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The voting reform discussion

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#161 - 2012-09-12 11:40:39 UTC
Trebor Daehdoow wrote:
Just a few observations.

CCP Xhagen wrote:
I also agree that increasing the requirements to get on the ballot is needed. The test during the last election showed that it weeded out some candidates (I cannot remember the exact number), so putting it higher with a slight change to the system should be the way to go.

While increasing the requirements modestly isn't a bad thing, putting a hard limit on the number of candidates on the ballot (as some have suggested) will be trivially gamed. Who needs to stuff the ballot box when you can just stuff the ballot itself?

For this reason, I would simply modestly tighten the current system that by requiring both a modest registration fee (a few PLEX)...


...which would eliminate those of us who aren't space-rich from running. Sorry bro, but I'm not paying "a few" PLEX just to offer to volunteer. If my time and effort aren't enough to qualify me, I don't see why £50 or £100 worth of gametime would be.

And before you say it, no I would not let anyone else pay those PLEX on my behalf. For reasons I hope would be obvious.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#162 - 2012-09-12 11:58:32 UTC
It's a really foolish, damaging suggestion, is what I'm saying.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#163 - 2012-09-12 12:00:07 UTC
Hey, who remembers the $99 API license fee thing and what the CSM said about that?

Yeah well, right back at you, bro.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Lord Zim
Gallente Federation
#164 - 2012-09-12 12:37:41 UTC
Frying Doom wrote:
What do you define as a gimmick, if you have 20 Null sec candidates from lets say Test all spouting there different philosophies and all acting like real candidates, how do you tell the wolf from the sheep?

I said "gimmick accounts, etc", and I said "maybe by someone at CCP". You can't determine quality in an automatic fashion, and this process is too important to leave squarely to automatic systems which can be easily gamed.

And so what if 20 candidates from test wanted to reveal their real names and run for a spot at the CSM? They'd have just as much of a chance to get through to the final list as 20 candidates from hisec would.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Frying Doom
#165 - 2012-09-12 12:47:34 UTC
Lord Zim wrote:
Frying Doom wrote:
What do you define as a gimmick, if you have 20 Null sec candidates from lets say Test all spouting there different philosophies and all acting like real candidates, how do you tell the wolf from the sheep?

I said "gimmick accounts, etc", and I said "maybe by someone at CCP". You can't determine quality in an automatic fashion, and this process is too important to leave squarely to automatic systems which can be easily gamed.

And so what if 20 candidates from test wanted to reveal their real names and run for a spot at the CSM? They'd have just as much of a chance to get through to the final list as 20 candidates from hisec would.

I was saying I do not like hard numbers on the number of candidates as telling the wolves from the sheep is impossible some times.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#166 - 2012-09-12 12:51:30 UTC
Malcanis wrote:
Hey, who remembers the $99 API license fee thing and what the CSM said about that?

Yeah well, right back at you, bro.

Good to see we are back to multi-post complaining in this thread as well. Please discuss this subject like an adult.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Lord Zim
Gallente Federation
#167 - 2012-09-12 12:51:49 UTC  |  Edited by: Lord Zim
Okay, Xenurias, Jades, Ankhs and Dariuses can pass the muster after all then. vOv

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Bloodpetal
Tir Capital Management Group
#168 - 2012-09-12 13:41:41 UTC

#1 - Discussing the "Ideal" CSM candidate is moot. You will not be able to control who the ideal candidate is and who should get on the CSM. The only thing ANYONE is qualified for voting on in a popular election is to see that someone who represents their viewpoint gets into a position to do something with it.

So, I don't care how competent or incompetent you want a person to be, people will not be voting on that basis, and you can't control it anyways. It depends wholly on who steps up to the candidacy and how well they campaign for votes. That is the only thing you can control. We only have good CSM candidates because after FIVE (5) years of candidacy that we have a CSM that are feeling effective. And that is what it's going to take to get good candidates in place. Thankfully, most of that is behind us.

What you need to focus on is...


#2 - Making a CSM that represents the various and myriad viewpoints of the EVE landscape (which seems to be the biggest criticism at the moment, get High Seccers involved) and can form opinions on what CCP is planning on doing on a development cycle and makes CCP feel like they are also getting what they want out of the process (This theme is repeated in minutes over and over about why does CCP want to turn to the CSM, etc).

