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There's something that's always bothered me about Eve...

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Author
PerrinAybarra
DEROB
#21 - 2012-09-11 17:20:27 UTC
this was tried early in eve and was a disaster on the economy to the lack of minerals on market even was more trouble for 0.0 markets. Alliances were limiting miners on how far you could empty an asteroid because if it was mined out it wasn't respawned until the weekly respawn day was.
Vincent Athena
Photosynth
#22 - 2012-09-11 17:21:10 UTC
Asteroids keep re-condensing from debris of exploded ships. Its the circle of life.

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Liang Nuren
No Salvation
Divine Damnation
#23 - 2012-09-11 17:22:12 UTC
PerrinAybarra wrote:
this was tried early in eve and was a disaster on the economy to the lack of minerals on market even was more trouble for 0.0 markets. Alliances were limiting miners on how far you could empty an asteroid because if it was mined out it wasn't respawned until the weekly respawn day was.


I remember it and calling it a disaster on the economy is a bit of a stretch. Back then people actually mined in low sec and null sec... now they don't.

-Liang

I'm an idiot, don't mind me.

stoicfaux
#24 - 2012-09-11 17:22:22 UTC  |  Edited by: stoicfaux
Liang Nuren wrote:
stoicfaux, that assumes that there isn't an incredible amount of waste coming out of those roids. Which there would be. IMO they just eject 99.99% of the roid into the sun because it's useless.

-Liang

If only 1% of the asteroids are useful in Titan building, then that 1 trillion Titans becomes 10 billion Titans. If only .01% are useful then that's 100 million Titans.

Taking a small percent of a big number is still a big number, especially when dealing with Space Numbers.

edit: Percent v. decimal fix.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Liang Nuren
No Salvation
Divine Damnation
#25 - 2012-09-11 17:22:44 UTC
Vincent Athena wrote:
Asteroids keep re-condensing from debris of exploded ships. Its the circle of life.


So you're saying that Amamake top belt has the best roids in all of Eve? Come get'em miners! Lol

-Liang

I'm an idiot, don't mind me.

Gillia Winddancer
Aliastra
Gallente Federation
#26 - 2012-09-11 17:23:28 UTC
Depleted? No. Scannable? Absogoddamnlutely.

Keep the current static asteroid fields but starve them out to the point that it's just scraps of ore here and there. There's no need to remove said asteroid fields entirely cause you can do so many other things with them later on anyway.

The real goodies should be scanned down as anomalies. It's not like it's impossible or that there is a lack of space in any given star system Roll

Presto', the first step towards a dynamic resource system is in place. Next step would be a simply matter of tweaking the amounts and what kinds you find. Heck, now you could make all ore types available in every security system but in lesser amounts or occurrence depending on the level of security versus rarity of the ore. For example, the occurrence of ABC ores in a 1.0 system would be extremely rare and in tiny amounts, and be nothing more than a small goodie-bag, cause hey. rare is rare. The regular veldspar stuff would be common like it is today.

Next step is simply a matter of scaling type and rarity with said security status. Overall the difference wouldn't be much from how it is today, except it would be better distributed and much easier to control should balancing ever be required. On top of that you could now open up the possibility of having "random scenarios" that liven up the sandbox a bit. Cause face it, events beyond player control do happen. Incursions is one of them. Why not have events which effect mineral availability for whatever reason? Suddenly an area is starved of minerals because of whatever reason thus the odds of finding anomalies are reduced in that area and this could go on for a few days.

This alone could potentially also cause a population shift towards low-sec by a tiiiiny fraction of a percent. But hey, it'd be better than nothing at all. And regardless it'd be a step in the right direction on several levels. Bots would have a slightly harder time, miners would have a slightly better safetynet - ever so slightly. Hunters would actually have to hunt (though, like always, I still want a proper submarine system for all of this).

Remember kids, static stuff is bad most of the time! Dynamic stuff is good most of the time! Dynamic stuff which provides variety and freedom is the best!
Liang Nuren
No Salvation
Divine Damnation
#27 - 2012-09-11 17:23:37 UTC
stoicfaux wrote:
Liang Nuren wrote:
stoicfaux, that assumes that there isn't an incredible amount of waste coming out of those roids. Which there would be. IMO they just eject 99.99% of the roid into the sun because it's useless.

