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The voting reform discussion

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Author
Dersen Lowery
The Scope
#181 - 2012-09-12 19:35:11 UTC  |  Edited by: Dersen Lowery
Sizeof Void wrote:
I really don't think anyone disagrees with this statement, but, thus far, no one has proposed a viable way to make this happen.

I don't say this to knock anyone. It doesn't work in RL, either, and billions of dollars have been futilely spent trying to get more people to vote.


You're assuming that all of those billions are allocated toward increasing the voting pool. A lot of ads, specifically the negative ads, are intended to shrink the pool, and they're quite successful.

This is the source of my objection to the idea of negative ads in EVE. Yes, they're in the spirit of the game, but if the root problem is poor turnout, they'll only make that problem worse.

I honestly think the highsec problem, such as it is, is actually contentment. A lot of people are just playing their game, maybe with a few friends and maybe not. The only thing that will get them riled up is a disruption--any disruption--of their game. See, for example, the reaction of Hulk pilots to the recent mining barge buff.

Also, while nullsec alliances may have to be more organized to survive, and some certainly are well-organized, it's also easy to whip your membership into voting if there are aspects of your game that are obviously and badly broken, as much of nullsec is. From my perch in high sec, I completely understand why nullsec has a considerable representation on CSM: They need one, because Dominion has been unfinished for a lot longer than, say, Incarna. I have no great urge to vote for a self-defined "high sec representative" because I have no real complaints.

EDIT: How did I press the Quote button on one post, and get another one quoted?! Fixed.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sizeof Void
Ninja Suicide Squadron
#182 - 2012-09-12 19:37:35 UTC
Poetic Stanziel wrote:
People will always organize into groups. How are you going to stop this? More non-alliance nullbloc people were voted into power in CSM7 than were voted in to CSM6. The greater voter turnout on CSM7 helped dilute the power of the voting bloc.

First off, I don't see any reason to stop people from organizing in groups - as you say, it can't be done. The point is to create a method to further dilute the power of the voting blocks.

One method is to get more people to vote, as you stated occurred with CSM7. This is difficult to achieve.

Let's look at your stats:
Quote:

For CSM6, 49096 votes were cast out of 344533 eligible accounts.
CSM7 saw an increase of 10000 voters, up to 59109 out of 355436 eligible accounts.

Not exactly an impressive turnout. But, if you know of a way to get even a 50% turnout, under the current election system, then please suggest it. No one is likely to complain about that solution.

To be honest, though, I don't think it can be done, for reasons I've stated in previous posts.

My proposed system is designed to encourage more potential voters to actually vote (and isn't this what you are saying needs to happen?).

First, by making voters believe that they are voting on a seat that specifically represents their interests, and, second, by empowering them to be able to vote "against" the voting blocks, without needing to join another voting block themselves.
Sizeof Void
Ninja Suicide Squadron
#183 - 2012-09-12 19:46:42 UTC
Dersen Lowery wrote:

You're assuming that all of those billions are allocated toward increasing the voting pool. A lot of ads, specifically the negative ads, are intended to shrink the pool, and they're quite successful.

Not at all. I wasn't talking about campaign ads, run by candidates.

I was talking about government spending on programs to improve voter turnout. The US government alone has spent billions of dollars on such programs - from multilingual ballots (I'm not talking about Spanish, btw - try asking for a ballot written in Japanese) to promotions directed towards high school students - with very little success. The only program which showed a demonstrable uptick in voter turnout was giving women the right to vote.
Sizeof Void
Ninja Suicide Squadron
#184 - 2012-09-12 19:56:26 UTC
Nicolo da'Vicenza wrote:
Sizeof Void wrote:
Good in theory, but this is how it is setup now and it isn't working. (proof? - Nicolo)

Obviously, we would not be having this discussion, if the current election system worked as CCP Xhagen would optimally like to see. Also, the stats presented by Poetic show that the voter turnout isn't all that impressive.

Nicolo da Vicenza wrote:
So the problem with the system is that when a large enough margin of people are motivated to vote for one person, that person wins? That sounds like the system is working, not the other way around.

Nope, the problem is that the majority of the eligible Eve players are not voting.

