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Skill Discussions

 
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Skilling up faster

Author
Kenneth O'Hara
Sebiestor Tribe
#21 - 2012-09-11 15:48:41 UTC
I don't think the issue here is skill points or training time. It's more of an issue of convenience. It takes about roughly 5 yrs to get 100 mil sp. That's about 20 mil on avg per yr. Now let's say said person is focuesed on combat, fleet management, factional warfare, etc... Not let's say they decide to "retire" and pick up gardening or should I say a planet mining operation to manufacture T2 stuff from scratch. They would have to train all those skills needed to crack planets, mining and not to mention everything needed to harvest fuel for those operations. Training the skills needed can take 6 months to 2 yrs. (Not sure of actual training time, just using best guesstimation) By the time you have the skills trained, they would've already lost interest in the game and stopped playing because they were bored with what they had focused on. Yes, it happens because people do change despite popular belief.

I know some of you are saying "Create an alt or buy a toon" but look at it realistically. To create an alt, you still have to wait for the skills to train and if you didn't think ahead (who does that anymore) that you would be interested in cracking planets then you have to wait even longer.

And to buy a toon, this is even lazier than wanting to train skills faster and you use real world currency. Anyone who suggested buying a toon should be ashamed of yourselves. Now lets just say that you are lazy enough to actually waste real money on a toon, think of the time it would take to find someone who is selling a toon that has the skills that you need to do what you want. God help you if you were lied to about what skills the toon has (not sure if there is a way to see other players skills). Wasted time and money.

I have an idea that might work. Dual-Clones. Let that sink in a little. Now, how does that work you may ask? Simple, you go to the med-lab and request an alternate clone back-up that has your current amount of skill points only unallocated and then you focus your sp to whatever is needed but be careful because you can only do this once and once you click confirm, it is set in stone and can not be modified from there on out. now, only one clone can be active at a time and only the active clone can train new skill points. The standby clone has stopped training and skill queue is emptied. Now here's the kicker, you can only switch clones once every 3 months or so. (Just sounds like a decent time to me, others may disagree)

Again, this is just an idea as a means to rectify the current issue and can be critiqued as needed to promote fairness. Thoughts? Criticism? Suggestions? disagreements?

I have only been playing for 28 days and this is my only character.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Zhilia Mann
Tide Way Out Productions
#22 - 2012-09-11 16:04:00 UTC
Kenneth O'Hara wrote:
I don't think the issue here is skill points or training time. It's more of an issue of convenience. It takes about roughly 5 yrs to get 100 mil sp. That's about 20 mil on avg per yr. Now let's say said person is focuesed on combat, fleet management, factional warfare, etc... Not let's say they decide to "retire" and pick up gardening or should I say a planet mining operation to manufacture T2 stuff from scratch. They would have to train all those skills needed to crack planets, mining and not to mention everything needed to harvest fuel for those operations. Training the skills needed can take 6 months to 2 yrs. (Not sure of actual training time, just using best guesstimation) By the time you have the skills trained, they would've already lost interest in the game and stopped playing because they were bored with what they had focused on. Yes, it happens because people do change despite popular belief.

I know some of you are saying "Create an alt or buy a toon" but look at it realistically. To create an alt, you still have to wait for the skills to train and if you didn't think ahead (who does that anymore) that you would be interested in cracking planets then you have to wait even longer.

And to buy a toon, this is even lazier than wanting to train skills faster and you use real world currency. Anyone who suggested buying a toon should be ashamed of yourselves. Now lets just say that you are lazy enough to actually waste real money on a toon, think of the time it would take to find someone who is selling a toon that has the skills that you need to do what you want. God help you if you were lied to about what skills the toon has (not sure if there is a way to see other players skills). Wasted time and money.

I have an idea that might work. Dual-Clones. Let that sink in a little. Now, how does that work you may ask? Simple, you go to the med-lab and request an alternate clone back-up that has your current amount of skill points only unallocated and then you focus your sp to whatever is needed but be careful because you can only do this once and once you click confirm, it is set in stone and can not be modified from there on out. now, only one clone can be active at a time and only the active clone can train new skill points. The standby clone has stopped training and skill queue is emptied. Now here's the kicker, you can only switch clones once every 3 months or so. (Just sounds like a decent time to me, others may disagree)

Again, this is just an idea as a means to rectify the current issue and can be critiqued as needed to promote fairness. Thoughts? Criticism? Suggestions? disagreements?

