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Pay To Win and "Gold Ammo" Is A Knee-Jerk Reaction

Author
Karim alRashid
Starboard.
#21 - 2011-09-30 06:45:17 UTC  |  Edited by: Karim alRashid
You are way too fixated in the "money", whereas ~winning~ in EVE is a result of personal traits, ok, RL money being one of them, but far from the only or, for that matter, far from the most important.

I'm not really going to write a patronizing wall of text, because I'm sure you can figure out by yourself how every one of your "winning strategy" examples can be countered without RL cash - by people pooling their resources, by people being charismatic and smart, etc.


PS. Interesting is to note, that in this very moment, the most dominant groups that are ~winning~ EVE do not
~pay to win~, but rather ~winning~ pays them. Twisted

Or so the rumors say ... LolLolLol

PPS. Here's an example of ~winning EVE~ (without suggesting that RL money or PLEX were involved in this specific case, just an example what advantage you RL money are likely to buy): Twisted

Transcript of RedAlliance TS:
Quote:

DRF FC: (to the Nyx pilot) Overload them hardeners and go under POS shields
Nyx pilot: Overloading hardeners, moving towards shields

after X time

DRF FC: (to the Nyx pilot) You're bleeding armor far too quickly
Nyx pilot: My hardeners were burnt, you didn't tell me to stop overloading them

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Mocam
Aliastra
Gallente Federation
#22 - 2011-10-05 13:12:40 UTC
Such topics are rather difficult to encapsulate in a brief reply. They entail understanding some rather complex concepts about valuations, limits and constraints that can be pushed back compared to others which cannot be pushed.

I'll try to put some of it out here and hopefully some folks can see some of it...



In EVE there are no artificial boundaries like in other games. Only a very real one - time.

In most games you pick a class - which limits what you can do and those limits are fixed.
You level up and gain a fixed set of skills or pick a few as you progress - others being unavailable.
Towards the top, you get advanced trees specific to your class but can only pick a few of the options, which close down others.
At end game - you go chasing equipment. Every time you get close, a new expansion comes out and you chase the gear farther along - carrot on a stick routine. Any time you cannot keep up with the chase, you will find your equipment "out-dated" and your ability to participate/compete severely limited or flat out destroyed.

EVE is quite different than these.

You have veteran players, that have played since beta days, climbing in ships that a new player can get within the first couple weeks of playing - not for "lulz" - but to actually use that ship to accomplish tasks they need to do.

Gear chasing? No - not in any real sense of the term. Leave the game for 2 years and come back - what you can climb into and fly is STILL valid and useful.

You have no limits on what you can train - there is no "class boundary" where you cannot gain skills that interest you nor abilities you must choose from that block off other options. 1 character can do all and be all things - if they had enough TIME.

The only constraint in this game is time - the time to learn this or that. The time to move here or dump stuff and buy fresh. The time to earn or fight. Time is the penalty for losing here - the rest is all measures of the time you spend in various areas of the game -- ISK "per hour" varies and changes the longer you play but the baseline cannot be bypassed.

ANYTHING that mitigates, lowers or removes this core limit needs to be looked at with a great deal of caution. There are no other limits to measure your success or failure with in this game and without some limit to push against, and succeed, the game will die.

This "time-limit" meters and limits all of us equally. This is not the case with other games that have many, many different limits so they also have many different places to hook MT that won't destroy their game. Equipment? Next expansion! Class-change or revamping skills? They all have artificial limits - so on and so forth.

Couple all that together with the economic model EVE is based upon and a great deal of havoc can be cause with seeming small shifts in the game.



Look carefully at what is being asked for in such requests. Even the current PLEX model is based upon time - it is game time exchanged, by players - with other players, for in-game value that was obtained by the buyer -- over time.

How much time was invested by 1 side to provide value? That differs between players but the prices are set and accepted between those who PLAY this game. Not set and established by the game designers.

MT is designer to 1 player -- no others involved. There is no exchange that took time nor grants time. That is a short-circuit in the system that can prove harmful to the games health.

I think I'll just call it at this point...
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#23 - 2011-10-10 19:21:50 UTC
Mocam wrote:
.... very valid stuff about what you really have in Eve is time as the limits of what you can do...



