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Vision for an Expansionist Universe

Author
Saede Riordan
Alexylva Paradox
#1 - 2012-08-25 02:02:11 UTC
Eve is Big.

This is a well established fact. There's ton's of space, lots of stuff, its a big place.
However, over the last few years, all of eve, and nullsec in particular has slowly gotten smaller. That's not to say there's less space, but that space is much more crowded, and because it is of limited volume, the owners of most of it are massive and powerful alliance blocs, that give little chance for a starting group to make it except as their pets. I believe this should be corrected.

What:
CCP hasn't expanded the eve universe since Apocrypha, when they added 3000 new systems and showed that they could basically just push a button to generate hundreds of systems within the server. I think they should push that button again. Now, I don't think that they should just add in new space once. I think they should start adding in new space at a rate of about 2 regions every 6 months.

How:
I don't think that simply adding new space onto nullsec openly will work to keep it fair and leave openings for new players, so some simple, longterm mechanics should be added in for how these new systems should be added.

Before this could be implemented Trusec would need to begin fluctuating based on system population, with trusec slowly trickling downwards the fewer people are present. If many people populate a system, very slowly, over a period of a few months, the system will become worth less and less.

Next, there is the actual adding of systems:

Phase one: The systems are added in as a perimeter around the existing nullsec systems, connected to nearby systems via wormholes. These systems would not be shown on the map, and would basically be like wormhole space sans sleepers. There would likely either be no rats at all, or very strong rats. Things like smuggler gates and things could possibly be sometimes found to connect this space with known space. Cynoing in would be possible but would take more fuel then normal. These systems would contain resources of sufficient value to support their occupation.

Phase Two: After roughly six months, or whenever the next patch roles out, these systems would get 'standard concord beacons, adding in local, asteroid belt beacons, and allowing sov to be taken in them. At the same time, another set of phase one systems is added.

Phase Three: Six months after phase two, gates are added, connecting these new systems to the existing nullsec systems, and they become part of nullsec proper.

These mechanics would then open the door to other interesting things CCP could add, keep in mind these are just ideas and not part of the main point:

New Pirate Regions, wherein the phase one systems would contain a connection straight into a complete pirate controlled region, with gates, stations, and defenses halfway between highsec and lowsec. Lost Sansha Colonies. Hidden Minmatar Military centres, things like that.

Destructible gates. Wormholes offer a unique opportunity. They cannot be blocked, they cannot be stopped, they would allow backdoors into systems where the gates have been destroyed, meaning the gates become less important, just add in W-space mechanics wherein there must always be at least one wormhole in a system cut off from the gate network. If you want a simple way to have gates be killable, just make them very very very tough, and as soon as they die, an NPC 'gate construction site' appears to mark the gate location, and it reopens after like, 4-5 months when the NPCs rebuild the gate

Cyno pointing, wherein a ship with a big powerful cyno laser pointer could light a cyno for a capital from outside the destination system.

This is a fairly simple mechanic in and of itself, but its very meaningful. It means space is always expanding, there is always a frontier, there are always new things to discover, and empty systems to take. An expansionist universe for an expanding population.
Aglais
Ice-Storm
#2 - 2012-08-25 02:28:27 UTC
I personally really like the idea of there always being new territory to explore and fight over. Would give the art team things to hone their skills on as well in case other ancient civilizations are discovered here, as well as new and different nebulae (Perhaps something different from the bright objects seen thus far, dark nebulae, which both exist and are very common, like the Coalsack? Which is one of the reasons that we have difficulty seeing into the Milky Way's core IIRC). It'd also be cool if there were materials that could be used for tech III modules, and I don't mean ship subsystems; things like T3 turrets and missile bays, etc. that could be found and reverse engineered from the technology in these new pockets of nullsec.

As for cyno pointing, as convenient as that is, that's... Actually that's the problem with it. It'd be too easy to just point a cyno into a system you're attacking and with no warning launch an ambush. While that sounds really, really cool, it's also kind of an imbalanced sounding tactic that'd probably not benefit nullsec very much IMO.

Destructable gates are another thing I'd like to see in some iteration, even if they're just taken offline.
Sigras
Conglomo
#3 - 2012-08-25 04:18:35 UTC
That would be interesting though not necessary.

The point of 0.0 is that it is scarce, its survival of the fittest, there isnt enough space to go around and there never should be.

You never want to take something rare and valuable like null sec and make it common or easily obtainable. That being said, 0.0 has plenty of unpopulated space, all you need to do is nerf force projection and fleet movement so the empires that live there sprawl less.
ShahFluffers
Ice Fire Warriors
#4 - 2012-08-25 06:05:13 UTC  |  Edited by: ShahFluffers
Have you taken a stroll through null-sec lately? Unless you are close to a "capital" system you're more than likely to see 3 or less people in local. More often none.

The same goes for low-sec.

I don't think the problem is that there aren't enough systems... it's that people don't like spreading out too far from other people. And when they do want to spread out... they want the nearest person to be as far away as possible (to create a sort of "comfort buffer").