I have only been playing for 28 days and this is my only character.


If someone seriously has that little patience, that person should likely find another game.

And yes, you can see the skills of the character you're buying and if anything goes wrong it's fully petitionable (provided you went through the approved channels for the transaction).

Skill remapping -- which is the usual generic term for your "dual-clone" thing -- removes all consequences from choices. And let's face it, EVE is a game of consequences that follow from choices.

Look. It never takes two years to start doing something new and different in this game. Except maybe supercap piloting but Roll. I started (with a ****** attribute map, I might add) training a mishmash of mining and combat. Eventually that morphed into pure combat. Sometime after that I was able to finally change my attributes. Now I've come off of a 2+ year per/will map into int/mem to get supports up -- and suddenly I'm finding T2 production to be a nice hobby -- so I'm adding that to the mix. All without reallocating my skills or increasing my training speed beyond what is already available.

It's simply a bunk argument. If I could just wait three months and -- like magic! -- have a perfectly speced character in some totally new area I'd probably just stop training entirely. 115mil SP is enough to do just about anything really, really well. Or I could just continue to have my training flaws and do many things pretty darn well. The latter makes the game more compelling, the former... well, I'd walk away from it in boredom. I doubt I'm alone.
Kenneth O'Hara
Sebiestor Tribe
#23 - 2012-09-11 16:43:58 UTC
Zhilia Mann wrote:
And yes, you can see the skills of the character you're buying and if anything goes wrong it's fully petitionable (provided you went through the approved channels for the transaction).


Thanks, now I know.

Zhilia Mann wrote:
Skill remapping -- which is the usual generic term for your "dual-clone" thing -- removes all consequences from choices. And let's face it, EVE is a game of consequences that follow from choices.


It's not skill remapping because you never change the original clones skills. your investing in an entirely different clone instead of creating an alt and training it. Its actually referred to as Dual Specialization. Maybe the word "clone" is just used to losely in this game.

Zhilia Mann wrote:
Look. It never takes two years to start doing something new and different in this game. Except maybe supercap piloting but Roll. I started (with a ****** attribute map, I might add) training a mishmash of mining and combat. Eventually that morphed into pure combat. Sometime after that I was able to finally change my attributes. Now I've come off of a 2+ year per/will map into int/mem to get supports up -- and suddenly I'm finding T2 production to be a nice hobby -- so I'm adding that to the mix. All without reallocating my skills or increasing my training speed beyond what is already available.


Does your T2 production operation include building and anchoring POS to moons and probing of the moons? And harvesting the fuel for said POS? Yes, I can start doing something new and different in this game. Ultimately, its not exactly what I wanna do but its in the same ball park even if I'm not skilled for it but still not what I wanna do. It may not even work out as I had originally planned but hey, I'm not skilled for it so stop complaining and waste another year of my life.

Zhilia Mann wrote:
It's simply a bunk argument. If I could just wait three months and -- like magic! -- have a perfectly speced character in some totally new area I'd probably just stop training entirely. 115mil SP is enough to do just about anything really, really well. Or I could just continue to have my training flaws and do many things pretty darn well. The latter makes the game more compelling, the former... well, I'd walk away from it in boredom. I doubt I'm alone.


In all honesty, I really don't see a major difference between this idea and creating an alt from day one. The only blunt difference is time and I'm sry. My time outside of game is pretty valuable seeing as it is my only resource I can never get back. I do thank you for your input and it will be taken into consideration as I iron out my final plans for this idea.

On another note, this option shouldn't available right off the bat and is only available to players who have reached a certain amount of skill points. Not sure what to set this to yet.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Tippia
Sunshine and Lollipops
#24 - 2012-09-11 23:47:13 UTC  |  Edited by: Tippia
Kenneth O'Hara wrote:
I don't think the issue here is skill points or training time. It's more of an issue of convenience. It takes about roughly 5 yrs to get 100 mil sp. That's about 20 mil on avg per yr. Now let's say said person is focuesed on combat, fleet management, factional warfare, etc... Not let's say they decide to "retire" and pick up gardening or should I say a planet mining operation to manufacture T2 stuff from scratch. They would have to train all those skills needed to crack planets, mining and not to mention everything needed to harvest fuel for those operations. Training the skills needed can take 6 months to 2 yrs.
No. Training the skills needed to try anything (other than capships) and see if you might enjoy it and be interested in pursuing it takes… oh… about a week.