-Liang

If only .01% of the asteroids are useful in Titan building, then that 1 trillion Titans becomes 10 billion Titans.

Taking a small percent of a big number is still a big number, especially when dealing with Space Numbers.


Assuming that 100% of the titan comes from that roid, sure. And you're forgetting about all the planets, stations, stargates, and more that must have been constructed.

-Liang

I'm an idiot, don't mind me.

Trin Xi
#28 - 2012-09-11 17:24:12 UTC
Ryhss wrote:
Don't try to apply real world to a video game thousands of years in the future in another galaxy.

That was kind of my point.

Post with someone else's main™.

Dragon Outlaw
Rogue Fleet
#29 - 2012-09-11 17:29:14 UTC
Should be the same thing with rats in anoms. Specially in Null sec. Big smile
Kunming
Viziam
Amarr Empire
#30 - 2012-09-11 17:38:22 UTC
Istvaan Shogaatsu wrote:
There are enough asteroids for everyone.

There shouldn't be. Why do they respawn? They've been harvested by four giant industrial empires for years.

There shouldn't be asteroids in high-sec space anymore due to simple depletion. Folks should have to start fighting over asteroids in lowsec. imho.


Hehe, leave the poor noobs alone when u started there was ABC in empire! Blink
Velicitia
XS Tech
#31 - 2012-09-11 17:39:14 UTC
Liang Nuren wrote:
PerrinAybarra wrote:
this was tried early in eve and was a disaster on the economy to the lack of minerals on market even was more trouble for 0.0 markets. Alliances were limiting miners on how far you could empty an asteroid because if it was mined out it wasn't respawned until the weekly respawn day was.


I remember it and calling it a disaster on the economy is a bit of a stretch. Back then people actually mined in low sec and null sec... now they don't.

-Liang



^^This

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

stoicfaux
#32 - 2012-09-11 17:44:24 UTC
Liang Nuren wrote:
stoicfaux wrote:
Liang Nuren wrote:
stoicfaux, that assumes that there isn't an incredible amount of waste coming out of those roids. Which there would be. IMO they just eject 99.99% of the roid into the sun because it's useless.

-Liang

If only .01% of the asteroids are useful in Titan building, then that 1 trillion Titans becomes 10 billion Titans.

Taking a small percent of a big number is still a big number, especially when dealing with Space Numbers.


Assuming that 100% of the titan comes from that roid, sure. And you're forgetting about all the planets, stations, stargates, and more that must have been constructed.

-Liang

My point is if that *one* real world asteroid belt could produce 10 million Titans (at 0.01% asteroid usage, or 10 billion at 1% asteroid usage) I don't think Eve would have a problem with asteroid depletion even with the large span of time that Eve lore covers.

OTOH, perhaps we should ping CCP Diagoras and see if he can calculate the entire mass of minerals ever mined since Eve has been around.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Liang Nuren
No Salvation
Divine Damnation
#33 - 2012-09-11 17:49:17 UTC
The large span of time that Eve lore covers... and by that you mean powering an entire galaxy on the other side of the Eve gate before it died? ;-)

-Liang

I'm an idiot, don't mind me.

highonpop
KarmaFleet
Goonswarm Federation
#34 - 2012-09-11 17:50:34 UTC
Grav Sites

FC, what do?

Deliverer
Hairy Flipflops In Space
#35 - 2012-09-11 17:52:17 UTC  |  Edited by: Deliverer
Istvaan Shogaatsu wrote:
There are enough asteroids for everyone.

There shouldn't be. Why do they respawn? They've been harvested by four giant industrial empires for years.

There shouldn't be asteroids in high-sec space anymore due to simple depletion. Folks should have to start fighting over asteroids in lowsec. imho.



But by that logic , surely there wouldn't actually be much ( if any ) lowsec/ nullsec space left anymore either , as each Empire would have expanded for resources / population reasons .

Nor would those 50+ ships keep coming to attack you when you warp into that mission deadspace / complex solo and proceed to wipe them out ( nevermind for the 1000th time ) .