Nicolo de Vicenza wrote:

Also, 'irregardless' is not a word.

Hmm... it is a word, according to Merriam-Webster.
Poetic Stanziel
The Scope
Gallente Federation
#185 - 2012-09-12 20:09:40 UTC  |  Edited by: Poetic Stanziel
Sizeof Void wrote:
Not exactly an impressive turnout. But, if you know of a way to get even a 50% turnout, under the current election system, then please suggest it. No one is likely to complain about that solution.
You're not going to get some immediate jump from 16% voter turnout to 50% voter turnout. That sort of turn-around is unrealistic. All that can be done is to work hard and hope a for a 4-6% per year increase. If that can be achieved, then whatever plan is utilized to increase voter turnout can be considered successful.

I also believe that players should start forming into political parties. This is not something that should be codified ... but party platforms identify candidates more easily to players.

I'd build in voting tool into the client. Remind players who haven't voted to vote. I'd also limit the candidate pool in some way (not through payment, but some method that shows they're serious about running.)

One avenue for the CSM: maybe trying to convince CCP to make voting an in-client component. Perhaps at login, an account is immediately presented with a modal window that describes the CSM and the voting process, and presents three buttons: "I wish to vote now", "I wish to abstain", "I will vote later." Until the account has voted or abstained, they are presented with this window every time they login to the client. If they wish to vote, they are presented with a list of the candidates, each with a short candidate-written summary of their platform. Simple as that. I bet that sort of in-client interface would increase voter turnout immediately. (I'm not saying this is the solution, but it is the sort of thing that should be the focus of the CSM with regards voting, making it easier and more convenient for people to vote.)

Building in a voting interface gives CCP to option to use the tool for other purposes. Polling. Etc.

==============

Irregardless is considered nonstandard because of the two negative elements ir- and -less. It was probably formed on the analogy of such words as irrespective, irrelevant, and irreparable.
Nicolo da'Vicenza
Viziam
Amarr Empire
#186 - 2012-09-12 20:10:46 UTC
Sizeof Void wrote:
Nicolo da'Vicenza wrote:
Sizeof Void wrote:
Good in theory, but this is how it is setup now and it isn't working. (proof? - Nicolo)

Obviously, we would not be having this discussion, if the current election system worked as CCP Xhagen would optimally like to see. Also, the stats presented by Poetic show that the voter turnout isn't all that impressive.
Voter turnout is increasing leaps and bounds annually. Your advocating of overhauling the election mechanic, in order to correct what is likely a matter of advertising, is without base.

Quote:
Nope, the problem is that the majority of the eligible Eve players are not voting.
Logically, if increasing voter turnout is your priority, then not changing the system should be your top priority since so far the current system is delivering increased turnout each and every year.

Quote:
Hmm... it is a word, according to Merriam-Webster.

http://www.merriam-webster.com/dictionary/omg
Merriam-Webster also defines "OMG" as a word. hth
Lord Zim
Gallente Federation
#187 - 2012-09-12 20:35:08 UTC
Sizeof Void wrote:
Now, sure, some people will expect a person elected to a specific area/issue seat to *only* represent that area/issue and ignore all other areas/issues, but those people are a narrow-minded minority. The majority will not care if a CSM member elected to one seat also actively participates in discussions regarding other matters, as long as the area/issue which they represent is not being totally neglected. This, in fact, is to be expected since, as has been stated elsewhere, most Eve players have a wide range of in-game experience - null sec players have high sec alts, PVP players run POSes and do T2 manufacturing to fund their ships/modules, etc.

If someone says "I shall make sure CCP fixes POSes", and that's the position he's getting hired to do, people will expect him to focus on that. If someone says "I shall speak for industry", and CCP ends up nerfing hisec's industrial capacity and buffs nullsec, people will assume he was there just to get hisec industry nerfed. If someone says they'll represent wormholes, and absolutely nothing happens to wormholes during his entire term, he will be looked upon as absolutely useless. If CCP goes for yet another greed is good/incarna incident, and the CSM has to drop everything to dickpunch CCP into getting their senses back, people will only be seeing that "the CSM isn't focusing on the tasks I voted them in for!".