And the reason null-sec doesn't see many smaller entities is because the larger entities destroy them on sight... even in territory they have no intention of claiming.
Why do they do this? Because they are the 800 lb. gorilla and **** you. That's why.
Creating more star systems won't change this practice.
Shiroh Yatamii
Alexylva Paradox
#5 - 2012-08-25 15:11:15 UTC
I like the idea of having a frontier, of seeing things in the game no one else has seen. +1
Dennis Gregs
The Scope
Gallente Federation
#6 - 2012-08-25 16:18:30 UTC
Some more pirate regions, I'd really enjoy, currently there are just too few of them.
MotherMoon
Tribal Liberation Force
Minmatar Republic
#7 - 2012-09-13 06:08:30 UTC
I hope they open the eve gate, I feel like both sides of the wormholes would take sides over time and there would be all out wars on each other : )

http://dl.eve-files.com/media/1206/scimi.jpg

Anhenka
Native Freshfood
Minmatar Republic
#8 - 2012-09-13 07:20:23 UTC
Adding space around the edges wouldn't really do much tbh. There's lots of space far from empire practically deserted. Outer Ring for example, that empty wasteland of eve.


There has been the idea of a secondary system cluster connected to the main galaxy via wormholes, where capital jumps between the main and secondary systems would be impossible, with normal mass restrictions on the routes between.

Currently, I would think that would be the best way to implement additional space into EVE. Just my 2 cents worth.
Merkal Aubauch
V0LTA
New Eden Alliance 99013733
#9 - 2012-09-13 12:14:19 UTC
Imo they just should resize distances between systems or regions and make capital projection really expensive and kinda pain in the a*s. If you would need 20 or 30 mid point cynos for supercarriers and titans or JFs routes, then it wouldn't be so easy to move limitless capitals on top of someones face. And nullsec industry would get some boost since it would be not worth to make a daily jita run for '3 drakes and 8 missile launchers'. It also makes an opportunity for small allies. I think it could help eve a bit to get some diversity.

Saede Riordan
Alexylva Paradox
#10 - 2012-09-13 12:20:51 UTC
Merkal Aubauch wrote:
Imo they just should resize distances between systems or regions and make capital projection really expensive and kinda pain in the a*s. If you would need 20 or 30 mid point cynos for supercarriers and titans or JFs routes, then it wouldn't be so easy to move limitless capitals on top of someones face. And nullsec industry would get some boost since it would be not worth to make a daily jita run for '3 drakes and 8 missile launchers'. It also makes an opportunity for small allies. I think it could help eve a bit to get some diversity.




CCP needs to fix nullsec manufacturing first for that to work, because from what I understand, with the way things currently are, most large nullsec alliances can't manufacture even all the ammunition they use with the resources they have. Not saying that isn't a solution that might work, but if its implemented without changing manufacturing, it'll just **** people off and will actually make it harder for smaller groups.

Merkal Aubauch
V0LTA
New Eden Alliance 99013733
#11 - 2012-09-13 12:26:40 UTC
I'm not saying its the complex solution for whole nullsec issues. It's just about how space could be changed to make it accessible for smaller players in this game and how it could limit some insane capitals and supers power on present battlefield. Ofc there is no single easy way to fix nullsec and prolly it would need complete revmap but its just a small brick of how things could be done to balance whole nullsec gameplay. ;)
Saede Riordan
Alexylva Paradox
#12 - 2012-09-13 12:36:01 UTC
I think a combination of things would work:

*Increase the number of systems
*create new interesting areas in some regions, with interesting terrain features to limit access and dissuade the larger groups from stomping on everything for fun.
*Perhaps decrease the max length of a jump
*perhaps increase projection of lowsec into nullsec
Merkal Aubauch
V0LTA
New Eden Alliance 99013733
#13 - 2012-09-13 12:43:19 UTC
Well currently I don't think EVE does need more solar systems. Because if you gonna roam nullsec you gonna see that around 80% of systems are dead or habitated by bots. All we need is to change/limit the force projection in nullsec to give a chance for smaller groups.
Saede Riordan
Alexylva Paradox
#14 - 2012-09-13 13:27:04 UTC
perhaps some sort of of space terrain to limit overall mobility, but I feel like limiting cyno range might not be the best way to limit force projection, since it would likely hurt small groups with only a few capitals more then it hurt large alliances with tons of logistical power.
Merkal Aubauch
V0LTA
New Eden Alliance 99013733
#15 - 2012-09-13 13:59:12 UTC  |  Edited by: Merkal Aubauch
Saede Riordan wrote:
perhaps some sort of of space terrain to limit overall mobility, but I feel like limiting cyno range might not be the best way to limit force projection, since it would likely hurt small groups with only a few capitals more then it hurt large alliances with tons of logistical power.



At some point its true what you are saying. But if CCP will be tricky they might limit capital projection at regional level without interrupting constelation and system levels.

Small groups shouldent ba able to invade and conqer other regions since they dont have enough player base and resources.
Saede Riordan
Alexylva Paradox
#16 - 2012-09-13 14:06:01 UTC
True, but they still need to be able to move around at all.

Perhaps split cyno mechanics into two types, one with much more range, that takes a very long time, and can't effectively be used in combat for some mechanically limiting reasons, and a much more short range version that works like the instant cynos we have now for combat.
Merkal Aubauch
V0LTA
New Eden Alliance 99013733
#17 - 2012-09-13 14:15:02 UTC  |  Edited by: Merkal Aubauch
Dont forget about diplomats, also if u want to live in deeper null u should be more powerfull and ofc get more benefits.

Also remember that limiting capital projection will limit big nullsec players with keeping couple of regions with countless rentiers.