Nothing in this game takes a long time to try. Changing focus does not take a long time. Getting skills to V takes a while, but guess what? Skills to V is something you do after you've found that, yes, you are already heavily invested in this activity. It's not something you do to try anything out — it's what you do when you've run out of (vastly) more important skills. So immediately, all your guesstimates are cut down to ⅕ of what they were (and even then, you were probably thinking too big for a simple first dip of the toe).

This is a good system. It means you think before you act, and if you don't think first, you pay a hefty price. The only problem with skill training times in EVE is that the game is absolutely packed full of fucktarded idiots who grief newbies by filling their heads with this notion that lvl V skills are at all desirable. They're not. It sounds a lot like you've fallen for that horrid lie, and the solution to that problem is to forget what those fools told you.


…and yes, I am 100% serious about calling it griefing because it does more harm to new players than anything else that is possible to inflict on them in the game. Anyone who perpetuates the whole lvl-V nonsense needs to be kicked in the teeth and dumped under a rock.
Kenneth O'Hara
Sebiestor Tribe
#25 - 2012-09-12 00:01:30 UTC
Well, right now I'm only training all basic skills that is required for everything else and following the certificates for stuff I wanna focus on as a guideline for right now.

Bring Saede Riordan back!! Never Forget! _"__Operation Godzilla Smacks Zeus"  ~__Graygor _

Michael Orlais
Cornucopia Ltd.
#26 - 2012-09-13 05:09:01 UTC
Sable Moran wrote:
Take a look at the Industry category, it has memory as a primary attribute too. For all Tech 1 production you only need to train Industry, Production efficiency, Mass production and (possibly) Advanced mass production. After those skills you possibly never need to train memory primary skills again.


I'll definitely look into those skills. I was not too interested in mining because I think it's hard to optimize without being in a mining fleet. But production seems like it's more accessible to the solo player, and it seems like it would be a heavily profitable thing to do around Jita. So I'll give it a try. Smile

And, now that I think about it, if I trained Industry first, it would give me something to do while I wait for my tech 2 drones skills to pop.
Azrael Dinn
Imperial Mechanics
#27 - 2012-09-13 07:27:55 UTC
Shayla Sh'inlux wrote:
If you have 100m skillpoints and are waiting for skills to complete to enjoy yourself then maybe it's time to quit playing?

If anything, I'd like to see learning implants removed altogether (and increase attributes again for all I care) so people don't feel obliged to fly around with 300mil worth of +5 implants all the time just to train faster, shying PvP and 0.0 in the process in fear of getting podded.



Whats the fun in that if you can't blow up someones expensive clone? Shocked

After centuries of debating and justifying... Break Cloaks tm

Robert De'Arneth
#28 - 2012-09-13 13:42:07 UTC
Train time is so much faster then when game 1st went live. It seems fine to me the way it is, it is not like you can waste a skill !!

Messing up skill paths and wasting time is part of the learning process, chaging paths and learning new skills is also part of that. giving a boost up to a million sp, being able to get the +5's and not for 50 mil ISK, for 60 k LPS is easy as pie. Leave it alone gets my vote.

I'm a nerd, you can check my stats!! Skilling Int/Mem at 45 sp per minute is how I mack!     I'm like a lapdog, all bark no bite. 

Abu Tarynnia
Kings-Guard
Sigma Grindset
#29 - 2012-09-14 08:17:56 UTC
as just another noob (some 5mil sp) I want to contribute my opinion.
The skill-system in itself is perfekt. Nothing more to say.
BUT .. I find it strange that I can have 3 Chars in one account but only one at a time can train. Why is that ? For me this looks illogical and I think it would make sense to let the other train while I can only fly with one at a time. So I can have my specials for what I just want to play at that time .. which is kind of skill-swapping, but anyhow. I think it would make the simpliest solution and won't hurt the game.

