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Eve Gate Graveyard for Player Memorials

Author
stoicfaux
#1 - 2012-09-12 20:34:30 UTC  |  Edited by: stoicfaux
The idea of having memorials to commemorate Player deaths (not character deaths) has arisen again due to the death of Vile Rat

The proposal is to have a cemetery at the Eve Gate system. As Bizzaro Stormy so eloquently put it:
Quote:

... deadspace pocket next to the EVE gate that would operate as a sort of IRL graveyard for EVE players who passed on.

It's poetic and wouldn't affect gameplay in any real way. The EVE gate is the most tangible "connection" between the EVE universe and our own - the point where our universe got severed from the game universe. I like the thought of memorializing anyone who played EVE by giving them a virtual resting place just on the far side of the EVE gate - as if, in death, a small part of them passed on, and made it into the EVE universe itself.


Details
It would be in the Eve Gate system.

It would be a deadspace pocket accessed via an acceleration gate. This would avoid cluttering the Eve Gate system.

Permanently anchored memorial cans would be placed in the cemetery. The memorial cans do not expire. Obviously something nicer than a secure can would be preferred.

A petition would be needed to request a memorial can to prevent abuse.
* The memorial can's name would be set to the name of the Player's main character.
* If a petition has enough support, a epitaph could also be included.
* A GM would place the can, preferably in a grid pattern. Meaning, randomly placed memorial cans would be tacky.

Wishlist
Pretty graphic for the memorial can.
Ability to store player messages in the can that can be read by the public.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Saede Riordan
Alexylva Paradox
#2 - 2012-09-12 20:48:50 UTC
Signed. I think that'd actually be quite touching.
Paul Oliver
Doomheim
#3 - 2012-09-12 20:49:44 UTC
It sounds like a good idea, until the "popularity contest" factor sets in and certain people get preferential memorials over others, which will inevitably create further and ultimately avoidable drama within the community.

EVE is a sandbox, if people want to memorialize someone within the game it should be on the players to do it, not CCP.

Than again, something like this isn't without precedent.
Its good to be [Gallente](http://dl.eve-files.com/media/1209/QEQlJ.jpg).
Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-09-12 20:51:19 UTC  |  Edited by: Vertisce Soritenshi
Supported. I was kind of thinking of this today myself but instead of cans I thought it would be cool if CCP took a gander at the database to find out what ship that pilot used the most and made an indistructible gold version of it anchored permanantly in neat rows in space around a monument with a description of the location. Each ship would also have its own description of the pilot it was placed for.

I think that might be a bit much but would be very cool.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Nikk Narrel
Moonlit Bonsai
#5 - 2012-09-12 20:59:12 UTC
This sounds like a good idea.

Memorials have existed in games like this for a long time, so I don't think anyone would object to it.
kerradeph
Aliastra
Gallente Federation
#6 - 2012-09-12 21:24:31 UTC
Paul Oliver wrote:
EVE is a sandbox, if people want to memorialize someone within the game it should be on the players to do it, not CCP.

the problem with a true sandbox is that if you do that, then anyone can come in with a bucket of water and ruin it all for everyone else. something like this would need to be controlled.
Kuehnelt
Devoid Privateering
#7 - 2012-09-12 21:27:43 UTC
Vertisce Soritenshi
The Scope
Gallente Federation
#8 - 2012-09-12 21:39:24 UTC  |  Edited by: Vertisce Soritenshi
Kuehnelt wrote:
https://forums.eveonline.com/default.aspx?g=posts&m=1298805#post1298805

You know...that is really getting annoying. We get it...you don't like the idea.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Soulpirate
Caldari Provisions
Caldari State
#9 - 2012-09-12 21:39:59 UTC
+1

It's a great idea.

Would be nice to have a sign with the character pictured or better yet something like they did at the end of Serenity.

Have each marker more than 150km appart too please.
Saede Riordan
Alexylva Paradox
#10 - 2012-09-12 21:53:34 UTC
150 km is too, far, grid couldn't handle it once there were more then a few people there.

I think it should be simple. A nice, simple space-tombstone, with the player's name, a link to their character, and a basic marker item. No ships, no different things for different people, no preferential treatment, just nice neat rows.
Zanza Mechonis
What is tax
#11 - 2012-09-12 22:24:42 UTC
I support this, Although I could also vote for an alternative; a "Memorial can" item that is spawned on the market by NPCs, which has, when being anchored, the option of including RL name, Character name, and possible short quote. On the overview or when selected it simply shows "Memorial Can < Name >", but when Show Info is pressed (Also possible to select from D-scan results maybe?) the details would be shown. This way, abuse would be not quite as easy, or simply pointless, and nothing would be overly glorified or made pretty. Just a simple, small memorial can, which is only noticed to it's fullest by people taking the time looking at it.
Possible limitations for this would obviously be only in lowsec systems (no hub flooding or the like, and EvE gate and surrounding systems are lowsec anyway), and maybe only if the placer and memorized character are each other's blue's or something.