Yes, a lot is asked for from the CSM, and they need a lot of different skills, but that's on them to prove they can do it, and there is no system of checks that can ensure you get the "right" people other than the right people step up to make sure the wrong people don't get elected in. And even then you won't succeed 100% of the time.


1 - EVE players deserve to have candidates that have a clear position on topics set forth by CCP (which will anchor the reason that CSMs opinion matters with the real reason they care about the CSM, because CCP thinks it matters). As someone said, a long form essay and a short synopsis on a limited set of topics that they should be campaigning on.

2 - followed by a well established position by that CSM candidate so the players know why they should be voting for that CSM candidate.

3 - which allows candidates to find their opposition and campaign against that opposition to the players that care about those topics

4 - and forms a prescriptive structure which helps people easily understand what they expect, what they are getting and why they should put the effort into the voting process

5 - and lets the voter judge the outcome of their last years vote for the next year it comes around for that CSM candidate with a cause and effect nature.


Despite all the negative press about high sec motivation and the rampant negative comments which are useless... the way you get high sec to care about your topics is to make it easy for them to understand what is going on. The amount of null sec organization happens because a lot of time and trust is put together to build those relationships in null sec, especially with the lowliest members. A tribal feeling develops and you're going to want to get your "tribe" in there.

That doesn't exist in high sec, so you have to appeal to the mass media appeal of simplifying matters to their simplest nature so that a person can look at a topic and how it's polarized (good vs bad for that individual) and get them to realize that if they don't step up and act then the wrong things will happen to them (or make them feel that way).

You need bad guys to have good guys. And the current process is so obscured and murky that noone knows who is doing what and why on the CSM when it comes to election time because it's obscured by too much information.

Which is why i mentioned my proposal on the first few pages.






Where I am.

Dierdra Vaal
Interstellar Stargate Syndicate
#169 - 2012-09-12 16:24:43 UTC
I think the voting procedure isn't the biggest problem. In the CSM7 elections, 74.9% of the votes cast were cast on someone who ended up being on the CSM (including the 7 alternates, since they have full access and input on the CSM process). The remaining 25.1% was spread over the remaining 20-odd candidates, most of whom could not get more than a few hundred votes. As such I do not feel that this format results in a lot of 'wasted votes'.

The main point of criticism I see is that people feel certain playstyles are over represented (0.0), while other playstyles are underrepresented (high sec?). However, it would be wrong to attribute this to the voting mechanism. It's just that certain playstyles lend itself more to voter mobilisation than others. While the big 0.0 alliances can easily motivate their players to vote for 'their' candidate, playstyles without such grand organisations struggle more with this (for example, high sec mining corps). There are more 0.0 candidates on the CSM because more 0.0 players vote for 'their' candidates, and not enough people from other playstyles vote to get 'their' candidates in.

The fact is that too many players remain unaware of what the CSM is, and how or why they should vote for it. And even of those players that are aware, too many simply don't know any of the candidates and therefore abstain from voting.

As such I think the real solution is here to encourage and facilitate voting more. Some of this can be done by the candidates themselves (campaigning, etc), but CCP can do a lot to facilitate and promote voting. One of the main things that can help here is a service like my Vote Match. While it's not a perfect system, a system like Vote Match allows players to quickly cut down a daunting list of 40+ candidates to a much more manageable handful of candidates who match their opinions on Eve. Similar systems are used in many countries prior to real world elections. While my website only draws a few thousand users every election, a similar service provided and promoted by CCP would be able to easily reach all players in Eve, and encourage many of them to inform themselves and vote.

On top of this, CCP should obviously continue with the login screen ads, emails, devblogs, etc.

Veto #205

Director Emeritus at EVE University

CSM1 delegate, CSM3 chairman and CSM5 vice-chairman

Evesterdam organiser and CSM Vote Match founder

Co-Author of the Galactic Party Planning Guide

CCP Xhagen
C C P
C C P Alliance
#170 - 2012-09-12 17:26:38 UTC
Garet Jackson wrote:
Just think. All the time the CSM has spent on discussing this 'issue' and coming up with nonsensical ways of dealing with it they could have been working on the discussion of actual gameplay issues. Which if they really wanted to be reappointed would have been a much better use of their time.

tl;dr It seems like you have spent as much time on this issue than on the issues you were actually elected to deal with.