You nailed it. Time is what really matters in Eve. And I can show you a million ways where I can get more per hour in Eve advancement by changing RL $ into isks in Eve today.

1. Buy isks, have the best implants, I learn faster.
2. Buy isks, buy every skill I need right when I need it and train faster.
3. Buy isks then buy a character with isks that already has been trained.
4. Have multiple accounts and train chracters with skills silo-ed for a particular focus. I get the equivalent of a super high skilled character spread across several characters much faster.
......

In each case I can gain a time advanage with RL $. And I'm sorry, in Eve gear does offer an advantage. For example, lets say you had a high SP character that quit 2 years ago and gave "can haz your stuffs" all your gear away when you left. You come back with nothing and decide a pimped out T3 ride is your future. You face a lot of grind to get that ship. So you spend weeks focused on ISK making. If I RL $ that same ship I just saved those weeks and I'm off doing what I wanted to do in the first place.

Or again, corp A and corp B go to war, corp A has unlimited RL$ and therefore unlimited ISKs. If the corps are matched in skills corp A wins easily because corp B can't take the time to aquire the resources that corp A has available immediately.

ISK * skill = win

and RL$ can be convereted to both.

Issler
Karim alRashid
Starboard.
#24 - 2011-10-10 20:39:08 UTC  |  Edited by: Karim alRashid
Gonna repost from another thread:

#12 Posted: 2011.10.10 19:57
Interesting, why it is frowned upon if I spend my RL cash for PLEX and then a supercap fleet, but it's OK if some worthless unemployed scrub spends 18 hrs/day to obtain the same ?

In both cases we use our best out-of-game assets to gain ~in game advantage~, right ? Twisted

PS. Of course, the question remains: if everyone does it, how this can constitute an advantage ?

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#25 - 2011-10-10 20:50:48 UTC
Karim alRashid wrote:
Gonna repost from another thread:

#12 Posted: 2011.10.10 19:57
Interesting, why it is frowned upon if I spend my RL cash for PLEX and then a supercap fleet, but it's OK if some worthless unemployed scrub spends 18 hrs/day to obtain the same ?

In both cases we use our best out-of-game assets to gain ~in game advantage~, right ? Twisted

PS. Of course, the question remains: if everyone does it, how this can constitute an advantage ?


PS. And no, you don't obtain time advantage with RL cash, whatever you get has taken its time - mineral were mined, which took its time share, then they were hauled, which took its time share, the manufacturing jobs run for the appropriate amount of time as well ...

The time was paid. And it was paid by all. Time does not flow differently for different persons.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#26 - 2011-10-10 22:20:18 UTC
Karim alRashid wrote:
Karim alRashid wrote:
Gonna repost from another thread:

#12 Posted: 2011.10.10 19:57
Interesting, why it is frowned upon if I spend my RL cash for PLEX and then a supercap fleet, but it's OK if some worthless unemployed scrub spends 18 hrs/day to obtain the same ?

In both cases we use our best out-of-game assets to gain ~in game advantage~, right ? Twisted

PS. Of course, the question remains: if everyone does it, how this can constitute an advantage ?


PS. And no, you don't obtain time advantage with RL cash, whatever you get has taken its time - mineral were mined, which took its time share, then they were hauled, which took its time share, the manufacturing jobs run for the appropriate amount of time as well ...

The time was paid. And it was paid by all. Time does not flow differently for different persons.


..insert pithy comment about your diminished mental capacity here..

I buy with RL$ someone else's time to use against you and I have an advantage. I get lots of other people's time and I collect it all in one spot, my spot using my RL $ and I win! You have one person's time in real linear Eve time if you are earning isks directly. I get "n" numbers of peoples time with RL $ in Eve time, I win with my RL$s.

Using your very space madness induced logic I must have a supercap fleet and own 0.0 because some other people do and we all are all spending the same time in Eve together.

You can't seem to seperate the difference between the "nex store stuff not contributing to the Eve ecconomy" issue and the "my RL fortune makes my life in Eve better than yours" argument. Very different conversations.

Also please explain to me how using RL cash to have 8 active accounts doesn't give me an advantage over you? I've pointed this out about a dozen times now and you never respond with a counter.