This has nothing to do with people being myopic, and everything to do with the fact that voting someone in to a position pidgeonholes them in that position, and it's contrary to what the CSM is. The CSM is a sounding board for CCP, where breadth rather than depth matters, and seeing the bigger picture is more important than having some obsessive nerd who'll obsess about the minutiae of, say, the new POS system to the exclusion of the rest of the game.

Sizeof Void wrote:
First off, I don't see any reason to stop people from organizing in groups - as you say, it can't be done. The point is to create a method to further dilute the power of the voting blocks.

How much must the "power of the voting blocs" (not blocks, btw) be diluted before people will stop whining about them?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Dersen Lowery
The Scope
#188 - 2012-09-12 20:53:14 UTC
Sizeof Void wrote:
Dersen Lowery wrote:

You're assuming that all of those billions are allocated toward increasing the voting pool. A lot of ads, specifically the negative ads, are intended to shrink the pool, and they're quite successful.

Not at all. I wasn't talking about campaign ads, run by candidates.

I was talking about government spending on programs to improve voter turnout. The US government alone has spent billions of dollars on such programs - from multilingual ballots (I'm not talking about Spanish, btw - try asking for a ballot written in Japanese) to promotions directed towards high school students - with very little success. The only program which showed a demonstrable uptick in voter turnout was giving women the right to vote.


OK, I'm with you.

Still, the fact is that those efforts are being undone by people actively spending hundreds of millions of dollars to convince people that it's just not worth voting, so it's hard to say what their effectiveness would be in a neutral environment.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Sizeof Void
Ninja Suicide Squadron
#189 - 2012-09-12 21:26:20 UTC
Poetic Stanziel wrote:
Sizeof Void wrote:
Not exactly an impressive turnout. But, if you know of a way to get even a 50% turnout, under the current election system, then please suggest it. No one is likely to complain about that solution.
You're not going to get some immediate jump from 16% voter turnout to 50% voter turnout. That sort of turn-around is unrealistic. All that can be done is to work hard and hope a for a 4-6% per year increase. If that can be achieved, then whatever plan is utilized to increase voter turnout can be considered successful.

The problem is that you don't have a plan for achieving a 4-6% per year increase in voter turnout. It is just as likely that the voter turnout will drop, in the next election - I hope not, but it is entirely possible.

An turnaround of 50% is not unrealistic. You look at the underlying cause as to why voters aren't voting, and you fix it. If your first fix doesn't work, you try something else. If you don't know why voters aren't voting, then you ask them.

You don't, however, leave things as they are and just "hope" they get better on their own.

Poetic Stanziel wrote:

I also believe that players should start forming into political parties. This is not something that should be codified ... but party platforms identify candidates more easily to players.

Ah, now I see where you've been trying to go, here on the forums and in your blog.... :)

But, for the record, political parties do not encourage more voters to vote. Rather, they tend to discourage most voters by disempowering their individual vote, in favor of supporting the group's platform. You don't get to choose what parts of the platform you agree or disagree with - you have to take the whole thing, or nothing.

The Republican and Democratic parties in the US are indeed large, but they do not represent a majority of the eligible US voters. However, due to their size, they also have effectively shut out any new or independent parties from being able to effectively run for office. When was the last time that an independent candidate won a seat in Congress? Is this how you envision wider representation?

Poetic Stanziel wrote:
One avenue for the CSM: maybe trying to convince CCP to make voting an in-client component. Perhaps at login, an account is immediately presented with a modal window that describes the CSM and the voting process, and presents three buttons: "I wish to vote now", "I wish to abstain", "I will vote later." Until the account has voted or abstained, they are presented with this window every time they login to the client.

I don't think that annoying players is a good way to get them to vote intelligently, nor to encourage them to take such a vote seriously. But, if you do want to go that route, I'd also suggest adding a button that says "This is just annoying - leave me alone." and see how many clicks it gets.

Poetic Stanziel wrote:

Irregardless is considered nonstandard because of the two negative elements ir- and -less. It was probably formed on the analogy of such words as irrespective, irrelevant, and irreparable.

Very true.

