These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Out of Pod Experience

 
  • Topic is locked indefinitely.
Previous page123
 

Guild Wars 2 , first Impressions (OMG)

Author
Jax Bederen
Dark Horse RM
#41 - 2012-09-07 23:35:36 UTC
Webvan wrote:
Jax Bederen wrote:
Think I'll buy a plex, queue one of the stupid long skills I need to advance in this game and try out GW. If the pvp is good, I might stick with it for a while. So if anyone did some pvp, do post.

Like I said, it's playable. I have more fun in battlefield games, but maybe because it has tanks? hehe. Though it's more like planetside, w/o armor apart from golems. At least as far as WvW since I haven't bothered with structured pvp yet. Lots of targets in WvW though (plan to queue for over an hour at peak hours), got 30% of my monthly quota the first few hours (I usually rank top 3 in 64 player Battlefield matches). I've played planetside for years, SWG faction wars, also WWII Online, and I find gw2 WvW playable.


WW2 Online, haven't played that in years, loved going up on a ridge above a town in armor and raining lead while everyone scurried to find me, back up in the bushes and wait.

Playable is good enough I guess, there are some guns at least from what Ive seen, silly musket guns but guns. Just need some decent quick solo pvp I can jump into.

Brujo Loco
Brujeria Teologica
#42 - 2012-09-07 23:51:42 UTC
Jax Bederen wrote:
Think I'll buy a plex, queue one of the stupid long skills I need to advance in this game and try out GW. If the pvp is good, I might stick with it for a while. So if anyone did some pvp, do post.



Heres a quick recap of everything others, including me have been finding quite enjoyable about the game

ANGRY JOE reviews Guild Wars 2 P

Cheers!

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Alpheias
Tactical Farmers.
Pandemic Horde
#43 - 2012-09-08 00:36:04 UTC
Planetside 2 is so enjoyable. Really looking forward to it now.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Webvan
All Kill No Skill
#44 - 2012-09-08 00:47:24 UTC

[/quote]
Jax Bederen wrote:


WW2 Online, haven't played that in years, loved going up on a ridge above a town in armor and raining lead while everyone scurried to find me, back up in the bushes and wait.

Playable is good enough I guess, there are some guns at least from what Ive seen, silly musket guns but guns. Just need some decent quick solo pvp I can jump into.



Yup, muskets and pistols. A lot of engineers in WvW. That's my next role to try, and usually my favorite profession in games that have the class. My fav build in gw1 was necro/ranger, so I've been using a ranger with a pet in WvW so far, that works well too. I've just been trying to think up a good steampunk type name for my eng, and I'll tell you, if you use common names you'll be stuck at character creation for hours trying to find something not taken lol. In fact, as I was shuffling through my usual names, trying to find one not taken already, the world server that I had signed up for (you can only choose one per account), it filled up and I had to choose another world. And no kidding about the WvW queue times, it's crazy. But there is always something to do in pve land while you wait, like harvest and craft. I'm glad it's not EVE like though (can play both), nor yet another WoW clone as if the world needed another, though I'm not sure how GW2:WvW will hold up against planetside 2 when that goes live.

I'm in it for the money

Ctrl+Alt+Shift+F12

Jax Bederen
Dark Horse RM
#45 - 2012-09-08 04:10:56 UTC  |  Edited by: Jax Bederen
Planetside is an fps if I'm not mistaken so a different kind of beast. Looks like they took down digital downloads for GW2 I may have to buy a "gasp" boxed copy.
Webvan
All Kill No Skill
#46 - 2012-09-08 07:05:26 UTC
Jax Bederen wrote:
Planetside is an fps if I'm not mistaken so a different kind of beast. Looks like they took down digital downloads for GW2 I may have to buy a "gasp" boxed copy.
I think that there are enough AOE drops to be fps, or at least fps-like/quasi-fps. No first person cam, but apparently it's on a dev list but at low priority. But I meant base capture wise. lol @ flamethrowers. Games around 35GB, I opted for the DVD's, myself.

I'm in it for the money

Ctrl+Alt+Shift+F12

Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#47 - 2012-09-08 10:19:21 UTC
A couple of friends started playing this game recently. And maybe I am getting old, but I figured I would give it a go. After all you just buy the game once and then play as much as you like.

So far, it seems to be a friendly ride in a nice fantasy world. Focusing on "taking a journey" with your friends across the lands and exploring the nice visuals.