Or show me how the two equal corps at war but one has RL$ and wins argument is mitigated with your "all cost time in Eve the same" nonsense? The pile of "B" corpses in the "A" corp hangar will paint a very different tale.

Right now RL $ definitely can give me an advatage in Eve and you have to be daft not to see that. As long as the markets let me buy the results of other random strangers time with my RL $ I get an edge because the amount of ISKs I make in RL is way more an hour than you can make in game. I buy their time to let me beat you and as long as the folks I buy the "time" from have no interest in our conflict they sell me the way to beat you and you can't do enough in game to ever negate that advantage.

Let me try and explain it another way. You and I are competing in Eve. We have identical skills. You get all the resources you can make on your own with in game time. I have 10 x that number of resources using RL $. It doesn't matter that other folks traded their time for my RL $ because they don't care what happens to you. I buy an army of miners and builders to help me beat you and with the RL $ to isk/hr ratio the way it is I will have the upper hand. My time in Eve is 10 times more productive than yours because I pay 10 people to give me the results of their labors.

How about an even more practical example. Let's say in real life I have a giant trust fund of billions of dollars, who cares where it came from, I just was given it. You have a good paying job selling organic fertilizer. We all have the same amount of time to spend however I spend every minute of every day having fun and doing what I want, you have to spend your days shoveling while I sip umbrella drinks and groom my llamas. Who has more fun every day? RL $s are an Eve trust fund.

Enjoying your shoveling!!

I'm sure you can come up with some odd theory about what winning in Eve really means but I am willing to bet by most peoples standards it is about winning in combat, commanding space, making isks, controllling markets and freedom to spend your time in space doing what you enjoy most and there is no way that having more isks can't make all those things easier.

Issler
Karim alRashid
Starboard.
#27 - 2011-10-11 06:36:50 UTC
When you've got nothing to say, it's pathetic trying to hide it behind a wall of text and veiled
insults like "diminished mental capacity" and "space madness induced logic". In fact, it tells much
more about your own mental capacity or lack thereof.

Verbosity of the comments does not increase their argumentation power, either.

RL cash or time or whatever will only get you STUFF. Whether you turn this stuff into in-game
advantage is a matter of you own personal abilities. You should know that if you've got any or if
you've ever cared to be in combat.

Spending cash on Eve is indistinguishable from spending time on eve, for everyone else except the
seller of and the buyer of time.

> I buy with RL$ someone else's time to use against you and I have an advantage.


And I spent the equivalent amount of time digging minerals and obtained the items and the same
advantage? What advantage is it then? None.

> I get lots of other people's time and I collect it all in one spot, my spot using my RL $ and I
win!


And these lots of people just "collect their time in one spot" and win. What's the difference for
you? None.

> Also please explain to me how using RL cash to have 8 active accounts doesn't give me an advantage
> over you? I've pointed this out about a dozen times now and you never respond with a counter.


What's the difference to having 8 active accounts and paying them with PLEX bought from market?
None. Thus, the case is irrelevant and does not make any point.

> Or show me how the two equal corps at war but one has RL$ and wins argument is mitigated with your
"all cost time in Eve the same" nonsense?


Of course, one corp lost either because they were worse players or they didn't spend neither time
nor cash in obtaining the necessary equipment. In both cases, whether or not the other corp spend
cash or time is irrelevant, the reason to lose the war was not that someone else spent something,
but that you didn't spent anything, a.k.a. you didn't put any effort.

Other ~examples I won't comment because they are one and the same and my answers above apply to them
all.

In conclusion: Time is money. In EVE and outside EVE. Therefore converting RL cash into in-game
items (via PLEX) is equivalent to converting RL time into in-game items.

Yes, some people make more RL cash per hour than others. And some people make more ISK per hour then
others. The reason for this is that they are SMARTER and/or HARDWORKING.

Being smarter and hardworking gives you an advantage over people who are dumb and lazy.

And this is exactly how it should be.

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Karim alRashid
Starboard.
#28 - 2011-10-11 06:46:20 UTC
Issler Dainze wrote:


How about an even more practical example. Let's say in real life I have a giant trust fund of billions of dollars, who cares where it came from, I just was given it.


