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STOP PAYING INSURANCE FOR CONCORD KILLS

Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#101 - 2011-10-15 02:10:41 UTC
Vizvayu Koga wrote:

I agree that the purpose of insurance is to reduce the loss in risky activities, and that's perfectly fine with me. However the simplicity of the insurance system is being abused in some cases. EVE is focused on space combat, that's quite different from RL where there's so much less combat oriented cars and aircrafts to insure, so in that regard I think it's logical to be able to insure a combat ship. EVE's empires have rules however, at least inside the high and low security zones, so IMO the insurance should be part of that rules just like gates, stations and police which shoots you if you're an outlaw. There are other high risk activities which should be OK with the insurance company and are inside the law. Regarding PvP this is not the right thread and I don't want to get off-topic, but lets say that it's just logical that the more ships you loose, the more insurance should cost to avoid abuse.


I'd like to point out that your idea for insurance is very different from the current game mechanic of insurance. How is criminal activity determined in EvE? I can think of only one method.... GCC's. Extrapolating on your view point, it really sounds like you'd deny insurance payouts to anyone with a GCC. While the implications of this in hi-sec are mostly limited to suicide gankers, there are enormous reprecussions to this in low-sec. You can't get a GCC in null, so it doens't matter there.

Considering you Low-sec PvP often starts at the BC level, this is pretty harsh to beginning pirates. Also, its quite common to get a GCC during pos bashes and some FW activities.

I'm strongly against the modification of insurance to Low and Null sec, as that's where its most useful.
Tippia
Sunshine and Lollipops
#102 - 2011-10-15 02:12:11 UTC
Gizznitt Malikite wrote:
2.) I think the only profession that will actually benefit from this elimination is miners. And frankly, I don't really care if they get a small boon.
Funnily enough, insurance is one of the things that give miners' work any value — fiddling with it and reducing payout means their work becomes worth less than it was before.

Moreover, since it is there to encourage ship destruction, its presence also generates the demand for the miners' goods that keeps them in business…
Vizvayu Koga
#103 - 2011-10-15 02:47:25 UTC  |  Edited by: Vizvayu Koga
Gizznitt Malikite wrote:
Vizvayu Koga wrote:

I agree that the purpose of insurance is to reduce the loss in risky activities, and that's perfectly fine with me. However the simplicity of the insurance system is being abused in some cases. EVE is focused on space combat, that's quite different from RL where there's so much less combat oriented cars and aircrafts to insure, so in that regard I think it's logical to be able to insure a combat ship. EVE's empires have rules however, at least inside the high and low security zones, so IMO the insurance should be part of that rules just like gates, stations and police which shoots you if you're an outlaw. There are other high risk activities which should be OK with the insurance company and are inside the law. Regarding PvP this is not the right thread and I don't want to get off-topic, but lets say that it's just logical that the more ships you loose, the more insurance should cost to avoid abuse.


I'd like to point out that your idea for insurance is very different from the current game mechanic of insurance. How is criminal activity determined in EvE? I can think of only one method.... GCC's. Extrapolating on your view point, it really sounds like you'd deny insurance payouts to anyone with a GCC. While the implications of this in hi-sec are mostly limited to suicide gankers, there are enormous reprecussions to this in low-sec. You can't get a GCC in null, so it doens't matter there.

Considering you Low-sec PvP often starts at the BC level, this is pretty harsh to beginning pirates. Also, its quite common to get a GCC during pos bashes and some FW activities.

I'm strongly against the modification of insurance to Low and Null sec, as that's where its most useful.


No, actually my idea of insurance is not that different from the actual insurance system, only a little more advanced to avoid abuse and make it more balanced/fair.
Regarding this thread it's a change as simple as not paying insurance to any ship killed by Concord. That's about it.
But in the other, broader, thread I was trying to say that IMO we should have standings with the insurance company. As we insure ships and time passes those standings should increase, but also decrease when we loose an insured ship. Insurance cost should be based on those standings and have a significant variation. You should still be able to insure your ship, only difference is that it'd cost you more than it'd cost to a miner (just to give an example). As you can see that is not related to GCC. In fact GCC doesn't matter in this specific topic either, only how/why you were killed. If your ship was destroyed by local authorities then you shouldn't get any isk from insurance. GCC is more relevant to the authorities but not to the insurance company as I see it.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#104 - 2011-10-15 03:23:25 UTC
Hey, I just got an interesting idea.