Etc Etc Etc .
Lady Ayeipsia
BlueWaffe
#36 - 2012-09-11 18:07:41 UTC
So the suggestion is we would have to chase after sigs each day. No Sig in your system, your whole fleet has to move to the next. Your pos, corp offices, and stations are not mobile though, so you have to haul everything back. Yeah, let's suggest a change that adds countless hours of hi sec carebear hauling because it's a sure fire way to create more pvp and player interactive content.

What are you all smoking? Do you really thing that adding at a minimum half an hour of carebear scanning and hauling a day will improve eve? Do you think that such extra tedium will encourage people to stay? And how will a new player be able to get into mining?

Well, at least let's add a 3rd hi slot, a civilian probe launcher, and civilian probes to all rookie ships, plus probing skills to all new players so they could put the civilian miner to use.

Seriously, do the people who make such outlandish suggestions ever think about how such changes would impact a new player? How does this sound, "welcome to eve, we know you may want to sit in our sandbox and work towards building castles, but instead of hitting the ground running, spend a month learning how to probe and other skills before you can mine"?
Soundwave Plays Diablo
Doomheim
#37 - 2012-09-11 18:18:43 UTC  |  Edited by: Soundwave Plays Diablo
The belts themselves are very unrealistic to begin with. If it was a ring around the planet like our asteroid belt, with as much mass, it would be great. That would have put a huge dent in ganking from the door because you would have to scan down the miners (because they could be anywhere on the ring).

And Stoicfaux is quoting just our asteroid belt. If there were many of them (multiple systems), and some of them were (previously before getting smashed into roids) Jupiter sized planets, it would make for "infinite" mining.
Gillia Winddancer
Aliastra
Gallente Federation
#38 - 2012-09-11 18:45:09 UTC
Lady Ayeipsia wrote:
So the suggestion is we would have to chase after sigs each day. No Sig in your system, your whole fleet has to move to the next. Your pos, corp offices, and stations are not mobile though, so you have to haul everything back. Yeah, let's suggest a change that adds countless hours of hi sec carebear hauling because it's a sure fire way to create more pvp and player interactive content.

What are you all smoking? Do you really thing that adding at a minimum half an hour of carebear scanning and hauling a day will improve eve? Do you think that such extra tedium will encourage people to stay? And how will a new player be able to get into mining?

Well, at least let's add a 3rd hi slot, a civilian probe launcher, and civilian probes to all rookie ships, plus probing skills to all new players so they could put the civilian miner to use.

Seriously, do the people who make such outlandish suggestions ever think about how such changes would impact a new player? How does this sound, "welcome to eve, we know you may want to sit in our sandbox and work towards building castles, but instead of hitting the ground running, spend a month learning how to probe and other skills before you can mine"?


That hard to organize yourself ? How do you have the strength to even push a button I wonder? Or do you have dozens of dozens of people doing mining ops in high-sec each and single day? You know, I've done that in the past - granted it was in null-sec, but even after a few days it becomes quite the exhaustive activity.

But yes, this feature would make mining a bit more demanding due to the additions of a couple of extra steps, but the gains at the same time would be that much greater for everyone.

New players? They can easily start off at regular belts and learn about scanning etc in the meantime. Or do you claim that new players fly hulks from the get-go?
DarthNefarius
Minmatar Heavy Industries
#39 - 2012-09-11 18:53:15 UTC
Istvaan Shogaatsu wrote:
There are enough asteroids for everyone.

There shouldn't be. Why do they respawn? They've been harvested by four giant industrial empires for years.

There shouldn't be asteroids in high-sec space anymore due to simple depletion. Folks should have to start fighting over asteroids in lowsec. imho.


Space should be incredibly more full of materials... I think of the respawns as just a another part of the same asteroid belt 'opening up' to my scanners after the dust which clogs the scanners in that asteroid field clears up from the immediate area.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Lady Ayeipsia
BlueWaffe
#40 - 2012-09-11 18:57:57 UTC
Wasn't the suggestion to remove regular belts? and if not, wouldn't they be mined out by other players like myself far far faster in hulks and such, leaving new players nothing to mine?

As for the logistics, have you flown ships that warp at .8 au across a large system? Or 2.7 au for an orca? Again, why do you want to add extra carebear time to the game? Seems like unnecessary complications just to satisfy the desire to make the game realistic in one minor manner.
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