I should be the one blamed for this usage of their time. I wanted to look into the CSM structure as it has remained mostly the same since 2008 and I asked (ordered) them to spend time on this.

CCP Xhagen | Associate Producer | @strangelocation

CCP Xhagen
C C P
C C P Alliance
#171 - 2012-09-12 17:27:10 UTC
Konrad Kane wrote:
Firstly I would really like CCP to define what they want the CSM to do, it's not really clear to me. We vote, they talk about stuff that may or may not happen. CCP saying what they need to CSM to do may help progress this.

Anyway, I think you have two choices.

1. The CSM is a collection of individuals elected on whatever platform they choose. This is the current model and I can't see why you'd change the voting method.

2. The CSM represents predefined gaming styles. In this system you have - for example - two seats per game style and use either first past the post or some other system to elect them.

Frankly I don't care either way, I don't think the CSM voting system is a problem. The problem I have with the CSM is I really wouldn't miss it if it wasn't here. I don't know what it's doing and I'm not sure it actually achieves anything. Given a choice between reading a dev blog or the CSM minutes most people would read the blog.

That's not to say that the people are the CSM aren't working hard, but I personal don't see how they have any impact on the game I play: positive or negative. I'd say that's your problem.

Message received.

CCP Xhagen | Associate Producer | @strangelocation

CCP Xhagen
C C P
C C P Alliance
#172 - 2012-09-12 17:36:39 UTC
Regarding platforms or having predefined areas that candidates run for:
I've always wanted the CSM to be as much player driven as possible. I feel that by declaring that people have to run on gamestyles limits the CSM in manners that I cannot predict or try to compensate for in other manners.

People can run as an expert on a certain area of the game and many have done that. I want that to come from the candidates, not from CCP.

I've also mentioned it in the past and will continue to do so - it is perfectly alright for CSM people to seek advice from people who are considered experts (as long as there is no NDA violations involved). I'd say that solution is a much better one than stuffing candidates into boxes that limit their horizons.

CCP Xhagen | Associate Producer | @strangelocation

CCP Xhagen
C C P
C C P Alliance
#173 - 2012-09-12 17:39:16 UTC
And again I want to thank you all for your input on this matter. This is how I want to advance the CSM, publicly and with discussions. If you have anything to add, please do so, I will be keeping an eye on the thread and in the coming weeks we'll (me and the CSM) start to strengthen the information about the CSM out there, bring awareness to it and start thinking about how to make candidates jump through a few more hoops in order to get on the ballot (but I seriously dislike the idea about having them pay to be able to run!)

CCP Xhagen | Associate Producer | @strangelocation

Nicolo da'Vicenza
Viziam
Amarr Empire
#174 - 2012-09-12 17:54:36 UTC  |  Edited by: Nicolo da'Vicenza
The problem with dividing CSM seats along set 'playstyles' is that in an incredibly interconnected game like EVE that allows for multiple alts per player, any attempt at such a division is by definition completely abstract and arbitrary, unable to effectively represent EVE in reality. Players and CSM representations can and do play multiple playstyles at once; forcing both them and the voters to label themselves to the lines an arbitrary 'region' that doesn't reflect their experiences can only reduce the CSM's effectiveness.

Wormhole players only represent 5% of the active playerbase according to CCP Diagoras, but not only was Two Step able to represent WH-players' interests in the CSM, he received the most votes of anyone in CSM7 at present. If the vote however was divided along 'playstyle', either wormholer votes would be overrepresented (one wormhole main's vote being worth 4 nullsec or 8 highsec votes) or, if the seats were distributed by way of account main population, reduced from the representation they receive now. Two Step's performance in the election, representing a community of small corporations and alliances frequently at war at one another and no set form of intercommunication, yet outscoring all nullsec candidates except for one, is living proof against the idea that the current voting system is somehow favoring large nullsec blocs. The system works.

"Playstyle" based representation also introduces the problem that EVE demographics are not set in stone. What if Faction Warfare's representation on the CSM council was locked at pre-Inferno population levels? Would that somehow be doing FW a favor? Come to think of it, nearly all of the 'playstyles' seem to get some representation. I think NPC 0.0 is the only one missing out.


