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[Proposal] Overview Filters

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Author
Taliah Meyhin
#1 - 2012-09-10 16:34:15 UTC  |  Edited by: Taliah Meyhin

If you like this idea, please vote for it (the "thumbs up" icon) and don't forget to leave a comment. Thank you !


Hello.

I already posted a similar message in the Features & Ideas Discussion but I've been told that it deserved to be here too.
So I allow myself to suggest it to you, if you don't mind.



Since I saw the "Smart Filters" that have been added to the Inventory window (devblog article), I told myself:
"it would be really cool to also be able to filter the overview window".

I know that Overview tabs can be configured the way the player wants them to be but it would be nice to be able to filter the Overview in real time. Thus, the Overview window could have two new Filter features : the Smart Filters and the Quick Filter box. Note that this post now contains other ideas related to the Overview window (not only filters).



1. Smart Filters

Here is a mockup image that shows what it could look like:
http://img15.hostingpics.net/pics/7760991overviewclosed.png

Now the same image but with the Smart Filters menu expanded:
http://img15.hostingpics.net/pics/3098782overviewexpanded.png

As you can see, the Smart Filter menu would show nine filters but more could be added since that part of the window would have a vertical scrollbar...

And as soon as the player would click on a filter (that he would have previously created), the overview would be immediately filtered:
http://img15.hostingpics.net/pics/5370663overviewopenstargatechecked.png

Here with "NPC" also clicked:
http://img15.hostingpics.net/pics/6287224overviewopenstargateandNPCchecked.png



2. Quick Filter box

The second Filter feature would be the Quick Filter text field:
http://img15.hostingpics.net/pics/7268025overviewFilterTextField.png

I think this would be really useful, especially if the player is mining and wants to display only one kind of asteroid.
Of course it could be used in other situations.. (for example searching for a "yatch" or "bunker" in the Default tab).



3. Filters saved on each tab (original post)

Here are just mockup images showing what happens when a player switches from a tab to another.
The Smart Filters could be bound to each tab and remember what filter was enabled on tab 1 and what filter was enabled on tab 2, etc..

I have just edited the mockup images because I forgot something... the player could switch from the active tab to another one but the Smart Filters didn't change.. The checkboxes remained the same... even if the player clicked on another tab.

Before (with my ommission) :
http://img15.hostingpics.net/pics/241413before.png

I think that the Smart Filters should be bound to the active tab. The name of the active tab could be displayed on the Smart Filters "button".
Now :
http://img15.hostingpics.net/pics/817101after.png



4. Configurable buttons column (betoli's idea)

Quote:
Configurable buttons column for common actions appropriate for each object (linked to tab settings), you should never need to right click. Take cans - what do I ever do with them - approach and open. so my cans setting should have those two buttons in the button column. Other people might want warp-to and orbit for cans too.

Here are mockup images for this (betoli's) suggestion:

New column with action buttons:
http://img15.hostingpics.net/pics/333777buttoncolumnallbuttons.png

The drop-down menu opened:
http://img15.hostingpics.net/pics/398210buttoncolumnchooseaction.png

Of course, the available actions listed in this drop-down menu would change according to what the player selected (ship, stargate, asteroid...)

The arrow would be there to display the drop-down menu but (to speed up the management of this button during a fight) the player could use his "mouse wheel" over this button to switch the action. In this case he wouldn't have to click the arrow button to change the action.



5. Identify classes of ship easily (betoli's idea)

betoli wrote:
Colour icons, user definable icons - I want to be able to identify classes of ship easily - I want to use icon X for interceptors and icon Y for logi. A simple pattern match against ship type to set the icon, or the default ones for no matches.

I totally agree.

I am not a good player... I don't know yet all kinds of ships. And sometimes, when I see a ship in my "Directional Scan" or in the Overview, I tell myself :
- hmm.. is it dangerous or not ?
- is it big or not ?
- is it a T2 ship ?

