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Accurate Industry Tool - Blakbox Prospects

Author
Alpha Schodemeiss
Brutor Tribe
Minmatar Republic
#1 - 2011-10-14 11:12:42 UTC  |  Edited by: Alpha Schodemeiss
Link: http://www.blakbox.co.uk/test-blueprint.php

Hello,

I started playing Eve about 10 months ago - to be honest, I haven't spent much time flying. I've spent most of my time staring at spreadsheets, looking at the Eve Static Dump, analysing blueprints or seeing what I can do with the tools I have in front of me. The thing that interests me the most about this game is the ways of making ISK and applying real world business practices to this endeavor.

The first and foremost way of making money via Industry is the manufacturing of Tech I, II and III items via Blueprints, Invention, Copying and other forms of research or reverse engineering. I wont go into the details about how this is achieved here as there are plenty of guides on how to do this in the Eve Wiki.

So, my first step was to develop an IGB tool that could tell you how much profit you are making from “forging” items via blueprints and selling them in your region. Most people seem to assume that building items and selling them will generate an immediate profit. This is not always the case, as put extremely simply, selling the materials used to make the item in question can sometimes make more money than building anything at all. Again, this is down to a thousand reasons which I wont go into here. I have also found that most other “Blueprint Calculators” simply have their maths incorrect and the values do not line up to the values in-game.

So, in response to much of the above I have created a tool which will display and calculate the following:

  • How many materials required to build the product in question based on your skills and ME (Material Efficiency) research levels on your blueprint. This works on Tech I, II and III items. This, I hope, is painfully accurate!

  • How much ISK you would make if you we’re to sell those materials directly to market, or conversely, if you were to buy the materials rather than harvest them yourself. This is also calculated per ME level.

  • Calculate the perfect ME and perfect PE levels for blueprints, along with how long it will take to research these levels in NPC or POS lab slots. In the case of ME levels, also show you profit or lose amounts depending on each level of research acquired.

  • All required skills for the various forms of actions you can take on the blueprint, IE, copying, invention, material efficiency research, etc. Along side these, it also displays the details you could otherwise see in the game.

  • You can also bookmark and store blueprints you have in regions, constellations and even stations, alongside their ME and PE levels for easy look-up and comparison. Once you have many bookmarks, the tool will automatically look up their details and tell you which ones will generate the most profit per unit and per 24 hours based on your skills and blueprint levels. This function requires you trust the site in your IGB.

  • You can manually set prices for every item to override the automatically looked up prices in your region. So, if you have a contract to buy Tritanium from a vendor for 2isk (33% lower than your regional average) you can set that globally so all calculations using Tritanium will use that figure. This function requires you trust the site in your IGB.

  • Many many more small features such as IGB functions to open the market for an item automatically or look-up blueprint information quickly in-game.


At the moment I am running two tests. One is a closed test with all the features enabled. This test is currently on-going amongst my own corp and a few others we are affiliated with. The second is an open test which I would like you, the forum reader, to help me with! The site does work absolutely fine outside of the IGB, but of course works best inside.

A few things to note about this open test. The bookmarking feature and the custom prices tools are not currently available to open testers, even if you do trust the page in your IGB. I am evaluating weather or not to open up those advanced tools to the general public or not, or rent these advanced features of the tool out for a minimal fee to all members of Corporations (IE. Your corporation rents it, not a solo pilot for most likely, only a few million ISK a month).

What I would like you from dear reader is to evaluate the basic parts of the tool. For example, test to make sure I’m not missing any blueprints, or that the material amounts or research times based on your skills are what you see in the game.

http://www.blakbox.co.uk/test-blueprint.php

I appreciate any help you guys can give me on this. Please reply with any bugs, feedback, issues, miscalculations, suggestions, anything you can to help me make this tool perfect. You do not have to “Trust” the tool in the IGB, but by doing so it will automatically detect which region you are currently in and retrieve prices for that region next time you open the tool.

I also know that me saying this tool does not in anyway save any information about your account, pilot, whereabouts or anything, probably wont instill much trust. But I can guarantee that the website does not track anything at all and saves no personal information about you (especially whilst the Blueprint Bookmarking tool is not available to open testers). Trust is one currency no tool can provide quickly - but I hope to slowly gain that over the coming months and with your help. I am even happy to have an independent evaluation of the database and my code to allay any fears of this.


Thank-you in advance for your help, I really appreciate it and I hope you find this tool as useful as I already have.


Alpha Schodemeiss


PS. There was soo much more to say about other tools that will be combined with this one, but theres not enough room for it all!

PPS. Yes, Blakbox without the "C"
Alpha Schodemeiss
Brutor Tribe
Minmatar Republic
#2 - 2011-10-14 11:18:19 UTC  |  Edited by: Alpha Schodemeiss
Holding --
Lutz Major
Austriae Est Imperare Orbi Universo
#3 - 2011-10-14 11:48:33 UTC
How does your page differ from http://zofu.no-ip.de/bpo ?