How about we get rid of insurance payouts for all ships lost to CONCORD actions, but at the same time make it so that CONCORD isn't summoned unless a victim actually gets blown up? You know, if we're making real-life parallels here, then remember that real-life cops don't empty out their magazines on you if you simply stepped on another person's foot. Well, unless you're a minority or something; we can keep current CONCORD mechanics in place for the Minmatar, zing!

This would be fair, right?

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Llanthas
Aliastra
Gallente Federation
#105 - 2011-10-15 05:31:06 UTC
Destiny Corrupted wrote:
Hey, I just got an interesting idea.

How about we get rid of insurance payouts for all ships lost to CONCORD actions, but at the same time make it so that CONCORD isn't summoned unless a victim actually gets blown up? You know, if we're making real-life parallels here, then remember that real-life cops don't empty out their magazines on you if you simply stepped on another person's foot. Well, unless you're a minority or something; we can keep current CONCORD mechanics in place for the Minmatar, zing!

This would be fair, right?


They don't show up until the victim is dead anyway. Otherwise, there wouldn't be a point to this.

Also, if you shoot at somebody, and the cops are called, yeah - you're going home with holes in your chest.
Nova Fox
Novafox Shipyards
#106 - 2011-10-15 05:55:36 UTC
Doesnt life insurance pay out if you get killed by cops in real life either by accedint or semi-purpose?

I know health insurance pays and you dont die from it.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#107 - 2011-10-15 06:00:11 UTC
Llanthas wrote:
Destiny Corrupted wrote:
Hey, I just got an interesting idea.

How about we get rid of insurance payouts for all ships lost to CONCORD actions, but at the same time make it so that CONCORD isn't summoned unless a victim actually gets blown up? You know, if we're making real-life parallels here, then remember that real-life cops don't empty out their magazines on you if you simply stepped on another person's foot. Well, unless you're a minority or something; we can keep current CONCORD mechanics in place for the Minmatar, zing!

This would be fair, right?


They don't show up until the victim is dead anyway. Otherwise, there wouldn't be a point to this.

Also, if you shoot at somebody, and the cops are called, yeah - you're going home with holes in your chest.


Instant death is a possibility, not a concrete guarantee. The CONCORD arrival timer starts immediately upon aggression, and is determined by system security status.

Being killed as a pod pilot is an inconvenience; one not any more severe than a non-fatal car crash in real life. It's the NPC belt rat folk that don't come back to life after you pop them.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Llanthas
Aliastra
Gallente Federation
#108 - 2011-10-15 06:55:33 UTC
Destiny Corrupted wrote:


Being killed as a pod pilot is an inconvenience; one not any more severe than a non-fatal car crash in real life. It's the NPC belt rat folk that don't come back to life after you pop them.


... unless said pod pilot happens to enjoy using implants... or has invested a significant amount of time in obtaining their mining ship, skills, and equipment only to have them destroyed by somebody and then taunted for no reason other than to frustrate said pilot.


And as for the previous post, no. Life insurance does not pay out for police-related deaths. Or felons. or for any reason not covered in the policy. Or if they can find a way not to.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#109 - 2011-10-15 07:14:31 UTC
Llanthas wrote:
Destiny Corrupted wrote:


Being killed as a pod pilot is an inconvenience; one not any more severe than a non-fatal car crash in real life. It's the NPC belt rat folk that don't come back to life after you pop them.


... unless said pod pilot happens to enjoy using implants... or has invested a significant amount of time in obtaining their mining ship, skills, and equipment only to have them destroyed by somebody and then taunted for no reason other than to frustrate said pilot.


It's the pilot's choice to use implants, and/or expensive ships and equipment. If it's too expensive for you to lose, then use cheaper stuff. I've personally lost billion-ISK pirate implant sets, multiple times, and never blamed anyone but myself. I never asked CCP to change the game because I was inconvenienced by lost progress that stemmed from my own decisions and imperfections. From day one, I, and other rational players, have accepted this game for what it is: a competitive environment that rewards initiative and punishes complacency.

