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EVE New Citizens Q&A

 
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Career Advice

Author
Brylan Grey
University of Caille
Gallente Federation
#1 - 2012-09-12 17:03:17 UTC
Hi there,

To begin, I have tried EVE Online a couple times and always somehow got lonely and left. This time, my goal is to kind of just skill my character up while I go about my IRL business and look for a corp matching my desires.

I was wondering if it would be a good idea to do pick up some mining skills along my way. Basically I want to do mostly PVE mission running and exploration with some moderate PVP in the mix later on (right now I am not even a glorified speed bump...).

Is it a good idea to pick up enough mining to mine in a retriever (and eventually be out in null sec with a corp), or should I just shoot straight for my ultimate goal (carrier captain)?

Any and ALL advice is greatly appreciated!!
Kahega Amielden
Rifterlings
#2 - 2012-09-12 17:44:46 UTC
Firstly, hours to days of training is more than sufficient to get into PVP. That's all you need to fly a t1 frigate competently and, properly flown, they're great. Plenty of older characters, myself included, fly t1 frigates in PVP.


Quote:
I was wondering if it would be a good idea to do pick up some mining skills along my way. Basically I want to do mostly PVE mission running and exploration with some moderate PVP in the mix later on (right now I am not even a glorified speed bump...).


Mining is pretty much the entry level of the industry side of the game. If you want to get primarily into combat then I would recommend just going that route; combat characters are perfectly capable of making ISK on their own.

Quote:
Is it a good idea to pick up enough mining to mine in a retriever (and eventually be out in null sec with a corp), or should I just shoot straight for my ultimate goal (carrier captain)?


Out of curiosity, do you know what a carrier is and what its role in EVE is? I wouldn't expect a new player to have enough of an understanding of capitals to really set one as a goal (even if they do already know that properly skilling for capitals will take at least a year and almost certainly more).
Robert De'Arneth
#3 - 2012-09-12 17:45:04 UTC  |  Edited by: Robert De'Arneth
Brylan Grey wrote:
Hi there,

To begin, I have tried EVE Online a couple times and always somehow got lonely and left. This time, my goal is to kind of just skill my character up while I go about my IRL business and look for a corp matching my desires.

I was wondering if it would be a good idea to do pick up some mining skills along my way. Basically I want to do mostly PVE mission running and exploration with some moderate PVP in the mix later on (right now I am not even a glorified speed bump...).

Is it a good idea to pick up enough mining to mine in a retriever (and eventually be out in null sec with a corp), or should I just shoot straight for my ultimate goal (carrier captain)?

Any and ALL advice is greatly appreciated!!



Any skills that make you ISK are good, doing mining and refinings skills do not take much time and once you have them you have an easy way to make ISK. That being said it is not for everyone, and if you are serious join a mining corp who dabbles in missions. I know everyone says you can make more doing anything, but for my ISK Mining allows me to equip my ships with Tech II, and I am able to afford to fly and lose the ships I fly. Either way, you need time and skills for any profession.

However, if you are going to mine commit to it, and get the skills for max yield and max refine, not a lot of skills or time to max both, and then you work on combat with out any side trips. That goes for whatever you do, focus on that point in the future where you are ready.

Good luck and hope you stay, took 5 retries before i got to where I sticking!!.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Brylan Grey
University of Caille
Gallente Federation
#4 - 2012-09-12 18:02:50 UTC
So I think I will just go straight for my goals. Well, not completely straight for them. I definitely want to get a few levels in many different skills to fly what I fly well enough. Just because I CAN fly it, doesn't mean I can fly it well or even should at that time.

I have done some research on the carriers (I am a big fan of drones) and typically enjoy a more logistics style of game play. As well, in most MMO games, I prefer healing and tanking. When it comes to carriers, I'd imagine flying in wormholes, otherwise trying to avoid being alone... much like real carriers, I do not imagine a carrier in eve being at its best without support. In group settings for pvp, I never was one to enjoy being the quick and nimble one that did all the damage, I preferred being the healing one that simply didn't die lol.

BUT... this is all just preliminary ideas for the future, a goal to shoot for to get me on my way. I am sure as I go along, I may find something I didn't know about that I totally love and adjust accordingly. Luckily I do not have to commit 100% to a year+ training program right now! He he.
Kahega Amielden
Rifterlings
#5 - 2012-09-12 18:06:58 UTC  |  Edited by: Kahega Amielden
Carriers are support ships. They can assign fighters for damage (decent, but not really above battleship-level damage) and use capital remote reps. Also they can carry assembled and rigged ships, making them good for logistics (rebasing, etc).

Not only are they not very good alone, they pretty much cannot do anything by themselves. They cannot even so much as use jump gates; they need to jump to a cyno beacon lit by someone else. Capitals are unpopular in wormholes; they cannot fit into many (most? all?) wormholes, so often times a carrier would have to be built inside the wormhole system...Maybe in high-class wormholes?



if you like drones, then go with Gallente - half of their ship lineup is dedicated to drones, and the other half still have relatively healthy drone bays.
Brylan Grey
University of Caille
Gallente Federation
#6 - 2012-09-12 18:16:43 UTC
I enjoy support, healing, and tanking rolls.