However, the standard by which a word is considered "nonstandard" is somewhat arbitrary and debatable. The word "irregardless" has been in use for at least 80 years - so, exactly when would it become "standard"?

Language changes and evolves - words like "thee" and "thou" have fallen out of use, and words like "ok" and abbreviations such as "btw", and "imho" have become part of our vocabulary.

But, since the purpose of language is communications, this is all irrelevant. If you successfully grasp the meaning, then the use of standard or nonstandard verbiage is not important.
Sizeof Void
Ninja Suicide Squadron
#190 - 2012-09-12 21:28:16 UTC
Dersen Lowery wrote:

Still, the fact is that those efforts are being undone by people actively spending hundreds of millions of dollars to convince people that it's just not worth voting, so it's hard to say what their effectiveness would be in a neutral environment.

Absolutely correct.

It is pretty much an axiom of US politics: "If I can't get you to vote my way, then I'd rather not have you vote at all."
Bloodpetal
Tir Capital Management Group
#191 - 2012-09-12 21:41:59 UTC
CCP Xhagen wrote:
Regarding platforms or having predefined areas that candidates run for:
I've always wanted the CSM to be as much player driven as possible. I feel that by declaring that people have to run on gamestyles limits the CSM in manners that I cannot predict or try to compensate for in other manners.

People can run as an expert on a certain area of the game and many have done that. I want that to come from the candidates, not from CCP.

I've also mentioned it in the past and will continue to do so - it is perfectly alright for CSM people to seek advice from people who are considered experts (as long as there is no NDA violations involved). I'd say that solution is a much better one than stuffing candidates into boxes that limit their horizons.


This is why the platforms shouldn't represent game styles but areas of focus that CCP wants input on.

Avoiding platforms such as high,low, null really should be priority and should be more about game mechanics platforms, such as War Decs, Industry, User Interface, etc.

Yes, I know you want it to be in the hands of the user base, if that's the case then the current CSM should make a decision on how the next CSM runs and you get to enforce the matter. Otherwise, if you don't setup the rules and boundaries then it doesn't matter how much you want the players to be in control of the sandbox, if CCP doesn't respect the rules then we're not really in control are we?

Where I am.

Dersen Lowery
The Scope
#192 - 2012-09-12 21:55:25 UTC
Sizeof Void wrote:
But, for the record, political parties do not encourage more voters to vote. Rather, they tend to discourage most voters by disempowering their individual vote, in favor of supporting the group's platform. You don't get to choose what parts of the platform you agree or disagree with - you have to take the whole thing, or nothing.


Or worse, you become loyal to the party itself instead of the platform, and so whatever platform the party adopts is the one you support, and candidate the party selects is the one you vote for. At that point, voting is reduced to rooting for "your" team instead of "their" team, even if "your" team doesn't have your interests in their radar at all.

That's one reason why I want the least possible amount of abstraction of the process. It may be convenient to offer pigeonholes, and it might even goose voter totals somewhat if there's a really simple choice, but the inevitable loss of information is staggering. The CSM will suffer for that, and so will the game.

To answer an objection that Hans raised, indirectly, to my insistence that candidates should elaborate on their positions: We can get a pretty good sense of how hard a candidate is willing to work, how much time they can commit, and how well they communicate during the election itself. Unless you're a huge bloc or protest candidate, you have to work to get on the CSM. Yes, you have to be able to react to the unexpected, but that's easier to do from a solid base of reasoning and knowledge, which is where the position paper comes in (not to mention that the election will likely test a candidate's reflexes!).

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Jake Rivers
New Planetary Order
#193 - 2012-09-12 21:57:08 UTC
If you really need input on the voting system here is my 2 cents.

It is crazy to have 1 vote 1 account when there is a list of 40+ candidates, the list should be narrowed down to a more manageable size, and this would be done by making the vote candidate list qualifications a lot tougher to obtain. If there is to be 12 members for CSM, then limit choices to 20 candidates.

Allow account holders to vote for 1/3 to 1/2 of who they would like to see on the CSM, I usually have a preference for several of the candidates, but always have to leave my choice to 1, or use my alt accounts to put in a vote for the others.