Dierdra Vaal wrote:

As such I think the real solution is here to encourage and facilitate voting more. Some of this can be done by the candidates themselves (campaigning, etc), but CCP can do a lot to facilitate and promote voting. One of the main things that can help here is a service like my Vote Match. While it's not a perfect system, a system like Vote Match allows players to quickly cut down a daunting list of 40+ candidates to a much more manageable handful of candidates who match their opinions on Eve. Similar systems are used in many countries prior to real world elections. While my website only draws a few thousand users every election, a similar service provided and promoted by CCP would be able to easily reach all players in Eve, and encourage many of them to inform themselves and vote.


I completely agree, and actually mentioned your survey in my post back on page 5. The biggest hurdle in solving the CSM's perceived problem with itself (imho) is efficient delivery of relevant information to potential voters. Sloganeering, while championed by some people in this thread, is only one of multiple ways of doing this that CCP and the CSM can try.
Malcanis
Vanishing Point.
The Initiative.
#175 - 2012-09-12 18:30:25 UTC
Dierdra Vaal wrote:


As such I think the real solution is here to encourage and facilitate voting more.


Couldn't agree more.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sizeof Void
Ninja Suicide Squadron
#176 - 2012-09-12 19:13:41 UTC
CCP Xhagen wrote:
Regarding platforms or having predefined areas that candidates run for:
I've always wanted the CSM to be as much player driven as possible. I feel that by declaring that people have to run on gamestyles limits the CSM in manners that I cannot predict or try to compensate for in other manners.

People can run as an expert on a certain area of the game and many have done that. I want that to come from the candidates, not from CCP.

I've also mentioned it in the past and will continue to do so - it is perfectly alright for CSM people to seek advice from people who are considered experts (as long as there is no NDA violations involved). I'd say that solution is a much better one than stuffing candidates into boxes that limit their horizons.

Good in theory, but this is how it is setup now and it isn't working.

Under this system, it is simple enough for an organized group of players to gather enough votes to put one or more of their candidates on the CSM, with the apparent intention of pushing their specific agenda. TheMittani proved this, and didn't hide the fact that he was out to prove that it could be done (not that he actually did push only a CFC agenda after he was elected, but he certainly could have). Others are following his example and we've now got voting blocks.

The fact that the election can be gamed in this fashion doesn't exactly encourage the non-alliance players to participate in the voting process. They know how this works from RL, where they probably don't bother to vote either.

Also, as far as most non-voters are concerned, the CSM does not seek advice from outside experts, unless they happen to be their friends. This is human nature, ofc, but it gives the wrong impression when you are attempting to run a representative body. In RL, we call this cronyism, even when the "experts" really are experts. And, it further discourages non-voters from voting.

So, allocating seats isn't about "stuffing candidates into boxes that limit their horizons". In fact, it really isn't about the candidates at all.

Allocating seats is about projecting the impression to the non-voting players that, if they vote, their part of Eve will indeed be represented in the CSM, because they are specifically voting for someone to take an area/issue-specific seat. Ie. high sec players will believe that they are getting a representative for high sec issues, since they are voting for someone to fill a high-sec seat.

Now, sure, some people will expect a person elected to a specific area/issue seat to *only* represent that area/issue and ignore all other areas/issues, but those people are a narrow-minded minority. The majority will not care if a CSM member elected to one seat also actively participates in discussions regarding other matters, as long as the area/issue which they represent is not being totally neglected. This, in fact, is to be expected since, as has been stated elsewhere, most Eve players have a wide range of in-game experience - null sec players have high sec alts, PVP players run POSes and do T2 manufacturing to fund their ships/modules, etc.

In RL, this is somewhat similar to the US Senate, where each state has 2 Senators, irregardless of population. This system was put in place because smaller states felt that only having the House of Representatives, where the number of Representatives is based on population, would result in their issues being under-represented against the larger states. But, although a Senator is voted from a particular state and is expected to represent that state's interests, it does not mean that the Senator is unable to participate in broader issues, such as by sitting on the Committee on Armed Services.
Sizeof Void
Ninja Suicide Squadron
#177 - 2012-09-12 19:16:45 UTC
Malcanis wrote:
Dierdra Vaal wrote:

As such I think the real solution is here to encourage and facilitate voting more.

