These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
Previous page123Next page
 

The Typhoon - not many posts about it...

Author
Shereza
Center for Advanced Studies
Gallente Federation
#21 - 2012-09-10 11:51:04 UTC
Honestly, I don't see the split weapon system bonus on the typhoon as being a problem per se, though it'd be nice if it could get three bonuses to include a 5%/level boost to drone damage and durability, or even just drone speed and durability, to cover the fact that with 175m3 bay space and 125mb bandwidth you could make a decent case for the typhoon also using drones as a "real" weapon system as well.

I recnetly picked up a navy typhoon and while I know it wouldn't work quite as-is on a standard typhoon I figure that the prices are (or at least were when I last looked) low enough, almost in line with t3 battleships in fact, to warrant suggesting navy typhoon builds in place of the standard typhoon. As such this is a build I've been looking at throwing together for my navy typhoon:
[Typhoon Fleet Issue, New Setup 3]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Gist A-Type X-Large Shield Booster
Pith A-Type EM Ward Field
Pith A-Type Thermic Dissipation Field
Federation Navy Omnidirectional Tracking Link

Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Republic Fleet 800mm Repeating Artillery, EMP L
Republic Fleet 800mm Repeating Artillery, EMP L
Republic Fleet 800mm Repeating Artillery, EMP L

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5

If CPU weren't so tight I would have fit 1200mm artillery instead of ACs. Granted artilleries suck ass close in, but given the DDAs focusing more on long-range punch seems more warranted. Still, between medium drones and 3 bonused 800mm ACs frigates shouldn't get too close to this ship while cruise launchers and the sentries can take out longer-ranged stuff. Only real problem with this build that I have is that the tank's a bit on the light side, but 4 minutes at 542 (against Sansha rats) should be enough to make a solid dent in what I'm facing. I hope. I just really wish it had the calibration to support two T2 CCC rigs to boost the minimum sustainable tank some more. It's a tank-through-gank build for sure, but I still like my safety net as big as I can make it.

Bouh Revetoile wrote:
Split damage bonus ? You mean, like a Dominix or a Vexor ?


In all fairness there's a bit of difference between a ship that has to share high, mid, and low slots for bonused weapons like the typhoon and a ship that only has to share mid and low slots like the dominix. It gets even worse when you decide you really want to take advantage of the typhoon's ample drone bay. It makes the ship more versatile of course, but it makes it frustratingly impossible to do "everything" with a single build. Sad

On a side note some days I wish CCP had applied the "typhoon fix" to the Sansha ships instead of revamping them to be mini-marauders and failing with the succubus and phantasm. Don't misunderstand, I love my nightmare, but I wouldn't mind a 3 pulse/5 siege armor-tanked variant as well.
Wilhelm Riley
Doomheim
#22 - 2012-09-10 11:53:34 UTC
Forgive me but, I don't get the complaining about the split damage bonuses, even with that it still manages 1000dps easily.

If the bonuses were to be changed and made to favour one or the other, it would just be another case of homogenizing the ships in EVE, where every ship only ever uses one weapon type and there's very little variation in ships.
Songbird
#23 - 2012-09-10 12:55:21 UTC  |  Edited by: Songbird
Dorian Wylde wrote:
With a gank fit, you can get more damage out of it than any other subcap.


I don't know about that - I'm showing t2 fit vindicator with 2240 damage for an all five char. Do you get more than that in a typhoon?

The very best Typhoon(fleet issue) dps, I can get, using t2 , all 5s char and eft is 1769, that's 471 dps less than the actual best subcap.

Actually I get 1790 out of domi navy issue again with t2 - and it does have 5 mids :). Typhoon's speed is it's best feature - the split damage is ****.

Navy raven 1640, navy geddon 1590.