I don't know how but being able to quickly know more about a ship could save many players' lives/ships.. Mine first.
Maybe hovering the line in the Overview where the ship is listed, could display the following tooltip :

First the player selects normally the ship then a tooltip appears :
http://img15.hostingpics.net/pics/332138shiptooltipdisplayed.png



6. Horizontal scrollbar

Here is what the overview can look like with all columns displayed :
http://img4.hostingpics.net/pics/116602overviewallcolumns.png

And here is the same with a simple horizontal scrollbar added :
http://img4.hostingpics.net/pics/885745overviewscrollbar.png



I hope you like these idea too and I hope that it might, one day, be added to the game.
See you.
betoli
The Scope
Gallente Federation
#2 - 2012-09-10 21:21:39 UTC
Taliah Meyhin wrote:
-----------------------------------------------------------------------------------------
If you like this idea, please vote for it, clicking on the "thumbs up" icon, at the top right of this page. Thank you.

See you.


The overview needs love. The things here might be part of the love, but I'd like to see much more love and integration.
Taliah Meyhin
#3 - 2012-09-11 04:23:14 UTC
Thank you for participating in this forum, betoli.

I am ready to accept suggestions to make it more integrated but I don't see how I could do it more.
Let's start brainstorming. Smile

By "more integrated", would you like it to be less visible or you would like it to have more options, maybe ?

When the Smart Filters menu is not expanded, it doesn't take much space (and the Quick Filter box is still available) :
http://img15.hostingpics.net/pics/7760991overviewclosed.png

iroih
THE DARK EYE
#4 - 2012-09-11 21:06:50 UTC
very good +++1
Loius Woo
Sebiestor Tribe
Minmatar Republic
#5 - 2012-09-11 22:37:47 UTC
Elegant, simple, easy to do, AND a VAST VAST improvement in usefulness.

+1
betoli
The Scope
Gallente Federation
#6 - 2012-09-11 23:34:17 UTC  |  Edited by: betoli
Taliah Meyhin wrote:
Thank you for participating in this forum, betoli.

I am ready to accept suggestions to make it more integrated but I don't see how I could do it more.
Let's start brainstorming. Smile


There's been some good ideas in F&I and one or two really comprehensive ones. Do a search.... and on the old forums?

Taliah Meyhin wrote:
Thank you for participating in this forum, betoli.
By "more integrated", would you like it to be less visible or you would like it to have more options, maybe ?


The overview is the most important UI element in the game - its also the crapest - and it takes up most space. There are so many things wrong with it, its hard to know where to start, but CCP's approach is generally to go at something comprehensively - the risk is that in doing the odd tweak they won't touch it again for years.

  • Much more should be graphical.

  • We should not be limited to one (for example I could have a single column celestial view, next to my detailed PVP view)

  • Tabs are far too annoying, and unintuitive to set up (with consequences for getting it wrong).

  • It is the epitome of spreadsheets in space.

  • Configurable buttons column for common actions appropriate for each object (linked to tab settings), you should never need to right click. Take cans - what do I ever do with them - approach and open. so my cans setting should have those two buttons in the button column. Other people might want warp-to and orbit for cans too.

  • EWAR doesn't live in a proper column, so you can't move it to the front, and there is a risk it gets pushed out of view if your not careful.

  • Colour icons, user definable icons - I want to be able to identify classes of ship easily - I want to use icon X for interceptors and icon Y for logi. A simple pattern match against ship type to set the icon, or the default ones for no matches.

  • A single interface should cover scan/d-scan (with a range slider as a filter), the controls should be in a collapseable panel (like your filters) and results merge with the normal ones in the main table with colouring or some other indicator of where it came from.

  • Bookmarks.....

  • Tactical overlay should link in and provide more (velocity vectors, ability to show multiple modules ranges, follow my overview tabs settings), colouring.

  • My main look and feel wish would be to draw it on space without a window - a title bar is pointless, so are the spreadsheet lines, so is the visible window frame. When transparent it should really be transparent - I need to have it full height in case lots of stuff pops up, but when lots of stuff isn't there it takes up half my screen looking fugly.

