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Warfare & Tactics

 
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bombers in FW missions?

Author
Shou Kaukonen
State Protectorate
Caldari State
#1 - 2012-09-11 01:40:02 UTC
Sorry for this - I know what I'm about to ask is probably old news to many forum-goers, but here goes anyway:

I was just reading up on Faction Warfare, having never done it before and curious what it was all about. Then, I stumble on people talking about doing level 4 FW missions in stealth bombers? Apparently, this is due to the fact that mission targets in FW are much less numerous than normal missions, possibly only requiring you to take out 1-3 targets to complete?

My questions are: can anyone tell me whether this is a RELIABLE approach to dealing with FW missions - or is it just a grossly inefficient novelty? And if it is practical, are there circumstances that might blunt this tactic's effectiveness? I've seen that, for example, caldari jamming and light missiles could make short work of a stealth bomber - does this mean it's only possible against certain factions?

Info from anyone who's employed this approach, or seen it employed, would be greatly appreciated.
Rexorol
Gallentian Legitimate Businessmen
#2 - 2012-09-11 05:18:53 UTC
Shou Kaukonen wrote:
Sorry for this - I know what I'm about to ask is probably old news to many forum-goers, but here goes anyway:

Info from anyone who's employed this approach, or seen it employed, would be greatly appreciated.


I haven't done them lately, but did quite a few level 4 FW missions in a Nemesis before the summer changes. Usually a stealth bomber did the trick easily provided I researched before accepting. The only problem is, against everything else you come up across in FW zone, you are just meat. Since most missions involve going many, many jumps away usually through contested space, even a stealth bomber is going to get caught in a gate camp eventually.

Also, anybody in the zone can see when a FW mission is being run and warp to you without having to scan. Anybody who can get within point range is going to kill you, because you are worthless against all of the other frigates/destroyers/assault frigs/inties looking for plexes and watching gates.

For the missions I did do, they were pretty easy LP except for the times people would pop into my missions and explode my bomber. It was still fun for awhile though.
Marc Callan
Center for Advanced Studies
Gallente Federation
#3 - 2012-09-11 09:11:12 UTC
If you're selective about your missions, yes, a bomber soloing L4 FW missions can work pretty reliably. One way to make it work is to pick a bomber that's built by the faction you're going to fight - that way, you get the bomber's damage bonus shooting into the faction's resistance hole. Nemesis against Gallente, Manticore against Caldari, that sort of thing.

You need to get your speed-to-signature ratio as high as you possibly can, though, and you absolutely need to fly manually to keep high transversal to slip the NPC guns. Rule of thumb says you want to top 1,000 meters per second on afterburner; in my experience, in a Nemesis, that usually takes two overdrives in the lows and a deadspace afterburner (expensive, but it earns out quickly).

NPC electronic warfare can also make these missions a cast iron [beep]. Gallente will throw enough tracking disruptors at you that you'll have to get within 15,000 meters to lock up your target, which means coming terrifyingly close to about 378.6 metric f[beep]tons of battleship guns. Minmatar will target-paint you, throwing your speed-to-signature ratio into the toilet and letting their missiles cream you. Caldari will jam you out completely. Amarr ... will use tracking disruptors, which mean [beep]-all against a stealth bomber.

And I've got a bad feeling that somewhere along the way, CCP buffed some of the elite NPC's in those missions with Sleeper AI and forgot to tell the players. I was tag-teaming a mission with a buddy, assigned to destroy a stargate, and was kiting all the hostiles a couple of hundred km away from him, when one elite battleship reversed course, charged in on him at a kilometer a second, and started neuting him - while it still had me red-boxed.

But on the other hand, running Level 3's and Level 4's (three L3 missions will get you as much LP as one L4, and more cash besides) got me enough LP to be effective in one of the recent LP dumps.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Bad Messenger
Rehabilitation Clinic
#4 - 2012-09-11 10:26:02 UTC
Easiest way to do FW missions is to use 2 chars, 1st one is so called speed tank alt, who goes in 1st and takes agro from rats, takes some range and tanks rats, actual styles differs a bit depending on faction you are doing missions for.
2nd one is dps, bomber is good for dps and easy travel around, if there comes more rat spawns just cloak for a moment so speed tanker gets all agroes again.