Of course there's a lot of difference between an all out gank fit and actual dps being applied and that's different yet from the ship that can live long enough to apply the dps...
CorInaXeraL
The Dresdeneers
#24 - 2012-09-10 13:03:52 UTC
I thought the typhoon died with the nanofiber nerf. Admittedly, I do miss the nanophoons....
Meditril
Hoplite Brigade
Ushra'Khan
#25 - 2012-09-10 13:39:18 UTC
Typhoon is a great ship. I love the split weapon approach. It makes this ship so damn flexible. You never know what you will face if you see a typhoon. Here is a list ideas you can do with a Typhoon:


  1. Stable Active X-Shield Tank Phoon: great for Angel Missions.
  2. Stable dual large rep Phoon with Cruises + AB + Traktorbeam + Salvager + Probe Launcher: The perfect solo-all-around boat for class 2 Wormholes.
  3. High-DPS-Phoon with AC + Torps + Heavy Drones. Provides a crazy DPS at short range. (PVP)
  4. Neutralizer-Phoon: Get 3 Heavy Neutralizers... everything else as you like. Though nut in PVP.
  5. Armor Buffer Phoon... put as many Plates as possible... with Cruises a perfect bait or good for station PVP.


In short... if you want surprise someone, the Phoon is the ship to go.

@Devs: Hands off the Phoon!
MacW
Perkone
Caldari State
#26 - 2012-09-10 13:57:12 UTC
its my favorite of the minmatar bs.

first of all its dual weapons combo well. i can fit autocannons next to torpedoes or artillery next to cruise missiles. buffer tank or armor rep. then lets get to the 125 drone bandwidth which no other minmatar bs has (i could be wrong Blink). i figure anytime you drop 5 heavy drones someone should be worried.

I like it. . .but for sake of soap box

Black Ops is booo, so Panther takes a hit.

Navy Typhoon is totally radical dude

it takes a lot of sp to fit it well. . .more for great. . .

its a ship that you pass up and then go back to.

enjoy the day
Doddy
Excidium.
#27 - 2012-09-10 14:28:30 UTC
Typhoon is pretty awesome all round for pvp. If you can't afford a pirate bs its probably the best tbh.
Bugsy VanHalen
Society of lost Souls
#28 - 2012-09-10 19:48:50 UTC
You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.

You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.

If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.

I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones

Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.
Uris Vitgar
Center for Advanced Studies
Gallente Federation
#29 - 2012-09-11 00:14:03 UTC
I've been thinking of maybe making a typhoon that works more like a souped-up battlecruiser than a battleship. They're pretty cheap, and if it doesn't have to go toe-to-toe with other battleships then you can make a lot of optimisations for killing frigs and battlecruisers. At the same time people might not be scared off by it so much because they'll be anticipating a smartbomb boat or a PVE fit or something derpy like that.

Also it's one of the few ships in eve that actually looks remotely like a space rocket
Songbird
#30 - 2012-09-11 00:51:58 UTC
Bugsy VanHalen wrote:
You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.

You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.

If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.

I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones

Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.

Songbird
#31 - 2012-09-11 00:52:55 UTC  |  Edited by: Songbird
I hate you new forum !!!

I really fcuking hate you !!!!
Liang Nuren
No Salvation
Divine Damnation
#32 - 2012-09-11 00:55:15 UTC
Bugsy VanHalen wrote:
You don't hear much about the typhoon, not because it is sub par or even mediocre. It is because it takes very good skills to truly unlock its potential. It is a ship for high skill point higher experienced players. These are not the player who plague the forums with complaints, and nerf this/buff that threads. Those who fly typhoons are beyond such noob behavior.

You need high gunnery skills, missile skills, and drone skills, for this ship to really shine DPS wise. You also really need to know what you are doing setting up your tank as there is no room for wasted slots on this ship.

If you are fitting it focused on a single weapon system or even two out of the three you may do ok, but have missed the nieche this ship really excels in. This ship requires the use of all 3 weapon systems Guns, missiles, and drones, to take full advantage of all it offers, and this is the main driver for its increased SP requirement to make good use of it.

