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800mm Tornado sitting in a plex ...

Author
Pinky Feldman
Amarrian Vengeance
Ragequit Cancel Sub
#21 - 2012-09-06 20:58:03 UTC
Terminator56 wrote:
Damping arazu with RF point, or just an interceptor if keep your transversal up. Any sane tornado pilot will warp of though if he sees your interceptor start to come at him.


Problem with Arazus though is they're painfully slow and will cap out in any extended chase with a MWD even if they do have enough speed to keep up.
CAAN0N
ElitistOps
Deepwater Hooligans
#22 - 2012-09-07 00:26:53 UTC
I think you could get this done with an Adrestia Its faster that a tornado, has the pt range to grab him instantly and should tank him long enough to get within range.

Yeah infact you should use an adrestia to kill him.
CorInaXeraL
The Dresdeneers
#23 - 2012-09-07 13:36:14 UTC
CAAN0N wrote:
I think you could get this done with an Adrestia Its faster that a tornado, has the pt range to grab him instantly and should tank him long enough to get within range.

Yeah infact you should use an adrestia to kill him.


If price is not an option.... Opus Luxury Yacht, or Guardian Vexor.
CAAN0N
ElitistOps
Deepwater Hooligans
#24 - 2012-09-07 14:16:54 UTC
CorInaXeraL wrote:
CAAN0N wrote:
I think you could get this done with an Adrestia Its faster that a tornado, has the pt range to grab him instantly and should tank him long enough to get within range.

Yeah infact you should use an adrestia to kill him.


If price is not an option.... Opus Luxury Yacht, or Guardian Vexor.



Is disagree the Adrestia out performs both of them.
Xolve
State War Academy
Caldari State
#25 - 2012-09-07 23:44:50 UTC
Pinky Feldman wrote:
Terminator56 wrote:
Damping arazu with RF point, or just an interceptor if keep your transversal up. Any sane tornado pilot will warp of though if he sees your interceptor start to come at him.


Problem with Arazus though is they're painfully slow and will cap out in any extended chase with a MWD even if they do have enough speed to keep up.


Actually the Arazu's cap can be address with fitting issues, the real problem, like every other covert recon is that a Tornado will just eat the damn thing too quickly.

I guess double damp/double point razu would work- but making a sturdy Rapier just isn't possible.
Katalci
Kismesis
#26 - 2012-09-08 03:06:22 UTC  |  Edited by: Katalci
Catching him is the important part. If you can catch him then get under his guns, he will die in a fire.

Any interceptor will work, really, but I would use a specialized Taranis. (Requires a +1% CPU implant)

[Taranis, Anti-Tornado]
Internal Force Field Array I
Magnetic Field Stabilizer II
F-90 Positional Signal Amplifier

Limited 1MN MicroWarpdrive I
Warp Disruptor II
Initiated Harmonic Warp Scrambler I

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Salvager I /OFFLINE

Small Ancillary Current Router I
Small Hybrid Collision Accelerator I

Warrior II x2

You can also sneak up to him in a bomber. ^_^
Kara Books
Deal with IT.
#27 - 2012-09-08 13:28:49 UTC
you could probably do it within 2 hours with a Caldari Noob ship, More kill points.
Cromwell Savage
The Screaming Seagulls
#28 - 2012-09-08 14:02:45 UTC
Seraph Castillon wrote:
-Sitting at 60-70km
-Will lock and open fire on you at the earliest possible opportunity
-Does ~1500m/s and will move away from you
-Is PvE shield tanked with high EM resists, but has a point

What would you bring to kill it? (Solo obviously)



Get him before he can enter the plex. Otherwise....let him sit in there....alone....bored....like the douche he is.
MisterNick
The Sagan Clan
#29 - 2012-09-09 08:17:56 UTC
Barrak wrote:
A sensor dampner script will knock off roughly halve locking range and than at that point, it will be about a fast enough ships, with a small enough sig, to be able to close the distance whilst maintain transversal.

Once you within the lowered lock range, switch the script out for tracking script..... and pray you haven't warped.Barrak


WTB this module that's apparently both a damp and a TD Shocked

"Human beings make life so interesting. Do you know that in a universe so full of wonders, they have managed to invent boredom."

Muad 'dib
State War Academy
Caldari State
#30 - 2012-09-09 13:00:46 UTC
Barrak wrote:
A sensor dampner script will knock off roughly halve locking range and than at that point, it will be about a fast enough ships, with a small enough sig, to be able to close the distance whilst maintain transversal.

Once you within the lowered lock range, switch the script out for tracking script..... and pray you haven't warped.


Barrak


If he trys to jam you swap out for a eccm script, or if he chases you use a nanofiber script to keep ahead.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

CorInaXeraL
The Dresdeneers
#31 - 2012-09-10 13:02:15 UTC
Muad 'dib wrote:
Barrak wrote:
A sensor dampner script will knock off roughly halve locking range and than at that point, it will be about a fast enough ships, with a small enough sig, to be able to close the distance whilst maintain transversal.

Once you within the lowered lock range, switch the script out for tracking script..... and pray you haven't warped.


Barrak


If he trys to jam you swap out for a eccm script, or if he chases you use a nanofiber script to keep ahead.


I must find this magical module that uses all the things to do all the things.
Robert Lefcourt
BigPoppaMonkeys
E.B.O.L.A.
#32 - 2012-09-10 13:24:33 UTC  |  Edited by: Robert Lefcourt
Pinky Feldman wrote:
Terminator56 wrote:
Damping arazu with RF point, or just an interceptor if keep your transversal up. Any sane tornado pilot will warp of though if he sees your interceptor start to come at him.


Problem with Arazus though is they're painfully slow and will cap out in any extended chase with a MWD even if they do have enough speed to keep up.


You don't have to keep up with him, because he won't have a mwd. 3 Dampeners and faction scrambler, orbit on 20km, your short point goes out to 21km before heat. It'll be a royal pita to kill him with drones/rails... but eventually he will go down.

A ceptor will also do fine it hink. 70km are not that far. Burn straight to him. If he's tageting you, alter the angle to an orbit just a bit lower than your scramblerange. Spiral in, have fun.


regards,

rob
2manno Asp
Death By Design
#33 - 2012-09-10 15:03:32 UTC
taranis
Princess Nexxala
Zero Syndicate
#34 - 2012-09-10 16:59:41 UTC
Hehe, Nano scripts would be cool P

Muad 'dib wrote:

If he trys to jam you swap out for a eccm script, or if he chases you use a nanofiber script to keep ahead.

nom nom

Windorian
Aliastra
Gallente Federation
#35 - 2012-09-11 01:31:38 UTC
Why would you even be uncloaked on warp in? I've used this trick many times, approach the far end of the gate (the side pointing toward where the gate will send you), and do so SLOWLY. You can approach it cloaked, and activate once you are within 2500m.

again, you can activate the gate at 2500m, you do not uncloak until you come within 2000m. It's not always fool proof, many sites have beacons at the landing spot that will de-cloak you. Other times your target may drop a can or corpse to decloak you. But when the stars align and things work in your favor, you can safley land on grid of the gate, enter the site, and get within range of your target without having to decloak even once.

Tried and true, i, and my corp mates, have used this trick many times, especially in FW. Those plex runners never saw us coming.
feihcsiM
THE B0YS
#36 - 2012-09-13 11:47:49 UTC
Bomber is your best solo option, as described above.

I'd probably grab a few friends in 1400 arty 'nadoes, gate in with them and alpha him, but thats me P

It's the end of the world as we know it and I feel fine.

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