I am not that great at DPS rolls or rolls that require me to move very quickly (quickly issuing commands is one thing, moving quickly is another).

Any suggestions on what sort of ships I should be looking for in that regards?

My most current goal right now is not in skilling at all, but rather finding a decent home in low-sec / null-sec. Quite honestly, every time I tried EVE I figured baby steps and get myself good then go out into the wilderness... ALWAYS ended up leaving after a few weeks due to loneliness/boredom. So, doing my homework on that.

And... while I am Gallente... Caldari ships are so much better looking lol.
Kahega Amielden
Rifterlings
#7 - 2012-09-12 18:29:22 UTC
You seem to be comparing EVE to other MMOs. I would not do that.


Quote:
I am not that great at DPS rolls or rolls that require me to move very quickly (quickly issuing commands is one thing, moving quickly is another).


Logistics and EWAR might be up your alley. For logistics, you have the t2 logistics cruisers...and not too much else right now. However, CCP is in the process of rebalancing the t1 ship lineup and by Winter we will have logistics t1 frigates and cruisers which will allow you to fulfill that role effectively without spending 100+ mil on a t2 cruiser for it.

As far as ewar, each race has their own ewar ships. Right now most tech 1 ewar ships are bad (save for the Caldari blackbird and griffin), but these are also being rebalanced by Winter. In general, Amarr and Minmatar Ewar ships are going to be more combat/ewar hybrids, whereas Gallente and Caldari ewar are going to be more pure support.

Caldari racial ewar is ECM, which breaks target locks. Gallente racial ewar is remote sensor dampeners, which reduce scan resolution and/or locking range. Right now, remote sensor damps are terrible, but the rebalance I talked about should be fixing this.

Furthermore, the tech-2 Ewar ships of each race have an additional electronic warfare bonus. Caldari just get more ECM bonuses, Gallente ships have bonuses to warp scrambler and disruptor range. Minmatar t2 ships have bonuses to target painting (primary, their t1 hulls have this too) and stasis webifiers. Amarr have bonuses to tracking disruptors (primary) and energy nosferatus/neuts.


Looking for a corp is certainly the best thing you could be doing right now. I'd suggest my own, though we are heavily frigate-centric and you seem to want to move into larger ships.
Brylan Grey
University of Caille
Gallente Federation
#8 - 2012-09-12 18:33:45 UTC
Oh I know not to compare EVE to other games. Totally different animal. Just using other game terms to describe the sort of activities I enjoy most and seeing if there are similar overall styles for it.

Just recently came into being, so, am doing some skilling while looking for corps. I will most likely alter some of my future goals based on the needs of the corp I eventually join!
Oraac Ensor
#9 - 2012-09-12 23:42:21 UTC
Brylan Grey wrote:
I enjoy support, healing, and tanking rolls.

Don't forget to tank for individual damage types - cheese, ham, tomato etc.
Brylan Grey
University of Caille
Gallente Federation
#10 - 2012-09-13 00:17:19 UTC
Oraac Ensor wrote:
Brylan Grey wrote:
I enjoy support, healing, and tanking rolls.

Don't forget to tank for individual damage types - cheese, ham, tomato etc.


EVE : IRON CHEF edition?

I'm down.
Nicolo da'Vicenza
Viziam
Amarr Empire
#11 - 2012-09-13 04:44:52 UTC  |  Edited by: Nicolo da'Vicenza
Hi,

Generally speaking, while having a 'goal ship' and 'mining' are enticing at first, most long-term EVE players - as opposed to most MMOs, see ships and PvE activity as means to an end, tools to carry out in-game goals rather then ends in of themselves. In the end, what you fly isnt nearly as important as that you know the limitations of the ship you're in, and are able to anticipate the actions of the ships of your enemies. Oh sure, you can build yourself 'the dream ship', and many EVE players set out with that goal, but this is the fate of all 'dream ships' eventually.. Like Kahega said, some veterans fly T1 ships because T1 ships happen to be the right tools for the goals they've set out for themselves.

This is also why 'joining a corp' is probably the best bit of advise you can get. Not only can corpmates answer your questions as they come up, and assist you when you get into trouble or need help with something, but the best corps help give you in-game goals to carry out together, which is vital in a sandbox like EVE is. Otherwise we'd all get bored and leave, like you said. The barrier to lowsec, or nullsec (WHs typically have advanced probing skills as a req) isn't as steep as many like to make it out to be. Some organizations prefer newbies jumping in the deep end right away, unburdened by old preconceptions and learned bad habits.

Nullsec mining requires teamwork, especially for a T1 mining barge (if only to withstand the rats), but it can be much safer and more profitable then highsec mining when in the right group in a secured system. It also typically comes with PVP obligations to contribute in securing the space, or rental payments if you refuse to PVP at all costs. It's a decision that has to be made.

As for carriers, carriers are purposed more around carrying out alliance and corp-wide goals, repairing and anchoring structures, ferrying large amounts of ships across long distances for a war effort, etc. They have combat and repairing ("healing") capacities as well, but these are secondary. Generally speaking, in EVE, the more expensive and 'end-game' a ship is, typically the more people it requires to ensure pilot safety and usefulness.