Confirming these things happen all the time and are clearly the norm among EVE Online players, thus the example is utterly relevant and appropriate to the discussion. Twisted

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#29 - 2011-10-11 07:21:34 UTC
Karim alRashid wrote:
Issler Dainze wrote:


How about an even more practical example. Let's say in real life I have a giant trust fund of billions of dollars, who cares where it came from, I just was given it.


Confirming these things happen all the time and are clearly the norm among EVE Online players, thus the example is utterly relevant and appropriate to the discussion. Twisted


You are an idiot, no other way to say it.

Issler
Karim alRashid
Starboard.
#30 - 2011-10-11 07:27:30 UTC  |  Edited by: Karim alRashid
Issler Dainze wrote:

You are an idiot, no other way to say it.

Issler



I think you just won this argument. Twisted

Pain is weakness leaving the body http://www.youtube.com/user/AlRashidKarim/videos

Mocam
Aliastra
Gallente Federation
#31 - 2011-10-12 11:12:24 UTC
Issler Dainze wrote:
Mocam wrote:
.... very valid stuff about what you really have in Eve is time as the limits of what you can do...



You nailed it. Time is what really matters in Eve. And I can show you a million ways where I can get more per hour in Eve advancement by changing RL $ into isks in Eve today.

1. Buy isks, have the best implants, I learn faster.
2. Buy isks, buy every skill I need right when I need it and train faster.
3. Buy isks then buy a character with isks that already has been trained.
4. Have multiple accounts and train chracters with skills silo-ed for a particular focus. I get the equivalent of a super high skilled character spread across several characters much faster.
......

In each case I can gain a time advanage with RL $. And I'm sorry, in Eve gear does offer an advantage. For example, lets say you had a high SP character that quit 2 years ago and gave "can haz your stuffs" all your gear away when you left. You come back with nothing and decide a pimped out T3 ride is your future. You face a lot of grind to get that ship. So you spend weeks focused on ISK making. If I RL $ that same ship I just saved those weeks and I'm off doing what I wanted to do in the first place.

Or again, corp A and corp B go to war, corp A has unlimited RL$ and therefore unlimited ISKs. If the corps are matched in skills corp A wins easily because corp B can't take the time to aquire the resources that corp A has available immediately.

ISK * skill = win

and RL$ can be convereted to both.

Issler


3 times replied - 3 times eaten by the forums.

Simply put: You don't get the point. You lack understanding of the differences.

Someone invests in-game time for every point you have up there.

NOTHING is invested game play wise if CCP sets up a store for cash conversion.

It "cuts out the middle man" - which happens to be the rest of the player base who decides just how much that plex is worth and exchanges their in-game, over time, earnings for the ability to play longer.

I did a couple different point-by-points but if the above doesn't get you looking at it slightly differently, I doubt details would either.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#32 - 2011-10-12 19:35:31 UTC
Mocam wrote:
Issler Dainze wrote:
Mocam wrote:
.... very valid stuff about what you really have in Eve is time as the limits of what you can do...



... removed my brilliance so the forums stop horking up my post....

Issler


3 times replied - 3 times eaten by the forums.

Simply put: You don't get the point. You lack understanding of the differences.

Someone invests in-game time for every point you have up there.

NOTHING is invested game play wise if CCP sets up a store for cash conversion.

It "cuts out the middle man" - which happens to be the rest of the player base who decides just how much that plex is worth and exchanges their in-game, over time, earnings for the ability to play longer.

I did a couple different point-by-points but if the above doesn't get you looking at it slightly differently, I doubt details would either.


You don't get the point of my getting the point here! P

I have seperated this out to two things. The affect of NEX stuff on the in game ecconomy. I agree and have stated it repeatedly that putting non-vanity items in Eve via the NEX store (unless they are player crafted) is a bad thing.

The other point I am making is that I can used real life currency in Eve today to gain an advantage over anyone that doesn't by converting my real life dollars to ISKs. Yes, this is good for the folks whose time I buy with my real time dollars. But in the end I can use real life dollars to have an advantage over someone that doesn't in Eve right now, today, by selling GTCs in game legally or having better stuff to support me outside the game.

So to be VERY clear.