Abu

YOU CANNOT HAVE MY STUFF!!!!

Alec Enderas
Space Wolves ind.
Solyaris Chtonium
#30 - 2012-09-14 08:30:11 UTC
Abu Tarynnia wrote:
as just another noob (some 5mil sp) I want to contribute my opinion.
The skill-system in itself is perfekt. Nothing more to say.
BUT .. I find it strange that I can have 3 Chars in one account but only one at a time can train. Why is that ? For me this looks illogical and I think it would make sense to let the other train while I can only fly with one at a time. So I can have my specials for what I just want to play at that time .. which is kind of skill-swapping, but anyhow. I think it would make the simpliest solution and won't hurt the game.

Abu


It was possible some time ago (long b4 i started to play), was then disabled.
Why - to have people get more accounts, buy more plex, subscriptions.....

I am not old, just bitter.

Azrael Dinn
Imperial Mechanics
#31 - 2012-09-14 12:14:07 UTC
Alec Enderas wrote:
Abu Tarynnia wrote:
as just another noob (some 5mil sp) I want to contribute my opinion.
The skill-system in itself is perfekt. Nothing more to say.
BUT .. I find it strange that I can have 3 Chars in one account but only one at a time can train. Why is that ? For me this looks illogical and I think it would make sense to let the other train while I can only fly with one at a time. So I can have my specials for what I just want to play at that time .. which is kind of skill-swapping, but anyhow. I think it would make the simpliest solution and won't hurt the game.

Abu


It was possible some time ago (long b4 i started to play), was then disabled.
Why - to have people get more accounts, buy more plex, subscriptions.....


To control that people would not set alts to train titan skills (just an example) to 5 and then sell them on character bazaar.

After centuries of debating and justifying... Break Cloaks tm

Tippia
Sunshine and Lollipops
#32 - 2012-09-14 12:38:22 UTC
Abu Tarynnia wrote:
I find it strange that I can have 3 Chars in one account but only one at a time can train. Why is that ?
It's pretty much the industry standard: you can only skill one character at a time. The only difference in EVE is that you don't need to be online to train the skills.
Drew Solaert
Aliastra
Gallente Federation
#33 - 2012-09-14 13:23:31 UTC
This will always be something I'm against.

The current system rewards specialisation and planning, and most importantly using your brain when you are on the lower end of the SP pool. It's an aspect nearly every game lacks these days where it's either "We'll hold your hand." or "Strip back the choices and the meta!"

Eve has a niche and the current SP system fits it perfectly.

I lied :o

Obsidiana
Atrament Inc.
#34 - 2012-09-16 04:38:52 UTC
We've been getting ways to train faster since the beginning of EVE. I see no reason for the trend to stop. My question is: what should and will the next one be?
Tippia
Sunshine and Lollipops
#35 - 2012-09-16 10:25:03 UTC
Obsidiana wrote:
We've been getting ways to train faster since the beginning of EVE. I see no reason for the trend to stop.
It already has. The removal of learning skills meant we went from a 2772 SP/h max speed to a mere 2700… Blink

…but we got a better overall training mechanic as a result, so it was ok. There's pretty much no reason to make it faster than it is and quite a few reasons to prolong it. Not so much by slowing it down but by adding more skills to train. The problem is figuring out stuff that's worth-while to add without just piling on new tiers on top of what's already there.
Sable Moran
Moran Light Industries
#36 - 2012-09-16 11:03:51 UTC
Alec Enderas wrote:
Abu Tarynnia wrote:
as just another noob (some 5mil sp) I want to contribute my opinion.
The skill-system in itself is perfekt. Nothing more to say.
BUT .. I find it strange that I can have 3 Chars in one account but only one at a time can train. Why is that ?


It was possible some time ago (long b4 i started to play), was then disabled.


This is plain wrong. It has never been possible to train multiple characters on the same account.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Alec Enderas
Space Wolves ind.
Solyaris Chtonium
#37 - 2012-09-16 11:55:03 UTC
Sable Moran wrote:
Alec Enderas wrote:
Abu Tarynnia wrote:
as just another noob (some 5mil sp) I want to contribute my opinion.
The skill-system in itself is perfekt. Nothing more to say.
BUT .. I find it strange that I can have 3 Chars in one account but only one at a time can train. Why is that ?


