These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Jita Park Speakers Corner

 
  • Topic is locked indefinitely.
 

The voting reform discussion

First post First post
Author
Two step
Aperture Harmonics
#81 - 2012-09-11 16:39:15 UTC
EvilweaselFinance wrote:
Andski wrote:

I agree. The problem isn't quite the weight that bloc candidates carry, it's the crapflood of non-bloc candidates who end up absorbing enough votes to keep some good people off the CSM (see Korvin) - forum likes are up to 3 per account and that is ~dumb~

forum likes also aren't limited to a specific number of candidates, which is the real problem. Being able to 'like' several candidates is one thing, all of them not so much.

However what you could do is only the top "x" liked threads get in. That's pretty gamable though (everyone: go like our guys, and the most unelectable nobodies or useless bodies that will say nothing if elected but leave off the actual challengers).


The simple solution to this is to just run the regular election, with one vote per account, and the top X people are full candidates.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Lord Zim
Gallente Federation
#82 - 2012-09-11 16:40:06 UTC  |  Edited by: Lord Zim
CCP Xhagen wrote:
Courthouse wrote:
Xhagen, why are you so afraid of players having to take responsibility for their votes? There's no greater reason to keep the system as it is than with the last election. If people choose to vote for a candidate that gets banned, runs as a troll candidate, is issler, is trebor, is two step, is seleene, etc. then they deserve to have their votes reflect the cognitive retardation of their choice.

On the one hand the players ***** about our representatives being useless shitheels, but guess what, they got voted for. Informed voters produce good representatives. Maybe having some sort of post-CSM summit minutes impeachment process would inspire them to get off their self-congratulatory podiums and do some actual work.

Interesting question you post here.

In fact I think you hit a certain spot there. In the real world I make the same comment to people when they complain about the government, i.e. "you have to take responsibility for what you do, including whom you voted for".
So why do I not ask EVE players the same question? I think it has to do with the fact that you can simply leave EVE if things don't go your way. I'm not saying that I want to desperately hold on to every single customer via very means necessary - but perhaps I don't want to be responsible for the tipping point that makes them leave. This might all sound a bit far-fetched... maybe I just have to HTFU?

You also have to contend with the fact that some of the accounts in the game are in the hands of people who just don't care enough to vote, and when one person can have multiple accounts, that could look worse on paper than it is in reality.

Edit: When I say "just don't care enough to vote", I mean people who f.ex just log in to do whatever, such as run L4s, mine, manufacture etc, and won't ever have the inclination or bother to vote, until something changes the game in a manner which they don't like. For all you know, the thing you guys need to do to improve voting is to nerf hisec. :v:

Actually, do you guys have usage pattern information available on a per person (not per account) basis on those who do vote and those who don't, so you can predict how many are and aren't going to vote at all? I think this information might be interesting in and of itself, and might very well help shape your opinion of the success of the entire election when looking at the participation numbers.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Courthouse
Perkone
Caldari State
#83 - 2012-09-11 16:43:31 UTC
CCP Xhagen wrote:
Courthouse wrote:
Xhagen, why are you so afraid of players having to take responsibility for their votes? There's no greater reason to keep the system as it is than with the last election. If people choose to vote for a candidate that gets banned, runs as a troll candidate, is issler, is trebor, is two step, is seleene, etc. then they deserve to have their votes reflect the cognitive retardation of their choice.

On the one hand the players ***** about our representatives being useless shitheels, but guess what, they got voted for. Informed voters produce good representatives. Maybe having some sort of post-CSM summit minutes impeachment process would inspire them to get off their self-congratulatory podiums and do some actual work.

Interesting question you post here.

In fact I think you hit a certain spot there. In the real world I make the same comment to people when they complain about the government, i.e. "you have to take responsibility for what you do, including whom you voted for".
So why do I not ask EVE players the same question? I think it has to do with the fact that you can simply leave EVE if things don't go your way. I'm not saying that I want to desperately hold on to every single customer via very means necessary - but perhaps I don't want to be responsible for the tipping point that makes them leave. This might all sound a bit far-fetched... maybe I just have to HTFU?

...and you've just answered your thread's question. Can we get on to important topics now?
EvilweaselFinance
GoonCorp
Goonswarm Federation
#84 - 2012-09-11 16:45:55 UTC  |  Edited by: EvilweaselFinance
Two step wrote:

The simple solution to this is to just run the regular election, with one vote per account, and the top X people are full candidates.

I know this is gameable but I'm not sure what level of information I'd need to game it properly. It'd probably also depend on how many candidates made it to the "final round".
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#85 - 2012-09-11 16:55:16 UTC
CCP Xhagen wrote:
Is the current system sufficient? Or should we focus more on matters to reduce the number of candidates on the ballot and not change the election system itself?

I would appreciate your input on this matter.


There's two sides to this; on one hand there does need to be a somewhat limited number of candidates on the final ballot or else you can end up with many wasted votes with little margin between them. On the other hand, fewer choices runs a risk of ending up with 'entrenched' CSM members who remain there each year by virtue of their previous experience.
We could shake things up in that respect by removing the publicly-revealed real name requirement for candidates, provided that they still verify themselves with CCP. It's crazy how we're missing out on many potentionally great representatives because they're forced to give RL details to several hundred thousand nerds.

But at the end of the day this all comes down to voter motivation. If everyone was smart, informed and properly researched things then we'd always have the best CSM.
If they're don't care about the CSM at all, at best they'll vote for gimmick options or the first one whose portrait / name they like. Then we're always going to end up with what we have - bloc candidates at the top spots and a random distribution of votes around the remaining hopefuls.

Perhaps the best approach is more information for voters, such as letting candidates write a very short summary on their goals on the voting page itself, along with a link to their more detailed thread. Otherwise it's just a list of names to click at.
CCP Xhagen
C C P
C C P Alliance
#86 - 2012-09-11 17:19:06 UTC
Courthouse wrote:
CCP Xhagen wrote:

I don't see the engaged population of EVE as a problem. Far from it. What I want to try and achieve is a fair representation of all EVE players. It is however difficult to represent someone that doesn't want to participate in choosing the representation - I freely admit that.

So the discussion seems to have gone to the direction of the current voting system being usable, if the ballot is trimmed beforehand, and that the problem lies in low voter turnout.

Is this a fair summary of the discussion so far?


No, because your premise is flawed. How do you quantify what a "fair representation of EVE" is? You might, say, look at populations for representation by scale meaning that highsec gets a lion's share of the population even though they are generally the least engaged group. If you get a situtation like CSM6 where nearly all the reps are from nullsec you have the most highly engaged individuals, but also the least trusted. Does lowsec deserve a candidate even though a fraction of a percentage of the population actually lives there? Does FW constitute lowsec issues or highsec since they don't take sec hits for FW related activites. Are WH candidates even viable?

Perhaps you are right in that my premise is flawed. In fact I think you ARE right. I will have to think about this.

Courthouse wrote:
This is a political process and should be reflective of that reality. If highsec wants a candidate, make them get behind one. nullsec already has an advantage because it's forced to organize and until CCP decide to get off their asses and fix seleene's legacy we're stuck with nullsec coalitions and n+1 organizational institutions. Even more reason why the system should be left as is because someone has to light a fire under CCP's ass every year or so lest we head back towards space barbie bullshit again.

Could it be that high sec and null sec are just so different that they constitute two 'games' within EVE and therefore this differences arise?
So if I designed a political system based on premises that really only considers null sec, wouldn't that automatically leave high sec out, or at least make it more difficult for them to participate?
On the other hand I've maintained for a long time (although I haven't had the time to actually gather solid data to back it up - my fault I know) that null sec is valuable because players there create content that then other players 'use'. But this symbiotic relationship goes the other way as well I think.

But you are right - this is a political process and people should have to organize.

CCP Xhagen | Associate Producer | @strangelocation

CCP Xhagen
C C P
C C P Alliance
#87 - 2012-09-11 17:20:40 UTC
I have to leave for the day - so don't take my silence as me abandoning this subject... it is just that the family calls.

CCP Xhagen | Associate Producer | @strangelocation

EvilweaselFinance
GoonCorp
Goonswarm Federation
#88 - 2012-09-11 17:26:33 UTC
CCP Xhagen wrote:

Could it be that high sec and null sec are just so different that they constitute two 'games' within EVE and therefore this differences arise?
So if I designed a political system based on premises that really only considers null sec, wouldn't that automatically leave high sec out, or at least make it more difficult for them to participate?


They're very different, but they're completely linked and changes to one affect the other. I care about highsec things because those impact 0.0, and highsec cares about 0.0 things to the extent they affect highsec (this tends to be a weaker link because highsec does not rely on 0.0 industry but 0.0 relies on highsec industry). In addition, due to the prevalence of alts many people use multiple parts of space. I have close to as many highsec characters as 0.0 ones.

It's true people organize differently in the two areas, but it's not really a different game. 0.0 simply requires you form an effective organization or you flounder into uselessness, while highsec can be done completely solo.
Nicolo da'Vicenza
Viziam
Amarr Empire
#89 - 2012-09-11 17:50:47 UTC  |  Edited by: Nicolo da'Vicenza
After yesterday's spirited debate on voting reform. CCP Xhagen and CSM7, judging by the OP, feel that voter turnout is too low and that organized groups have too much influence on the Council as a result. Now you can take one of two conclusions from this - 1) That organizing and motivating players to vote is something that needs to be curbed (as Trebor seems to believe) or that 2) Goonswarm/nullsec blocs are better at motivating EVE players to vote then CCP and most of the CSM are capable of doing at present, and that CCP should strive to improve CSM election turnout as a whole to a level that nullsec blocs (and wormholes, and FW) have proven capable of achieving. Personally, I side with the latter.

This begs the question - what is wrong with the current CSM advertising process when it relates to the EVE everyman?
Voting is simple and easily accessed (click a banner ad and choose a candidate), the CSM representatives offload reams and reams of documentation, maintain blogs, entertain interviews with third-party sites, post on forums. Yet, as Frying Doom bemoans, "education on the CSM" is woefully insufficient. Now, one can write off these bleats of highseccers as them being as uninterested in the CSM as they are in the EVE world as a whole beyond their veldspar roid belt, and that it's unavoidable. But I'd argue that the current CSM material, while certainly extremely thorough, is not sufficiently engaging to the casual viewer. How do we go about doing that?

This leads to another matter that has come up, the matter of low quality CSM candidates. I think Hans Jagerblitzen's brochure on his political platform was superb, and that material detailing one's stances should be mandatory to achieve CSM candidacy. One long form for detailed reading, one shortform that can be consumed in approximately a minute for casuals to decide if they feel the long form is woth reading or not. It's absurd that a thread in Jita Park can get locked for 'no content' but a bid for CSM candidacy cannot. Last election, a third party developed a CSM political questionairre for undecided voters to fill out and see which CSM candidate's positions best matched their own. I propose CCP take on such low-hanging fruit itself and integrate it with banner ads and the CSM candidates' short form candidacy bids. In order for anyone interested in the CSM right now to find out where they stand, they have to read through reams of material, hundreds of pages of CSM notes, sift through dozens of garbage candidates, etc. Is it any wonder that most lose interest, and the rest vote along lines of "he's in my alliance so I'll vote for him"?
Bloodpetal
Tir Capital Management Group
#90 - 2012-09-11 18:06:31 UTC  |  Edited by: Bloodpetal
EvilweaselFinance wrote:
Bloodpetal wrote:

This doesn't assume anything of the sort.
...
The system does the following ::

Literally everything on that list reinforced my point. If you're electing someone for the CSM you want someone who understands an issue and can understand what a proposed change will do to that issue. How they stand on that issue is completely irrelevant.


Your point was that the a Platform system would be parliamentary in nature and not just a sounding board. This has nothing to do with parliamentary elements. It has to do with getting the opinions that matter into the CSM.


And your premise is completely flawed. A person and that individuals opinions ALWAYS matter regardless of their competence.

If I get 2 experts on medicine, I'm going to get the same opinion?

If I get 2 engineers I'm going to get the same solution?

If I get 2 architects I'm going to get the same building?

If I grab 2 CSM members that are competent on the same issue I'm going to get the same result?

The counter point to competence being necessary is simple. Humanity has been wholly incompetent at arriving where they are, but they have done so despite it and simply on the opinions and ideals being relevant to drive them to that position. Competence came after the decision to take an opinion and ideal and move towards it, not before. The whole purpose of hypothesis in the scientific process is to state that you have a purpose before you can claim you have competence in the process. Opinion is the engine, competence is the wheels the engine drives to get you there.

No. The individual always matters, their opinion and viewpoint always matter.

Where I am.

EvilweaselFinance
GoonCorp
Goonswarm Federation
#91 - 2012-09-11 18:19:40 UTC  |  Edited by: EvilweaselFinance
After reading Nicolo da'Vicenza's post, I'm struck by another point. How is it, precisely, that we know that highsec is under-educated about the CSM? The posting about how highsec needs to vote, how they're not voting, and so on comes in torrents but from very few people. Honestly, a lot of it is just Frying Doom posting so often that if you forget his name it seems like a consensus - but it's just Frying Doom. And it's Frying Doom operating from the starting point that nobody from highsec could either not care about the CSM or not oppose the evil goonies, so they must be uneducated. That's the perennial excuse of the losers of elections: the voters are just too dumb to listen to me.

Highsec has gotten plenty of people on the CSM. Most of them, however, have not been successes (Jade, Issler, etc) and have faded out of memory. On the other hand, there's the memorable 0.0 bloc delegates (DJ, Mittens) who are memorable mostly because they were also the CEO of Goonswarm and consequently produced a great deal of gnashing of teeth from the people who suffered under Goonswarm's (ingame) heel.

Now granted, I personally think choosing Issler as a highsec delegate may have been a poor decision but I can't really think of impressive-seeming ones that were running. There was one guy who seemed to have a good head on his sholders but nobody had ever heard of and whose name I have already forgotten: highsec may simply not be throwing up good candidates.

I don't think it should be taken as a given that highsec is uneducated and unknowing about the CSM and that's screwed them, I'd like to see something - besides pointing to the volume of Frying Doom posts - that suggests that.
EvilweaselFinance
GoonCorp
Goonswarm Federation
#92 - 2012-09-11 18:20:42 UTC
Bloodpetal wrote:

Your point was that the a Platform system would be parliamentary in nature and not just a sounding board. This has nothing to do with parliamentary elements. It has to do with getting the opinions that matter into the CSM.

Wrong. Everything you're proposing is premised on the idea you vote people in because of their opinions on subjects. It's a dumb system that doesn't fit how the CSM actually works and is hilariously overcomplicated.
Scatim Helicon
State War Academy
Caldari State
#93 - 2012-09-11 18:21:16 UTC
CCP Xhagen wrote:
Could it be that high sec and null sec are just so different that they constitute two 'games' within EVE and therefore this differences arise?

So if I designed a political system based on premises that really only considers null sec, wouldn't that automatically leave high sec out, or at least make it more difficult for them to participate?

On the other hand I've maintained for a long time (although I haven't had the time to actually gather solid data to back it up - my fault I know) that null sec is valuable because players there create content that then other players 'use'. But this symbiotic relationship goes the other way as well I think.

But you are right - this is a political process and people should have to organize.


Highsec and 0.0 are almost like 2 different games that share a server in many ways, and yes - in highsec most of the organising is done for the residents by NPCs, CONCORD, etc, so there simply isn't much reason for the residents there to develop the sort of organisational infrastructure that we use just to survive on a day-to-day basis (and which can be re-tooled towards things like CSM election campaigns).

The ideal solution would be to re-work highsec game mechanics entirely in a way that better encouraged organised co-operation so that the players there had at least basic political structures of their own to use for electioneering, but that may be slightly beyond your remit Blink

Every time you post a WiS thread, Hilmar strangles a kitten.

Bloodpetal
Tir Capital Management Group
#94 - 2012-09-11 18:26:25 UTC  |  Edited by: Bloodpetal
EvilweaselFinance wrote:
Bloodpetal wrote:

Your point was that the a Platform system would be parliamentary in nature and not just a sounding board. This has nothing to do with parliamentary elements. It has to do with getting the opinions that matter into the CSM.

Wrong. Everything you're proposing is premised on the idea you vote people in because of their opinions on subjects. It's a dumb system that doesn't fit how the CSM actually works and is hilariously overcomplicated.



Wrong. Everything you're proposing is premised on the idea you vote people in because of their opinions on subjects.

lol.

Yes. Clearly we don't vote people in because of their opinions on subjects. Clearly absolutely has nothing to do with it at all.

Stop trolling.




You want competent people voted into a system by a populace that is NOT competent in many fields of the game. So, how can you expect competent people to be voted into a system by people not qualified to determine who is competent?

The only thing any one is qualfiied to vote on is their opinion on what they want to see in EVE and that is all they are qualified to vote for. Otherwise expecting competence to be determined by a populace of people NOT competent enough to determine who is competent is obviously going to result in INCOMPETENT people being put into office. If CCP is looking for competent players they would recruit and hire them not expect it to happen from CSM representation which is heavily excluded from many fundamental parts of the design process. An example of this is when they hired CCP Fozzie from the player base for ship balancing (and other things I'm sure).

The most that can be expected from a CSM Member is to represent the opinions of the people that voted him into that position.

CCP represents this clearly in their position when making changes in their design process in that they observe and listen to what people have problems with but they don't "listen" to the specifics of what people want, they "watch what they do" to determine what they want based on their actions. Because the average person is not COMPETENT enough to determine what they should be getting in particular changes and that is correct. And the same applies here.

Where I am.

Dersen Lowery
The Scope
#95 - 2012-09-11 18:45:07 UTC  |  Edited by: Dersen Lowery
The essential problem with nonparticipation is that anyone can read anything into it. It's disaffection! It's contentment! It's The Man disenfranchising the majority! My guess is that the majority of silent high sec is essentially content. The capacity for organization may or may not be there, but there's no particular need to organize. It's no accident that the two exceptions this cycle, Kelduum and Issler, were elected to fix the most antiquated clickfests in highsec life: corp management, POS management, PI and industry. However, since those are also the most antiquated clickfests in lowsec, nullsec, and WH life (shout out to the directional scanner, though!), that doesn't say a great deal about high sec participation. You could argue that Kelduum was a bloc candidate, as well.

If the voting system is to be reformed, then full STV, with alternates chosen by the voters, should be the new way. Withdrawing candidates can always recommend that their voters that they throw their support behind another candidate, but I see no reason to make that binding on the voters. They should not have to fill out the entire sorted list of 14. If they only pick two or three candidates, their vote only shifts between the candidates they voted for as the more preferred candidates fall short.

Also, the chairmanship, and all other committee roles, should be chosen by the elected members of the board. It's not a feather in anyone's cap, it's a role of service to the committee that demands particular talents and a high level of commitment. Past chairmen may have been good choices by fortunate coincidence, but that's not an argument for reducing the role to a prize in a popularity contest.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Nicolo da'Vicenza
Viziam
Amarr Empire
#96 - 2012-09-11 18:47:14 UTC  |  Edited by: Nicolo da'Vicenza
Scatim Helicon wrote:

Highsec and 0.0 are almost like 2 different games that share a server in many ways, and yes - in highsec most of the organising is done for the residents by NPCs, CONCORD, etc, so there simply isn't much reason for the residents there to develop the sort of organisational infrastructure that we use just to survive on a day-to-day basis (and which can be re-tooled towards things like CSM election campaigns).

The ideal solution would be to re-work highsec game mechanics entirely in a way that better encouraged organised co-operation so that the players there had at least basic political structures of their own to use for electioneering, but that may be slightly beyond your remit Blink

Highsec from what I've seen tends to attract lots of people for its enabling of antisocial gameplay. You know, the "I don't want to be a drone of some fascist space tyranny i am a unique snowflake MINING ICE NO MATTER WHAT YOU THINK, DEAL WITH IT" type. These people take to metagame social organizations like the CSM much like how they take to in-game social organizations; with hostility and an unwillingness to participate in the system. So they don't vote 'just so some dumb nerd can get a free trip to iceland. I don't get to go to iceland so why should you?'.

This is a common thread no matter what level of accomplishment or capability - for example, the ultrarich traders of highsec are probably the people who could best represent how highsec functions to CCP, and they likely could have been successful no matter what sec status they lived in, but they chose to live in highsec because of its valued 'no strings attached' quality, and don't offer themselves up for candidacy for much the same reason.
Rengerel en Distel
#97 - 2012-09-11 19:01:13 UTC
Nicolo da'Vicenza wrote:
Scatim Helicon wrote:

Highsec and 0.0 are almost like 2 different games that share a server in many ways, and yes - in highsec most of the organising is done for the residents by NPCs, CONCORD, etc, so there simply isn't much reason for the residents there to develop the sort of organisational infrastructure that we use just to survive on a day-to-day basis (and which can be re-tooled towards things like CSM election campaigns).

The ideal solution would be to re-work highsec game mechanics entirely in a way that better encouraged organised co-operation so that the players there had at least basic political structures of their own to use for electioneering, but that may be slightly beyond your remit Blink

Highsec from what I've seen tends to attract lots people for its enabling of antisocial gameplay. You know, the "I don't want to be a drone of some fascist space tyrannyi am a unique snowflake MINING ICE NO MATTER WHAT YOU THINK, DEAL WITH IT" type. These people take to metagame social organizations like the CSM much like how they take to in-game social organizations; with hostility and an unwillingness to participate in the system. So they don't vote 'just so some dumb nerd can get a free trip to iceland. I don't get to go to iceland so why should you?'.

This is a common thread no matter what level of accomplishment or capability - for example, the ultrarich traders of highsec are probably the people who could best represent how highsec functions to CCP, and they likely could have been successful no matter what sec status they lived in, but they chose to live in highsec because of its valued 'no strings attached' quality, and don't offer themselves up for candidacy for much the same reason.


The ultrarich traders of highsec are of highsec because that's where the trading is done. They would be the ultrarich traders of null, if the major trade hub was in npc null instead.

Much like people in null or low hate it when high sec people call them nullbears, or gatesquatters, or blobbers, it's really hard to group an entire population of the game under one label. High sec incursion runners, pirates, war dec griefers and traders have never once mined a single block of ice. Many of them perhaps never once ran a level 4 mission, let alone grinded them continuously for hours. You just simply can't group all of a population like that, as it will always fail.

I believe high sec 'might' be underrepresented simply because there are very few issues that only effect high sec. Crimewatch and War Decs are the only two i think that greatly impact high sec more than the others. As such, null and low candidates already deal with all the other issues, and have a greater stake in getting them fixed. Industry for example is much easier in high sec, so backing a null sec industrial candidate makes as much sense as a high sec one, as null would push for better and more robust changes.

That's why i think you should be able to vote for a council, not just one member. If i want to vote for the null sec guy that wants to improve industry, i know that improvement will have a trickle up/down effect on all sec industry. The same for the Crimewatch candidate, or the WH candidate, or the FW candidate. It's entirely possible for one player to cross over into many parts of the game, and their ability to vote should reflect that.

With the increase in shiptoasting, the Report timer needs to be shortened.

Josef Djugashvilis
#98 - 2012-09-11 19:02:40 UTC
Forcing folk to vote is fine, so long as there is a, 'none of the idiots listed above' option.

It is the act of voting which is the important bit.

Otherwise, many people would be forced to vote for someone, and very probably, a CSM they have absolutely no interest in.

This is not a signature.

Bloodpetal
Tir Capital Management Group
#99 - 2012-09-11 19:07:52 UTC
Rengerel en Distel wrote:
Nicolo da'Vicenza wrote:
Scatim Helicon wrote:

Highsec and 0.0 are almost like 2 different games that share a server in many ways, and yes - in highsec most of the organising is done for the residents by NPCs, CONCORD, etc, so there simply isn't much reason for the residents there to develop the sort of organisational infrastructure that we use just to survive on a day-to-day basis (and which can be re-tooled towards things like CSM election campaigns).

The ideal solution would be to re-work highsec game mechanics entirely in a way that better encouraged organised co-operation so that the players there had at least basic political structures of their own to use for electioneering, but that may be slightly beyond your remit Blink

Highsec from what I've seen tends to attract lots people for its enabling of antisocial gameplay. You know, the "I don't want to be a drone of some fascist space tyrannyi am a unique snowflake MINING ICE NO MATTER WHAT YOU THINK, DEAL WITH IT" type. These people take to metagame social organizations like the CSM much like how they take to in-game social organizations; with hostility and an unwillingness to participate in the system. So they don't vote 'just so some dumb nerd can get a free trip to iceland. I don't get to go to iceland so why should you?'.

This is a common thread no matter what level of accomplishment or capability - for example, the ultrarich traders of highsec are probably the people who could best represent how highsec functions to CCP, and they likely could have been successful no matter what sec status they lived in, but they chose to live in highsec because of its valued 'no strings attached' quality, and don't offer themselves up for candidacy for much the same reason.


The ultrarich traders of highsec are of highsec because that's where the trading is done. They would be the ultrarich traders of null, if the major trade hub was in npc null instead.

Much like people in null or low hate it when high sec people call them nullbears, or gatesquatters, or blobbers, it's really hard to group an entire population of the game under one label. High sec incursion runners, pirates, war dec griefers and traders have never once mined a single block of ice. Many of them perhaps never once ran a level 4 mission, let alone grinded them continuously for hours. You just simply can't group all of a population like that, as it will always fail.

I believe high sec 'might' be underrepresented simply because there are very few issues that only effect high sec. Crimewatch and War Decs are the only two i think that greatly impact high sec more than the others. As such, null and low candidates already deal with all the other issues, and have a greater stake in getting them fixed. Industry for example is much easier in high sec, so backing a null sec industrial candidate makes as much sense as a high sec one, as null would push for better and more robust changes.

That's why i think you should be able to vote for a council, not just one member. If i want to vote for the null sec guy that wants to improve industry, i know that improvement will have a trickle up/down effect on all sec industry. The same for the Crimewatch candidate, or the WH candidate, or the FW candidate. It's entirely possible for one player to cross over into many parts of the game, and their ability to vote should reflect that.



And this is why a Platform system would most benefit these topics.

Where I am.

Hans Jagerblitzen
Ice Fire Warriors
#100 - 2012-09-11 19:09:51 UTC
Sal Volatile wrote:
What if we have a fabulous new isk sink: CSM candidates can buy splash screen ads! We're talking attack ads here. Why not? Maximum drama, maximum hype.

What if there was some kind of regular polling that people could follow? Uh oh, looks like the nullsec candidates are poised to sweep this thing! Holy ****, I'm biting my nails here, guys! Better donate more isk to the highsec miners so they can buy more attack ads!

I'm just spitballing here, but it seems to me that if you want to get Eve players more interested in the CSM elections, it might be worthwhile to make them more like the rest of Eve. It would also probably make your job a lot more interesting!


There's a lot of great stuff in the thread here so far to comment on, I'll take my stab at one of the first items that caught my eye here.

I hope to hell this never comes to the CSM elections - attack ads, paid publicity, and drama are all some of the *worst* aspects of RL politics. Just because we are elected using a political process does not mean we should make the CSM overly political. In the end, once elected we're not on seperate parties, we're not at each other's throats, and we're not bargaining with each other or exchanging favors or vetoing or doing any of the competitive, obnoxious stuff that impedes progress in the real world.

I am firmly against grouping candidates into political parties for the very same reasons - I want each candidate to be evaluated on their merits as much as possible, not based on a category they check a box for. EVE players are some pretty smart people compared to your average voter IRL, I think they can handle not being painted as red or blue in order to dumb down the election process. We should be judged by our behavior and track record and not because we put a label on ourselves that others would latch on to because of surface-level appeal.

Would attack ads get people to the polls? Sure. Do they make for informed voters? No. Do they help the "underdogs" in the election, those that lack finances or a push-button voting bloc? No. Drama is fun, and very EVE-like, but internet spaceship politics is srs bizness to a lot of players and we shouldn't encourage it to slide further into sideshow territory.

If splash screen ads are to be allowed at all, let them be free of charge, limit each candidate to one and randomize the day they can have it posted. These should not become tools to give the wealthy an edge over candidates that want to run based on their experience, expertise, and character.

CPM0 Chairman / CSM7 Vice Secretary