CCP selling stuff I can actually use to have an advantage over someone else that has no player involvement (not player crafted but magically conjured by the next store) is bad for the Eve ecconomy and I don't support it.

To the question of whether this introduces a new "Buy an I win button" it doesn't. You can already buy and "I win" button with RL $s today in dozens of different ways.

These are two every different points that keep seem to be getting rammed together in this discussion. I get it and have been trying to unravel the to distinct facts in this discussion.

Part of the "golden ammo" in the next store is bad argument (the ecconomy being hurt part) is absolutely correct. Part, the "this means I could then buy an "I win" button with RL $s is wrong because that is in Eve today.

If you don't think I can buy and advantage with RL $ today then answer these questions:

1. If I have 10 active accounts and you only have one do I have an advantage?
2. If I am at war with you, we are equal in all other ways and we try as hard at winning and I have unlimited isks do I have an advantage?
3. If I have more isks than you to trade in the markets can I drive you out of a market?
4. If we both want to play Eve and I start by buying a fully trained up character can I do more in Eve than you immediatley?
5. If I can buy a better computer or more computers than you and afford better internet than you do I have an advantage?
6. Does a corp with an excellent voice server have an advantage over a corp that has to use Eve voice?

Issler
Mehrdad Kor-Azor
Doomheim
#33 - 2011-10-15 03:50:27 UTC
Issler Dainze wrote:


If you don't think I can buy and advantage with RL $ today then answer these questions:

1. If I have 10 active accounts and you only have one do I have an advantage?
2. If I am at war with you, we are equal in all other ways and we try as hard at winning and I have unlimited isks do I have an advantage?
3. If I have more isks than you to trade in the markets can I drive you out of a market?
4. If we both want to play Eve and I start by buying a fully trained up character can I do more in Eve than you immediatley?
5. If I can buy a better computer or more computers than you and afford better internet than you do I have an advantage?
6. Does a corp with an excellent voice server have an advantage over a corp that has to use Eve voice?

Issler


1 - Yes
2 - Yes
3 - Yes
4 - Maybe
5 - Yes
6 - Yes

So we've established that RL cash does bring in advantages.

We also agree that circumventing the economy by making items appear out of nowhere that could otherwise be player-made is bad.

Right now we need to discuss whether one can use real-world money to get something 'better'.

In the current system, if one uses real-world cash to get a PLEX to turn into ISK, anything bought with the resulting ISK is just as effective as that which can be acquired through normal in-game means. If the NEX store is used to acquire faction-style ships and ammunition in an LP store method (exchanging lower quality for higher), it would be the beginning of a direct real-life money pay-to-win system in EVE. That, I think, is what scares people the most.

Now, it is true that skillpoints are not acquired through production or market transactions. However, there is a strong subsector of the economy that runs on the buying and selling of characters that are developed specifically for a certain role. If SP-for-AUR was implemented, this part of the player economy would be ruined. Yes, there is a real-world money aspect to this operation, because sub money is required to keep the characters' training going, but it is similar to the PLEX system. In a way, a character seller charges for the PLEX time used to skill the character up, and a bit more to spin a profit. Therefore, if an SP-for-AUR item was implemented in the NeX store, a rather large part of the economy would be injured. Also, it would throw off basic intel-gathering tools. One expects a week-old character to be in a destroyer - imagine the effects of the same week-old character in a fully T2 fitted HAC...

In my own opinion, the NeX store should never have been implemented, and vanity items should have been part of the PI system - after all, one can make polytextiles. However, we have past that point. Now we need to keep it from falling even further towards a real pay-to-win system.
Mishatola
Atoll Explorers
#34 - 2011-10-15 05:24:22 UTC
Yes, you can always pay real $ to get Isk and all that means. I don't find that objectionable at all.
This game is about space ships sure, but its also about free willing capitalism at its most extreme.

It is if/when real life $ disrupts the in game mechanics of industry, that it has an issue. Ships etc that appear from nowhere being made from nothing that are more than eye candy... someone in game needs to have put forth the effort to make it/earn it, or it will ruin the game.

For example, Don't ever sell hulls of ships directly from NeX, but paint jobs for your ship - fine, i could live with it.




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