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More Nerf to ganking

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#281 - 2012-09-11 09:05:11 UTC
Sabrina Solette wrote:
pussnheels wrote:
William Walker wrote:
HERE is your solution: do not autpilot in highsec! Warp to zero. Got aggressed by someone? Jump/Dock. AMAZING Shocked

that is part of the solution
Problem is that a few freighter pilots were carrying way to much in value wise in their ships,


it is not the game mechanic that is at fault it is the pilots and their corp that is for allowing this to happen , also pretty much sounds and looks like a inside job to me
Ganking exhumers has been rebalanced , but there never was and there isn't a need to nerf the ganking of haulers and freighters in my opinion
it takes much more team work to set up and has more risks involved than ganking exhumers ( still remember how i witnessed the ganking of a freighter in Niarja and the rage when a third party ran off with the loot that was hiilarious)
my opinion and reading thru this thread that most people think the same way about this



But would be better to make someone that keeps bumping a ship an aggressor.


No it wouldn't, that would cause a host of other problems.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Ganthrithor
GoonWaffe
Goonswarm Federation
#282 - 2012-09-11 09:06:36 UTC
Mars Theran wrote:
Ganthrithor wrote:
Mars Theran wrote:


Maybe they autopilot them because there isn't anything else you could do with them. What are you going to do, cycle a module?


You are literally what is wrong with empire dwellers.


Have you ever piloted a freighter over more than 5-6 jumps? I did once. That was the first and last time, and I sold it shortly after. It was Hek to Jita iirc and it was the slowest space transit of my life.

It's not bad enough that they take forever to align, but once you're in warp you stay there, literally. Sit back, twiddle your thumbs, read a book, because you're not getting there anytime soon, and when you do, you just end up hopping gate and repeating the whole process over again, for every system.

gah..





Yes I have, you idiot. I ran a slew of runs between Jita and Chardalane when my alliance lived in Cloud Ring. I was too poor to afford a JF then, but had a Charon and a Rorqual. You may notice that Chardalane is a lowsec system. I always made sure to only carry a few billion in reactants and I used alts to scout the route and the lowsec drop system as well as to be present as emergency webs should anything nasty decloak or appear on d-scan when I was initiating warp from the lowsec gate to the station. I never lost a freighter.

If you don't want to lose your **** in EVE online, pay the f**k attention and take the appropriate precautions. Otherwise be prepared to deal with the consequences.
Ganthrithor
GoonWaffe
Goonswarm Federation
#283 - 2012-09-11 09:08:24 UTC  |  Edited by: Ganthrithor
That's sixteen jumps each way, btw, for people like you who are probably too lazy to look at a map. All that flying manually, then usually 1-5 hours of observing Chardalane before attempting a jump in. Sometimes it took more than a day. If things look too hairy, you wait.
Mars Theran
Foreign Interloper
#284 - 2012-09-11 09:10:06 UTC  |  Edited by: Mars Theran
Ganthrithor wrote:
Mars Theran wrote:
Ganthrithor wrote:
Mars Theran wrote:


Maybe they autopilot them because there isn't anything else you could do with them. What are you going to do, cycle a module?


You are literally what is wrong with empire dwellers.


Have you ever piloted a freighter over more than 5-6 jumps? I did once. That was the first and last time, and I sold it shortly after. It was Hek to Jita iirc and it was the slowest space transit of my life.

It's not bad enough that they take forever to align, but once you're in warp you stay there, literally. Sit back, twiddle your thumbs, read a book, because you're not getting there anytime soon, and when you do, you just end up hopping gate and repeating the whole process over again, for every system.

gah..





Yes I have, you idiot. I ran a slew of runs between Jita and Chardalane when my alliance lived in Cloud Ring. I was too poor to afford a JF then, but had a Charon and a Rorqual. You may notice that Chardalane is a lowsec system. I always made sure to only carry a few billion in reactants and I used alts to scout the route and the lowsec drop system as well as to be present as emergency webs should anything nasty decloak or appear on d-scan when I was initiating warp from the lowsec gate to the station. I never lost a freighter.

