These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

AFK-Cloaking

Author
Nikk Narrel
Moonlit Bonsai
#21 - 2012-09-12 16:07:10 UTC
Just admit you want a foolproof way to avoid PvP.

Whether this means they have to convince you to agree to it like a duel, or you are simply able to always get away from them.

Then go find a PvE server on a game that works like that.
Arec Bardwin
#22 - 2012-09-12 16:14:53 UTC
Glitch Online wrote:
There's a good chance some one has already said this, but here it is anyways...
NO SOUP FOR YOU! NEXT!
Elshar Khandar
Viziam
Amarr Empire
#23 - 2012-09-12 16:39:35 UTC
Glitch Online wrote:
... stuff...


I'm pretty new to the game, as in I've only been playing for a couple of months and even I know how to search for similar topics.

Having read a load of them it seems that there are many different viewpoints although the predominant one seems to be "don't allow cloak detection unless local is removed and even then don't allow cloakers to be scanned down as that would essentially make cloaks worthless".

I might have this wrong but from a scan of the first 10 threads I found this appears to be the consensus of those who speak the most rationality.
Nikk Narrel
Moonlit Bonsai
#24 - 2012-09-12 16:58:52 UTC
It simply comes down to this:


It is not that cloaks should not change, but this stalemate effect is countering the free intel being given out by local.

We have right now, a case of: "I know you are there, but I cannot find you"
(Absolute presence awareness countered by absolute location concealment)

You cannot change one side without the other, and still have balance.

Too much focus on how to remove AFK cloaking. You are addressing a symptom of a problem, not the problem itself.

If you want to remove AFK cloaking's game impact, remove cloaked ships from displaying in local.

When this is done, it becomes reasonable to consider means to hunt cloaked vessels. NOT before this happens.

So long as people in a system magically know cloaked pilots are present with them, cloaked vessels should not be vulnerable to being hunted effectively.

Cloaking will be earned when cloaking awareness is earned. Balance must be maintained.
Elshar Khandar
Viziam
Amarr Empire
#25 - 2012-09-12 17:04:57 UTC
Thanks Nik. Yes, that is a better assessment, actually. I didn't express that very well at all.

I currently don't have much opinion on it but I completely agree with you regarding balance.
Oraac Ensor
#26 - 2012-09-12 19:36:08 UTC
Cloaked should mean what it says: cloaked - in all respects including local.

Do that and the "problem" vanishes.
Tsukinosuke
Id Est
RAZOR Alliance
#27 - 2012-09-12 20:17:27 UTC
Mostro Drachenfels wrote:

Obviousliy, AFK cloakers ruin the gameplay. It is simply unfair to have no response against this method.


how do they ruin game exactly?

anti-antagonist "not a friend of enemy of antagonist"

Nur AlHuda
Callide Vulpis
#28 - 2012-09-12 23:08:47 UTC
There should be no local at all . Countless topics were made on this over the years and ccp happily ignores the facts but is glad to add some feature who noone wants. Probes should be main tool to find pray and defend yourself not local chat.
Daichi Yamato
Jabbersnarks and Wonderglass
#29 - 2012-09-13 00:30:17 UTC
would like to see local taken away from null and then some kind of probe that scans down cloaked ships.

i'd agree that scanning down cloaked peeps that u are only made aware of by local in the first place is gonna cripple the value of cloaks, so if such probes (or other mechanisms) are made that can locate cloaked ships, it would make sense that they could only be deployed in areas with no local.

Hows that?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Anhenka
Native Freshfood
Minmatar Republic
#30 - 2012-09-13 01:08:16 UTC  |  Edited by: Anhenka
Daichi Yamato wrote:
would like to see local taken away from null and then some kind of probe that scans down cloaked ships.

i'd agree that scanning down cloaked peeps that u are only made aware of by local in the first place is gonna cripple the value of cloaks, so if such probes (or other mechanisms) are made that can locate cloaked ships, it would make sense that they could only be deployed in areas with no local.

Hows that?


While that may be feasible for the WH space currently without local, it's entirely impossible to implement in K-space due to the system connections and instant travel/hotdrops by cyno field.


If you remove K-space local, then some other kind of intel detection system must be implemented that would serve most of the same purposes as local.

No local + no way to detect cloaked vessels = no PvE in nullsec. Who would take out that tengu of theirs for belt ratting if at any second an unseen in local, unscannable ship could decloak, light cyno, and drop a dozen ships on them at any instant without warning? Nobody. And having the scanning for cloaks functions built into the existing probe launchers/combat probe launchers would be almost as bad.

