:17:36 UTC
Important Modules for a Logistic ship are
Capacitor Control Circuit
Capacitor Recharger
Capacitor Booster + Charges
Capacitor Battery
Capacitor Power Relay
Damage Control

You wont use all of them on 1 ship, and the battery is very situational (ie you KNOW your going up against someone with neuts)
but they all allow you to run repair modules for longer.
Ireland VonVicious
Vicious Trading Company
#9 - 2012-10-11 19:09:43 UTC
Max out a T1 logi cruiser and when the frigs come out you'll be all ready to go.