If you don't want to lose your **** in EVE online, pay the f**k attention and take the appropriate precautions. Otherwise be prepared to deal with the consequences.


No need for the name calling. You make goons look bad, and you should feel bad.

P.S. Don't take it so personal and rage. I've never actually lost an Industrial or mining ship that I can recall. Battleships, BCs, Frigates, AFs, but no Indies.
zubzubzubzubzubzubzubzub
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#285 - 2012-09-11 09:14:01 UTC
Malcanis wrote:
Sabrina Solette wrote:
pussnheels wrote:
William Walker wrote:
HERE is your solution: do not autpilot in highsec! Warp to zero. Got aggressed by someone? Jump/Dock. AMAZING Shocked

that is part of the solution
Problem is that a few freighter pilots were carrying way to much in value wise in their ships,


it is not the game mechanic that is at fault it is the pilots and their corp that is for allowing this to happen , also pretty much sounds and looks like a inside job to me
Ganking exhumers has been rebalanced , but there never was and there isn't a need to nerf the ganking of haulers and freighters in my opinion
it takes much more team work to set up and has more risks involved than ganking exhumers ( still remember how i witnessed the ganking of a freighter in Niarja and the rage when a third party ran off with the loot that was hiilarious)
my opinion and reading thru this thread that most people think the same way about this



But would be better to make someone that keeps bumping a ship an aggressor.


No it wouldn't, that would cause a host of other problems.




I know like undocking in a busy station, but it should not really happen anywhere else not multiple times anyway. So I'm sure something could be programmed.
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#286 - 2012-09-11 09:16:54 UTC
Mars Theran wrote:

No need for the name calling. You make goons look bad, and you should feel bad.



Where Goons are concerned they can't look any worse than they're already.
Ganthrithor
GoonWaffe
Goonswarm Federation
#287 - 2012-09-11 09:17:54 UTC
Mars Theran wrote:
Ganthrithor wrote:
Mars Theran wrote:
Ganthrithor wrote:
Mars Theran wrote:


Maybe they autopilot them because there isn't anything else you could do with them. What are you going to do, cycle a module?


You are literally what is wrong with empire dwellers.


Have you ever piloted a freighter over more than 5-6 jumps? I did once. That was the first and last time, and I sold it shortly after. It was Hek to Jita iirc and it was the slowest space transit of my life.

It's not bad enough that they take forever to align, but once you're in warp you stay there, literally. Sit back, twiddle your thumbs, read a book, because you're not getting there anytime soon, and when you do, you just end up hopping gate and repeating the whole process over again, for every system.

gah..





Yes I have, you idiot. I ran a slew of runs between Jita and Chardalane when my alliance lived in Cloud Ring. I was too poor to afford a JF then, but had a Charon and a Rorqual. You may notice that Chardalane is a lowsec system. I always made sure to only carry a few billion in reactants and I used alts to scout the route and the lowsec drop system as well as to be present as emergency webs should anything nasty decloak or appear on d-scan when I was initiating warp from the lowsec gate to the station. I never lost a freighter.

If you don't want to lose your **** in EVE online, pay the f**k attention and take the appropriate precautions. Otherwise be prepared to deal with the consequences.


No need for the name calling. You make goons look bad, and you should feel bad.

P.S. Don't take it so personal and rage. I've never actually lost an Industrial or mining ship that I can recall. Battleships, BCs, Frigates, AFs, but no Indies.


You make humans look bad.
Ganthrithor
GoonWaffe
Goonswarm Federation
#288 - 2012-09-11 09:19:27 UTC
hth
Nicolo da'Vicenza
Viziam
Amarr Empire
#289 - 2012-09-11 09:25:00 UTC
that was very helpful ganth, your hopes were not in vain
TharOkha
0asis Group
One Man Corps Alliance
#290 - 2012-09-11 09:53:43 UTC
Instead of nerfing ganking i propose to have 4 different freighters with specific roles.