I have recently switched over to a typhoon as my primary lvl 4 mission ship and have no regrets. The way I fly this ship there are basically two general fits I use. the individual modules can vary a fair bit, but I either pair artties/torps/heavy drones or AC/cruise/sentry drones. I get great DPS with both it just depends what range I need which I will fit. My typhoon pilot has just shy of 40 mil SP and can use T2 AC's, T2 Artties, T2 Cruise, T2 Torps, T2 sentries, and T2 heavy drones

Considering that this ship uses three weapon systems, there is not much point in fitting weapon specific damage mods. if you do they only affect 1/3 of your DPS so I believe it is just a waste. I generally armor tank this ship as it can fit a hell of a mean tank. I don't fit plates, as the power grid is very tight for most of my fits, but 4-6 active armor hardeners, a LAR and some PDII you are good to go. I generally stick to TP and targeting mods in the mids occasionally swapped out for cap mods for harder/longer missions. My paper DPS some times seems a little low but applied DPS has yet to let me down. This ship absolutely rocks and I am looking forward to playing around with the fleet version.


This post makes me sad. :(

-Liang

I'm an idiot, don't mind me.

Songbird
#33 - 2012-09-11 00:59:39 UTC
it is the great passion with which he writes that makes me turn around and pretend I don't play the same game that he does.
Tarryn Nightstorm
Hellstar Towing and Recovery
#34 - 2012-09-11 03:32:57 UTC
Alara IonStorm wrote:
I think the Devs said they were thinking about making it a full Minmatar Missile Ship with the gun bonus being replaced by a Target Painter bonus.

They were also saying they were thinking of doing the same to the Cyclone but were on the fence about that. If you look at the new Breacher stats, Launcher Turrets / Missile Bonus / Active Tank, there is a good bet that that is the future of the Cyclone.


This will make meh haz a really, really big happy!

(Always thought the 'Clone should've been a 6-slot HM/fast ganker, myself -- like the missile-Cane CCP never built, or a crazy fast HM/nano-Drake with commeasurately less tank to balance its speed. Though you can get a surprising turn of speed out of a dual-nano'ed Drake, at the cost of a DCU or BCU.)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#35 - 2012-09-11 03:41:23 UTC
Shereza wrote:
[...]
[Typhoon Fleet Issue, New Setup 3]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Damage Control II

Gist A-Type X-Large Shield Booster
Pith A-Type EM Ward Field
Pith A-Type Thermic Dissipation Field
Federation Navy Omnidirectional Tracking Link

Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Caldari Navy Cruise Missile Launcher, Mjolnir Cruise Missile
Republic Fleet 800mm Repeating Artillery, EMP L
Republic Fleet 800mm Repeating Artillery, EMP L
Republic Fleet 800mm Repeating Artillery, EMP L

Large Capacitor Control Circuit II
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Garde II x5

[...]



^^This^^ on the other hand, makes meh haz a sad...

But I suspect that this will not be the case for the suicide ganker that will sooner or later --probably sooner than later-- feast on your "Look at mah shiny!" carebear-ness, though Ugh

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Veshta Yoshida
PIE Inc.
Khimi Harar
#36 - 2012-09-11 08:45:57 UTC
The Typhoon is the ultimate brawler BS, bar none. The only "downside" is the split bonus/high'ish skill requirement, but that point was almost made invalid when it got 5/5 instead of the old 4/4.

If you haven't tried or fought against it in a brawler config you have been missing out. Screw the traditional Minmatar "Run Away!" paradigm, you go in and outlast the enemy with room to spare .. like a proper soldier.

PS: Three bloody utilities is HUGE!
PPS: Have your alt in the Shakorite militia (you know you have one .. everyone does) get you some RF Phoons and laugh as nothing has a hope in hell of chewing through your tank before they die horribly.
Veryez
Hidden Agenda
Deep Space Engineering
#37 - 2012-09-11 09:28:59 UTC  |  Edited by: Veryez
Alara IonStorm wrote:
Daniel Plain wrote:
why a bonus to TPs?

Target Painters help with Missiles.
Daniel Plain wrote:

if it's for missions, TPs are a major PITA.