Sizeof Void
Ninja Suicide Squadron
#194 - 2012-09-12 22:12:21 UTC
Lord Zim wrote:

If someone says "I shall make sure CCP fixes POSes", and that's the position he's getting hired to do, people will expect him to focus on that.

If someone actually said that, I'd probably vote against him/her. We're not hiring union leaders.

The role of a CSM member is not to guarantee that CCP will fix anything, nor to guarantee that CCP won't break anything. That is ridiculous. I don't blame nor praise any CSM member for any game changes, good or bad, past or present. These have all been CCP decisions.

CSM is a conduit between the players and CCP, on game issues. It is not a CSM member's role to champion just one point of view - neither for CCP nor for the players.

If CCP decides to nerf high sec industry in favor of buffing null sec industry, then the CSM's role is to understand why CCP has taken this position, explain it to the players, get the players' constructive feedback, then summarize and communicate back to CCP.

If CCP thinks Incarna is a good thing, I want to know why. And, I want to hear them explain it, either directly or via the CSM. If the explanation is reasonable - ex. because CCP thinks it will be a viable source of new players and new revenue, to replace diminishing subscription revenues - then I'll listen and support it. If I have a better idea, then I'll propose it, via forums or via my CSM rep. In the end, the decision is CCP's - it is their game and their business. But, at least, I will feel that I am in the loop and the decisions are not being made arbitrarily, in a dark closet, after a couple dozen six-packs. CCP will also know whether I'm likely to go on a forum rampage or not, and can make their decision base on whether they care about losing my sub, or not.

Making the game better is about communications, not finger pointing, kicking asses, dickpunching, etc.

Lord Zim wrote:

... the bigger picture is more important than having some obsessive nerd who'll obsess about the minutiae of, say, the new POS system to the exclusion of the rest of the game.

You tend to exaggerate in an attempt to make your point.

I don't believe I've ever met anyone in-game who is an "obsessive nerd who'll obsess about the minutiae... to the exclusion of the rest of the game", and if they do exist, I really doubt they are interested in running for the CSM. And, if they did run, it is unlikely that such a person would get elected, under the current system or my proposed system.

As for the "bigger picture", it is made up of the details. You don't fix the "bigger picture" - it is a goal. You fix the details, in order to achieve the "bigger picture".

Sizeof Void wrote:

How much must the "power of the voting blocs" (not blocks, btw) be diluted before people will stop whining about them?

Good question. And I think the answer is: when every player in the game believes that their vote counts and shows it by voting in the elections.

That is to say - when the *player* actually believes it to be true, and not when you, me or CCP tells him that he/she should believe it. There is a distinction.
Lord Zim
Gallente Federation
#195 - 2012-09-12 22:42:13 UTC
Sizeof Void wrote:
CSM is a conduit between the players and CCP, on game issues. It is not a CSM member's role to champion just one point of view - neither for CCP nor for the players.

So why, then, require that CSM members pidgeonhole themselves to get elected, if they're supposed to be an all-encompassing conduit between the playerbase and CCP?

Sizeof Void wrote:
If CCP decides to nerf high sec industry in favor of buffing null sec industry, then the CSM's role is to understand why CCP has taken this position, explain it to the players, get the players' constructive feedback, then summarize and communicate back to CCP.

And what do you think a hisec industry nerf would do, no matter how well it was explained to the playerbase, to the guy that was elected to "represent hisec" or "represent industry"?

Sizeof Void wrote:
As for the "bigger picture", it is made up of the details. You don't fix the "bigger picture" - it is a goal. You fix the details, in order to achieve the "bigger picture".

There's the adage of not seeing the forest for the trees.

Sizeof Void wrote:
That is to say - when the *player* actually believes it to be true, and not when you, me or CCP tells him that he/she should believe it. There is a distinction.