Charon - largest cargohold, paperboat (aka status quo), medium align time
Providence - Thick armor with resists, veeeeery hard to gank, veeery slow align time, medium cargo
Fernir - Fastest of the four, smallest cargohold, very fast align time. paperboat
Obelisk - medium cargo, medium tank... something in between
Ganthrithor
GoonWaffe
Goonswarm Federation
#291 - 2012-09-11 09:57:08 UTC
Hahaha, yes, ships with 180k EHP are "paperboats."

If you want more EHP, you could always sacrifice some cargo space and fly a JF instead. They have over 320k EHP, align faster than regular freighters, and have jump drives for skirting around ganking hotzones to boot!
Sabrina Solette
Center for Advanced Studies
Gallente Federation
#292 - 2012-09-11 09:59:55 UTC
TharOkha wrote:
Instead of nerfing ganking i propose to have 4 different freighters with specific roles.

Charon - largest cargohold, paperboat (aka status quo), medium align time
Providence - Thick armor with resists, veeeeery hard to gank, veeery slow align time, medium cargo
Fernir - Fastest of the four, smallest cargohold, very fast align time. paperboat
Obelisk - medium cargo, medium tank... something in between



No, they're race specific which means people would have to cross train to use the type they want. Unless you make them ORE ships of course but then they would have to redesign the looks of them.
Malcanis
Vanishing Point.
The Initiative.
#293 - 2012-09-11 10:06:05 UTC
Sabrina Solette wrote:
TharOkha wrote:
Instead of nerfing ganking i propose to have 4 different freighters with specific roles.

Charon - largest cargohold, paperboat (aka status quo), medium align time
Providence - Thick armor with resists, veeeeery hard to gank, veeery slow align time, medium cargo
Fernir - Fastest of the four, smallest cargohold, very fast align time. paperboat
Obelisk - medium cargo, medium tank... something in between



No, they're race specific which means people would have to cross train to use the type they want. Unless you make them ORE ships of course but then they would have to redesign the looks of them.


People already have to do this if they want a Blockade Runner with 2 highslots, for instance.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Sabrina Solette
Center for Advanced Studies
Gallente Federation
#294 - 2012-09-11 10:11:00 UTC
Malcanis wrote:
Sabrina Solette wrote:
TharOkha wrote:
Instead of nerfing ganking i propose to have 4 different freighters with specific roles.

Charon - largest cargohold, paperboat (aka status quo), medium align time
Providence - Thick armor with resists, veeeeery hard to gank, veeery slow align time, medium cargo
Fernir - Fastest of the four, smallest cargohold, very fast align time. paperboat
Obelisk - medium cargo, medium tank... something in between



No, they're race specific which means people would have to cross train to use the type they want. Unless you make them ORE ships of course but then they would have to redesign the looks of them.


People already have to do this if they want a Blockade Runner with 2 highslots, for instance.


Yeah, but you could say that about any ship when comparing slots on race equivalent ships. But what TharOkha has based this on is the changes to the mining ships (ORE) which is not the same as just having an extra slot.
Mohamad Transporte
Native Freshfood
Minmatar Republic
#295 - 2012-09-11 10:28:22 UTC
nice to see all the rational and non-rational full of hate posts..

however, majority of post are not realizing the issue here... ganking can't be prevented by having an alt scout or not carrying too much (because this is what freighter supposed to do) and having escort for your frieghter is 90% not feasible practicle

Having an alt scout in high sec is not usefull... u can have ur ganking team sitting in a tactical and aligned to target gate with a cloacky warpin scout, that will give u a direct warp in and u keep bumping the freighter so that he can't align and warp (and also he can't crash gate as well due to his slow movement..)

so practically, freighter is a dump ship with no mean of defense

My suggestion:
A- Freighter and jump freighter cant be bumped (that eliminate the cheap cost of blaster ganking ships, however, doesnt solve the alfa-nado kinda ganking)