People who respond "oh keep guys on guys to watch at gates and keep scanning all the time" are frankly idiots. It's unfeasible to keep people non afk watching every entry gate into a system at all times, while constantly scanning for people logging on from within the system in that cloaky cyno recon of theirs. Even one slips through and your in deep trouble, unless you have a guy sitting there mashing and checking the cloak scanner on a dedicated scanning char. Especially not for a mere 50% more or so income per character per hour than highsec. No solo ratters allowed bro, 2 chars with 2 separate monitors minimum to rat for a dead end pocket system, 3 for one with 2 gates, etc.

If I get into a system cloaked without being noticed, I can pinpoint a ratters anomaly and be in warp to it in 30 seconds or so. Those scouts better have eyes glued to the screen every second, and those scanners mashing on the scan button if they don't want to be bent over.

Also, POS jump beacons for capitals. Currently you can jump to one in general safety if you know local is clear. Now every beacon system has to be scanned by a prober before a capital can jump to it? Bad game design there.



TLDR: Removing local without something that provides close to the same intel would effectively kill nullsec PvE, and no nullsec PvE = a whole hell of a lot less people in nullsec, and less income to spend on ships to blow each other up with.
Lots fewer ships blowing up in attempts to take/defend now useless nullsec space = less production, less money moving, less pvp, less players.

"EVE online expansion: move to highsec or unsubscribe"
Roime
Mea Culpa.
Shadow Cartel
#31 - 2012-09-13 07:41:27 UTC
Anhenka wrote:
Daichi Yamato wrote:
would like to see local taken away from null and then some kind of probe that scans down cloaked ships.

i'd agree that scanning down cloaked peeps that u are only made aware of by local in the first place is gonna cripple the value of cloaks, so if such probes (or other mechanisms) are made that can locate cloaked ships, it would make sense that they could only be deployed in areas with no local.

Hows that?


While that may be feasible for the WH space currently without local, it's entirely impossible to implement in K-space due to the system connections and instant travel/hotdrops by cyno field.


If you remove K-space local, then some other kind of intel detection system must be implemented that would serve most of the same purposes as local.

No local + no way to detect cloaked vessels = no PvE in nullsec. Who would take out that tengu of theirs for belt ratting if at any second an unseen in local, unscannable ship could decloak, light cyno, and drop a dozen ships on them at any instant without warning? Nobody. And having the scanning for cloaks functions built into the existing probe launchers/combat probe launchers would be almost as bad.

People who respond "oh keep guys on guys to watch at gates and keep scanning all the time" are frankly idiots. It's unfeasible to keep people non afk watching every entry gate into a system at all times, while constantly scanning for people logging on from within the system in that cloaky cyno recon of theirs. Even one slips through and your in deep trouble, unless you have a guy sitting there mashing and checking the cloak scanner on a dedicated scanning char. Especially not for a mere 50% more or so income per character per hour than highsec. No solo ratters allowed bro, 2 chars with 2 separate monitors minimum to rat for a dead end pocket system, 3 for one with 2 gates, etc.

If I get into a system cloaked without being noticed, I can pinpoint a ratters anomaly and be in warp to it in 30 seconds or so. Those scouts better have eyes glued to the screen every second, and those scanners mashing on the scan button if they don't want to be bent over.

Also, POS jump beacons for capitals. Currently you can jump to one in general safety if you know local is clear. Now every beacon system has to be scanned by a prober before a capital can jump to it? Bad game design there.



TLDR: Removing local without something that provides close to the same intel would effectively kill nullsec PvE, and no nullsec PvE = a whole hell of a lot less people in nullsec, and less income to spend on ships to blow each other up with.
Lots fewer ships blowing up in attempts to take/defend now useless nullsec space = less production, less money moving, less pvp, less players.

"EVE online expansion: move to highsec or unsubscribe"


Just FYI that watching (or listening, hot tip) entry wormholes while doing PVE is standard operation procedure in wormhole space. In addition to existing wormhole connections, a new K162 can appear at any time, and those need to be accounted as well, especially considering they form the biggest threat to PVE operations.

Furthermore, PVE is most often done in a hostile system, in the static wormhole instead of home turf.

Having no local has not killed wormhole PVE. To us it's a team effort, and big part of the reward is completing the operation successfully without losses, looting and salvaging is mandatory, and finally getting the loot to the market. As you know it's not instant kill rat - receive bacon.

.

Anhenka
Native Freshfood
Minmatar Republic
#32 - 2012-09-13 07:48:43 UTC
Roime wrote:


Just FYI that watching (or listening, hot tip) entry wormholes while doing PVE is standard operation procedure in wormhole space. In addition to existing wormhole connections, a new K162 can appear at any time, and those need to be accounted as well, especially considering they form the biggest threat to PVE operations.

Furthermore, PVE is most often done in a hostile system, in the static wormhole instead of home turf.

Having no local has not killed wormhole PVE. To us it's a team effort, and big part of the reward is completing the operation successfully without losses, looting and salvaging is mandatory, and finally getting the loot to the market. As you know it's not instant kill rat - receive bacon.



No cyno's in WH's. You either bring ships without cloaks but enough defense to be able to attack the people running sites without getting instagibbed, or cloaky ones and hit them by suprise as they finish, or whatever. I did live in a c6 WH for a few months (with Bite Me), I do know the drill from both sides.

But there's no instant cynos suddenly dropping 20 guys with bubblers on you, no titan bridging a gang from 15 systems and most of a region away on top of you. The limited entrance and exits mean surveillance is much easier than nullsec, and the attackers actually have to warp to you after traveling through chokepoints. Plus the reward is often much better than all but the best nullsec ratters.


TLDR: no local works in a limited traffic, no cyno field environment, but not in normal K-space.
hillbilly jane
Republic University
Minmatar Republic
#33 - 2012-09-13 12:04:12 UTC
Mostro Drachenfels wrote:
DankoShepard wrote:
I would have never imagined a computer left alone while running a game would generate so much terror in so many guys, really, who'd have thought ... wow

I'm tempted to say ... Grow some b.... !!! ... but nevermind


In fact the problem is not the fear.
You must understand that is impossible to know if there is someone behind the cloaky ship hidden in the system.
It would be stupid to take the risk to lose a 1 to 20 billion ship on the idea it is "probalby" an afk cloaky ship.
If you cannot understand that, you have a problem it might be stupidity or just the fact that you are the afk cloaker :-).

Obviousliy, AFK cloakers ruin the gameplay. It is simply unfair to have no response against this method.



rule 1: Never fly anything you cant afford to lose..


therefore the cloaky guy is irrelivent and the problem IS your fear.
Eli Green
The Arrow Project
#34 - 2012-09-13 12:33:23 UTC
Anhenka wrote:

But there's no instant cynos suddenly dropping 20 guys with bubblers on you, no titan bridging a gang from 15 systems and most of a region away on top of you. The limited entrance and exits mean surveillance is much easier than nullsec, and the attackers actually have to warp to you after traveling through chokepoints. Plus the reward is often much better than all but the best nullsec ratters.


Implying that local isn't the easiest source of intel in the game. This happen in wh as well, people just make sure they fortify the other side beforehand, and are able catch them if they try and jump back.

wumbo

Daichi Yamato
Jabbersnarks and Wonderglass
#35 - 2012-09-13 12:34:38 UTC
Anhenka wrote:


No local + no way to detect cloaked vessels = no PvE in nullsec. Who would take out that tengu of theirs for belt ratting if at any second an unseen in local, unscannable ship could decloak, light cyno, and drop a dozen ships on them at any instant without warning? Nobody. And having the scanning for cloaks functions built into the existing probe launchers/combat probe launchers would be almost as bad.




dnt fly what u cant afford to get hot dropped, even in PVE. And although is is a lot harder to watch systems in null sec than WH's, null sec alliances have a lot more members with which to co-ordinate than WH groups. why exactly should carebearing in null be a solo effort? with all its rewards shouldnt they be taking on a bit more risk?

Atm they can see the hostile in local > warp to safe > cloak up > go afk or wait for hostile to leave.

i'd still like to see local taken away from null and cyno's made all the more dangerous because of it.
Also, if there was a way to detect cloaked ships then it wouldn't be un-scannable. it would just be very difficult to pin point before the cyno was lit, which i'd agree with.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Roime
Mea Culpa.
Shadow Cartel
#36 - 2012-09-13 13:02:53 UTC
Anhenka wrote:
Roime wrote:


Just FYI that watching (or listening, hot tip) entry wormholes while doing PVE is standard operation procedure in wormhole space. In addition to existing wormhole connections, a new K162 can appear at any time, and those need to be accounted as well, especially considering they form the biggest threat to PVE operations.

Furthermore, PVE is most often done in a hostile system, in the static wormhole instead of home turf.