On that premise, the game is OK. Its nice and relaxing, and has shiny visuals. Good to play if you just wnat to sit back and not think too much for a few hours. Its an OK ride, kinde of like neverwinter nights, but wiht less story and more open exploration.

However, it is not a true MMO imo, it is sharded, you can stay out of PVP and is nothing like EVE.
Webvan
All Kill No Skill
#48 - 2012-09-08 21:22:49 UTC
Sidus Isaacs wrote:
However, it is not a true MMO imo, it is sharded, you can stay out of PVP and is nothing like EVE.
Not a true mmo? You know, EQ2 had/has public instances of zones (of regular static zones), with a 100 player cap. At launch it was common to have 5+ instances of the same zone. I'm not sure what the cap is, but it's far more than 100 in the pve zones. The mists (WvW area) have four persistent connecting maps and supports 500 players each map (2000 in total not counting MOB's). 500 a map is around something planetside had. I've always said gw1 was w/o a doubt not an mmo, not even debatable, but I don't know how anyone can say gw2 isn't. If so, there are only two mmo's ever created that I can think of by this definition, EQ1 and EVE, the rest are not mmo's. And EQ1 I don't think allows 1000+ players in a zone any longer.

Yeah, shards, or worlds. I really dig development, exp in indie stuff mostly, and I can't think of any way to put it all on one shard. Outer space sandbox, certainly. But terrestrial content, and for millions of players, it's just inconceivable how much content that would need to be created to keep everyone sort of spread out. It's cost efficient too, in this case considering the game style and mob population, as a single shard you would need larger and more powerful clusters as well as a greater exponential usage of bandwidth which would also require players to have hefty broadband connections (G3 works fine at this point). What makes it possible for EVE is that many zones have virtually no mobs until players trigger them to spawn. Some, but not a real load like most games that might be tracking a few thousand mobs in a zone. MOB's aren't players but they do take some resources including bandwidth that needs to be sent to players.

Yeah, nothing like EVE, no need for an EVE clone. Oh, well, there are some technical comparisons, but tl;dr bait.

I'm in it for the money

Ctrl+Alt+Shift+F12

MotherMoon
Tribal Liberation Force
Minmatar Republic
#49 - 2012-09-09 21:14:50 UTC
Jax Bederen wrote:
Think I'll buy a plex, queue one of the stupid long skills I need to advance in this game and try out GW. If the pvp is good, I might stick with it for a while. So if anyone did some pvp, do post.

WvW is actully a lot of fun.

The reason PvP works in GW2 is there is no "best build" or top level skills. Everything levels up with you. And WvW auyto levels you to 80. Not your gear though.

Basically it's a lot of magic the gathering, you build from 1000's of different skills traits and gear to create almost unthinkable number of combos.

weapons all have 5 skills.

you have to actully hit to hit someone. The auto attack is there, but you need to manually aim /get in range. It plays a lot like DoTA

http://dl.eve-files.com/media/1206/scimi.jpg

Ishtanchuk Fazmarai
#50 - 2012-09-09 21:31:53 UTC
Webvan wrote:
Sidus Isaacs wrote:
However, it is not a true MMO imo, it is sharded, you can stay out of PVP and is nothing like EVE.
Not a true mmo? You know, EQ2 had/has public instances of zones (of regular static zones), with a 100 player cap. At launch it was common to have 5+ instances of the same zone. I'm not sure what the cap is, but it's far more than 100 in the pve zones. The mists (WvW area) have four persistent connecting maps and supports 500 players each map (2000 in total not counting MOB's). 500 a map is around something planetside had. I've always said gw1 was w/o a doubt not an mmo, not even debatable, but I don't know how anyone can say gw2 isn't. If so, there are only two mmo's ever created that I can think of by this definition, EQ1 and EVE, the rest are not mmo's. And EQ1 I don't think allows 1000+ players in a zone any longer.

Yeah, shards, or worlds. I really dig development, exp in indie stuff mostly, and I can't think of any way to put it all on one shard. Outer space sandbox, certainly. But terrestrial content, and for millions of players, it's just inconceivable how much content that would need to be created to keep everyone sort of spread out. It's cost efficient too, in this case considering the game style and mob population, as a single shard you would need larger and more powerful clusters as well as a greater exponential usage of bandwidth which would also require players to have hefty broadband connections (G3 works fine at this point). What makes it possible for EVE is that many zones have virtually no mobs until players trigger them to spawn. Some, but not a real load like most games that might be tracking a few thousand mobs in a zone. MOB's aren't players but they do take some resources including bandwidth that needs to be sent to players.