Armor Boats generally need their Rig Slots for Active Tank Rigs or Capacitor so you can fit max BCU's meaning no 3 Rigors like the Raven. TP's allow you to hit Cruiser sized targets with Cruise Missiles effectively.
Daniel Plain wrote:

if it's for PVP, a mael is better anyway :/

Did your Crystal Ball tell you all the other stats they are planing on rebalancing on and with the Phoon.

Large Missiles especially Torpedo's are getting a look as well as Armor Tanking and the Phoon will be getting improvements its own stats in Tieracide which will probably include more Launchers in its conversion to a full Missile Ship.

Mael is good at a lot of things but not all the things a Phoon is good at. Its Dmg Projection tanks in Falloff, No Neutralyzer slots, its slow. A full line Missile Ship with the proper buffs would not be such a bad thing and TP's will help more then a range or gun bonus in most situations.


You don't use target painters do you. The golem w/it's TP bonus requires 3 to hit cruisers effectively. With their pathetic range, the phoon will require prop mods and tackle to hit anything with torps, and I doubt CCP is bringing back the 90k torps. (Don't forget it's tiny PG, as 5xtorp II's, 3xHeavy Unstable's and a 100 MWD II doesn't fit w/o a fitting mod). Here's a thought CCP, drop the gun bonus and give the phoon a neut amount bonus.......
Garresh
Mackies Raiders
Wild Geese.
#38 - 2012-09-12 08:31:08 UTC
Great ship. Very underrated. Very flexible. Suboptimal for almost any specialized role, yet can be fit to fulfill *any purpose* in eve. I used them out in w-space for a while because of their extreme flexibility. I've seen them armor tanked, shield tanked, missile fit, gun fit, split fit, torp neut, mining fit, and even nano fit. A nano-phoon is actually fully capable of matching speed with a nanocane fleet. Perhaps a half second less align time, but It's additonal low slots allow it to fit for more speed, with a helluva lot more EHP.


It embodies everything Minmatar. Good at everything, master of nothing, and it looks like a rusted trashcan. I love it.

This Space Intentionally Left Blank

Alara IonStorm
#39 - 2012-09-12 08:47:24 UTC
Veryez wrote:

You don't use target painters do you. The golem w/it's TP bonus requires 3 to hit cruisers effectively. With their pathetic range, the phoon will require prop mods and tackle to hit anything with torps, and I doubt CCP is bringing back the 90k torps. (Don't forget it's tiny PG, as 5xtorp II's, 3xHeavy Unstable's and a 100 MWD II doesn't fit w/o a fitting mod). Here's a thought CCP, drop the gun bonus and give the phoon a neut amount bonus.......

1. CCP is planning to rebalance large Missiles so that 3 TP requirement will most likely be gone.
2. It is a Battleship have other people in your gang Tackle for you if need be. It might get more Mids away or even become a Shield Ship since that is where Minmatar are heading Logi wise.
3. Cruise Missiles are the range one remember it is becoming a full Missile Ship.
4. Tiny Grid will be changed just like every ship they rebalanced before this one.
5. It will most likely lose some Neut Slots anyway for more Launchers.
Lars Zundi
Sons Of 0din
Commonwealth Vanguard
#40 - 2012-09-12 09:55:31 UTC
Phoon pilot chipping in my .2ISK.
For PVP I find it best to play to what I see as the phoon's main strengths, imho it's possibly the best BS (tied with domi) for killing other solo BSs. It does require decent skills to fit properly.

-It's sig radius is almost BC sized (320, myrm is 300, mega 400)

-It's fast and combined with the above means in a very tight orbit, BS size guns will miss you a lot, even when webbed.

-If torp fitted you have no tracking issues yourself close up.

-It's cheap for a BS.

So yeah, I generally get right in the face of whatever, orbit, scram, web, neut, torp, & trust in the rust. Good fun! Big smile


It's also similar to the Tempest in that it's agile enough that you can drop tackle and decently shield tank it and happily join in with BC gangs without being a liability, giving some nice heavy neut & damage support.

As always with this ship there are a million different uses and a million diferent ways to fit & fly it, so you may be pushed to find a 'cookie cutter' fit for one as everyone has their own favourite fits.


Previous page123Next page