I.e. never.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Nicolo da'Vicenza
Viziam
Amarr Empire
#196 - 2012-09-12 22:47:22 UTC  |  Edited by: Nicolo da'Vicenza
"lets keep marginalizing the engaged, motivated voters until some npc corp demagogue who speaks 'for the players' is satisfied. voters not turning up after my panacea of election reforms went through? we musn't have limited those specific voters' voting power enough"

And now we get to the real motivations behind Void's proposals.
Sizeof Void
Ninja Suicide Squadron
#197 - 2012-09-12 22:59:28 UTC
Ok, another idea to float by CCP and y'all (not a word, I know):

Currently, we've got a handful of CSM members and alts. They don't get paid, the perks aren't all that spectacular, and yet they are expected to shoulder a lot of responsibility, do all the work, provide immediate/constant feedback to the players, and take the blame when something goes wrong. And, no matter what they do nor how well they do it, there is no way possible for 7 of them to please all 300,000+ players, all of the time.

If I were a CSM member, it would not take long until I just sat there and did as little as possible. (But... maybe that's just me... lol.)

So, how about we change the structure of the CSM, to better distribute the load, as well as get wider representation?

I'm proposing that we elect candidates to committees. Here's how it would work:

1) Each committee would represent some area or issue in the game.

2) Any candidate can run for one or more committees. Any candidate can be on more than one committee.

3) Players vote for candidates for any 3 committees. I still think players should also get an "against" vote, but let's leave this argument out for now.

4) The top 10 candidates for each committee become the committee. If there are less than 10 candidates, then fine - everyone who ran for the committee is on the committee.

4) The committee selects the CSM rep from the committee members. A committee member can only hold one CSM seat, even if he/she is on multiple committees.

5) The committee is responsible for doing the work which is currently done by the single CSM rep. The CSM rep is the chairman of the committee, and meets with CCP and the other CSM reps.

This should, in theory, increase the communications bandwidth to the players, and should better distribute the work load and responsibility of the CSM reps.

And, since each committee consists of more than 1 member, with a wider breadth of experience, each committee can handle a wider range of issues effectively. Thus, if CCP's priorities change from simple POS updates to encompassing a sweeping change to low sec industry, it is more likely that an existing committee will still be able to handle it.
Kethry Avenger
Ministry of War
Amarr Empire
#198 - 2012-09-12 23:05:42 UTC
The problem with "likes" is that everyone can click like on every person and dilute the pool. I think you can do a couple things to minimize this.

You can limit the number of candidates to say 50 and for those 50, they have to meet a certain minimum of pre-votes which each account gets a top 3. This weeding out could happen a month or so before the actual final vote.
Sizeof Void
Ninja Suicide Squadron
#199 - 2012-09-12 23:15:15 UTC
Lord Zim wrote:

So why, then, require that CSM members pidgeonhole themselves to get elected, if they're supposed to be an all-encompassing conduit between the playerbase and CCP?

Because, as I said before, this has nothing to do with the candidates themselves. It has to do with giving voters the impression that seats exist which represent their particular areas/issues of concern in the game, and cannot be gamed to elect reps from only one gameplay style POV.

Lord Zim wrote:

And what do you think a hisec industry nerf would do, no matter how well it was explained to the playerbase, to the guy that was elected to "represent hisec" or "represent industry"?

Not a thing. Because we don't assign blame to the messenger. We're not Spartans.

CCP is the one who has decided to nerf high sec industry, after explaining their reasons and after responding to the player's feedback via the CSM.

Lord Zim wrote:

There's the adage of not seeing the forest for the trees.

I've actually heard that one from someone, just before he drove his truck into one of the trees.

Lord Zim wrote:
Sizeof Void wrote:
That is to say - when the *player* actually believes it to be true, and not when you, me or CCP tells him that he/she should believe it. There is a distinction.

I.e. never.

Possibly, but not definitely.

However, doing nothing to change the system absolutely guarantees that you'll never get the whining to go away.
Lord Zim
Gallente Federation
#200 - 2012-09-12 23:23:04 UTC
Sizeof Void wrote:
Lord Zim wrote:
And what do you think a hisec industry nerf would do, no matter how well it was explained to the playerbase, to the guy that was elected to "represent hisec" or "represent industry"?

Not a thing. Because we don't assign blame to the messenger. We're not Spartans.

So "the CSM is nullsec-biased and just wants to nerf hisec" isn't us blaming the messenger whenever there's a talk of, say, increasing sales tax in hisec?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat