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Skill Discussions

 
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we need more gunnery and missile skills

Author
Pipa Porto
#81 - 2012-09-11 20:36:15 UTC
digitalwanderer wrote:
Well, with this one having practically all skills in the game, it's hard to avoid training a second char witth some of the same skills now isn't it?

The other issue is that having both chars on the same account, means i can log in one or the other, not both at the same time....You can only do that with independent accounts( at least 2 in this case), wich i won't buy a second account.

Ask Caymus himself how up until 4~5 years ago( give or take), he could barely fly a cruiser....Having choices is one thing, having a lack of options is quite another, when one still wants to keep their char training and CCP has been slow on that front no matter wich direction the player chooses if he/she is the type to play long term.

The skills i'm talking about would cost significantly more than even a titan skill, and be rank 20~30( i don't really care), wich would make maxing it out insane( think 4~5 months on a single skill scale)......I like challenges that would be hard even for the most dedicated player, and do you realise how many old players simply log on these days to change skills and log off right away, simply because they're bored, have all the isk you can possibly dream of, the best implants and hard wirings and flying the largest and most expensively fitted ships possible, wich they can afford several times over?....In short, they've acheived everything possible in game, and have nothing left to aim for on a personal level?

I've done everything in this game, even travelled to every region in the early days in a shuttle( yes even 0.0 land), and mined and traded, and pvp'd in small groups, and missions, and incursions, and anomalies, and was in aliances experiencing large scale pvp, and manufactured ships, and farming officers....Tried pretty much everything really.


No, you're less than halfway there. There's more than 400m SP worth of skills available to be trained. Just because they aren't SP that appeal to you doesn't mean that they don't exist.

Yeah, so? Where did I suggest that the plan hinged on you being able to dual box these characters?

You have another 8 or 10 years of training before you run out of training options. Then you have 2 other accounts that you can train up for the same 20 years as your main to allow you to perform many tasks in parallel. I think CCP will probably add more skills or shut EVE down sometime in the next 50 years.

Tell me again how adding a skill to the queue is hard? If you've run out of challenges in a sandbox game, you're not being very imaginative. Go start an alliance, learn to FC, corner markets, run a big scam, perfect your (as in you, the player's) ability to fly one hull, do whatever. There are probably things you have not done in EVE and I guarantee you that there are aspects of the game that nobody's mastered.

Or, if there really, honestly, isn't anything left for you to do, and you haven't found something (or a combination of things) that can keep you interested in EVE or something where wanting to master it keeps you interested, I suggest taking a break, going to the beach, and learning how to play in the sand again.

On my regular trips to the range, I have been shooting the same pistol in the same caliber at the same targets for years. It's still interesting because I am trying to improve my skill with the pistol.

Ribeye Jacksom has been flying Sabres almost exclusively for years. There are literally no skills he can train to further affect the Sabres he flies. He's still interested because he is trying to improve his mastery of the ship.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#82 - 2012-09-12 01:30:17 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


Tell me again how adding a skill to the queue is hard? If you've run out of challenges in a sandbox game, you're not being very imaginative. Go start an alliance, learn to FC, corner markets, run a big scam, perfect your (as in you, the player's) ability to fly one hull, do whatever. There are probably things you have not done in EVE and I guarantee you that there are aspects of the game that nobody's mastered.

Or, if there really, honestly, isn't anything left for you to do, and you haven't found something (or a combination of things) that can keep you interested in EVE or something where wanting to master it keeps you interested, I suggest taking a break, going to the beach, and learning how to play in the sand again.

On my regular trips to the range, I have been shooting the same pistol in the same caliber at the same targets for years. It's still interesting because I am trying to improve my skill with the pistol.

Ribeye Jacksom has been flying Sabres almost exclusively for years. There are literally no skills he can train to further affect the Sabres he flies. He's still interested because he is trying to improve his mastery of the ship.



I only quoted the interesting part, since the rest has been answered in my previous posts, and to be honest, training all 3 chars to max levels is beyond dumb, but that's just me.


I'm talking as an example a skill that may cost 25 billion( or more), for a ship that may take more than 6 months to build, so significantly longer to train and build the ship, wich can only be done in 0.0 sovereign space and forces said player to defend the area for that entire time.....Think of it as the amount of skill training, cost and logistics a titan requires, but multiplied several times over in terms of difficulty to keep it challenging and something even the richest players in the game would have difficulty recovering from it's loss.


And yes i've done all those activities and even multiple different activities at the same time, and had to take breaks from the game to avoid getting bored stupid, and wondering what's the point when i have most of what's possible to accomplish in game already done, and no it doesn't work the same as a real life pistol, since in EVE, there's this thing called a server and what it allows you to do or not has limits based on how high your skills are trained, and once they're maxed out, they're maxed out and that sabre simple won't be a better support ship no matter how long you fly it....In case you haven't noticed yet, no one not even the owner of the titan, gives a **** if he loses it in combat because he can easily replace it....What's wrong with this picture?


You'd have more of a point in a first person shooter type of game, or if EVE allowed joystick control in first person view and full neutonian physics( like independence war 1 and 2).....The players ability to fly the ship with more freedom and applying the skills he's practiced for years would be felt more in this scenario, not in a game where the navigation is done with a mouse, and the physics are no where near realistic to begin with.....Ask those bumping ships P
Pipa Porto
#83 - 2012-09-12 01:47:28 UTC
digitalwanderer wrote:
I only quoted the interesting part, since the rest has been answered in my previous posts, and to be honest, training all 3 chars to max levels is beyond dumb, but that's just me.


I'm talking as an example a skill that may cost 25 billion( or more), for a ship that may take more than 6 months to build, so significantly longer to train and build the ship, wich can only be done in 0.0 sovereign space and forces said player to defend the area for that entire time.....Think of it as the amount of skill training, cost and logistics a titan requires, but multiplied several times over in terms of difficulty to keep it challenging and something even the richest players in the game would have difficulty recovering from it's loss.


And yes i've done all those activities and even multiple different activities at the same time, and had to take breaks from the game to avoid getting bored stupid, and wondering what's the point when i have most of what's possible to accomplish in game already done, and no it doesn't work the same as a real life pistol, since in EVE, there's this thing called a server and what it allows you to do or not has limits based on how high your skills are trained, and once they're maxed out, they're maxed out and that sabre simple won't be a better support ship no matter how long you fly it....In case you haven't noticed yet, no one not even the owner of the titan, gives a **** if he loses it in combat because he can easily replace it....What's wrong with this picture?


You'd have more of a point in a first person shooter type of game, or if EVE allowed joystick control in first person view and full neutonian physics( like independence war 1 and 2).....The players ability to fly the ship with more freedom and applying the skills he's practiced for years would be felt more in this scenario.


Then it's a good thing you still have 8 to 10 years before you run out of skills to train on your first character.

CCP Tried balancing ships based on Cost. They were called "Titans." The idea was that they'd be so expensive that they'd be rare on the battlefield and the loss of one might shift the tide of a war. And that was true... for about a year. Now, a few years later, there are hundreds and strong alliances can regularly field dozens at a time. By the way, when the richest individuals have trillions of ISK in personal assets and one of the richest alliances has a net income of around a Trillion ISK a month, how expensive are you thinking?

The equivalent of EVE's SP for a pistol is doing a trigger job on it. Practicing with a pistol is equivalent to practicing flying the ship you've chosen to master. That Sabre pilot is able to take on a much wider variety of targets than most Sabre pilots, not because of the extra 2.5% damage his guns do from AC Spec 5, but because he's been honing his personal skills (which have no relationship to SP) for years.

Some people are good at making money in EVE. That's never going to change. That doesn't change the fact that attempting to balance ships based on their build cost remains the same horrendous idea it was when Titans were introduced.

Learn to Double-Click in space. Learn the nuances of your ship and all the ships you might come in contact with. The Joystick control scheme you're asking for doesn't work in a 1HZ Server environment.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#84 - 2012-09-12 01:56:55 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:

Then it's a good thing you still have 8 to 10 years before you run out of skills to train on your first character.

CCP Tried balancing ships based on Cost. They were called "Titans." The idea was that they'd be so expensive that they'd be rare on the battlefield and the loss of one might shift the tide of a war. And that was true... for about a year. Now, a few years later, there are hundreds and strong alliances can regularly field dozens at a time. By the way, when the richest individuals have trillions of ISK in personal assets and one of the richest alliances has a net income of around a Trillion ISK a month, how expensive are you thinking?

The equivalent of EVE's SP for a pistol is doing a trigger job on it. Practicing with a pistol is equivalent to practicing flying the ship you've chosen to master. That Sabre pilot is able to take on a much wider variety of targets than most Sabre pilots, not because of the extra 2.5% damage his guns do from AC Spec 5, but because he's been honing his personal skills (which have no relationship to SP) for years.

Some people are good at making money in EVE. That's never going to change. That doesn't change the fact that attempting to balance ships based on their build cost remains the same horrendous idea it was when Titans were introduced.

Learn to Double-Click in space. Learn the nuances of your ship and all the ships you might come in contact with. The Joystick control scheme you're asking for doesn't work in a 1HZ Server environment.



Not interested in training 130+ million SP in skills i have no interest at all, and i do believe i told you this several times already.


Titans showed up in 2005, so it's been 7 years since they showed up, and it's also why i said an even tougher ship to build would take over 6 months to make, and all the isk in the world wouldn't make a difference to speed that up, same goes for training....In short, instead of having 700~800 titans built in those 7 years since they were introduced, we'd be lucky to see 100 of the new ships within the next 7 years, and you can bet the owner will ***** and moan when he loses it since it takes 6 months to build it.


As for the joystick, i loved orbiting larger ships in independence war using a side strafing technique, while having the problem of keeping my ships weapons pointed at the ship and letting it have it until it blows up.
Pipa Porto
#85 - 2012-09-12 04:22:39 UTC  |  Edited by: Pipa Porto
digitalwanderer wrote:
Not interested in training 130+ million SP in skills i have no interest at all, and i do believe i told you this several times already.


Titans showed up in 2005, so it's been 7 years since they showed up, and it's also why i said an even tougher ship to build would take over 6 months to make, and all the isk in the world wouldn't make a difference to speed that up, same goes for training....In short, instead of having 700~800 titans built in those 7 years since they were introduced, we'd be lucky to see 100 of the new ships within the next 7 years, and you can bet the owner will ***** and moan when he loses it since it takes 6 months to build it.


As for the joystick, i loved orbiting larger ships in independence war using a side strafing technique, while having the problem of keeping my ships weapons pointed at the ship and letting it have it until it blows up.



And that's your Choice. It doesn't make them magically disappear, nor does it force you to train them. Again, feel free to make some alts to allow you to do things in parallel.

Again, welcome to the wonderful world of parallel processes. If it takes 6 months to build one, why not simply build two at twice the price? If the new Super-Titan you're proposing is useful, they'll start showing up in numbers very quickly. If it's not, it'll look a lot like the other special Supercapital (see many Revenants flying around?). You don't seem to have learned from the cautionary tale of the Titan. And it's not 7-800 titans that have been built. That's the number of Titans currently being piloted by someone. To get the number that have been built you have to add in all the titans that have blown up and all the titans on inactive/banned accounts.

Because what works well for single player games works well for an MMO that (for reasons that should be obvious) can't outsource any significant amount of computation to the client computer.

EvE: Everyone vs Everyone

-RubyPorto

Asklepiodes
Bre-X Heavy Industries
#86 - 2012-09-12 08:29:59 UTC
I understand your argument as another of the quad titan maxed people but I have to be honest and say each of my accounts has a high sec, 0.0 and supercapital or booster character so I've really never run out of training targets despite playing since late 2003. It was my accomodation to just the problem you have and I mentally argued to myself that it meant I could always have enough pilots on to do whatever corp or alliance needed to do. That said I do have a "few" accounts and will never be described as a solo player. Blink
digitalwanderer
DW inc
#87 - 2012-09-12 17:14:38 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:



And that's your Choice. It doesn't make them magically disappear, nor does it force you to train them. Again, feel free to make some alts to allow you to do things in parallel.

Again, welcome to the wonderful world of parallel processes. If it takes 6 months to build one, why not simply build two at twice the price? If the new Super-Titan you're proposing is useful, they'll start showing up in numbers very quickly. If it's not, it'll look a lot like the other special Supercapital (see many Revenants flying around?). You don't seem to have learned from the cautionary tale of the Titan. And it's not 7-800 titans that have been built. That's the number of Titans currently being piloted by someone. To get the number that have been built you have to add in all the titans that have blown up and all the titans on inactive/banned accounts.

Because what works well for single player games works well for an MMO that (for reasons that should be obvious) can't outsource any significant amount of computation to the client computer.




Since i'll never train them, in practical purposes, they are as good as non existant but that's just for me, just like many other chars have their priorities...


As for the 6 month build time for this super ship, keep in mind that also accounts for the sheer amount of materials needed to build the monster, wich i'd put it at 20x the amount needed for a titan, and since it takes 6000+ capital ship parts to build a titan, wich translates to over 60 freighter hauls carrying the parts from the outpost where they're built to the POS for final assembly, this monster would need 1200 freighter loads of capital ship parts, and about a trillion isk in minerals and 6 months construction time.


Still think someone is nutty enough to build 2 or more of these in parallel?.....They'd have to have the industry infrestructure to even think about building one, never mind more than one as it makes building a titan look like a joke by comparison.


Btw, you're talking to the guy that was part of the gang that killied the second titan in game, wich was still in construction by LV aliance in tenerifis at the JV1V system....BOB, LV and RISE were the defending aliances in what was one of the first large scale battles in eve....It crashed the node with 800 players between both sides.... Lol
digitalwanderer
DW inc
#88 - 2012-09-12 17:22:50 UTC  |  Edited by: digitalwanderer
Asklepiodes wrote:
I understand your argument as another of the quad titan maxed people but I have to be honest and say each of my accounts has a high sec, 0.0 and supercapital or booster character so I've really never run out of training targets despite playing since late 2003. It was my accomodation to just the problem you have and I mentally argued to myself that it meant I could always have enough pilots on to do whatever corp or alliance needed to do. That said I do have a "few" accounts and will never be described as a solo player. Blink



Fair enough, but i'm just the one that believes that CCP got involved in too many projects at once, and what shouldn't be possible even if only as a single player, is happening and the release schedule for content aimed for older players has slipped quite dramatically with the focuses on the new player experience for the last several expansions, dust 514, the time and resources taken with walking in stations wich only a single room is in game.


Remember the big fuss CCP made over tech 3 ships?.....who here thinks that even after all this time, we'd still be stuck with only tech 3 cruisers and not have other classes of ships?.....That's the way CCP has been operating for years now, by making big promises and delivering a small portion of what they promised, even after all this time.
Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#89 - 2012-09-12 18:49:53 UTC
Don't we have enough games on the market demonstrating that power creep is bad without actively striving to add EvE to that list?
digitalwanderer
DW inc
#90 - 2012-09-12 19:49:23 UTC
Cpt Gobla wrote:
Don't we have enough games on the market demonstrating that power creep is bad without actively striving to add EvE to that list?




It's unavoidable unfortunately as those that hung this long with the game, thru all the patches, expansions, re- balancing of pretty much everything for all races and professions at any given time have adapted to everything CCP throw at us and then some, and never complained thru it all.....Now that we want newer and harder objectives to acheive, wich will imply more powerfull modules and ships, everyone else goes ballistic since they don't want the skill gap to further increase between young players and older ones.
Pipa Porto
#91 - 2012-09-12 21:07:06 UTC
digitalwanderer wrote:
Since i'll never train them, in practical purposes, they are as good as non existant but that's just for me, just like many other chars have their priorities...


As for the 6 month build time for this super ship, keep in mind that also accounts for the sheer amount of materials needed to build the monster, wich i'd put it at 20x the amount needed for a titan, and since it takes 6000+ capital ship parts to build a titan, wich translates to over 60 freighter hauls carrying the parts from the outpost where they're built to the POS for final assembly, this monster would need 1200 freighter loads of capital ship parts, and about a trillion isk in minerals and 6 months construction time.


Still think someone is nutty enough to build 2 or more of these in parallel?.....They'd have to have the industry infrestructure to even think about building one, never mind more than one as it makes building a titan look like a joke by comparison.


Btw, you're talking to the guy that was part of the gang that killied the second titan in game, wich was still in construction by LV aliance in tenerifis at the JV1V system....BOB, LV and RISE were the defending aliances in what was one of the first large scale battles in eve....It crashed the node with 800 players between both sides.... Lol


So you're choosing to ignore 5/6ths of the possible training targets in the game and then claiming that there aren't enough training targets. Oookay...

Mineral compression, good logistics crews, etc. That's maybe 40-50 JF runs. Again, EVE players are very good at building things. You're still suggesting that CCP introduce another ship balanced on the false idea that ship balance can be achieved through expense.

Sure. Hook up another POS in the same system (or the system next door) and you can run them in parallel. Once you have to infrastructure to build one, the second line is easy. You're still massively underestimating the scope of EVE's industry. And you're still hinging the balance based on cost, which doesn't work.

So? EvE was much smaller in 2006 than it is today.

EvE: Everyone vs Everyone

-RubyPorto

Cpt Gobla
Sebiestor Tribe
Minmatar Republic
#92 - 2012-09-12 21:57:39 UTC
digitalwanderer wrote:
Cpt Gobla wrote:
Don't we have enough games on the market demonstrating that power creep is bad without actively striving to add EvE to that list?




It's unavoidable unfortunately as those that hung this long with the game, thru all the patches, expansions, re- balancing of pretty much everything for all races and professions at any given time have adapted to everything CCP throw at us and then some, and never complained thru it all.....Now that we want newer and harder objectives to acheive, wich will imply more powerfull modules and ships, everyone else goes ballistic since they don't want the skill gap to further increase between young players and older ones.


You don't need more powerful ships and modules to give new and harder objectives to achieve. In fact, as other games have shown, adding such things just makes much of the game easier and less varied.

Power creep isn't unavoidable. On the contrary, it's something that must be avoided because it slowly destroys any semblance of game balance.

Should new skills be released for extremely high SP characters they should open up new paths rather than strengthen existing ones.
digitalwanderer
DW inc
#93 - 2012-09-12 22:03:47 UTC  |  Edited by: digitalwanderer
Pipa Porto wrote:


So you're choosing to ignore 5/6ths of the possible training targets in the game and then claiming that there aren't enough training targets. Oookay...

Mineral compression, good logistics crews, etc. That's maybe 40-50 JF runs. Again, EVE players are very good at building things. You're still suggesting that CCP introduce another ship balanced on the false idea that ship balance can be achieved through expense.

Sure. Hook up another POS in the same system (or the system next door) and you can run them in parallel. Once you have to infrastructure to build one, the second line is easy. You're still massively underestimating the scope of EVE's industry. And you're still hinging the balance based on cost, which doesn't work.

So? EvE was much smaller in 2006 than it is today.



So i have 357 skills out of 380 odd in game and i'm ignoring 5/6ths of possible training targets?......Seriously, are you for real?


I know about mineral compression just fine and using large guns, but even that does not reduce the build time after the capital ship parts are built.....There will be 120 000 parts to haul( at 10 000m3 each one), and 6 months of assembly time at one location using a single POS once all the the parts are there to build the ship, and it has nothing to do with balance, but everything to do with building something so expensive and time consuming that even if you're the bill gates of eve, it's a risky proposition, especially since most aliances in eve last 6 months if they're lucky, so that region where it's being built needs to be defended at all cost, because if it's lost, the build gets flushed down the toilet.


Something that makes veteran players, even those loaded with isk nervous while it's being built, as they can't replace it easily....Like the game used to be in 2003 when it was much harder, not the watered down version we have today where most stuff can be replaced in hours, as there's so much isk entering the game it isn't even funny anymore...


I can count on the fingers of both hands the aliances that have stood the test of time for several years in this game, so something this prolonged to build is only acheivable by those....In short, no mickey mouse operations, renters or aliance pets, as it's even harder for them.
digitalwanderer
DW inc
#94 - 2012-09-12 22:07:00 UTC
Cpt Gobla wrote:


You don't need more powerful ships and modules to give new and harder objectives to achieve. In fact, as other games have shown, adding such things just makes much of the game easier and less varied.

Power creep isn't unavoidable. On the contrary, it's something that must be avoided because it slowly destroys any semblance of game balance.

Should new skills be released for extremely high SP characters they should open up new paths rather than strengthen existing ones.


Well the game is primarily a space ship game( or at least used to be), so what do you suggest adding that is both extremely challenging and worth training....I'm all ears.
Pipa Porto
#95 - 2012-09-12 22:13:42 UTC
digitalwanderer wrote:
So i have 357 skills out of 380 odd in game and i'm ignoring 5/6ths of possible training targets?......Seriously, are you for real?