Also if some enemy player or pirate enters your mission you can cloak your 'expensive' bomber because you do not have any rats targeting you.
Zarnak Wulf
Task Force 641
Empyrean Edict
#5 - 2012-09-11 11:41:22 UTC
Missions in FW used to be the only way to make LP and turn a profit. Now they are redundant and serve no useful purpise except as an exploit. They should be removed. Period.
Marc Callan
Center for Advanced Studies
Gallente Federation
#6 - 2012-09-11 13:07:53 UTC
Zarnak Wulf wrote:
Missions in FW used to be the only way to make LP and turn a profit. Now they are redundant and serve no useful purpise except as an exploit. They should be removed. Period.


If one side in a warzone has captured nearly all the systems, there's nowhere left to plex, which leaves only two sources of LP to upgrade systems and the like: PVP victories, and missions. And missioning in the FW zone can be a challenge, and can draw some interesting fights. It's not nearly as broken as using an unarmed frigate to capture zones designed for battlecruisers.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zarnak Wulf
Task Force 641
Empyrean Edict
#7 - 2012-09-11 15:37:43 UTC
Come winter the winning side will get quite a bit of LP off of defensive plexing. You get paid for fighting and advancing your faction. Where does mission running fall in with that? Is it in only enemy occupied systems? No. Is the AI advanced and challenging? You do it in a stealth bomber, so no. Can the enemy enter the plex and push a button to end it in failure for you? Again, no.

I think the really bad part is that come winter, you will be able to pull in around 500k in LP an hour at Tier V. To degrade a level V system with 300k LP takes 30 hours. Even at the highest maintenance fee, two and a half hours of mission running are all you need to move a system to Tier V. It's just really bad balance.
Bad Messenger
Rehabilitation Clinic
#8 - 2012-09-11 16:48:12 UTC
we could also remove all isk sources in FW so only people who really want to fight for their faction will stay.
Baljos Arnjak
Dark Praetorian Order
#9 - 2012-09-11 17:55:52 UTC
Zarnak Wulf wrote:
I think the really bad part is that come winter, you will be able to pull in around 500k in LP an hour at Tier V.


That's assuming agents are going to be affected by the new payout system, which I doubt they will be.

If they don't get the lp bonus from high tiers, missions will get a relative nerf. For example, a Major plex under tier 5 in the new system would get 30k x 300% = 90k and takes 20min to complete, so times 3 again for hourly lp = 270k lp/h theoretical max (have to take travel time into account, so real would be less). It takes me about 2 hours, from accepting first mission to turning in last mission, to run 7 missions depending on which missions I get, so average payout per mission is about 30k x 7 = 210k. So about 105k lp/h.

So, assuming agents won't be included in the tier bonuses, offensive plexing will by far be the better option for generating lp. If they are, I'd get about 315k lp/h under tier 5.
Starr Tookus
Perkone
Caldari State
#10 - 2012-09-13 11:59:56 UTC
http://www.youtube.com/watch?v=wMo8I4nidi0

You can use that method for Caldari and Minmatar missions for sure, I heard you get jammed from Caldari NPC's and need a wingman. No clue about whether or not Minmatar NPC's can regularly hit you in Amarr missions.

You need T2 javelins for this method. Use common sense to fit other stealth bombers. You need a sebo with range script when shooting Gallente NPC's.
IbanezLaney
The Church of Awesome
#11 - 2012-09-14 02:33:48 UTC
Stealth Bombers are ok for missions. People use them due to cov-ops cloak but there are many too weaknesses that are too often overlooked.

HAM Drake is better if you use Cloaky Mwd trick for travel.

Drake tanks everything + Damps wont matter once you're in HAM range.
With stealth bombers you sometimes need to do multiple warp in/outs just to kill all objectives. Drake does not have this problem - making it much faster overall for FW missions.