  • Tabs are really fugly

  • Angular velocity to 8 significant figures? really? ever see the last one change by itself? Why can't I have a visual speed bar from zero to 'fast' for the velocities (I need to be able to set the definition of 'max', and I'd like it to change colour according to my thresholds - be handy to have a visual cue when something is racing at me at 4000m/s and see when something comes into tracking range without breaking my eyes every time)

  • Columns are always filled in even though data for that column might be pointless - e.g. type for spaceships is handy, the type column for stargates - well, err I can see the icon thanks! This adds to the spreadsheet feel and clutters up the display.

  • Option to collapse alliance/corp into one item

  • Threshhold values for colour/blink highlighting - someone approaching rapidly, someoneone within my guns tracking (as above), at warp distance, at gun distance .... everything visual + detail for when you need the detail.

  • Columns should go away completely when there is nothing in them - say tags - why do i even have a tags column visible when there are no tags set can't it just work this out and hide the column completely?

  • And now your filter suggestion too :-)

  • 1000 papercuts ..... ? more like a billion. Needs a complete redesign
    Lin-Young Borovskova
    Doomheim
    #7 - 2012-09-12 10:57:17 UTC
    This is an amazing UI improvement TBH !! Fantastic, no other word for me.

    It's exactly what I would like it to be, maybe a couple different option etc but tbh with what you are showing it's already easier practical and the fact you could eventually choose different advanced filtering would be absolutely awesome.

    Now, if you could manage to make all these border lines excell like completely disappear from the screen, make it like the little anchor for targets and once configured info is scrolled and kept at the screen like now until off grid or depending on bracket options, this, on top of your awesome idea would make my eve experience absolutely FANTASTIC !!!

    brb

    Arec Bardwin
    #8 - 2012-09-12 20:43:14 UTC
    Well done. +1 from me
    Taliah Meyhin
    #9 - 2012-09-13 04:05:26 UTC
    wow.. Betoli. That's a long list of suggestions.
    I don't know where to start to create a mockup with all these ideas.. :)
    Ellariona
    B52 Bombers
    #10 - 2012-09-13 09:17:13 UTC
    I saw a double overview suggestion somewhere but this is sooooooo much better.

    +1.1 ^ 9000
    betoli
    The Scope
    Gallente Federation
    #11 - 2012-09-13 20:41:54 UTC
    Taliah Meyhin wrote:
    wow.. Betoli. That's a long list of suggestions.
    I don't know where to start to create a mockup with all these ideas.. :)


    I'd help, but I'm made of photoshop fail :-(

    SmilingVagrant
    Doomheim
    #12 - 2012-09-17 04:05:57 UTC
    Hell give me the option to only show broadcasted ships on the overview unless I want a more advanced view.
    Taliah Meyhin
    #13 - 2012-09-17 06:01:26 UTC
    SmilingVagrant, this could be one of the Smart Filters, yes.


    As for me, I would like to see a difference between empty wrecks and full wrecks (to be able to select these words as filters for the Smart Filters menu).

    To do this, I guess CCP devs will have to add, on the "type" column of the overview. a new description for wrecks to differentiate them.
    Vi'ach
    #14 - 2012-09-17 10:14:05 UTC
    +1, Thumbs Up, DO IT NOW!

    Twisted
    Cryten Jones
    Advantage Inc
    #15 - 2012-09-18 16:20:34 UTC
    +1 for me also !

    -CJ

    Taliah Meyhin
    #16 - 2012-09-18 16:48:02 UTC
    Thank you for voting AND commenting (that helps the topic staying at the top P )
    Taliah Meyhin
    #17 - 2012-09-21 16:23:15 UTC
    If only this idea could be added into the upcoming winter update.. (ok ok, I stop dreaming). Roll
    mybeter
    Nadire Innovations and Education Inc.
    #18 - 2012-09-24 14:06:10 UTC
    +1

    This would be so epic.
    Kaidane Alenko
    Doomheim
    #19 - 2012-09-30 09:46:34 UTC
    good idea
    Taliah Meyhin
    #20 - 2012-10-01 13:49:19 UTC
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