Having no local has not killed wormhole PVE. To us it's a team effort, and big part of the reward is completing the operation successfully without losses, looting and salvaging is mandatory, and finally getting the loot to the market. As you know it's not instant kill rat - receive bacon.



No cyno's in WH's. You either bring ships without cloaks but enough defense to be able to attack the people running sites without getting instagibbed, or cloaky ones and hit them by suprise as they finish, or whatever. I did live in a c6 WH for a few months (with Bite Me), I do know the drill from both sides.

But there's no instant cynos suddenly dropping 20 guys with bubblers on you, no titan bridging a gang from 15 systems and most of a region away on top of you. The limited entrance and exits mean surveillance is much easier than nullsec, and the attackers actually have to warp to you after traveling through chokepoints. Plus the reward is often much better than all but the best nullsec ratters.


TLDR: no local works in a limited traffic, no cyno field environment, but not in normal K-space.


So remove cynos? :)

.

Azrael Dinn
Imperial Mechanics
#37 - 2012-09-13 13:09:12 UTC  |  Edited by: Azrael Dinn
It's so fun to read the texts of people who wants to keep AFK claoking in the game.
From between the lines you can read the same thing all over.

"I claoky pvp, please do not make my cloaky pvp any harder so I do not need to think when I pvp, cause I like my pvp to be easy and then I can show off my easy kills on killboards to my pvp buddies and we can compare the size of our "guns"" oh wait "kills"

After centuries of debating and justifying... Break Cloaks tm

Manfred Hideous
Royal Amarr Institute
Amarr Empire
#38 - 2012-09-13 13:41:47 UTC  |  Edited by: Manfred Hideous
Cloaking to interdict (aka AFK cloaking, thout that's not entirely true) is not only not an obvious problem, it's not a problem at all.

When I interdicted with my "AFK" alt, I really wasn't that dangerous to any resident who had just a little backup. My bombers could take down a hulk fairly fast but I still had to get off multiple volleys. Orcas and a combat ships are more difficult and if you have friends in system, are unlikely to be killed. I've only managed to kill two Orcas and neither was very well tanked or supported by friends quickly enough.

If I showed for a mining party in my interdicting bomber, I was easily stopped by a couple of PVP ships. Bombers (and recons) don't really have that much tank.

If you want to get rid of an "AFK" cloaker you only need to not be dumb or lazy. If the targets of opportunity never present themselves, the cloaking pilot will find another system to kill dumb people in.

As for hot drops., they're a whole 'nother class of cloaking .. Welcome to Eve. :)
Nikk Narrel
Moonlit Bonsai
#39 - 2012-09-13 14:18:24 UTC
Daichi Yamato wrote:
Anhenka wrote:


No local + no way to detect cloaked vessels = no PvE in nullsec. Who would take out that tengu of theirs for belt ratting if at any second an unseen in local, unscannable ship could decloak, light cyno, and drop a dozen ships on them at any instant without warning? Nobody. And having the scanning for cloaks functions built into the existing probe launchers/combat probe launchers would be almost as bad.




dnt fly what u cant afford to get hot dropped, even in PVE. And although is is a lot harder to watch systems in null sec than WH's, null sec alliances have a lot more members with which to co-ordinate than WH groups. why exactly should carebearing in null be a solo effort? with all its rewards shouldnt they be taking on a bit more risk?

Atm they can see the hostile in local > warp to safe > cloak up > go afk or wait for hostile to leave.

i'd still like to see local taken away from null and cyno's made all the more dangerous because of it.
Also, if there was a way to detect cloaked ships then it wouldn't be un-scannable. it would just be very difficult to pin point before the cyno was lit, which i'd agree with.

How easy it is to not recognize that local is helping the hot-dropping mechanic.

These cyno boats are looking for situations where they have the advantage. They are not hot-dropping heavily armed fleets with their gank squads, they are targeting isolated ships, preferably high value so the kill mail impresses more.

So, what happens when they can't tell if their next drop is too good to be true? How do they know that tasty ratting ship is not tanked heavily, and prepped with an ambush fleet in quick response range?

How would they know it was safe to hot-drop, if local did not tell them....
Omnathious Deninard
University of Caille
Gallente Federation
#40 - 2012-09-13 14:31:48 UTC
With out local there would be MORE null pve, if every time you enter a system you have to launch probes and scan down the system to look for ships it WILL set up a big red flag to everyone is system that probes are out (this of course assumes that people are actually watching d-scan). Like in a worm hole if you see probes out safe up and cloak. If everyone is at a safe spot and cloaked then the cyno ship cannot hot drop you.

If you don't follow the rules, neither will I.