B- Concorded ships receive 0 isk from insurance due to violation of inter-galactic Laws of high sec ;=)

this means ... ganking will remain possible, however, at high cost, and more isk on stake if nothing drops........
Ghazu
#296 - 2012-09-11 10:55:05 UTC
Mohamad Transporte wrote:
nice to see all the rational and non-rational full of hate posts..

however, majority of post are not realizing the issue here... ganking can't be prevented by having an alt scout or not carrying too much (because this is what freighter supposed to do) and having escort for your frieghter is 90% not feasible practicle

Having an alt scout in high sec is not usefull... u can have ur ganking team sitting in a tactical and aligned to target gate with a cloacky warpin scout, that will give u a direct warp in and u keep bumping the freighter so that he can't align and warp (and also he can't crash gate as well due to his slow movement..)

so practically, freighter is a dump ship with no mean of defense

My suggestion:
A- Freighter and jump freighter cant be bumped (that eliminate the cheap cost of blaster ganking ships, however, doesnt solve the alfa-nado kinda ganking)

B- Concorded ships receive 0 isk from insurance due to violation of inter-galactic Laws of high sec ;=)

this means ... ganking will remain possible, however, at high cost, and more isk on stake if nothing drops........


A- If titans can be bumped why can't freighters? Make it so you people are magically protected? You want protection and countermeasures? Use transport ships and orcas, because roles what are they for?

B- Already in effect genius.

http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984

William Walker
SLIPERY ONE EYE WILLY
#297 - 2012-09-11 11:21:03 UTC
But... what if the freighter pilot just logged off if he was getting bumped? I am not entirely sure but I think he just disappears. Unless of course he aggresses something... in his freighter.

ヽ(⌒∇⌒)ノ へ(゜∇、°)へ (◕‿◕✿)

Eugene Kerner
The Scope
Gallente Federation
#298 - 2012-09-11 11:39:03 UTC  |  Edited by: Eugene Kerner
William Walker wrote:
But... what if the freighter pilot just logged off if he was getting bumped? I am not entirely sure but I think he just disappears. Unless of course he aggresses something... in his freighter.

...finally...
Disclaimer; Works not in Low Sec or 0.0.
Requires to be NOT afk

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Michael1995
Lazerhawks
L A Z E R H A W K S
#299 - 2012-09-11 12:07:47 UTC
William Walker wrote:
But... what if the freighter pilot just logged off if he was getting bumped? I am not entirely sure but I think he just disappears. Unless of course he aggresses something... in his freighter.


Unless they have already attempted to suicide gank him and failed, he can log off and he will e-warp away and then disappear after a minute, no way he can be aggressed if he isn't after he logs off.

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Tippia
Sunshine and Lollipops
#300 - 2012-09-11 13:31:42 UTC  |  Edited by: Tippia
Mars Theran wrote:
Have you ever piloted a freighter over more than 5-6 jumps?
Only on a 4-or-6-times-per-week:ly basis… and guess what? It's a piece of cake to be at the keyboard for it. It most certainly isn't a reason to blame the game for your own unwillingness to be attentive and active in the process.

Mars Theran wrote:
Sure, you can bring a big fleet to escort it, but how does that help against the gang of 30 Tornados come to one shot gank it, and the Neutral ship to scoop the loot?Sure, you could also be present and accounted for and warp to zero, but it doesn't stop somebody from bumping you off course when you are trying to align from a gate and preventing you warping.
…hence the use of a webber, so your exposure to that bumpmaniac is, oh, much less than the time it takes for him to accelerate, travel the distance needed, and hit the ship.

Shooting the webber does one thing: it alerts the freighter pilot and calls CONCORD early, giving him a way out and you less time to do your dirty work. End result: one dead neutral that is no longer useful and must be biomassed (that's 10 hours gone), and maybe, with a bit of luck, one tiny frigate lost on the freighter side.

Oh, and what's this about saying that people don't quote in full when they quite in full? Are you not reading or are you just being dishonest?