Also your calculations are wrong too (sadly, just like every other building tool): Take a look at an old thread of mine: How to build a bomb ... why extra materials are subject to moar waste
Alpha Schodemeiss
Brutor Tribe
Minmatar Republic
#4 - 2011-10-14 11:51:32 UTC
Lutz Major wrote:
How does your page differ from http://zofu.no-ip.de/bpo ?

Also your calculations are wrong too (sadly, just like every other building tool): Take a look at an old thread of mine: How to build a bomb ... why extra materials are subject to moar waste


Firstly, it differs because it actually has current prices from your region, allows bookmarking of Blueprints with their ME and PE's which the tool can then do automatic profit calculations on, in bulk.

I shall investigate your link now though - Can you give me an example of which product is wrong though please on my tool providing me a link?

Thanks, Alpha Schodemeiss
Lutz Major
Austriae Est Imperare Orbi Universo
#5 - 2011-10-14 14:16:53 UTC
Alpha Schodemeiss wrote:
Can you give me an example of which product is wrong


Short version: Skill waste also applies to extra materials.
For the detailed math see the link I provided.


But try it yourself: Shrapnel Bomb, Production Efficiency 0
Don't mind the blueprint info, you have to actually install the job and get the quote to see it.
Desmont McCallock
#6 - 2011-10-14 14:37:57 UTC  |  Edited by: Desmont McCallock
Have a look at EVEMon's Blueprint browser and you'll see what Lutz is referring to.
Edit: BTW EVEMon is showing exactly what the ingame showinfo of a BP shows and not the actual manufacturing quote.
Alpha Schodemeiss
Brutor Tribe
Minmatar Republic
#7 - 2011-10-14 17:19:40 UTC
Desmont McCallock wrote:
Have a look at EVEMon's Blueprint browser and you'll see what Lutz is referring to.
Edit: BTW EVEMon is showing exactly what the ingame showinfo of a BP shows and not the actual manufacturing quote.


Aha, thats fine then implement. Infact, my previous version, I was already doing but when I looked at the show-info, it showed me diffrent numbers. I always figured Show Info and Installing it was the same. Guess thats another bug for CCP to clear out.

I shall fix this first thing tomorrow :).

Ill bring some more updates tomorrow too.

Thanks again guys!
Random Shayiskhun
Viziam
Amarr Empire
#8 - 2011-10-14 18:56:21 UTC
Quote:
http://www.blakbox.co.ukt/test-blueprint.php

there is a t after uk causing the link to be invalid (2nd link)
Emma Royd
Maddled Gommerils
#9 - 2011-10-15 07:37:31 UTC
all I get is a white screen when after I click the Retrieve Blueprint Details button, igb and out of game too.
Callean Drevus
Perkone
Caldari State
#10 - 2011-10-15 08:32:52 UTC  |  Edited by: Callean Drevus
Emma Royd wrote:
all I get is a white screen when after I click the Retrieve Blueprint Details button, igb and out of game too.


I can second this.

Quote:
Also your calculations are wrong too (sadly, just like every other building tool): Take a look at an old thread of mine: How to build a bomb ... why extra materials are subject to moar waste


This is good to know. Guess I'll have to update my manufacturing calculations too :)

Developer/Creator of EVE Marketeer

Wind Jammer
Molden Heath Software Company
#11 - 2011-10-15 15:34:25 UTC
Nice looking site, Alpha Smile The retrieve button isn't working atm, but I guess you're busy working on stuff. The icons look nice in the product selector dropdown, I think I'll shamelessly copy that Pirate

"Callean Drevus " wrote:

This is good to know. Guess I'll have to update my manufacturing calculations too :)


Hrmm, I don't apply waste to fixed materials either. Thanks for the link Lutz, I must have missed it when you posted it first time.

Alpha Schodemeiss
Brutor Tribe
Minmatar Republic
#12 - 2011-10-15 21:17:23 UTC  |  Edited by: Alpha Schodemeiss
Thanks for all the replies guys.

Still struggling under the weight of a few SQL requests which is why the white page is appearing - it's currently being fixed but please try out http://hermanmonster.homeip.net/test-blueprint.php to take a look. Its a little slow but does work at the minute.

To those shamelessly ripping of the drop-down icons, be my guest :).

The fixes for the calculations are coming too, so, i'll be back in the next 24 hours with a reply and a fix.

Thanks again for all the comments!
Callean Drevus
Perkone
Caldari State
#13 - 2011-10-16 08:53:16 UTC
You know, that's actually pretty fast. Nothing slow about it. You have to wait a bit, but nothing unreasonable.

Developer/Creator of EVE Marketeer

Alpha Schodemeiss
Brutor Tribe
Minmatar Republic
#14 - 2011-10-16 09:10:45 UTC
Thank-you very much!

The patches are coming very soon and I think my host has finally pulled their finger out on the correct Blakbox domain host.

Please still test on http://hermanmonster.homeip.net/test-blueprint.php for the moment though, thank-you!