It was possible some time ago (long b4 i started to play), was then disabled.


This is plain wrong. It has never been possible to train multiple characters on the same account.


Sorry for the confusion then, that's what i read on the forums.

I am not old, just bitter.

Obsidiana
Atrament Inc.
#38 - 2012-09-16 17:38:36 UTC
Tippia wrote:
Obsidiana wrote:
We've been getting ways to train faster since the beginning of EVE. I see no reason for the trend to stop.
It already has. The removal of learning skills meant we went from a 2772 SP/h max speed to a mere 2700… Blink

…but we got a better overall training mechanic as a result, so it was ok. There's pretty much no reason to make it faster than it is and quite a few reasons to prolong it. Not so much by slowing it down but by adding more skills to train. The problem is figuring out stuff that's worth-while to add without just piling on new tiers on top of what's already there.
True, from a max possible skill perspective, a player over 35 days old now has a slightly slower learning potential. However, the average player training speed went way up. It depends on your point of view. That said, a young player with Cybernetics 5, the Cerebral Accelerator, and a attribute focused remap will train faster than that. I don't know what that speed is, but it is faster than the old max. (I do not know what the old "double training until 1 mil SP" speed was.)

My case for Attribute Enhancing Boosters is this: they go well with PvP. If you have cheap +1/2/3 implants and one (skills to five) day boosters for +1/2/3s also accessible, they can be risked. The boosters run out anyway. Risk vs. Reward now can extend to learning. Furthermore, the profit to be made from these boosters would be considerable. Implants are not player made in the truest sense, but they are needed as an ISK sink. AEBs fill the void of player created attribute manipulation.
FireT
Venom Pointe Industries
#39 - 2012-09-18 16:53:48 UTC
I think more accelerated skill training is definitely up to CCP's discretion. BUT I personally do not understand the need for faster skill training.
I mean how many ships can you actually fly at any given time? The general answer is ONE.
In regard to training skills to level 5 it is an interesting conundrum. On one hand there are players that say the level 5 is not necessary to fly ships, which is true. But there is the other side that it does add up, which is also true. The difference is that skills at level 5 do not, SIGNIFICANTLY, provide bonuses but rather in a collective manner. For example: all related gunnery skills at level 5 will beat another player with level 4s only.

Overall, Eve is not so much a game of individualized skill training that aims to be level 5 but rather the collective synergy that players get from them. In that regard the skills are a significant key to enjoyment and semi success.

But to get the core skills to a worthwhile level does not take so long. To clarify I would argue that capacitor, armor/shield, and navigation are the core. While weapon and ship skills are the secondary depending on which faction you fly.
Bugsy VanHalen
Society of lost Souls
#40 - 2012-09-21 17:16:17 UTC
To be honest I am looking forward to the days in the near future when I will be able to train skills that take 60+ days. Currently my longest train times are 23-26 days. I think jump drive calibration 5 took me a little over 30 days.

It is like taking a break from worrying about your training schedule. No worries about I have to log in today to update my que. It is nice to have that break occasionally. Maybe when you get to +100 mil SP almost all the skills left you want are long train times. But that is your own fault for not plugging some in sooner. Like I said it give you a break. I have had a few times when I new I would not get on much for a month or so and used that time to train some long skills. When RL pulls you away from the game for a month or so, It is nice to come back to long train skill at 5. It usually opens up a lot of new options and really feels like the cost to keep my subs going while I could not play worthwhile.

I believe this is why there are so many older gamers that play EVE. It is not full of teenagers like most MMO's. many EVE players like me have limited game time due to real life responsibilities, and do not want to spend that limited time grinding up levels. Paying your sub every month and logging in even just to update a skill que guarantee's your characters development. Then when you have time to log in and actually play you are doing what you want to do not spending the time grinding.

EVE is not about how many skill points you have, but how your actions can help shape the EVE universe. Contributions of players like the late Vile Rat go far beyond skill points. When you learn to see past the skill points, and recognize the options a true sandbox MMO gives you, then you will truly learn what EVE is all about.
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