Either way, if it gets implemented, overglorifying would only lead to annoyance of people who don't know the person in question. This may seem respectless at first, but if you'd see a constant flood of them you'd get annoyed by them eventually.

"On the internet you can be anything you want... It's strange that many people choose to be stupid."

Herping yourDerp
Tribal Liberation Force
Minmatar Republic
#12 - 2012-09-12 23:02:09 UTC
I rather there be a memorial like in jita, and in the description it have the names of the people who passed on.
kerradeph
Aliastra
Gallente Federation
#13 - 2012-09-12 23:06:20 UTC
Herping yourDerp wrote:
I rather there be a memorial like in jita, and in the description it have the names of the people who passed on.

this would probably be more fitting. far easier to do too.
Saede Riordan
Alexylva Paradox
#14 - 2012-09-12 23:09:44 UTC
I'd be okay with that, however this, from the OP:


Quote:
... deadspace pocket next to the EVE gate that would operate as a sort of IRL graveyard for EVE players who passed on.

It's poetic and wouldn't affect gameplay in any real way. The EVE gate is the most tangible "connection" between the EVE universe and our own - the point where our universe got severed from the game universe. I like the thought of memorializing anyone who played EVE by giving them a virtual resting place just on the far side of the EVE gate - as if, in death, a small part of them passed on, and made it into the EVE universe itself.


makes me wish it was an actual graveyard set up in the New Eden system. It would be solemn, poetic, and I think just right.
Nur AlHuda
Callide Vulpis
#15 - 2012-09-12 23:13:12 UTC
Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party.
Jonah Gravenstein
Machiavellian Space Bastards
#16 - 2012-09-12 23:23:18 UTC
Nur AlHuda wrote:
Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party.


If someone ingame was twisted enough to desecrate a memorial to people that have left this mortal coil they'd be in for an awful lot of butthurt. Justice would be swift and sure and it wouldn't be at the hands of CCP, they just get to drop the banhammer if the offenders aren't driven out of the game first. You just don't desecrate graveyards.

In the beginning there was nothing, which exploded.

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Saede Riordan
Alexylva Paradox
#17 - 2012-09-12 23:47:24 UTC
Nur AlHuda wrote:
Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party.



Just make the cans have 100% resists like CCP does for every ingame structure they don't want players blowing up. If people desecrate it with can or some such, then players that care can clean them up.
Random McNally
Stay Frosty.
A Band Apart.
#18 - 2012-09-13 00:00:01 UTC
+1. I support this.

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Mars Theran
Foreign Interloper
#19 - 2012-09-13 00:29:43 UTC
Actually, I'd suggest an entire system dedicated to it. One where aggression could not occur, and nothing ever vanished or faded out provided it was put there for the right reason.

No tombstones please, and it should be more accessible than EVE gate. A nicer venture I've never made even if I happened to head that way once or twice, and one that is generally quite unlikely to result in players arriving at there destination and returning in anything less than a clone.

It's a gank route. Players make runs out there with little or no experience, and other players with more experience do the same, and either way, they all just become targets in the end because everyone knows they will get travelers on the route.

Even if you're a legitimate sightseer in EVE, they will just call you a spy and pod you. If you name your ship RIP, they'll say you're a spy and pod you, If you're in NPC Nullsec, they'll just pod you. If you put something like that way out there, they'll camp it even more, and they'll even know when to camp it.

Who are they? We'll never know and that remains to be seen, but "..if you build it; they will come."Roll

Right, I'm being a little cynical and maybe exaggerating a lot because I have no idea if it's camped regularly or indifferently or what, or even by whom if anyone.

Actually, a simple small beacon would be nice. NPC supplied on the market and/or something you can make. Set it up like a secure container, but you can set the name and lock it and it will stay. Maybe this could be anywhere, but all should be confirmed by a Senior GM or something before they are made permanent.

At the very least, the name and permanent 'inscription' would be reviewed, and the account connected to that character would be monitored for activity for awhile then made inactive permanently barring a player returning from the dead and requesting his account back while providing the right security details. What?

Anyway, I like the little Monolith idea; a beacon to preserve the memory for everyone to see. I don't really like the idea of a lost and inaccessible graveyard; or even ordered neat row of tombstones or monoliths where you'd never be able to find the one you were looking for. I'd say just make them indestructible and permanent monoliths in space that don't take up much room and gravitate towards the nearest orbital body and out of the way of immediate traffic.

Would be a cool idea, and I'd support it.

*My ideas and such tend to change a bit in the telling/conceiving of them, so don't mind the differences from the first line to the last, just take from it what you will.
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KIller Wabbit
MEME Thoughts
#20 - 2012-09-13 07:25:47 UTC
While I like the idea in general there is another avenue of abuse and maintenance that's a problem - how are you going to keep people from erecting false monuments? Do we really want to stretch CCP resources even more to maintain this? e.g. investigating deaths. I'm sure CCP would just love the job of reaching out to a family in their time of grief - "Excuse me, we're a game and we're trying to make sure your loved one is actually dead so we can mod some code in their memory."

Rename a station as a memorial and call it done. Although - Any "Grave Robber" corps created yet?


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