I know about mineral compression just fine and using large guns, but even that does not reduce the build time after the capital ship parts are built.....There will be 120 000 parts to haul( at 10 000m3 each one), and 6 months of assembly time at one location using a single POS once all the the parts are there to build the ship, and it has nothing to do with balance, but everything to do with building something so expensive and time consuming that even if you're the bill gates of eve, it's a risky proposition, especially since most aliances in eve last 6 months if they're lucky, so that region where it's being built needs to be defended at all cost, because if it's lost, the build gets flushed down the toilet.


I can count on the fingers of both hands the aliances that have stood the test of time for several years in this game, so something this prolonged to build is only acheivable by those....In short, no mickey mouse operations, renters or aliance pets, as it's even harder for them.


You have less than Half the possible SP that can be trained on one character. You have 2 other free character slots. That means you have trained 1/6th of the possible SP you can train. Therefore, you are complaining that, after dismissing 5/6ths of the training targets available to you, you're running out of training targets.

Again, if the ship you're proposing is useful, people will build it. People will build lots of them. Cost is not an appropriate balancing factor, Titans are an object lesson in that. If it's not useful, why bother introducing it?

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#96 - 2012-09-12 22:15:09 UTC
digitalwanderer wrote:
Cpt Gobla wrote:


You don't need more powerful ships and modules to give new and harder objectives to achieve. In fact, as other games have shown, adding such things just makes much of the game easier and less varied.

Power creep isn't unavoidable. On the contrary, it's something that must be avoided because it slowly destroys any semblance of game balance.

Should new skills be released for extremely high SP characters they should open up new paths rather than strengthen existing ones.


Well the game is primarily a space ship game( or at least used to be), so what do you suggest adding that is both extremely challenging and worth training....I'm all ears.


Go start up and run an Alliance. That should be a good challenge for a while.

New Skills are not the same as New Challenges.

EvE: Everyone vs Everyone

-RubyPorto

digitalwanderer
DW inc
#97 - 2012-09-12 22:36:17 UTC
Pipa Porto wrote:


You have less than Half the possible SP that can be trained on one character. You have 2 other free character slots. That means you have trained 1/6th of the possible SP you can train. Therefore, you are complaining that, after dismissing 5/6ths of the training targets available to you, you're running out of training targets.

Again, if the ship you're proposing is useful, people will build it. People will build lots of them. Cost is not an appropriate balancing factor, Titans are an object lesson in that. If it's not useful, why bother introducing it?



I told you already plenty of times and it feels like i'm talking to a wall.....I am not training my 2 alts on this account with the exact same skills this one has, as it's a total waste of time.


As for the ship example, you also disregard the time it takes to build and that there's no shortcuts to speed it up...P
digitalwanderer
DW inc
#98 - 2012-09-12 22:39:30 UTC
Pipa Porto wrote:


Go start up and run an Alliance. That should be a good challenge for a while.

New Skills are not the same as New Challenges.




I was already in 4 of them over the years, and quite frankly, i don't need the hassle with the politics, backroom deals, back stabbing and overall paranoia involved with that aspect.....Besides, real life and the job wouldn't allow me enough time to supervise said aliance's evolution( or demise...P)
Pipa Porto
#99 - 2012-09-13 00:30:41 UTC
digitalwanderer wrote:
I told you already plenty of times and it feels like i'm talking to a wall.....I am not training my 2 alts on this account with the exact same skills this one has, as it's a total waste of time.


As for the ship example, you also disregard the time it takes to build and that there's no shortcuts to speed it up...P


And that's fine. That's your choice. But choosing to ignore half (single character) or 5/6th (account wide) of the available training goals in the game and then complaining that there aren't any training goals left is ridiculous.

That's true. It takes 6 months for the first one to come off the line. The second one would come off the line an hour or two later. Build time isn't a good balancing factor either, since there's no reason not to run parallel lines.

EvE: Everyone vs Everyone

-RubyPorto

Pipa Porto
#100 - 2012-09-13 00:33:25 UTC
digitalwanderer wrote:
I was already in 4 of them over the years, and quite frankly, i don't need the hassle with the politics, backroom deals, back stabbing and overall paranoia involved with that aspect.....Besides, real life and the job wouldn't allow me enough time to supervise said aliance's evolution( or demise...P)


Then pick another challenge. Master a ship in combat. Master the art of market manipulation.

Adding a skill to your skill queue is not a challenge.


By the way, if you're not in an Alliance and only have one character, how would you build (let alone use) one of these new Super-Titans you're proposing?

EvE: Everyone vs Everyone

-RubyPorto