And taunting? Really? You're not obligated to read local or accept chat requests.

The only rational argument you can make is that as a paying customer, you're entitled to voice your opinion and try to influence the developers into changing this game's core concepts to better suit your own play style. Fine. But know that people like yours truly will be here, fighting you tooth and nail every step of the way.

I'm tellin' you pops, you're playing the wrong game.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Llanthas
Aliastra
Gallente Federation
#110 - 2011-10-15 07:22:07 UTC
And I'm all for open PvP in low- and null-sec space. I don't even mind the RARE suicide ganker. But paying them insurance to reimburse their ship loss is just ridiculous.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#111 - 2011-10-15 07:35:59 UTC
I don't know how many times you need to be told that removing insurance will have limited to no impact on suicide-ganking.

Are we going to shoot haulers carrying 300+ million of stuff if our sunk costs rise from 40 million to 90? Absolutely. Are we going to shoot week-old Retriever pilots sucking away at .9 Veldspar? No, because we already don't, aside from very specific cases where a message needs to be sent.

Finally, even if the costs associated with suicide-ganking with battleships become unbearable, we will compensate by using smaller ships, and more shooters. You can get a third of the damage with a Rupture, at about ten percent of the cost. All we need to do is get two more people, which is a simple task.

Removing insurance from deaths to CONCORD won't get rid of "90%" of suicide ganking (and this, I think, is your true goal); it won't even get rid of 5%. What it will do, however, is make life slightly more difficult for the truly new players who make rookie mistakes.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Tippia
Sunshine and Lollipops
#112 - 2011-10-15 10:19:15 UTC
Llanthas wrote:
And I'm all for open PvP in low- and null-sec space. I don't even mind the RARE suicide ganker. But paying them insurance to reimburse their ship loss is just ridiculous.
Why?
Quote:
... unless said pod pilot happens to enjoy using implants... or has invested a significant amount of time in obtaining their mining ship, skills, and equipment only to have them destroyed by somebody and then taunted for no reason other than to frustrate said pilot.
And all of that is the choice of the miner. If he doesn't want to risk all that, then he can choose not to. If he skews his own risk vs. reward (which has yet to be proven by the way), then it's his choice and his problem — not an issue with the game mechanics.
Llanthas
Aliastra
Gallente Federation
#113 - 2011-10-15 15:55:14 UTC
Destiny Corrupted wrote:
I don't know how many times you need to be told that removing insurance will have limited to no impact on suicide-ganking.

Are we going to shoot haulers carrying 300+ million of stuff if our sunk costs rise from 40 million to 90? Absolutely. Are we going to shoot week-old Retriever pilots sucking away at .9 Veldspar? No, because we already don't, aside from very specific cases where a message needs to be sent.

Finally, even if the costs associated with suicide-ganking with battleships become unbearable, we will compensate by using smaller ships, and more shooters. You can get a third of the damage with a Rupture, at about ten percent of the cost. All we need to do is get two more people, which is a simple task.

Removing insurance from deaths to CONCORD won't get rid of "90%" of suicide ganking (and this, I think, is your true goal); it won't even get rid of 5%. What it will do, however, is make life slightly more difficult for the truly new players who make rookie mistakes.


Honestly, I don't need to be told that at all. I know it will have an effect because all the gankers are losing their minds on here trying to defend it.

I'm trying to suggest an in-game, reasonable solution to the problem. If I was ignorant, or just being pissy, I'd ask CCP to make it impossible. I just want it to be a little more difficult, and not reimbursed by the game mechanics.

Tippia
Sunshine and Lollipops
#114 - 2011-10-15 16:05:56 UTC
Llanthas wrote:
I'm trying to suggest an in-game, reasonable solution to the problem.
No you're not.
You're not even able to explain what the problem is, so there is nothing to reasonably solve — no suggestion matches the problem has been suggested because the problem hasn't even been defined.
Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
Senpai's Afterschool Anime and Gaming Club
#115 - 2011-10-15 23:08:45 UTC
Llanthas wrote:
Honestly, I don't need to be told that at all. I know it will have an effect because all the gankers are losing their minds on here trying to defend it.


We're defending suicide-ganking, not insurance. From a mathematical standpoint, the only thing the removal of insurance would achieve is it will increase the overall time needed to regain security rating by people who gank with their mains, due to needing more shooters since we'd be using less expensive ships. Considering that time spent ganking and regaining sec rating is usually much less than time spent door-watching, you'd see no actual difference in the amount of suicide-ganking if insurance was removed. However, you'd see alt usage skyrocket, because people would now have even more incentive to bypass the system.

And Tippia is absolutely correct; you've given no rational argument for your demand, especially not from a gameplay perspective. Making real-life parallels simply won't cut it, because EVE isn't real life.

I wrote some true EVE stories! And no, they're not of the generic "my 0.0 alliance had lots of 0.0 fleets and took a lot of 0.0 space" sort. Check them out here:

https://truestories.eveonline.com/users/2074-destiny-corrupted

Llanthas
Aliastra
Gallente Federation
#116 - 2011-10-16 05:03:33 UTC
Destiny Corrupted wrote:

And Tippia is absolutely correct; you've given no rational argument for your demand, especially not from a gameplay perspective. Making real-life parallels simply won't cut it, because EVE isn't real life.


Here we go again....

1 - the current situation annoys a huge number of players.
2 - paying insurance for CONCORD kills destroys the entire idea behind "high security systems" by facilitating suicide ganking with very little repercussion.
3 - it would improve the economy by providing a slight "isk sink" effect which stimulates more value per isk, rather than diluting it with money popping into the system from nowhere.
4 - it would help protect new players just learning the game from the darker side of Eve.
5 - it would allow high-sec industrial players to once again reach the heights of productivity - which supplies more/cheaper ships for PvP and newbie players - many advanced/faction things can only be produced in 0.0 anyway.
6 - it would help to give players the option to play as they like - PvP or PvE, rather than being forced into combat.
7 - safer newbie areas are a must for ANY online game.

and on a personal note, it just kills part of the immersion with a completely unrealistic feature that no "insurance" company would ever undertake.

I'd also like to see it made much more difficult to regain lost security status, as well as a standings hit for committing crimes in an Empire's space. We'll just try this idea first, since it's already been proposed and debated by hundreds of Eve players (read: customers).

The only legitimate reason NOT to make the change? Griefer tears.
ShahFluffers
Ice Fire Warriors
#117 - 2011-10-16 06:16:44 UTC  |  Edited by: ShahFluffers
Llanthas wrote:

1 - the current situation annoys a huge number of players.


Opinion. Get me hard numbers.

Llanthas wrote:

2 - paying insurance for CONCORD kills destroys the entire idea behind "high security systems" by facilitating suicide ganking with very little repercussion.


No... paying insurance to people who lose ships is to encourage them to get another ship so they can then blow that one up too... thereby driving the EVE economy.

As far as "suicide gankers" and "repercussions" go... the gankers have already accepted the loss of their ship and the sec status penalty they incur through their actions. Increasing penalties will not change that. Moreover... it's a separate mechanic from what the intention of "high-sec" is supposed to be (i.e. in high-sec, you pay a higher cost for aggressive actions... but you can still allowed to do those aggressive actions).

Llanthas wrote:

3 - it would improve the economy by providing a slight "isk sink" effect which stimulates more value per isk, rather than diluting it with money popping into the system from nowhere.


A about a fifth to a third of the ISK injected into the EVE economy through insurance is eaten up by paying for the insurance itself.
More than that... the ISK gained from insurance FAR eclipsed by other "ISK faucets" (e.g. NPC bounties inject over a trillion a week(month?) while insurance injects about 100 billion a week(month?))

Llanthas wrote:

4 - it would help protect new players just learning the game from the darker side of Eve.


Newer players are already protected by being of little "ISK value"... so the gankers who are in it for "profit" overlook them. When said newer player does something foolish (like smacktalk) then profit and loss become irrelevant and a gank occurs to "send a message."

Llanthas wrote:

5 - it would allow high-sec industrial players to once again reach the heights of productivity - which supplies more/cheaper ships for PvP and newbie players - many advanced/faction things can only be produced in 0.0 anyway.


Indeed... more production means more stuff... more stuff means lower prices... lower prices equals less profit for your average miner/industrialist... less profit means that it becomes less and less worthwhile to actually mine and build.

It's actually in the interest of many miners and industrialists that more stuff gets blown up.
Joe Risalo
State War Academy
Caldari State
#118 - 2011-10-16 06:30:08 UTC
Committing a criminal act in a vehicle not only negates any insurance you have on the vehicle, but it also make you personally accountable for any damage or injury caused by your criminal actions.

Not only that, but the vehicle would either be impounded and you would have to pay to get it back, or it would be claimed as evidence and destroyed after the necissary evidence is extracted and the initial trial is over.

Basically, not only am I saying that you shouldn't be able to get insurance for criminal acts in high sec, but you should also have to pay for committing the illegal act. Call it a fine. It's what helps keep concord funded. It also helps make a new isk dump in eve.
ShahFluffers
Ice Fire Warriors
#119 - 2011-10-16 06:37:15 UTC  |  Edited by: ShahFluffers
Llanthas wrote:

6 - it would help to give players the option to play as they like - PvP or PvE, rather than being forced into combat.


One of the central themes in EVE is that EVERYTHING affects EVERYTHING... even if you don't want it to.
You can be a lowly miner just chewing away rocks... but in mining those rocks and putting them onto the market for an equal/cheaper price than what you see you have now affected someone else who has also mined some rocks and put them up for sale. And if you continue to do so, said other player is well within his/her rights to "get rid of the competition" (e.g. you).

Llanthas wrote:

7 - safer newbie areas are a must for ANY online game.


I disagree. Newbies tend not to learn anything (or WANT to learn outside of what they want) until they get a "taste" of it... for better or worse.

Put it this way... who do you think will be able to speak Portuguese better? Someone who studied for 2 years but has yet to actually talk to a person from Portugal... or someone who was dumped in Portugal for 2 years and told to "make the best of it"?
My vote is for the second guy.

Llanthas wrote:

and on a personal note, it just kills part of the immersion with a completely unrealistic feature that no "insurance" company would ever undertake.


You're flying in a game where ships operate like submarines... bolts of energy and projectiles operate in a way that they make instantaneous contact with their target... where the bigger, more advanced, moon-like ships have locking times slower than fragile, easily assembled, 747s...

... and you're here griping about a factitious insurance company ruining immersion?

Llanthas wrote:

I'd also like to see it made much more difficult to regain lost security status


I can agree to this. There was a thread a while back that proposed making sec-status gains ONLY possible by ratting/doing missions in low-sec.
Vizvayu Koga
#120 - 2011-10-16 06:37:24 UTC  |  Edited by: Vizvayu Koga
Llanthas wrote:
Destiny Corrupted wrote:

And Tippia is absolutely correct; you've given no rational argument for your demand, especially not from a gameplay perspective. Making real-life parallels simply won't cut it, because EVE isn't real life.


Here we go again....

1 - the current situation annoys a huge number of players.
2 - paying insurance for CONCORD kills destroys the entire idea behind "high security systems" by facilitating suicide ganking with very little repercussion.
3 - it would improve the economy by providing a slight "isk sink" effect which stimulates more value per isk, rather than diluting it with money popping into the system from nowhere.
4 - it would help protect new players just learning the game from the darker side of Eve.
5 - it would allow high-sec industrial players to once again reach the heights of productivity - which supplies more/cheaper ships for PvP and newbie players - many advanced/faction things can only be produced in 0.0 anyway.
6 - it would help to give players the option to play as they like - PvP or PvE, rather than being forced into combat.
7 - safer newbie areas are a must for ANY online game.

and on a personal note, it just kills part of the immersion with a completely unrealistic feature that no "insurance" company would ever undertake.

I'd also like to see it made much more difficult to regain lost security status, as well as a standings hit for committing crimes in an Empire's space. We'll just try this idea first, since it's already been proposed and debated by hundreds of Eve players (read: customers).

The only legitimate reason NOT to make the change? Griefer tears.


Llanthas, I really appreciate your efforts to explain something as simple as this to everyone, but as I see it those trolls are dragging you and this discussion to a "mentally deficient" level. (EDIT: Original word is blocked :P)
The balance of a game should never depend on a bug. Fixing the bug will have an impact on th game, no doubt about that, but that's another topic and they will be other ways to address the game balance after the bug gets fixed.
Just my opinion of course...