Yeah, nothing like EVE, no need for an EVE clone. Oh, well, there are some technical comparisons, but tl;dr bait.


In the second MMO I fantasize about, the action would be in a single shard on a planet -but would be a water planet, with action zones limited to certain "grids" and most of the underwater space would be procedurally generated and uninviting. Players would travel from node to node to get action.

EVE is essentially made of thousands of grids where things happen, triggered by players, and separated by warp travel animations. That is uncompatible with land maps, but an ocean world would allow the same scheme. And the underwater physics would make a lot more of sense... Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sidus Isaacs
Center for Advanced Studies
Gallente Federation
#51 - 2012-09-10 08:57:07 UTC
Webvan wrote:
Sidus Isaacs wrote:
However, it is not a true MMO imo, it is sharded, you can stay out of PVP and is nothing like EVE.
Not a true mmo? You know, EQ2 had/has public instances of zones (of regular static zones), with a 100 player cap. At launch it was common to have 5+ instances of the same zone. I'm not sure what the cap is, but it's far more than 100 in the pve zones. The mists (WvW area) have four persistent connecting maps and supports 500 players each map (2000 in total not counting MOB's). 500 a map is around something planetside had. I've always said gw1 was w/o a doubt not an mmo, not even debatable, but I don't know how anyone can say gw2 isn't. If so, there are only two mmo's ever created that I can think of by this definition, EQ1 and EVE, the rest are not mmo's. And EQ1 I don't think allows 1000+ players in a zone any longer.

Yeah, shards, or worlds. I really dig development, exp in indie stuff mostly, and I can't think of any way to put it all on one shard. Outer space sandbox, certainly. But terrestrial content, and for millions of players, it's just inconceivable how much content that would need to be created to keep everyone sort of spread out. It's cost efficient too, in this case considering the game style and mob population, as a single shard you would need larger and more powerful clusters as well as a greater exponential usage of bandwidth which would also require players to have hefty broadband connections (G3 works fine at this point). What makes it possible for EVE is that many zones have virtually no mobs until players trigger them to spawn. Some, but not a real load like most games that might be tracking a few thousand mobs in a zone. MOB's aren't players but they do take some resources including bandwidth that needs to be sent to players.

Yeah, nothing like EVE, no need for an EVE clone. Oh, well, there are some technical comparisons, but tl;dr bait.


:)
Micheal Dietrich
Kings Gambit Black
#52 - 2012-09-10 13:59:03 UTC
Webvan wrote:
Sidus Isaacs wrote:
However, it is not a true MMO imo, it is sharded, you can stay out of PVP and is nothing like EVE.
Not a true mmo? You know, EQ2 had/has public instances of zones (of regular static zones), with a 100 player cap. At launch it was common to have 5+ instances of the same zone. I'm not sure what the cap is, but it's far more than 100 in the pve zones.



AOC also shards its pvp instances. I did a lot of sharding in that game.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

SKINE DMZ
The Scope
Gallente Federation
#53 - 2012-09-10 16:46:33 UTC
i dont understand, dont ppl play eve because of the danger, gw2 has no danger.. pretty much no other mmo has to be perfectly honest

I disagree

Micheal Dietrich
Kings Gambit Black
#54 - 2012-09-10 16:56:27 UTC
SKINE DMZ wrote:
i dont understand, dont ppl play eve because of the danger, gw2 has no danger.. pretty much no other mmo has to be perfectly honest



If I only played games based on one criteria and one only, my selection would be rather limited as would my experiences and my views. Perhaps that is why you do not understand why other people are enjoying this seemingly carefree game.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Webvan
All Kill No Skill
#55 - 2012-09-10 20:52:49 UTC  |  Edited by: Webvan
Micheal Dietrich wrote:
AOC also shards its pvp instances. I did a lot of sharding in that game.
Well when I hear "shard", I'm going by the classic definition of world servers as presented by UO. I never played AOC, and hardly looked into it really. This is the first high fantasy mmo I've added to my arsenal in many-many years (sub or f2p) and I overlooked AOC as I was fed up with sword and board apart from a few classics I already have. I suppose you can classify WvW as a shard, separate from the pve world servers, though it's not technically instancing mechanics. WvW is persistent, just shared between three world servers. Just like the world servers are not instanced, they're static copies of the server code distributed over their own server hardware domains. Instancing code copies zones within it's own server domain, adding and subtracting as needed. WvW is the only part of the game world/s that is not actually instanced, thus you are stuck in the queue until population decreases.