Couldn't agree more.

I really don't think anyone disagrees with this statement, but, thus far, no one has proposed a viable way to make this happen.

I don't say this to knock anyone. It doesn't work in RL, either, and billions of dollars have been futilely spent trying to get more people to vote.
Poetic Stanziel
The Scope
Gallente Federation
#178 - 2012-09-12 19:19:45 UTC
Sizeof Void wrote:
Under this system, it is simple enough for an organized group of players to gather enough votes to put one or more of their candidates on the CSM, with the apparent intention of pushing their specific agenda. TheMittani proved this, and didn't hide the fact that he was out to prove that it could be done (not that he actually did push only a CFC agenda after he was elected, but he certainly could have). Others are following his example and we've now got voting blocks.

The fact that the election can be gamed in this fashion doesn't exactly encourage the non-alliance players to participate in the voting process. They know how this works from RL, where they probably don't bother to vote either.
People will always organize into groups. How are you going to stop this? More non-alliance nullbloc people were voted into power in CSM7 than were voted in to CSM6. The greater voter turnout on CSM7 helped dilute the power of the voting bloc.

I don’t personally see voting blocs as a problem. If you're a group that is motivated and well-organized, you're going to dominate any election. Motivation and organization are two traits that should be encouraged. We want to see people passionate about the political process. For those concerned with organized voting blocs, the only legitimate way to dilute their voting power is by adding more voters to the process. We should want to see the number of voters increase, year-by-year.

Let's do some CSM6 and CSM7 comparisons. CSM7 did see a substantial increase in voting numbers, so we should expect to see the voting bloc influence somewhat diluted.

For CSM6, 49096 votes were cast out of 344533 eligible accounts. 26366 votes were cast for nullsec candidates, or 53.7% of the total vote.

CSM7 saw an increase of 10000 voters, up to 59109 out of 355436 eligible accounts. 24695 votes were cast for nullsec candidates, or 41.8% of the total vote.

The larger voting blocs were still able to push their candidates into CSM seats, but we saw a marked dilution of their vote, as candidates with smaller bases won seats. The increase in voter turnout tended to favour non-nullsec candidates. In the end, nullsec did not dominate the final results, only garnering six of the fourteen available spots (a loss of four seats from CSM6.) Of areas of the game that saw new and renewed representation, industry got their candidate in Issler Dainze, faction warfare got their candidate in Hans Jagerblitzen, mercenaries and pirates got Alekseyev Karrde, highsec got Kelduum Revaan, wormholes got Two Step, and the everyman got Trebor.
Sizeof Void
Ninja Suicide Squadron
#179 - 2012-09-12 19:21:20 UTC
CCP Xhagen wrote:
...(but I seriously dislike the idea about having them pay to be able to run!)

I agree.

Unlike the AT, candidates for the CSM are not competing to win a prize - they are competing to take on a responsibility, one which comes with a fair amount of work.
Nicolo da'Vicenza
Viziam
Amarr Empire
#180 - 2012-09-12 19:30:47 UTC  |  Edited by: Nicolo da'Vicenza
Sizeof Void wrote:
Good in theory, but this is how it is setup now and it isn't working. (proof? - Nicolo)

Under this system, it is simple enough for an organized group of players to gather enough votes to put one or more of their candidates on the CSM, with the apparent intention of pushing their specific agenda. TheMittani proved this, and didn't hide the fact that he was out to prove that it could be done (not that he actually did push only a CFC agenda after he was elected, but he certainly could have). Others are following his example and we've now got voting blocks.
So the problem with the system is that when a large enough margin of people are motivated to vote for one person, that person wins? That sounds like the system is working, not the other way around. The counter is to get the rest of EVE's population as involved with voting as nullsec blocs, Faction Warfare and Wormhole players have all proven possible, not seek out ways to disregard and diminish the power of legitimate votes.

Quote:

In RL, this is somewhat similar to the US Senate, where each state has 2 Senators, irregardless of population
The US Senate is an excellent example of why not to adopt it.
Edit: Since the Senate is based on space, not proportional representation, that would mean since Nullsec and Wormhole Space are 33% of the total amount of space in New Eden, they'd carry 1/3rd of weight each in the Senate of Stellar Management. hth

Also, 'irregardless' is not a word.

.

.

hth