The tournament style pvp is instanced though.


SKINE DMZ wrote:
i dont understand, dont ppl play eve because of the danger, gw2 has no danger.. pretty much no other mmo has to be perfectly honest

Ohh umm competition. I don't care so much for the pve world, it's ok, and main reason I played gw1 early on was for pvp tournaments. EVE has tournaments too, you know. EVE also has conquest, which gw2 has. Like SWG had as well. All just different flavors of it, factional style warfare. Yeah you don't loose gear or anything like that, but you loose bases, which is always the higher calling in factional warfare.

I'm in it for the money

Ctrl+Alt+Shift+F12

Micheal Dietrich
Kings Gambit Black
#56 - 2012-09-10 21:43:02 UTC
Webvan wrote:
Micheal Dietrich wrote:
AOC also shards its pvp instances. I did a lot of sharding in that game.
Well when I hear "shard", I'm going by the classic definition of world servers as presented by UO. I never played AOC, and hardly looked into it really. This is the first high fantasy mmo I've added to my arsenal in many-many years (sub or f2p) and I overlooked AOC as I was fed up with sword and board apart from a few classics I already have. I suppose you can classify WvW as a shard, separate from the pve world servers, though it's not technically instancing mechanics. WvW is persistent, just shared between three world servers. Just like the world servers are not instanced, they're static copies of the server code distributed over their own server hardware domains. Instancing code copies zones within it's own server domain, adding and subtracting as needed. WvW is the only part of the game world/s that is not actually instanced, thus you are stuck in the queue until population decreases.



We veterans of DAOC would call the WvW a zone, like the old battlegrounds and frontier were. Yes you had a load screen but everyone stayed on the same map. For AOC's pvp grounds what happens is when a zone gets too many people it opens up another instance and continues to do so as long as people keep joining the party. GW2 seems to function much in this aspect as I often find myself in some population overflow.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Webvan
All Kill No Skill
#57 - 2012-09-10 22:29:12 UTC
Micheal Dietrich wrote:


We veterans of DAOC would call the WvW a zone, like the old battlegrounds and frontier were. Yes you had a load screen but everyone stayed on the same map. For AOC's pvp grounds what happens is when a zone gets too many people it opens up another instance and continues to do so as long as people keep joining the party. GW2 seems to function much in this aspect as I often find myself in some population overflow.


I played DAOC a little, but didn't participate in WvW there at the time. GW2 WvW (the mists) has a queue, no overflow.

I'm in it for the money

Ctrl+Alt+Shift+F12

Micheal Dietrich
Kings Gambit Black
#58 - 2012-09-11 00:29:41 UTC
Webvan wrote:
Micheal Dietrich wrote:


We veterans of DAOC would call the WvW a zone, like the old battlegrounds and frontier were. Yes you had a load screen but everyone stayed on the same map. For AOC's pvp grounds what happens is when a zone gets too many people it opens up another instance and continues to do so as long as people keep joining the party. GW2 seems to function much in this aspect as I often find myself in some population overflow.


I played DAOC a little, but didn't participate in WvW there at the time. GW2 WvW (the mists) has a queue, no overflow.


Yeah DAOC had no overflow and no player cap either, and being a member of the red headed stepchild realm I saw plenty of days when my eight man and I would find ourselves defending a keep from 60+ albs (which was lagging all to hell and back). I haven't tried WvW yet myself but I'm told that a lot of the actual gameplay is reminiscent of the old frontier days with actual seiges including war machines, keep claims, and 3 way stand offs. Looking forward to all that.

Out of Pod is getting In the Pod - Join in game channel **IG OOPE **

Webvan
All Kill No Skill
#59 - 2012-09-11 03:45:03 UTC
Micheal Dietrich wrote:
which was lagging all to hell and back
Yeah, that was me today. No queue today, but lag was hell, like really lost it rubber banding until I just logged out of WvW. Last night it was a bit laggy in aprox 200 vs 200 player battles, but today unplayable, and maybe why no queue as only high end broadband were probably managing. There was some bug around launch, some that were having no problems suddenly started having serious latency issues, but that was patched a few days later. That was more like lag then drop. Seems like they fixed it by just extending the connection response timer; wait longer before closing the port. I haven't lagged in a game in a long time.

I'm in it for the money

Ctrl+Alt+Shift+F12

Previous page123